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05-11-2017, 12:20 PM
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#1
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Human being with feelings
Join Date: Apr 2010
Location: London (UK)
Posts: 412
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Click sound at beginning of render, no matter what
Hi...i'm trying to render a very very simple project, just 4 audio tracks, and just UAD precision limiter on the master track, NOTHING else.
No matter what format or sample rate i choose i get a clicking sound at the very beginning of the resulting file...just the beginning everything else is fine.
I searched the forum and found threads talking about older bugs that have been fixed, so i wanted to ask again.
Thanks!
PS: OSX mac pro macOS 10.12.4 latest reaper UA Apollo Twin
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05-11-2017, 12:43 PM
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#2
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Human being with feelings
Join Date: Nov 2014
Posts: 1,900
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Does your track start on bar 1? If so, grab everything and slide it over a bar. Dont know why this happens either.
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05-11-2017, 01:58 PM
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#3
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Human being with feelings
Join Date: Sep 2016
Location: Toronto
Posts: 744
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Getting the same problem with UAD plugins
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05-11-2017, 03:39 PM
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#4
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Human being with feelings
Join Date: Nov 2010
Location: Mullet
Posts: 829
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Maybe a silly question, but do you get the click if you render a track (w/UAD) of silence ?
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05-11-2017, 07:51 PM
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#5
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Human being with feelings
Join Date: Apr 2010
Location: London (UK)
Posts: 412
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Quote:
Originally Posted by bezusheist
Maybe a silly question, but do you get the click if you render a track (w/UAD) of silence ?
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i'll try and let you know, thanks!
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05-12-2017, 04:13 AM
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#6
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Human being with feelings
Join Date: Apr 2010
Location: London (UK)
Posts: 412
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I tried, but no, no click sounds if i bounce just silence with a bad plugin on the master track
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05-12-2017, 04:38 AM
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#7
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Human being with feelings
Join Date: Apr 2010
Location: London (UK)
Posts: 412
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UPDATE:
I found out that in the project where i get the noise at the beginning of the file, if the time selection starts exactly at the beginning of the project, i don't get any weird sound and it renders the file ok...but if the time selection starts later into the project, i get the weird sound at the beginning...
hope this description could help a little...
thanks a lot for taking this into account
all the best
-t
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05-12-2017, 04:41 AM
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#8
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Human being with feelings
Join Date: Nov 2010
Location: Mullet
Posts: 829
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Is there any way you could post a small clip or pic of the "click" ?
Does it happen on any audio source ?
__________________
I like turtles
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05-12-2017, 08:40 AM
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#9
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Human being with feelings
Join Date: Jan 2014
Posts: 5,207
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The click is usually from reverb tails and such still held in the audio buffer from the last transport stop, then find their way into the render.
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05-12-2017, 09:53 AM
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#10
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Human being with feelings
Join Date: Sep 2010
Posts: 12,562
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Quote:
Originally Posted by tusitala
UPDATE:
I found out that in the project where i get the noise at the beginning of the file, if the time selection starts exactly at the beginning of the project, i don't get any weird sound and it renders the file ok...but if the time selection starts later into the project, i get the weird sound at the beginning...
hope this description could help a little...
thanks a lot for taking this into account
all the best
-t
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I just have to ask because you didn't state explicitly.
Are you saying that your start point is truly in digital silence? You verified that you didn't accidentally put your start point in non-silence (eg. a nearly silent part but with a little background noise and just enough that the start point is no longer at zero or a zero crossing)?
You zoomed in on your waveforms to check and all?
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05-12-2017, 09:55 AM
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#11
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Human being with feelings
Join Date: Apr 2010
Location: London (UK)
Posts: 412
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here it is
it's that strange glitch on the right channel...don't confuse it with an actual woodblock that occurs at the same time.
i don't have any reverb on this project...it's just 4 stereo tracks with just one UAD precision limiter in the master channel
thanks!
Last edited by tusitala; 07-13-2017 at 10:46 AM.
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05-12-2017, 10:35 AM
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#12
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Human being with feelings
Join Date: Nov 2010
Location: Mullet
Posts: 829
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Just to make sure, are you talking about the tiny click just before the wood block sound or the actual click during the woodblock sound ?
__________________
I like turtles
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05-12-2017, 10:47 AM
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#13
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Human being with feelings
Join Date: Sep 2010
Posts: 12,562
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Quote:
Originally Posted by tusitala
here it is
it's that strange glitch on the right channel...don't confuse it with an actual woodblock that occurs at the same time.
i don't have any reverb on this project...it's just 4 stereo tracks with just one UAD precision limiter in the master channel
thanks!
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But are you starting on absolute digital zero or not? It's a yes/no question with no ambiguity and an important variable to rule out if you are suggesting an artifact's root cause is a bug.
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05-12-2017, 06:10 PM
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#14
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Human being with feelings
Join Date: Apr 2010
Location: London (UK)
Posts: 412
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Quote:
Originally Posted by bezusheist
Just to make sure, are you talking about the tiny click just before the wood block sound or the actual click during the woodblock sound ?
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hi, i'm talking about this:
Last edited by tusitala; 07-13-2017 at 10:46 AM.
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05-12-2017, 06:26 PM
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#15
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Human being with feelings
Join Date: Apr 2010
Location: London (UK)
Posts: 412
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Quote:
Originally Posted by serr
But are you starting on absolute digital zero or not? It's a yes/no question with no ambiguity and an important variable to rule out if you are suggesting an artifact's root cause is a bug.
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hi, this is the starting point, completely zoomed in at the maximum zoom Reaper allows...as you can see there's nothing at all and it's supposed to be at a completely silent part.
it's not at bar 1 or at 0 in my timeline though, i just made a time selection for the part i wanted to export
Last edited by tusitala; 07-13-2017 at 10:46 AM.
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05-13-2017, 06:16 PM
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#16
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Human being with feelings
Join Date: Apr 2010
Location: London (UK)
Posts: 412
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UPDATE:
I can confirm that this happens also without UAD or any other plugin open...this project is just 4 audio tracks with no plugins whatsoever now and i get the same click when rendering...
thanks again for your help...can this be considered a bug?
all the best
-t
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05-29-2017, 10:53 AM
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#17
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Human being with feelings
Join Date: Apr 2010
Location: London (UK)
Posts: 412
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BUMP with another file I can upload if necessary...this has just happened again with just one audio file and no plugins at all.
the file is just a bass line, here's the beginning with a loud pop...
Last edited by tusitala; 07-13-2017 at 10:46 AM.
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12-30-2019, 05:45 AM
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#18
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Human being with feelings
Join Date: Feb 2019
Location: Poland
Posts: 137
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I have the same issue, 2019, latest 6 version of Reaper
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12-31-2019, 05:46 AM
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#19
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Human being with feelings
Join Date: Aug 2015
Posts: 3,669
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Quote:
Originally Posted by Fergler
The click is usually from reverb tails and such still held in the audio buffer from the last transport stop, then find their way into the render.
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sorry to sidetrack from the op issue, which seems to be different, but
do we have a manual way to hard stop this ringout pre-render? i like having that buffer hit reverbs and delays in general but i don't like having to wait for them to chill before rendering.
in fact, as i'm typing this i'm listening back to masters in which i accidentally sent my engineer a version with this issue - a bit of reverb snuck into the first second of the render, which should be silent. my fault for moving too fast, but still...
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01-02-2020, 09:55 AM
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#20
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Human being with feelings
Join Date: Jan 2019
Posts: 15
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I too had this problem where regardless of where the play cursor was there would be some kind of noticeable artifact that sounded like the tail of reverb or a noise burst whenever I hit play. It also appeared at the start of all my renders. Eventually I just solved the problem by putting volume automation on my Premaster bus (I've stopped putting any fx or automation on the Master to avoid other issues). A quick fade from -infinity to unity right after the =START marker eliminated the problem from my render, though I still deal with it in the session when I press play. Hopefully they address this issue at some point as this is just a crude workaround and other people are obviously having the same problem. Hope this helps!
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01-28-2023, 07:15 PM
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#21
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Human being with feelings
Join Date: Dec 2011
Posts: 171
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Had this problem for a while too. Just today I traced it down to Soundtoys Alterboy. Disabling “hard reset on playback start” in the plugin comparability settings resolved the issue in this case.
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05-18-2023, 06:06 PM
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#22
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Human being with feelings
Join Date: Dec 2011
Posts: 171
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Unfortunately this is back and setting alone no longer fixes it. It sorta does with the “ pass per channel silence” option enabled. But then it still clicks once there’s an audio region. What’s going on here?
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07-11-2023, 08:53 AM
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#23
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Human being with feelings
Join Date: Dec 2011
Posts: 171
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'Pass per-plugin silence information to plugin' seems to fix this.
Last edited by mks; 07-11-2023 at 09:08 AM.
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