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05-01-2018, 07:36 PM
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#1
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Human being with feelings
Join Date: May 2010
Location: London
Posts: 173
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Slate VMR 2.0 very slow loading times
I have a project with 2 instances of Slate VMR 2.0 and it takes a good 3 or 4 minutes to load the project. You can see on the splash screen that it's the Slate that is taking the time. Also if I load an instance of VMR into a project that takes ages to open and it looks like Reaper has frozen but you just have to wait a few minutes.It seems to be a similar problem in Samplitude. Has anyone else experienced this?
__________________
Gigabyte GA-Z87X-UD3H | Intel Haswell i7 4770K | 16GB DDR3 1600Mhz | Crucial 512mb SSD System Drive | 1 x Crucial 960gb SSD A/V Drive | 1 x Crucial 960gb SSD Samples Drive | 1x Gigabyte GTX 960 2gb | 40" 4k Monitor | RME Fireface 400 |Windows 10 x64
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05-01-2018, 10:16 PM
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#2
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Human being with feelings
Join Date: Mar 2007
Location: Wellington, New Zealand
Posts: 2,261
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Yep, Slate is really slow to open. Sucks.
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05-02-2018, 02:44 PM
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#3
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Human being with feelings
Join Date: Aug 2016
Location: Thunder Bay, Canada
Posts: 297
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Like watching paint dry here... only more boring...
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05-02-2018, 03:24 PM
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#4
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Human being with feelings
Join Date: Sep 2008
Location: UK
Posts: 3,648
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First instance of VMR in any project takes about 5 or 6 seconds....actually seems to have sped up since VMR 1.
All subsequent instances open without any obvious delay.
A 40 track test project I just created with fully loaded VMR2 on every channel opens in around 15 seconds.
Test it with a new project. If it's definitely VMR contact Slate support, it shouldn't be that bad.
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05-02-2018, 03:33 PM
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#5
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Human being with feelings
Join Date: Aug 2014
Posts: 11,044
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Quote:
Originally Posted by Stella645
First instance of VMR in any project takes about 5 or 6 seconds....actually seems to have sped up since VMR 1.
All subsequent instances open without any obvious delay.
A 40 track test project I just created with fully loaded VMR2 on every channel opens in around 15 seconds.
Test it with a new project. If it's definitely VMR contact Slate support, it shouldn't be that bad.
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Yep, same here. First time opening takes a few seconds, but no delay after that.
I'm on Mac, if that might make a difference.
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05-08-2018, 05:29 AM
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#6
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Human being with feelings
Join Date: Oct 2013
Posts: 800
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Sometimes, the Slate plugins take a long time to load then the GUI doesn't appear.
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05-08-2018, 05:44 AM
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#7
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Human being with feelings
Join Date: Aug 2014
Posts: 11,044
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Quote:
Originally Posted by inertia
Sometimes, the Slate plugins take a long time to load then the GUI doesn't appear.
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On what OS?
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05-08-2018, 05:50 AM
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#8
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Human being with feelings
Join Date: Oct 2008
Location: Austria
Posts: 324
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Same here.
First instance of VMR takes about 30 seconds to open (W10 64bit), other instances in the same project open immediately.
I am not sure, but maybe it has something to do with the iLok protection. Maybe VMR scans every single plugin for a valid licence before opening the first time in a new project. And the VMR has a lot of plugins, so this takes a while...
By the way, it´s the same in Studio One 3. But there you can see the scan process, whereas the plugin window is just blank in Reaper.
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05-08-2018, 06:16 AM
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#9
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Human being with feelings
Join Date: Aug 2014
Posts: 11,044
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Quote:
Originally Posted by XoechZ
I am not sure, but maybe it has something to do with the iLok protection.
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I think so, because it is after the initial delay that any "refreshing licenses" message comes up.
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05-08-2018, 07:13 AM
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#10
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Human being with feelings
Join Date: May 2010
Location: London
Posts: 173
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It seems that the first time you open VMR2 it scans for the plug-ins and you get that circular progress bar. If you load another plug-in after that it opens pretty much immediately. My tests show it can take up to 15 seconds to open the first time in Reaper.Interestingly if you remove the first instance of the plug-in and then re-open it it opens immediately. However in the Samplitude if you remove the first instance and then open it again it it scans yet again. So Reaper must have some kind of caching system which remembers it's been opened the first time.
__________________
Gigabyte GA-Z87X-UD3H | Intel Haswell i7 4770K | 16GB DDR3 1600Mhz | Crucial 512mb SSD System Drive | 1 x Crucial 960gb SSD A/V Drive | 1 x Crucial 960gb SSD Samples Drive | 1x Gigabyte GTX 960 2gb | 40" 4k Monitor | RME Fireface 400 |Windows 10 x64
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05-08-2018, 07:34 AM
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#11
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Human being with feelings
Join Date: Apr 2017
Posts: 139
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Been having all kinds of troubles with VMR 2.0
Super slow loading time, glitchy/jerky movement, total freeze ups.
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05-08-2018, 07:51 AM
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#12
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Human being with feelings
Join Date: Sep 2008
Location: UK
Posts: 3,648
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Quote:
Originally Posted by Adralicus
If you load another plug-in after that it opens pretty much immediately. My tests show it can take up to 15 seconds to open the first time in Reaper.
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Quite a lot different from the few minutes you mentioned in first post then.
Was that just exaggeration or do you also get the 2 minute freeze sometimes??
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05-08-2018, 08:29 AM
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#13
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Human being with feelings
Join Date: Aug 2014
Posts: 11,044
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Quote:
Originally Posted by orbiterred
Been having all kinds of troubles with VMR 2.0
Super slow loading time, glitchy/jerky movement, total freeze ups.
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On what OS?
I've found a slight improvement with 2.0 over 1.x.
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05-08-2018, 11:06 AM
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#14
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Human being with feelings
Join Date: Apr 2017
Posts: 139
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Quote:
Originally Posted by Judders
On what OS?
I've found a slight improvement with 2.0 over 1.x.
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Win 10 Pro latest updates. Everything else seems rock solid (VMR 1.x was rock solid as well).
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05-08-2018, 11:10 AM
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#15
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Human being with feelings
Join Date: May 2010
Location: London
Posts: 173
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Quote:
Originally Posted by Stella645
Quite a lot different from the few minutes you mentioned in first post then.
Was that just exaggeration or do you also get the 2 minute freeze sometimes??
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Well in the original post I was opening an existing project I was working on and noticed considerable delay before the project opened. But the test I did today was just with VMR in an empty project. I'll do another test with the original project.
__________________
Gigabyte GA-Z87X-UD3H | Intel Haswell i7 4770K | 16GB DDR3 1600Mhz | Crucial 512mb SSD System Drive | 1 x Crucial 960gb SSD A/V Drive | 1 x Crucial 960gb SSD Samples Drive | 1x Gigabyte GTX 960 2gb | 40" 4k Monitor | RME Fireface 400 |Windows 10 x64
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05-20-2018, 01:02 PM
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#16
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Human being with feelings
Join Date: Oct 2016
Posts: 45
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Exact same issue!
First instance takes about 30-50 seconds to load, subsequent instances 1-2 seconds...
Kinda a drag, but you can reduce the time by uninstalling VMR modules you don't need.
Last edited by occultron; 05-20-2018 at 01:34 PM.
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05-20-2018, 08:32 PM
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#17
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Human being with feelings
Join Date: Jun 2007
Location: Baltimore,MD
Posts: 920
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latest version that's not on their site helped..
contact them.. I was getting error about ilok they sent me a google drive link with newer FGX (same version number but is newer) and a new VMR 2.0.3.4 (I think that was ver) but that fixed my ilok issue but I noticed it also speed up my load times to be like it was with Version 1.9
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05-21-2018, 10:54 AM
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#18
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Human being with feelings
Join Date: Oct 2013
Posts: 800
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Quote:
Originally Posted by Judders
On what OS?
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Windows 10, x64. Latest updates.
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08-02-2018, 07:23 AM
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#19
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Human being with feelings
Join Date: Jul 2014
Posts: 18
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Just Intalled VMR 2.2.4.2 and takes forever to load!!! 3-5 minutes for the first instance. Couple of seconds for the next one. And its buggy....
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08-02-2018, 07:35 AM
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#20
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Human being with feelings
Join Date: Aug 2014
Posts: 11,044
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I'm not having those problems on Mac. The first instance takes maybe 15-20 seconds to load, but a recent update added the loading screen, so you see the modules loading and it doesn't feel like you might be stuck with the spinning wheel of death.
No bugginess here.
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08-02-2018, 08:34 AM
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#21
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Human being with feelings
Join Date: Mar 2014
Location: Pittsburgh, PA
Posts: 31
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I had the same issue. I contacted them and got this response. "Hi there,
Thank you for contacting Slate Customer Support. I'm sorry to hear you're experiencing issues with our plugins. We've found issues with loading times with VMR if customers do not remove modules they don't own.
Please view the following article on how to remove VMR modules you don’t own licenses for: https://slatedigital.zendesk.com/hc/en-us/articles/115006634128-Removing-VMR-Modules"
I was told that the virtual mics are not included in the everything bundle so those modules should not be installed.
I haven't had the chance to try this out and see if it actually speeds load times or not yet though.
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08-02-2018, 09:45 AM
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#22
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Human being with feelings
Join Date: Sep 2008
Location: UK
Posts: 3,648
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Quote:
Originally Posted by bourzia
I was told that the virtual mics are not included in the everything bundle so those modules should not be installed.
I haven't had the chance to try this out and see if it actually speeds load times or not yet though.
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Also having those modules in VMR can use more cpu while pace service constantly checks for the license you don't have! Was about 5% for me but someone had 30%!
Pace service without Slate never goes over 1%.
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08-02-2018, 10:40 AM
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#23
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Human being with feelings
Join Date: Jan 2018
Posts: 1,651
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Same here about the initial loading times when inserting as well as initial project load, but after one instance is loaded, any after that are immediate. Also noticed improvement in 2.0
It is rather annoying, but I admit the plugs are worth it. I will have to see about removing the mic modules, would be nice if it helped.
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08-02-2018, 01:31 PM
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#24
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Human being with feelings
Join Date: Aug 2009
Location: Gran Canaria
Posts: 488
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I have removed all modules I don´t use...
I zipped them before deleting for easy recalling... for me it works fine
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08-02-2018, 01:45 PM
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#25
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Human being with feelings
Join Date: Aug 2014
Posts: 11,044
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Weird. I looked at the slate support page on deleting unused modules, and none are installed.
How come some people end up with all of them, and I didn't?
I've got the everything subscription.
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08-02-2018, 03:09 PM
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#26
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Human being with feelings
Join Date: Sep 2008
Location: UK
Posts: 3,648
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Quote:
Originally Posted by Judders
Weird. I looked at the slate support page on deleting unused modules, and none are installed.
How come some people end up with all of them, and I didn't?
I've got the everything subscription.
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Maybe you unticked them during installation.
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08-02-2018, 05:37 PM
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#27
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Human being with feelings
Join Date: Aug 2014
Posts: 11,044
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Quote:
Originally Posted by Stella645
Maybe you unticked them during installation.
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Nope. I grabbed the last update with the API EQ yesterday. No options for installing separate modules.
Maybe I just missed it when I looked through the Slate folder. I presumed there would be a few files, but if all the mic emulation stuff is one file I could have missed it...
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08-02-2018, 08:29 PM
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#28
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Human being with feelings
Join Date: Jan 2018
Posts: 1,651
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I have the everything bundle, I followed the directions and removed the tube mic bundle because I don't own it.
it still loads slow.
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08-03-2018, 01:12 AM
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#29
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Human being with feelings
Join Date: Sep 2008
Location: UK
Posts: 3,648
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Quote:
Originally Posted by Judders
Nope. I grabbed the last update with the API EQ yesterday. No options for installing separate modules.
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??
Look in the plugin....if the modules are installed they show up in the rack chooser with a red x to show they are not licensed.
Last edited by Stella645; 08-03-2018 at 01:17 AM.
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08-03-2018, 01:17 AM
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#30
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Human being with feelings
Join Date: Sep 2008
Location: UK
Posts: 3,648
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Quote:
Originally Posted by poetnprophet
I have the everything bundle, I followed the directions and removed the tube mic bundle because I don't own it.
it still loads slow.
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Did you also remove the other VMS modules. Check for anything with red x in the plugin chooser.
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08-03-2018, 03:52 AM
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#31
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Human being with feelings
Join Date: Aug 2014
Posts: 11,044
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Quote:
Originally Posted by Stella645
??
Look in the plugin....if the modules are installed they show up in the rack chooser with a red x to show they are not licensed.
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Nope, didn't get that option with the Mac installer.
No unowned modules in the rack.
Weird.
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08-03-2018, 07:40 AM
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#32
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Human being with feelings
Join Date: Sep 2008
Location: UK
Posts: 3,648
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Quote:
Originally Posted by Judders
Nope, didn't get that option with the Mac installer.
No unowned modules in the rack.
Weird.
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According the manual you do.
Quote:
Installing Virtual Mix Rack
Macintosh
Double-Click on the installer icon and follow the on-screen prompts. You may
customize your installation by clicking the “Customize” button to select in particular:
• Module Presets you want to install
• VMR Modules you want to install
• VMR Plugin Formats you want to install
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08-03-2018, 08:38 AM
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#33
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Human being with feelings
Join Date: Aug 2014
Posts: 11,044
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Quote:
Originally Posted by Stella645
According the manual you do.
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Oh yeah, I just ran it as default, and no unowned modules show up in my VMR.
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08-03-2018, 11:33 AM
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#34
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Human being with feelings
Join Date: Jan 2018
Posts: 1,651
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Quote:
Originally Posted by Stella645
Did you also remove the other VMS modules. Check for anything with red x in the plugin chooser.
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I have the everything bundle. I have everything, there is nothing else to remove that I don't own.
Perhaps its just a matter of the need to load every plugin, and if you have every plugin then that's just how it is.
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08-03-2018, 11:50 AM
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#35
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Human being with feelings
Join Date: Sep 2008
Location: UK
Posts: 3,648
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Quote:
Originally Posted by poetnprophet
I have the everything bundle. I have everything, there is nothing else to remove that I don't own.
Perhaps its just a matter of the need to load every plugin, and if you have every plugin then that's just how it is.
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What I meant is that there are multiple things that need removing when you sem to be saying you removed one thing...the mic collections consists of Classic Tubes 1, 2 & 3 and since ML2 was released the Classic Instruments.
But you haven't said how long your load takes other than it's slow so only you know if it's in the normal ranges discussed here.
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08-03-2018, 12:22 PM
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#36
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Human being with feelings
Join Date: Jan 2018
Posts: 1,651
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Yes I did mention that I have the same issue as everyone else that has had issues in this thread, at least 3 times it has been mentioned 15-30 seconds loading. No need for me to say it yet again.
I then mentioned that I have removed everything that has a red X, which as I mentioned is only the classic tubes because, as I said I have the everything bundle. I don't have any other folders to remove and no modules with a red X. If there are additional unneeded modules I don't have that update.
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08-03-2018, 02:15 PM
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#37
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Human being with feelings
Join Date: Sep 2008
Location: UK
Posts: 3,648
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Quote:
Originally Posted by poetnprophet
Yes I did mention that I have the same issue as everyone else that has had issues in this thread, at least 3 times it has been mentioned 15-30 seconds loading. No need for me to say it yet again.
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Post was opened with complaints of 3 to 4 minutes, then we saw 5-6 seconds, a couple of seconds, 30 seconds, 15 seconds, 30 to 50 seconds, 3 to 5 minutes and finally 15-20 seconds.
So no, it wasn't clear that your delay was between the 15 to 30 seconds you incorrectly claim was said three times.
And you realise I was asking to try and be helpful yes?
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08-03-2018, 04:56 PM
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#38
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Human being with feelings
Join Date: Jan 2018
Posts: 1,651
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Quote:
Originally Posted by Stella645
Post was opened with complaints of 3 to 4 minutes, then we saw 5-6 seconds, a couple of seconds, 30 seconds, 15 seconds, 30 to 50 seconds, 3 to 5 minutes and finally 15-20 seconds.
So no, it wasn't clear that your delay was between the 15 to 30 seconds you incorrectly claim was said three times.
And you realise I was asking to try and be helpful yes?
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Ha, well in my head i dismissed those 5 min claims because when i first experienced this it seemed like 5 min and when I reached out to support I said something like that, but they had me time it and it was 30 seconds...then about 15 for V2.0.
yes i know you were trying to help but it felt like you weren't reading what i'm saying.
and....i'm kinda crabby because there is a new script i wanna try in the studio but i'm stuck at work (dayjob). so there ya have it
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08-12-2018, 10:35 AM
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#39
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Human being with feelings
Join Date: Apr 2013
Posts: 30
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My VMR crashes reaper reliably after 15 inserts, ive deleted the mic modeling mics. Very weird.
Wrote to support, lets see what happens.
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