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11-15-2011, 07:51 AM
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#1
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Human being with feelings
Join Date: Nov 2011
Location: Angers, France
Posts: 27
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BBE Sonic Maximizer
A JS modelisation of the "BBE Sonic Maximizer" directly by the electronic schematic.
Last version :
Code:
/*
BBE Sonic Maximizer modelisation
(C) 20011, Dominique Guichaoua.
Peek Detector code is Copyright (C) 2011 lubomir i. ivanov
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
desc:BBE Sonic Maximizer
slider1:0<0,10,.1>Low Contour (dB)
slider2:0<0,10,.1>Process (dB)
slider3:0<-30,0,.1>Output Level (dB)
slider4:0<0,10,.1>Peek Detector Level
@init
c_ampdB = 8.65617025;
//Electronic Components
R=21500;
C1=0.0000000033;
C2=0.000000033;
Te=1/srate;
//Input Gain
Gin=-2;
//Band Pass Gain
GBP=0.72;
//Low Pass initial Gain (dB)
GLP0=0.47;
//High Pass initial Gain(dB)
GHP0=0.47;
//High Pass Coefficient
a0HP = -Te/(2*R*C1);
b0HP = a0HP;
//Low Pass Coefficient
a0LP = -Te/(2*R*C2);
b0LP = a0LP;
//Peek Detector Coefficients
// Copyright (C) 2011 lubomir i. ivanov
a0cv = 0.0003;
b0cv = 1 - a0cv;
//end lubomir i. ivanov code
//Front Panel Controls
@slider
//Low Pass Gain
GLP = GLP0*exp((slider1)/c_ampdB);
//High Pass Gain
GHP = GHP0*exp((slider2+GHP0)/c_ampdB);
//Ouput Gain
amp=exp(slider3/c_ampdB);
//Peek Detector close loop gain
// Copyright (C) 2011 lubomir i. ivanov
cv_k = slider4;
//end lubomir i. ivanov code
@sample
//Input Buffer
s0=spl0*Gin;
s1=spl1*Gin;
//Peak Detector
// Copyright (C) 2011 lubomir i. ivanov
cv0 = 1 - abs(s0)*cv_k;
cv1 = 1 - abs(s1)*cv_k;
cv_rc0 = a0cv*cv0 + b0cv*cv_rc0;
cv_rc1 = a0cv*cv1 + b0cv*cv_rc1;
//end lubomir i. ivanov code
//Pseudo State-Variable Filter (Trapezes)
BP0 = a0HP*HP0 + b0HP*HP0tmp + BP0;
BP1 = a0HP*HP1 + b0HP*HP1tmp + BP1;
HP0tmp = HP0;
HP1tmp = HP1;
LP0 = a0LP*BP0 + b0LP*BP0tmp + LP0;
LP1 = a0LP*BP1 + b0LP*BP1tmp + LP1;
BP0tmp = BP0;
BP1tmp = BP1;
HP0 = s0 + 1.5*BP0 - LP0;
HP1 = s1 + 1.5*BP1 - LP1;
//Summing Output Buffer
spl0 = -(LP0 * GLP + BP0 * GBP + HP0 * GHP * cv_rc0)*amp;
spl1 = -(LP1 * GLP + BP1 * GBP + HP1 * GHP * cv_rc1)*amp;
Last edited by domino49; 03-21-2013 at 09:04 AM.
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11-15-2011, 08:04 AM
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#2
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Human being with feelings
Join Date: Apr 2008
Location: Civitavecchia (Italy)
Posts: 574
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great Domino, it sounds very good on my workplace laptop...
thanks
__________________
"You know what a miracle is. Not what Bakunin said. But another world's intrusion into this one".
Thomas Pynchon, The Crying of Lot 49
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11-15-2011, 08:24 AM
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#3
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Human being with feelings
Join Date: May 2009
Posts: 1,265
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Does the same thing as 3-Band-EQ, no? Except for fixing the x-over frequncies.
__________________
Quote:
Originally Posted by vBulletin Message
Sorry pipelineaudio is a moderator/admin and you are not allowed to ignore him or her.
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11-15-2011, 08:57 AM
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#4
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Human being with feelings
Join Date: Nov 2011
Location: Angers, France
Posts: 27
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Yes it's based on the 3Band-splitter and the 3Band-Joiner because the électronic works similarly.
http://www.radio-flier.com/PDF%20Files/BBE%20482i.pdf
In the schematic you can look a analog 3 bands splitter and 3 inputs summator.
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11-16-2011, 03:38 AM
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#5
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Human being with feelings
Join Date: Jan 2007
Location: mcr:uk
Posts: 3,889
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Thanks! Working really well on some muddy guitar picking I'm working on. Cleans it up nicely and brings out the detail. I think I'll find this extremely useful.
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11-16-2011, 09:12 AM
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#6
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Human being with feelings
Join Date: Nov 2006
Posts: 2,182
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Thank you for your valuable contribution, domino49 !
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11-16-2011, 10:07 AM
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#7
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Human being with feelings
Join Date: Jul 2008
Location: The Netherlands
Posts: 3,645
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I haven't tried this yet, but it seems like a cool plug-in. It certainly is way ahead of its time...
Quote:
Originally Posted by domino49
// (C) 20011, Dominique Guichaoua.
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11-17-2011, 06:43 PM
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#8
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Human being with feelings
Join Date: Mar 2007
Location: Nashville, Tennessee
Posts: 484
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Quote:
Originally Posted by domino49
A JS modelisation of the "BBE Sonic Maximizer" directly by the elctronic scematic.
// (C) 20011, Dominique Guichaoua.
//BBE Sonic Maximizer modelisation
desc:BBE Sonic Maximizer
slider1:0<0,10,.1>Low Contour (dB)
slider2:0<0,10,.1>Process (dB)
slider3:0<-30,0,.1>Output Level (dB)
@init
cDenorm=10^-30;
c_ampdB = 8.65617025;
freqHP = 2192.2;
xHP = exp(-2.0*$pi*freqHP/srate);
a0HP = 1.0-xHP;
b1HP = -xHP;
freqLP = 153.92;
xLP = exp(-2.0*$pi*freqLP/srate);
a0LP = 1.0-xLP;
b1LP = -xLP;
@slider
band1 = exp((slider1+3)/c_ampdB);
band2 = exp(0/c_ampdB);
band3 = exp((slider2+3)/c_ampdB);
amp=exp(slider3/c_ampdB);
@sample
s0 = spl0;
s1 = spl1;
sp0 = (tmplLP = a0LP*s0 - b1LP*tmplLP + cDenorm);
sp1 = (tmprLP = a0LP*s1 - b1LP*tmprLP + cDenorm);
sp4 = s0 - (tmplHP = a0HP*s0 - b1HP*tmplHP + cDenorm);
sp5 = s1 - (tmprHP = a0HP*s1 - b1HP*tmprHP + cDenorm);
sp2 = s0 - sp0 - sp4;
sp3 = s1 - sp1 - sp5;
spl0 = (sp0 * band1 + sp2 * band2 + sp4 * band3)*amp;
spl1 = (sp1 * band1 + sp3 * band2 + sp5 * band3)*amp;
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Can someone tell me how to compile this or if someone did compile this can they post it as a DLL thanks
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11-17-2011, 09:12 PM
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#9
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Human being with feelings
Join Date: Oct 2011
Posts: 2
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There's no need to compile it...
just create a text file in the "effects" folder in reaper folder and then paste the code there and that's all
I just tried it and it sound great! I make some A/B test with the original BBE Sonic Maximizer plugin which I have and they are very similar in sound. Seems like it's going to be very used in my studio
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11-18-2011, 08:18 AM
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#10
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Human being with feelings
Join Date: Jul 2010
Posts: 1,268
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I have tried this out briefly and it seems pretty cool. Easy to change the overall sound of the track. But can someone explain this sliders a little better or describe what this is actually doing in more detail.
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11-18-2011, 09:03 AM
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#11
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Human being with feelings
Join Date: Jan 2007
Posts: 562
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Awesome, this one's a keeper. They should upgrade the JS list, I mean who really depends on SlightlyLouderator or whatever that one was.
__________________
Free Synthedit/Synthmaker plugins that I made: runbeerrun dot blogspot dot com
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11-18-2011, 11:10 AM
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#12
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Human being with feelings
Join Date: Jan 2009
Location: New Zealand
Posts: 2,905
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code
Hi all
I am a little mature and do not know which part of this should be left out of "The Code" on the text file.
(I know what a text file is I think?)
Would this include the Author and BBE Sonic Maximizer modelization or just the script below these two?
..................................
A JS modelisation of the "BBE Sonic Maximizer" directly by the elctronic scematic.
// (C) 20011, Dominique Guichaoua.
//BBE Sonic Maximizer modelisation
desc:BBE Sonic Maximizer
slider1:0<0,10,.1>Low Contour (dB)
slider2:0<0,10,.1>Process (dB)
slider3:0<-30,0,.1>Output Level (dB)
@init
cDenorm=10^-30;
c_ampdB = 8.65617025;
freqHP = 2192.2;
xHP = exp(-2.0*$pi*freqHP/srate);
a0HP = 1.0-xHP;
b1HP = -xHP;
freqLP = 153.92;
xLP = exp(-2.0*$pi*freqLP/srate);
a0LP = 1.0-xLP;
b1LP = -xLP;
@slider
band1 = exp((slider1+3)/c_ampdB);
band2 = exp(0/c_ampdB);
band3 = exp((slider2+3)/c_ampdB);
amp=exp(slider3/c_ampdB);
@sample
s0 = spl0;
s1 = spl1;
sp0 = (tmplLP = a0LP*s0 - b1LP*tmplLP + cDenorm);
sp1 = (tmprLP = a0LP*s1 - b1LP*tmprLP + cDenorm);
sp4 = s0 - (tmplHP = a0HP*s0 - b1HP*tmplHP + cDenorm);
sp5 = s1 - (tmprHP = a0HP*s1 - b1HP*tmprHP + cDenorm);
sp2 = s0 - sp0 - sp4;
sp3 = s1 - sp1 - sp5;
spl0 = (sp0 * band1 + sp2 * band2 + sp4 * band3)*amp;
spl1 = (sp1 * band1 + sp3 * band2 + sp5 * band3)*amp;
Many thanks in anticipation
Grinder
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11-18-2011, 05:08 PM
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#13
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by Link0126
But can someone explain this sliders a little better or describe what this is actually doing in more detail.
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Yes please.
I also wondered about it.
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11-19-2011, 03:55 AM
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#14
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Human being with feelings
Join Date: Nov 2010
Location: Seattle WA
Posts: 100
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Talk about synchronicity! I was just looking at this plugin and hardware unit from a Sweetwater magazine earlier today. When I get some time tomorrow ill play around with your JS version.
I know this is probably a long and complicated question...but...How do you take the schematics from the circuitry and convert that to a JS plugin? I know it can be done but its way above my head.
Thanks for your effort.
__________________
"Insert amusing little quip"
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11-19-2011, 05:17 AM
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#15
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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Quote:
Originally Posted by nofish
Yes please.
I also wondered about it.
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http://www.google.fr/search?q=bbe+so...ient=firefox-a
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03-21-2021, 04:42 AM
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#16
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Human being with feelings
Join Date: Jan 2018
Posts: 3
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Question about how to work with Effect Scripts in Reaper
Quote:
Originally Posted by domino49
A JS modelisation of the "BBE Sonic Maximizer" directly by the electronic schematic.
Last version :
Code:
/*
BBE Sonic Maximizer modelisation
(C) 20011, Dominique Guichaoua.
Peek Detector code is Copyright (C) 2011 lubomir i. ivanov
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
desc:BBE Sonic Maximizer
slider1:0<0,10,.1>Low Contour (dB)
slider2:0<0,10,.1>Process (dB)
slider3:0<-30,0,.1>Output Level (dB)
slider4:0<0,10,.1>Peek Detector Level
@init
c_ampdB = 8.65617025;
//Electronic Components
R=21500;
C1=0.0000000033;
C2=0.000000033;
Te=1/srate;
//Input Gain
Gin=-2;
//Band Pass Gain
GBP=0.72;
//Low Pass initial Gain (dB)
GLP0=0.47;
//High Pass initial Gain(dB)
GHP0=0.47;
//High Pass Coefficient
a0HP = -Te/(2*R*C1);
b0HP = a0HP;
//Low Pass Coefficient
a0LP = -Te/(2*R*C2);
b0LP = a0LP;
//Peek Detector Coefficients
// Copyright (C) 2011 lubomir i. ivanov
a0cv = 0.0003;
b0cv = 1 - a0cv;
//end lubomir i. ivanov code
//Front Panel Controls
@slider
//Low Pass Gain
GLP = GLP0*exp((slider1)/c_ampdB);
//High Pass Gain
GHP = GHP0*exp((slider2+GHP0)/c_ampdB);
//Ouput Gain
amp=exp(slider3/c_ampdB);
//Peek Detector close loop gain
// Copyright (C) 2011 lubomir i. ivanov
cv_k = slider4;
//end lubomir i. ivanov code
@sample
//Input Buffer
s0=spl0*Gin;
s1=spl1*Gin;
//Peak Detector
// Copyright (C) 2011 lubomir i. ivanov
cv0 = 1 - abs(s0)*cv_k;
cv1 = 1 - abs(s1)*cv_k;
cv_rc0 = a0cv*cv0 + b0cv*cv_rc0;
cv_rc1 = a0cv*cv1 + b0cv*cv_rc1;
//end lubomir i. ivanov code
//Pseudo State-Variable Filter (Trapezes)
BP0 = a0HP*HP0 + b0HP*HP0tmp + BP0;
BP1 = a0HP*HP1 + b0HP*HP1tmp + BP1;
HP0tmp = HP0;
HP1tmp = HP1;
LP0 = a0LP*BP0 + b0LP*BP0tmp + LP0;
LP1 = a0LP*BP1 + b0LP*BP1tmp + LP1;
BP0tmp = BP0;
BP1tmp = BP1;
HP0 = s0 + 1.5*BP0 - LP0;
HP1 = s1 + 1.5*BP1 - LP1;
//Summing Output Buffer
spl0 = -(LP0 * GLP + BP0 * GBP + HP0 * GHP * cv_rc0)*amp;
spl1 = -(LP1 * GLP + BP1 * GBP + HP1 * GHP * cv_rc1)*amp;
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When I copy this code and paste it into the Reaper effects folder, when I open Reaper FX browser should it be listed as BBE Sonic Maximizer.txt ? How do get it to list without the ".txt" suffix?
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03-21-2021, 04:44 AM
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#17
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by explainlight
When I copy this code and paste it into the Reaper effects folder, when I open Reaper FX browser should it be listed as BBE Sonic Maximizer.txt ? How do get it to list without the ".txt" suffix?
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Save as file without extension?
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03-21-2021, 10:25 AM
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#18
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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Use the one by Liteon. It's capable of a neutral output (and adjusting from there), plus it has a very useful CV control.
There's a slightly updated version of that in the thread linked below, at the bottom of the first post in a zip file (along with other plugins):
https://forums.cockos.com/showthread.php?t=27764
Last edited by JamesPeters; 09-02-2021 at 05:15 PM.
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09-23-2021, 08:40 AM
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#19
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Human being with feelings
Join Date: Dec 2011
Posts: 406
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Just a train of thought: Is it possible(allowed?) to get sonic enhancer and the other goodies from liteon that aren't included into reaper into the Reateam/jsfx repository ?
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09-23-2021, 09:40 AM
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#20
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Human being with feelings
Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 305
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Quote:
Originally Posted by Nixon
Just a train of thought: Is it possible(allowed?) to get sonic enhancer and the other goodies from liteon that aren't included into reaper into the Reateam/jsfx repository ?
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You mean these?
https://github.com/asb2m10/jsusfx/tr...scripts/liteon
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11-23-2021, 03:21 PM
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#21
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Human being with feelings
Join Date: Jul 2020
Posts: 724
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Quote:
Originally Posted by Nixon
Just a train of thought: Is it possible(allowed?) to get sonic enhancer and the other goodies from liteon that aren't included into reaper into the Reateam/jsfx repository ?
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It is allowed, yes. Hahaha!
Just copy the code from whichever of Liteons JS plugins you want into a empty .txt file, save it, replace .txt with .jsfx and place it in the "Effects" folder in the Reaper resource path (usually C:\Users\ your computers name\AppData\Roaming\REAPER).
Next time you open up Reaper, it should be listed in the JS list.
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