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03-16-2018, 06:56 AM
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#1
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Human being with feelings
Join Date: May 2010
Posts: 4,105
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v5.78rc1 - March 16 2018
v5.78rc1 - March 16 2018
+ Applications: allow other applications to insert media into REAPER; Windows: send WM_COPYDATA with dwData=0x100, MacOS: send openFile
+ Applications: spot media to REAPER optionally specifying a new project tab, media start offset/length. Example: "#NOTAB#START:0.5#LENGTH:360.0#/path/to/file"
+ Envelopes: convert automation items to square points when copy/pasting to mute, tempo, or FX bypass envelope and automation item is not pooled
+ Envelopes: generally prevent curved envelope segments on FX bypass envelopes
+ Free item positioning: automatically reposition media items when first setting a track to FIPM
+ Free item positioning: initial vertical positioning, and action to auto-reposition, follows item creation order, similar to ordering when showing overlapping media items in lanes [t=204127]
+ Multichannel audio: properly name single-channel items after "explode by channel" action [t=203560]
+ Preferences: fix option to create new project tab when inserting media using "open with..." from explorer/finder
+ ReaScript: allow running scripts with restricted permissions via "ReaScript: Run [Last] ReaScript..." actions
+ ReaSurround: fix automation of diffusion bias knob [t=201871]
+ Render: increase dither bit width to 1.5 bits [t=202685]
+ Take FX: fix take FX automation timing on media items when start in source is not zero and the FX has latency [t=203863]
+ Tempo map: fix importing initial time signature from MIDI tempo map
+ Track Manager: add column for track height lock
+ Track Manager: fix enabling/disabling track FX via track manager mouse sweep
+ Track manager: fix selection mirroring when first opening the track manager
+ Tracks: add action to lock individual track heights
+ VST3: fix forcing a plugin to mono if it supports more than 64 output channels [t=204324]
# API: fix CountEnvelopePointsEx() for AIs [t=199142]
# Applications: after another application posts media to REAPER, advance the cursor and set undo point
# ReaScript: do not allow reaper.ExecProcess() in restricted permissions mode
# Tracks: fix track height locking when displaying track envelopes
# Tracks: marquee zoom ignores height-locked tracks
# Tracks: save/load master track height locked state with project
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03-16-2018, 07:16 AM
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#2
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Human being with feelings
Join Date: Feb 2015
Location: Ukraine, Russia
Posts: 255
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this is huge, amazing work, thanks!
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03-16-2018, 07:26 AM
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#3
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by Kenny Gioia
+ Track Manager: fix enabling/disabling track FX via track manager mouse sweep
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Sweep does nothing in the FX column, now?
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03-16-2018, 07:44 AM
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#4
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,747
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Quote:
Originally Posted by EvilDragon
Sweep does nothing in the FX column, now?
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It never did. What was fixed (changelog line was unclear) is sweeping in the PDC column, which bypasses/unbypasses the track FX chain.
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03-16-2018, 08:04 AM
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#5
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Ah! Pretty unintuitive (why would PDC column bypass FX chain?), but ok, now I learned something.
I can see why sweeping in the FX column not work (because it depends on a menu and just shows a number of FX loaded.)
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03-16-2018, 09:31 AM
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#6
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Human being with feelings
Join Date: May 2010
Posts: 4,105
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Quote:
Originally Posted by Kenny Gioia
+ Track manager: fix selection mirroring when first opening the track manager
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Ahhh. Much betterer!!
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03-16-2018, 10:29 AM
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#7
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Human being with feelings
Join Date: Nov 2015
Location: Germany
Posts: 1,015
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"Snapping" tracks
@schwa, while you are working on track heights (many thanks for lock track) can you have a look at this bug please?
I made a thread in bug-reports: Bug with strange track "auto-zoom-snapping" with tracks at bottom
I know NOTHING about programming, sorry, but it seems to me that this is kind of related.
Thanks,
Peter
Last edited by Pet; 03-17-2018 at 06:28 AM.
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03-16-2018, 10:54 AM
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#8
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Lock Track Height / Restore previous zoom level
If you call the action "View: Restore previous zoom level" more times then you used zoom actions then tracks with Lock Track Heights enabled ignore the lock and resize anyway.
Reproduce example,
Add 3 tracks, enable Lock Track Height on the middle track.
Run action "View: Toggle track zoom to minimum height" one time.
Run action "View: Restore previous zoom level" two times.
Run action "View: Toggle track zoom to minimum height" one time.
Notice the middle track minimizes when it shouldn't since it is height locked.
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03-16-2018, 10:55 AM
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#9
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Edgemeal is back with amazing corner case discoveries!
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03-16-2018, 11:09 AM
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#10
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
# Tracks: fix track height locking when displaying track envelopes
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This will be awesome! Can really make use out of this!
THANK YOU!
Quote:
+ Track Manager: add column for track height lock
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Thanks!
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03-16-2018, 12:11 PM
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#11
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by EvilDragon
Edgemeal is back with amazing corner case discoveries!
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One workaround is to save as screenset after locking heights, then run those actions, then restore the screenset and the locked track heights work again!
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03-16-2018, 04:16 PM
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#12
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Human being with feelings
Join Date: Dec 2014
Location: The Dutch Mountains
Posts: 389
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Probably aware of this… Track height actions override locked tracks.
[Track Lock with actions.gif - Google Drive]( https://drive.google.com/open?id=1oi...35akgzEuQlHXbe)
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03-16-2018, 06:59 PM
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#13
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Human being with feelings
Join Date: Jul 2009
Posts: 7,568
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Quote:
+ Applications: allow other applications to insert media into REAPER; Windows: send WM_COPYDATA with dwData=0x100, MacOS: send openFile
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any MacOS examples I can show this with? Or do we have to wait for other apps to update?
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03-17-2018, 04:03 AM
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#14
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,747
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Quote:
Originally Posted by EpicSounds
any MacOS examples I can show this with? Or do we have to wait for other apps to update?
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The Soundly developers asked for this feature, so I imagine they'll be supporting it.
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03-17-2018, 04:14 AM
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#15
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Human being with feelings
Join Date: Oct 2012
Location: Merida, Spain
Posts: 388
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it is this behaviour normal? I think, I'M that it is a lost of control over the adjust of the high of the tracks.
In that example I am not using in any way the new lock track high feature.
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03-17-2018, 04:25 AM
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#16
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Human being with feelings
Join Date: Jan 2012
Posts: 1,180
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Not sure if this is cockos department but...
When I run the SWS action "Vertical zoom to selected tracks, mnimimize others"
the track lock is ignored. I generally use this in a macro which selects all tracks so it would be fab if the locking worked with this key command also.
Thanks
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03-17-2018, 04:26 AM
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#17
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,747
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Quote:
Originally Posted by javiramallo
it is this behaviour normal?
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I think so? It looks like the usual behavior to me.
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03-17-2018, 05:31 AM
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#18
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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See the GIF more closely, looks like the top track disappears?
Quote:
Originally Posted by Triode
Not sure if this is cockos department but...
When I run the SWS action "Vertical zoom to selected tracks, mnimimize others"
the track lock is ignored. I generally use this in a macro which selects all tracks so it would be fab if the locking worked with this key command also.
Thanks
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SWS department.
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03-17-2018, 05:32 AM
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#19
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,747
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I thought that too but it's just so tall that you can only see the empty space at the bottom of track 1. If there were media items on the track it would be clearer.
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03-17-2018, 06:13 AM
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#20
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Human being with feelings
Join Date: Oct 2015
Posts: 739
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Quote:
Originally Posted by schwa
I thought that too but it's just so tall that you can only see the empty space at the bottom of track 1. If there were media items on the track it would be clearer.
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Problem is that zoom goes out of control. It was always so. You drag track edge down, and it goes whooop.... to large. That is ok for me. And then you tray to pull back, and at one point all tracks go whoooooop... down. It is practically impssible to adjust height of last track, because tracks drop down almost instantly, like window blinds dropping down full speed.
I think that adjusting last track back to small shouldn't move all tracks down immediately while adjusting height, but only after height is adjusted and mouse is released.
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03-17-2018, 06:27 AM
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#21
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Human being with feelings
Join Date: Nov 2015
Location: Germany
Posts: 1,015
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Quote:
Originally Posted by javiramallo
it is this behaviour normal?...
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Quote:
Originally Posted by schwa
I think so? It looks like the usual behavior to me.
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That's exactly what I was talking about above in post #7. If you want to make the lower tracks smaller to e.g. see only one row of fx-param, it snaps to the minimum track-height. Sure, you are holding the mousebutton at that moment and could drag it down again, but...
Please schwa, have a look at it...pleeeeease!
Peter
[EDIT] this happens if empty space is visible under the last track, even if you drag the track before or the one above that one, as long as there's this empty space visible.
Last edited by Pet; 03-17-2018 at 06:38 AM.
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03-17-2018, 06:28 AM
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#22
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,747
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Since that behavior isn't a regression, and we are at rc1, we'll look at it for the next cycle.
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03-17-2018, 06:32 AM
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#23
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Human being with feelings
Join Date: Nov 2015
Location: Germany
Posts: 1,015
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Quote:
Originally Posted by schwa
...we'll look at it for the next cycle.
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Thanks, schwa, you're my hero!
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03-17-2018, 07:25 AM
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#24
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Could we have an API function for getting/setting track height lock state ?
edit:
I know it's late asking in RC stage, sorry...
Last edited by nofish; 03-17-2018 at 02:45 PM.
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03-17-2018, 07:41 AM
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#25
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Human being with feelings
Join Date: Aug 2007
Posts: 221
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Quote:
Originally Posted by Kenny Gioia
v5.78rc1 - March 16 2018
+ Render: increase dither bit width to 1.5 bits [t=202685]
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would it be better if we could type any bit width?
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03-17-2018, 12:49 PM
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#26
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Human being with feelings
Join Date: Oct 2012
Location: Merida, Spain
Posts: 388
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Quote:
Originally Posted by schwa
Since that behavior isn't a regression, and we are at rc1, we'll look at it for the next cycle.
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Thanks Schwa.
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03-17-2018, 02:47 PM
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#27
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,747
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Quote:
Originally Posted by EpicSounds
any MacOS examples I can show this with? Or do we have to wait for other apps to update?
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Actually this now works out of the box with Apple Script.
Code:
tell application "REAPER"
open POSIX file "#NOTAB#START:0.50#/Users/schwa/Documents/REAPER Media/A220.wav"
end tell
return
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03-17-2018, 03:51 PM
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#28
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Human being with feelings
Join Date: Feb 2015
Location: Ukraine, Russia
Posts: 255
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Last edited by Stevie; 03-17-2018 at 03:57 PM.
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03-17-2018, 03:58 PM
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#29
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Human being with feelings
Join Date: Jul 2009
Posts: 7,568
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Quote:
Originally Posted by schwa
Actually this now works out of the box with Apple Script.
Code:
tell application "REAPER"
open POSIX file "#NOTAB#START:0.50#/Users/schwa/Documents/REAPER Media/A220.wav"
end tell
return
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Thanks. I can demo that. Maybe automator as well.
#NEWTRACK would be useful I think.
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03-17-2018, 04:27 PM
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#30
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by EpicSounds
#NEWTRACK would be useful I think.
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You could save an empty track as tracktemplate, then just send that file to REAPER, at least that works here in Windows (WM_COPYDATA), themes too, I'd imagine any file you can drag and drop into and/or associated with REAPER is supported?.
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03-18-2018, 08:34 AM
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#31
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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In this build on Mac (with ICC, since that's all I see available), associated files no longer open in Reaper.
If I click an .RPP file in Finder, then Reaper opens, but it does not load the project.
reaper579pre3_x86_64.dmg works as expected.
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03-18-2018, 10:33 AM
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#32
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,747
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Quote:
Originally Posted by Robert Randolph
In this build on Mac (with ICC, since that's all I see available), associated files no longer open in Reaper.
If I click an .RPP file in Finder, then Reaper opens, but it does not load the project.
reaper579pre3_x86_64.dmg works as expected.
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I can't reproduce that. Is there anything unusual about the path name to the .RPP ? Could you post the path here?
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03-18-2018, 12:37 PM
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#33
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by schwa
I can't reproduce that. Is there anything unusual about the path name to the .RPP ? Could you post the path here?
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All .rpp's do this for me.
A sample path is "/Users/robertrandolph/Music/Blanks/Reaper Blank/Blank/Blank.rpp". Even if I put the .rpp or project directory in root, it still happens. I've tried about 2 dozen projects.
RC1 just doesn't load the project. RC2 (which just came out) just crashes. 5.78pre3 works fine.
I'm going to go check on 2 more systems now.
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03-18-2018, 12:40 PM
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#34
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Confirmed on macbook pro on macOS 10.3.3
Confirmed on macmini running macOS 10.3.3 (running a VM with a fresh Reaper and macOS install).
Original report was from a 10.12.6 system.
RC1 does not load the project.
RC2 crashes Reaper.
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03-18-2018, 12:48 PM
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#35
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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With RC 2 (crash) In system.log I get:
Quote:
Mar 18 15:47:25 Roberts-iMac com.apple.xpc.launchd[1] (com.apple.xpc.launchd.oneshot.0x1000001c.REAPER[4933]): Service exited due to signal: Killed: 9 sent by CoreServicesUIAgent[4508]
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Here's the crash report: https://pastebin.com/V2KXP4xC
If there's anything else I can provide, please let me know.
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03-20-2018, 03:06 AM
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#36
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by schwa
Fixing, thanks for the report. The bug is just the naming of the exploded media items/tracks, the actual content is rendered correctly.
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Quote:
Originally Posted by Kenny Gioia
+ Multichannel audio: properly name single-channel items after "explode by channel" action [t=203560]
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There is a new bug report that (if I understand it correctly) implies that the bug involves more than just track naming:
Quote:
Originally Posted by zappazapper
- there is no audio on the 20th track, just a silent file
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