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#81 | |
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#82 |
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Those formulae don't look very efficient to me.
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#83 | |
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#84 |
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.....
Last edited by ErBird; 11-12-2020 at 06:30 PM. |
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#85 |
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#86 | ||
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This is your right answer. Last edited by pepe44; 02-07-2020 at 03:00 PM. |
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#87 |
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#88 | |
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#89 |
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Does anybody want to set up cubase/nuendo with a +0dB pan law, stereo tone signal, automate the pan to a full left/right sweep, and put a stereo image visualizer plugin on it (like schope in phase mode)? I suspect that this is what you'll see.
![]() Last edited by schwa; 02-07-2020 at 03:20 PM. |
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#90 | |
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With regards to visualizers... let me see what I can do... Stay tuned.
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#91 |
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Ok... here is a test... using Izotope 7's Imager.
Nuendo's 0dB Pan Law There is no freeze function so I made a gif. I hope this helps. Maybe there is a demo version of that schope I can try?
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#92 |
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Ahh,... saw you gave a link and there is a free trial... give me a few minutes
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#93 |
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Why the hell does it matter?
There should never be gain with 0db Pan Law. Period. Likewise, as you pan away from a channel in any Pan Law, that channel should never be quieter than at center. Period.
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#94 |
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Here it i with the Schope.
I made a gif again since I wasn't able to grab a script shot that look clean ![]() Interestingly... in Nuedno, it looked 100% the same at 0dB as -3dB Pan Law. ![]() I hope this helps.
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Cheers... Andrew K Reaper v7.30+• Catalina • Mac Mini 2020 6 core i7 • 64GB RAM • OS: Catalina • 4K monitor • RME RayDAT card with Sync Card and extended Light Pipe. Last edited by Thonex; 02-07-2020 at 03:41 PM. |
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#95 |
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I think the level is too high for the "Polar Sample" meter to see the top. You may need to turn it down.
Last edited by ErBird; 02-07-2020 at 03:52 PM. |
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#96 | |
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Don't be confused by the slider marking. The VU window numbers are what you should be looking at.
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#97 |
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Anyway, I had to test efficiency after someone brought it up. This is un-optimized, exactly as written in Desmos. Hopefully no bugs.
Code:
desc:Sine Panner slider1:0<-100,100,1>Pan slider2:0<0,4,1{0.0 dB,-2.5 dB,-3.0 dB,-4.5 dB,-6.0 dB}>Pan Law @slider p = 0.005*slider1 + 0.5; slider2 == 0 ? // 0.0 dB ( 0 <= p && p <= 0.5 ? ( pan_l = 1; pan_r = 2*p; ):( pan_l = 2*(1-p); pan_r = 1; ); ); slider2 == 1 ? // -2.5 dB ( pan_l = sin((0.824990077532479)*sin(($pi/2)*(1-p)))/sin(0.824990077532479); pan_r = sin((0.824990077532479)*sin(($pi/2)*p))/sin(0.824990077532479); ); slider2 == 2 ? // -3.0 dB ( pan_l = sin((0.11924678268314)*sin(($pi/2)*(1-p)))/sin(0.11924678268314); pan_r = sin((0.11924678268314)*sin(($pi/2)*p))/sin(0.11924678268314); ); slider2 == 3 ? // -4.5 dB ( pan_l = sin(($pi/2)*0.731621621646835*(1-p))/sin(($pi/2)*0.731621621646835); pan_r = sin(($pi/2)*0.731621621646835*p)/sin(($pi/2)*0.731621621646835); ); slider2 == 4 ? // -6.0 dB ( pan_l = sin(($pi/2)*0.0876554612819604*(1-p))/sin(($pi/2)*0.0876554612819604); pan_r = sin(($pi/2)*0.0876554612819604*p)/sin(($pi/2)*0.0876554612819604); ); @sample spl0 *= pan_l; spl1 *= pan_r; ![]() The other pan laws are fairly close in Reaper, with -2.5 dB being the only other one that boosts the signal. |
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#98 |
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Thanks, that's what I expected to see.
With the caveat that the perceived loudness of a combined signal depends on the frequency content of the material (which can maybe help put this conversation in some perspective, too) -- The linear stereo images shown in posts 89 (REAPER with "3.x balance" pan mode) and 94 (Nuendo) and 97 (erbird's plugin, the left image) are the only shape you can create for any pan law above -3dB without boosting one channel. With any higher pan law, the only way to create a sinusoidal image is to boost one channel. So if you want the linear image that has a sharper perceived level difference between center and 50% pan either side, you can use the 3.x mode, and if you want the broader image with less perceived level difference, you can use the default mode. (Because of the frequency dependence, with the 3.x mode, high frequency content may sound quieter at 50% pan than when centered. With the default mode, low frequency content may sound louder at 50% pan than when centered.) As Thonex pointed out, for some particular use cases, there might be other reasons why the channel boosting is particularly undesirable, so you can use the 3.x mode in that case. Last edited by schwa; 02-07-2020 at 04:05 PM. |
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#99 | |
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I would submit that most users don't put on a lab coat like me and maybe the "deprecated" one should not be so "deprecated" since it would seem the rest of the DAW industry has adopted this type of Pan Law. Users just want it to work like everywhere else. This reared it's ugly head with the gain staging anomalies (which I posted) which led me to the Pan Laws... none of which satisfied me except the deprecated one. I'll leave it in Cockos' capable hands to decide what to do, but I'd argue the current Reaper default behavior is not in line with the rest of the industry. Thanks so much for your attention on this topic devs!!
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#100 |
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As if Reaper always intended to be in line with the rest of the industry.
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If the conclusion of this whole thread is that we should rename the 3.x mode “linear image” or something, that would be just fine.
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#102 |
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I think what's tripping Thonex up more is that setting 3.x deprecated to 0 dB has the same behavior as -3 dB equal power pan law in Cubase...
But considering his GIFs from Cubase show stereo meters, implying a stereo track, this means pan law wasn't used, but just the usual stereo balancer that has NOTHING to do with pan laws? That's what's tripping me. ![]() |
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#104 |
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Yeah... we're all on the same team. We all want Reaper to Rock!! And it does!! Except... when it doesn't 😀... and then Thank God the devs are so responsive. We need to appreciate this... this is a unique Cockos thing where development interaction with the user base is unlike anything I've ever seen.
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#105 |
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BTW Thonex, check this thread out.
https://forum.cockos.com/showthread.php?t=42821 2009. Back then people were saying Reaper's pans are wrong, because they act as a balancer (which is the exact same thing you showed Cubase was doing! But this is not pan law since you're showing a stereo track, so of course it will act as a balancer rather than apply the pan law...). So they added new tapers that l0calh05t made in that thread. And now 11 years later they're apparently wrong again? Irony is super hard on this one. At least you have options! |
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#106 | |
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#107 |
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I don't have Cubase or Nuendo to test it out. Nor Logic, nor PT.
But I'm implying to post #13, where you show Nuendo for the first time, and saying that's -3 dB pan law, but pan law is not being used there at all, it's just a stereo balancer. Unless I am missing something there. |
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#108 |
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You do have Kontakt, so you can see for yourself that it a stereo balancer.
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#109 |
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Yeah it's a stereo balancer. No pan laws there. Or am I missing something?
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#110 | |
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![]() ![]() I'm also unsure bout the "0dB" labeling when it behave like -3dB on other DAWs. But maybe putting at the top of the list and not naming it "deprecated" would be helpful? Maybe "Common Pan Law (like most other DAWs)" or something more user friendly. But I would check with PT to make sure the its not just Cubendo, Logic and Kontakt.
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#111 | |
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![]() Ok... back to work for me. Thanks everyone for shedding light on this.
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#112 |
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PT uses -2.5 dB pan law.
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#113 |
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I didn't really need that somewhat snarky response, it was an honest question
![]() It's just: stereo balancer, no pan laws are applied. Stuff is linear. You turn one channel down while the other stays where it is, until they flip over. As for 0 dB vs -3 dB thing, this quote from a Sound On Sound article might shed some light... "Some mixer and DAW pan controls work by attenuating the level of both left and right output channels as the pan control is moved towards the centre. Others work by raising the level of one channel as the pan moves towards that side." |
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#114 |
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Yes. They are.
Last edited by ErBird; 11-12-2020 at 06:31 PM. |
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#115 | |
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Ok... but back to work for real! ![]()
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#116 |
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I think you'll be better up to speed if you revisit ashcat's responses - best I can tell that changing of level when it shouldn't is where the meat is but not sure - like I said doesn't affect me much.
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#117 | |
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In this case you always have a 0dB Stereo Balance, no matter how the pan law is set in the Cubase project settings. But back to the main topic: I compared the stereo pan settings of REAPER one more time with Cubase. As a result, I now can confirm the observations of Thonex and ErBird: The behavior of REAPER's "Stereo balance / mono pan" only matches Cubase (and possibly other DAWs) when gain is set to -3dB, -4.5dB or -6dB. But not for 0dB. REAPER's paning behavior for 0dB gain is unusual and not at all what we would expect from other gain settings of the same panning curve. The 0dB behavior now looks broken to me too. In case of the deprecated 3.x balance, 0dB behavior is fine and consistent with other gain settings of the same panning curve. By the way, the "Equal Power" pan law in Cubase is a -3dB gain pan law. Equal Power generates a circular image in a stereo scope (lower picture posted by Schwa) and corresponds to REAPER's current -3dB pan law. All other pan law settings in Cubase result in linear taper, i.e. triangular images in the stereo scope. Similar to REAPER's deprecated pan law. |
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#118 |
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It actually LOOKS a lot like that problem with ReaComp folding over at the knee, but I think that's a bit of a different mechanism. You've got me curious though. What do you think is wrong with the new behavior? It doesn't fold over anymore, and I'm quite happy with the nice predictable curve that it's got now.
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#119 |
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You already got your answer on this, but... If it was just plain changed, it would technically "break" backward compatibility, at least for certain things panned certain ways, but the difference is tenths of db at worst, so nobody would probably notice unless they tried a null test.
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#120 | |
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