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Old 10-04-2016, 02:29 PM   #1
lb0
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Default LBX Stripper - create custom channel strips

Hi everyone,

https://youtu.be/dFWRuXEQVDc

Second project I've been working on (about a week so far). Easily create custom channel strips from any plugins. Drag and drop parameters, multi select and edit look and feel. Add background graphics to give an authentic look (or go crazy). Create and use your own knobs (I've only used those available using Knobman3d so far - I'm not a graphic designer sadly).

Save the strips - load into any track in any project - all plugin settings are recalled correctly (Nebula works great - that's what I've created it for mainly for my use).

Using plugins like dpMeter2 to add metering (would like to work out how to get the scaling correct for the reaper.GetPeakInfo function - my attempts so far look rubbish - something to work on).

I still plan to add some features - a better strips browser - with folders - to help organise your strips better.

I didn't get much feedback for my last Chaos Engine project - so haven't done much to that this week. But maybe it's just not as useful as I thought.

I will hope to release this within a few weeks (free of course) - I still want to tweak some stuff - but would like to know if anyone likes the look of it.

Cheers for now!
Leon (lbx).

EDIT: Beta released. Find latest version here:

https://github.com/L-B-X/LBXStripper

Please also report any bugs/errors and suggestions on this thread. Many thanks.

Please NOTE: while the development is in beta - backwards compatibility may break from time to time - so please be aware before incorporating into any important projects. Sometimes (if the save code fails) - you may lose the entire layout in the script - so always save as NEW VERSION when saving your projects to avoid possibility of losing your strips.


To set up action list files to complete the action chooser dialog see:
http://forum.cockos.com/showpost.php...postcount=1125

Then Timbral has provided a useful GIF showing how to set up action buttons:
http://forum.cockos.com/showpost.php...postcount=1174

Please note - I don't think Linux users will be able to follow the above because it requires an SWS dump call - but you may be able to use one of the list files (for native actions) - assuming command id's are fixed across platforms. So you may be able to ask somebody to provide their own exported dump file.

If actions are added with reaper updates - then you would need to run the necessary dump action again to get an updated list.

Timbralzoom has created some excellent videos showing off the script at various stages of development:

The basics tutorial: https://www.youtube.com/watch?v=l6kwVsMVvbw
VU Meter HowTo: https://www.youtube.com/watch?v=U-Db98rcxjY

Here are the latest tutorial videos from Timbralzoom:

01 How to install: https://www.youtube.com/watch?v=VgaT1o-QjCw
02 Menus & Functions: https://www.youtube.com/watch?v=onHulePhmio&t=6s
4 Snapshot XY Control: https://www.youtube.com/watch?v=713elb70KT0
Sends From All Channels: https://www.youtube.com/watch?v=51Wn3NxfSCQ
Automating Metalite XY & Paths https://www.youtube.com/watch?v=zoct...ature=youtu.be
Strip Switchers https://www.youtube.com/watch?v=XmyRXW674Ug

Various videos showing his use of the script:

https://www.youtube.com/watch?v=vLm8Cdd_9Gc
https://www.youtube.com/watch?v=Dsdqnv0P7aQ
https://www.youtube.com/watch?v=X6J4au3RaBs
https://www.youtube.com/watch?v=9Fh1LWJn1Rg
https://www.youtube.com/watch?v=GclE3uajyjw
https://www.youtube.com/watch?v=W5lrt2UwJaU
https://www.youtube.com/watch?v=xsBktkhYqI0

There are many more in Timbral's youtube channel...

Thanks so much Timbral for doing these...

Here's a link to all the controls Timbral has collected together:

CONTROLS: http://forum.cockos.com/showpost.php...postcount=2068

Timbral's Surrogate Link: http://forum.cockos.com/showpost.php...postcount=1714
Vid: https://www.youtube.com/watch?v=wCDsXisasWU
Timbral's Stack Strips: https://forum.cockos.com/showpost.ph...postcount=4922

ThrashJazzAssassin's shared strip files: https://github.com/ThrashJazzAssassin/LBX-Strips
ThrashJazzAssassin's KNB utility https://thrashjazzassassin.github.io...pper_KNB_Util/
Focusrite's Nebula tutorial: https://i.imgur.com/BnswR8T.gif


NEW: Forum thread for sharing strips https://forum.cockos.com/showthread.php?t=206847

Last edited by lb0; 06-06-2018 at 02:04 PM.
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Old 10-04-2016, 03:03 PM   #2
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are you kidding me!? AWESOME!
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Old 10-04-2016, 03:21 PM   #3
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are you kidding me!? AWESOME!
absolutely no kidding

There are a few features not shown in video (nothing overly special) - but the red rectangles that appear when you drag a parameter over another control - means if you drop it there it swaps the parameter to the new one.

You can fine tune all adjustable controls using shift. Ctrl will switch the control to it's default setting etc. All basic usability stuff. Alt clicking a control selects all controls in an imported strip. A strip can contain as many plugs as you like - then saved for recall elsewhere.

Oh I plan to add the ability to let you hover the mouse over a control and then control it from a midi controller (as there is no apparent way of getting at the midi input stream - this seemed like a useful compromise).

If there's anything you haven't seen but would like considered - let me know.

I guess it will be easier when I release it.
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Old 10-04-2016, 05:07 PM   #4
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A few other minor things to show - like the controls will follow changes made within the plugin, and if you delete a plugin that has controls in the strip - it will show you this.

also shows the bypass working.

Apologies the video got a bit choppy - my laptop needs a rest. But the script generally uses very little CPU when open (normally around 1-2% on my laptop) I can probably improve this later on by optimizing the graphics drawing (at the moment it draws everything each refresh - which is not necessary).

https://youtu.be/TWCeXsJDlnw
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Old 10-04-2016, 06:00 PM   #5
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Man, you just pushed the GFX known limits a bit further !!
Impressive interface interaction considering the avaible functions.
Well done !
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Old 10-04-2016, 06:31 PM   #6
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really looks amazing and very useful. very much looking forward to try this!
thanks a lot Mr.!
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Old 10-19-2016, 12:28 PM   #7
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BTW I noticed this:

I'm sure you know these kind of workarounds already but there's this little hack to which I was made aware by a forum member I don't remember right now:
1. Make the script place a Dummy-JSFX with some sliders somewhere in your project
2. Assign your MIDI controller to it
3. Find that JSFX by name (or something else)
4. Read out the values by the script
Maybe that's an option for you
That exact method actually came to me during a 'thinking' session the other day. Glad to know it's a viable option

You can probably place the JSFX on a hidden track so it isn't noticeable to the user.

Will suss out how to implement in JSFX over the coming weeks. Plan to first get everything so far neat and stable.
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Old 10-19-2016, 12:39 PM   #8
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I use action: adjust last touched parameter (midi)
alot and click adjusting knobs in stripper worked fine ,tho it's easier for me to mouse wheel a parameter + then - so it stays same value and then control it via midi controller.

So not sure u need to go to such lengths unless there are advantages I've not considered.
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Old 10-19-2016, 01:59 PM   #9
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I use action: adjust last touched parameter (midi)
alot and click adjusting knobs in stripper worked fine ,tho it's easier for me to mouse wheel a parameter + then - so it stays same value and then control it via midi controller.

So not sure u need to go to such lengths unless there are advantages I've not considered.
I was thinking more along the lines for controlling macro controls - which wn't be tied to a plugin parameter. These will allow for controlling of multiple plugin parameters at once across all tracks possibly. So you could get one to raise the volume of a plugin on track 1, whilst simultaneously lowering that of another plugin on track2. Then I would need JSFX sliders to be able to midi control the macro knobs.
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Old 10-19-2016, 02:04 PM   #10
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I use action: adjust last touched parameter (midi)
alot and click adjusting knobs in stripper worked fine ,tho it's easier for me to mouse wheel a parameter + then - so it stays same value and then control it via midi controller.

So not sure u need to go to such lengths unless there are advantages I've not considered.
Does the MIDI Learn (right click control in LIVE mode) - work for you? Doesn't for me - does everything - opens learn window etc. - just won't learn from any of my controllers Opening the same screen from the Param button on a plugin works fine though :/
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Old 10-19-2016, 02:12 PM   #11
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Default ummm more knobs ---maybe

https://stash.reaper.fm/28650/LBX%20knobs.zip

sharing but they may not be to one's liking...

I am noticing a problem when trying to select a knob to use... it goes like so:

many of these don't show much, if anything, at the lowest value, so when I cycle through them I can't really tell which of various colored knobs I'm seeing....

could be cuz the whole background is black of course...

maybe its not a great idea to use a bunch of diff complex knobs... hmmmm

or maybe there is another solution?
I sort of wish I could pick the knob by name rather than just image because some of my colored variations all look the same at the zero value...
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Old 10-20-2016, 02:20 AM   #12
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It would be nice if there was an option to set the background in a fixed position.
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Old 10-20-2016, 03:01 AM   #13
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It would be nice if there was an option to set the background in a fixed position.
Yep - already requested (by Hopi I think) and will later today.
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Old 10-05-2016, 03:12 PM   #14
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I didn't get much feedback for my last Chaos Engine project - so haven't done much to that this week. But maybe it's just not as useful as I thought.
I think the problem is with the maybe a bit ambiguous thread title and the fact that you posted it on the JSFX sub. A sexy title, big screenshot and a thread on the general forum should get a lot more attention, because the script is fucking great. Unfortunately haven't had time to play with it myself due to being very busy right now, but definitely don't give up on that one. This new script also seems like an awesome piece of work, so thank you!
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Old 10-05-2016, 03:31 PM   #15
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Wow. Looks great. I'll have to spend a lot of time with this when it's released. Fixes my major gripe with plugins!

Windows/Mac/Linux possible?
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Old 10-05-2016, 04:04 PM   #16
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Wow. Looks great. I'll have to spend a lot of time with this when it's released. Fixes my major gripe with plugins!

Windows/Mac/Linux possible?
I'm on windows only here - but I assume being entirely written in Lua from within Reaper - it stands a good chance of running on all Reaper platforms. Would be good to hear what systems people have tried the Chaos Engine script on - and how well it works.
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Old 10-19-2016, 02:36 AM   #17
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Hi lbo,
I'm running both Chaos Engine and Stripper on linux (native) and as long as no SWS exported functions are involved, everything seems to work perfect at the Lua side (the font of some Chaos Engine controls was a bit too large, but that’s no biggie and I guess its because there are no MS fonts installed on Ubuntu, like f.e. Calibri, so it defaults to some other, bigger font).

Other than that here's a small bug with Stripper I encountered: I know I couldn’t be more odd out, that's why I'm hoping for reproducibility on other systems

By locking the control window height (X is set to unlocked) to a relatively large value, larger than my actual window height, I'm getting graphical glitches in strip-editing mode. F.e. by dragging a control to the lower region of the window, like the trash.
See screenshot here.

I also have the same issue like swiiscompos of not being able to dock the window by right-clicking the window. But after forcing it to dock by editing the code, everything works fine on close/reopen.

Keep up the great work and thank you so much!
V
Oooh - you've opened up a can of worms there...

Will look into the problems with the locking screen size bigger than window - can confirm it glitches for me too. It's mainly only the CTL OPTIONS gets left behind at the bottom because it never gets drawn over until you change edit modes.

I think the main issue is with the positioning vertically of the visible strip.

Linux eh - well good to know it's working . I used to run and program in an ancient version of Linux (Red Hat 2 or 3 or something - back in early 90s). I had to manually recompile the kernel just to get the sound card working...

You can tweak the font by searching in the code for gui.fontname = 'Calibri'. You may also be able to change the fontsize (where I've not overriden the default size). There is already code to tweak the size for Macs - I guess it would be easy to do the same for Linux - only I don't know what to tweak it to - not having Linux installed here). If you find any value that works better for you - I will add it to the code.
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Old 10-19-2016, 02:45 AM   #18
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Oooh - you've opened up a can of worms there...

Will look into the problems with the locking screen size bigger than window - can confirm it glitches for me too. It's mainly only the CTL OPTIONS gets left behind at the bottom because it never gets drawn over until you change edit modes.

I think the main issue is with the positioning vertically of the visible strip.

Linux eh - well good to know it's working . I used to run and program in an ancient version of Linux (Red Hat 2 or 3 or something - back in early 90s). I had to manually recompile the kernel just to get the sound card working...

You can tweak the font by searching in the code for gui.fontname = 'Calibri'. You may also be able to change the fontsize (where I've not overriden the default size). There is already code to tweak the size for Macs - I guess it would be easy to do the same for Linux - only I don't know what to tweak it to - not having Linux installed here). If you find any value that works better for you - I will add it to the code.
Ok the problem with locked size bigger than window size should now be fixed.
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Old 10-05-2016, 04:01 PM   #19
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I think the problem is with the maybe a bit ambiguous thread title and the fact that you posted it on the JSFX sub. A sexy title, big screenshot and a thread on the general forum should get a lot more attention, because the script is fucking great. Unfortunately haven't had time to play with it myself due to being very busy right now, but definitely don't give up on that one. This new script also seems like an awesome piece of work, so thank you!
ah maybe - I guess I've just spent most of my recent weeks scouring this sub-forum for solutions... I thought this was where all script talk happened!! Still - I'm happy to keep it low key just for now. I haven't time to answer too many questions, and the fewer people using it might mean the fewer bugs are spotted!! (disclaimer - I try to fix all bugs I find in testing - there's only one outstanding b*stard of a bug in Chaos Engine that I've found so far that has gone unfixed - but I'll look into it soon and it's not a show stopper really)
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Old 10-05-2016, 10:06 PM   #20
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This looks like it could be very useful, I've been using a much cruder script similar to this- idea is solid.

Quote:
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I didn't get much feedback for my last Chaos Engine project - so haven't done much to that this week. But maybe it's just not as useful as I thought.
I've only had time to be amazed by that, it's one of the only two methods of automating multiple parameters at once (the other is mpl's). It takes a while to adapt such plugins into one's workflow, I'll certainly give better feedback as I use it more.
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Old 10-05-2016, 10:28 PM   #21
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Using plugins like dpMeter2 to add metering (would like to work out how to get the scaling correct for the reaper.GetPeakInfo function - my attempts so far look rubbish - something to work on).
Wow, this really great!!!
As i´m the developer of dpMeter2 i would like to know if i can help here?
I guess exporting max values (IL, SL, ML and TB/Peak) could be neat, what do you think? Is there a GUI element just showing values?
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Old 10-06-2016, 12:20 AM   #22
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Wow, this really great!!!
As i´m the developer of dpMeter2 i would like to know if i can help here?
I guess exporting max values (IL, SL, ML and TB/Peak) could be neat, what do you think? Is there a GUI element just showing values?
Yes yes YES please!! You know - I was hoping someone might be able to nudge you to make some extra parameters available... That would be hugely useful... At the moment I haven't got a value only control - but that would be V easy.
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Old 10-06-2016, 08:17 PM   #23
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Yes yes YES please!! You know - I was hoping someone might be able to nudge you to make some extra parameters available... That would be hugely useful... At the moment I haven't got a value only control - but that would be V easy.
OK, let me think what I can do.
I will keep you posted, and of course i will monitor this thread
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Old 10-07-2016, 04:07 PM   #24
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Wow, this really great!!!
As i´m the developer of dpMeter2 i would like to know if i can help here?
I guess exporting max values (IL, SL, ML and TB/Peak) could be neat, what do you think? Is there a GUI element just showing values?
Turns out all I need to do for the value only GUI element - is create a single frame control as backdrop for the value - turn off the control name - and then use the text offset slider to move the value to sit over the control itself. Voila! - one value only control. You can even have it interactive (by leaving it as a standard knob/slider type control) or non-interactive by changing the type to Meter. I should have realised this when I answered your question the first time.

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Old 10-07-2016, 10:16 PM   #25
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Turns out all I need to do for the value only GUI element - is create a single frame control as backdrop for the value - turn off the control name - and then use the text offset slider to move the value to sit over the control itself. Voila! - one value only control. You can even have it interactive (by leaving it as a standard knob/slider type control) or non-interactive by changing the type to Meter. I should have realised this when I answered your question the first time.

Thank you! As soon a first beta is available i will try it, and extend dpMeter2 if necessary. Keep going!
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Old 10-24-2016, 05:04 PM   #26
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This is sick!

Sorry, I haven't read all 11 pages, but one thing that would make this super useful for me is if the effect chain could be automatically bypassed when the input is silent (or drops below a threshold).

NYRV Agent has this. And it would be great for setting up chains for CPU hogs and be like a working version of the experimental "reduce CPU use of silent tracks" setting in Reaper.
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Old 10-24-2016, 05:12 PM   #27
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This is sick!

Sorry, I haven't read all 11 pages, but one thing that would make this super useful for me is if the effect chain could be automatically bypassed when the input is silent (or drops below a threshold).

NYRV Agent has this. And it would be great for setting up chains for CPU hogs and be like a working version of the experimental "reduce CPU use of silent tracks" setting in Reaper.
Thanks! I will need to ponder this - as my script obviously works across all tracks - that could be a lot of tracks to keep track of and monitor. Depends on the overhead I guess. I am assuming I can get access to the levels of each track of course (not investigated yet). I guess it could be an option - my main worry would be any latency involved in reinstating the bypass settings when audio comes back in - could I ensure it be quick enough? Can I get a lookahead value for the track audio?? dunno.
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Old 10-25-2016, 10:52 PM   #28
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Thanks! I will need to ponder this - as my script obviously works across all tracks - that could be a lot of tracks to keep track of and monitor. Depends on the overhead I guess. I am assuming I can get access to the levels of each track of course (not investigated yet). I guess it could be an option - my main worry would be any latency involved in reinstating the bypass settings when audio comes back in - could I ensure it be quick enough? Can I get a lookahead value for the track audio?? dunno.
Thanks for pondering.

I assume there's some technical considerations which is why Cockos doesn't allow us to automatic the track FX bypass.

For what it's worth, I'd happily trade a bunch of added track latency for this feature, as I would generally enable it on tracks I'm not currently tweaking, or tracks with only a small amount of audio, but high CPU usage (not a big fan of item FX for this)...
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Old 11-09-2016, 07:05 AM   #29
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Man, this is CLEVER!
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Old 11-09-2016, 07:28 AM   #30
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Man, this is CLEVER!
Thanks - still someway off being finished - but getting there slowly...
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Old 11-09-2016, 07:36 AM   #31
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Man, this is CLEVER!
i sign it !
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Old 11-09-2016, 07:52 AM   #32
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uhmm..
this might be a stupid thing to put into words.. i just couldn't resist...
there might be two list for the Track Parameters/Track Controls?
we can see Record Arm in the Stripper's list
but Reaper doesn't show (give access to) Rec Arm in the Envelope list...

just thinking out loud
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Old 12-10-2016, 12:01 AM   #33
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this is love!
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Old 01-25-2017, 05:16 PM   #34
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Hi and thanks for this great script. I want to ask you something.

Is it possible to trigger snapshots with midi controller? if yes how?
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Old 01-25-2017, 05:22 PM   #35
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Quote:
Originally Posted by mehmethan View Post
Hi and thanks for this great script. I want to ask you something.

Is it possible to trigger snapshots with midi controller? if yes how?
ah-ha!
time to use my lucky png again

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Old 01-25-2017, 05:36 PM   #36
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IbO , do you think is it possible to trigger snapshots with midi controller? I really like this script and I want to use this live on stage. I need to be mouse-free. I hope you like this idea and it's is not hard to add this feature.

Regards.
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Old 01-25-2017, 05:33 PM   #37
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Originally Posted by mehmethan View Post
Hi and thanks for this great script. I want to ask you something.

Is it possible to trigger snapshots with midi controller? if yes how?
Currently no - but I will add when I get a mo.
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Old 01-25-2017, 05:37 PM   #38
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Currently no - but I will add when I get a mo.
I've got my answer. Thanks
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Old 01-31-2017, 05:11 AM   #39
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I just discovered this thing, I will have to study deeply because it looks like wonderful.
Anyway I have a fast question which came to my mind at speedlight:

Is possible to use this for a buss and include on it the send knobs/faders of the channels which are sent to this bus?

I mean this way I could send all tracks to a stereo final bus and create this tool for it so I have a big window showing the tracks faders/knobs(being these really the sends who feed the bus) and everything it is possible to add into. It would be a new window like a console, customizing graphics so it looks like a real console.

Thanks!!
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Old 01-31-2017, 05:21 AM   #40
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Originally Posted by babiuk View Post
I just discovered this thing, I will have to study deeply because it looks like wonderful.
Anyway I have a fast question which came to my mind at speedlight:

Is possible to use this for a buss and include on it the send knobs/faders of the channels which are sent to this bus?

I mean this way I could send all tracks to a stereo final bus and create this tool for it so I have a big window showing the tracks faders/knobs(being these really the sends who feed the bus) and everything it is possible to add into. It would be a new window like a console, customizing graphics so it looks like a real console.

Thanks!!
If I understand you correctly then yes you can.

Select the buss track in Stripper. Then in TR PARAM edit mode you would need to select the sending tracks in the track chooser - and drag the volume parameters in.

Timbralzoom has done a video showing this ...

https://www.youtube.com/watch?v=51Wn3NxfSCQ

Be aware though that adding and removing sends can play havoc with Stripper's identification of the correct sends on a track - so it is best to set up all the sends first for a track before adding them into Stripper.

If I can come up with a better way of identifying a send so confusion doesn't occur - then I will.
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