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Old 05-11-2017, 12:20 PM   #1
tusitala
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Default Click sound at beginning of render, no matter what

Hi...i'm trying to render a very very simple project, just 4 audio tracks, and just UAD precision limiter on the master track, NOTHING else.

No matter what format or sample rate i choose i get a clicking sound at the very beginning of the resulting file...just the beginning everything else is fine.


I searched the forum and found threads talking about older bugs that have been fixed, so i wanted to ask again.

Thanks!

PS: OSX mac pro macOS 10.12.4 latest reaper UA Apollo Twin
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Old 05-11-2017, 12:43 PM   #2
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Does your track start on bar 1? If so, grab everything and slide it over a bar. Dont know why this happens either.
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Old 05-11-2017, 01:58 PM   #3
Arthur McArthur
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Getting the same problem with UAD plugins
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Old 05-11-2017, 03:39 PM   #4
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Maybe a silly question, but do you get the click if you render a track (w/UAD) of silence ?
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Old 05-11-2017, 07:51 PM   #5
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Quote:
Originally Posted by bezusheist View Post
Maybe a silly question, but do you get the click if you render a track (w/UAD) of silence ?
i'll try and let you know, thanks!
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Old 05-12-2017, 04:13 AM   #6
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I tried, but no, no click sounds if i bounce just silence with a bad plugin on the master track
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Old 05-12-2017, 04:38 AM   #7
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UPDATE:

I found out that in the project where i get the noise at the beginning of the file, if the time selection starts exactly at the beginning of the project, i don't get any weird sound and it renders the file ok...but if the time selection starts later into the project, i get the weird sound at the beginning...


hope this description could help a little...


thanks a lot for taking this into account

all the best
-t
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Old 05-12-2017, 04:41 AM   #8
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Is there any way you could post a small clip or pic of the "click" ?
Does it happen on any audio source ?
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Old 05-12-2017, 08:40 AM   #9
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The click is usually from reverb tails and such still held in the audio buffer from the last transport stop, then find their way into the render.
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Old 05-12-2017, 09:53 AM   #10
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Quote:
Originally Posted by tusitala View Post
UPDATE:

I found out that in the project where i get the noise at the beginning of the file, if the time selection starts exactly at the beginning of the project, i don't get any weird sound and it renders the file ok...but if the time selection starts later into the project, i get the weird sound at the beginning...


hope this description could help a little...


thanks a lot for taking this into account

all the best
-t
I just have to ask because you didn't state explicitly.

Are you saying that your start point is truly in digital silence? You verified that you didn't accidentally put your start point in non-silence (eg. a nearly silent part but with a little background noise and just enough that the start point is no longer at zero or a zero crossing)?

You zoomed in on your waveforms to check and all?
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Old 05-12-2017, 09:55 AM   #11
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here it is

it's that strange glitch on the right channel...don't confuse it with an actual woodblock that occurs at the same time.

i don't have any reverb on this project...it's just 4 stereo tracks with just one UAD precision limiter in the master channel

thanks!

Last edited by tusitala; 07-13-2017 at 10:46 AM.
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Old 05-12-2017, 10:35 AM   #12
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Just to make sure, are you talking about the tiny click just before the wood block sound or the actual click during the woodblock sound ?
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Old 05-12-2017, 10:47 AM   #13
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Quote:
Originally Posted by tusitala View Post
here it is

it's that strange glitch on the right channel...don't confuse it with an actual woodblock that occurs at the same time.

i don't have any reverb on this project...it's just 4 stereo tracks with just one UAD precision limiter in the master channel

thanks!
But are you starting on absolute digital zero or not? It's a yes/no question with no ambiguity and an important variable to rule out if you are suggesting an artifact's root cause is a bug.
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Old 05-12-2017, 06:10 PM   #14
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Quote:
Originally Posted by bezusheist View Post
Just to make sure, are you talking about the tiny click just before the wood block sound or the actual click during the woodblock sound ?
hi, i'm talking about this:

Last edited by tusitala; 07-13-2017 at 10:46 AM.
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Old 05-12-2017, 06:26 PM   #15
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Quote:
Originally Posted by serr View Post
But are you starting on absolute digital zero or not? It's a yes/no question with no ambiguity and an important variable to rule out if you are suggesting an artifact's root cause is a bug.

hi, this is the starting point, completely zoomed in at the maximum zoom Reaper allows...as you can see there's nothing at all and it's supposed to be at a completely silent part.

it's not at bar 1 or at 0 in my timeline though, i just made a time selection for the part i wanted to export

Last edited by tusitala; 07-13-2017 at 10:46 AM.
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Old 05-13-2017, 06:16 PM   #16
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UPDATE:
I can confirm that this happens also without UAD or any other plugin open...this project is just 4 audio tracks with no plugins whatsoever now and i get the same click when rendering...


thanks again for your help...can this be considered a bug?

all the best
-t
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Old 05-29-2017, 10:53 AM   #17
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BUMP with another file I can upload if necessary...this has just happened again with just one audio file and no plugins at all.

the file is just a bass line, here's the beginning with a loud pop...

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Old 12-30-2019, 05:45 AM   #18
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I have the same issue, 2019, latest 6 version of Reaper
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Old 12-31-2019, 05:46 AM   #19
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Quote:
Originally Posted by Fergler View Post
The click is usually from reverb tails and such still held in the audio buffer from the last transport stop, then find their way into the render.
sorry to sidetrack from the op issue, which seems to be different, but

do we have a manual way to hard stop this ringout pre-render? i like having that buffer hit reverbs and delays in general but i don't like having to wait for them to chill before rendering.

in fact, as i'm typing this i'm listening back to masters in which i accidentally sent my engineer a version with this issue - a bit of reverb snuck into the first second of the render, which should be silent. my fault for moving too fast, but still...
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Old 01-02-2020, 09:55 AM   #20
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I too had this problem where regardless of where the play cursor was there would be some kind of noticeable artifact that sounded like the tail of reverb or a noise burst whenever I hit play. It also appeared at the start of all my renders. Eventually I just solved the problem by putting volume automation on my Premaster bus (I've stopped putting any fx or automation on the Master to avoid other issues). A quick fade from -infinity to unity right after the =START marker eliminated the problem from my render, though I still deal with it in the session when I press play. Hopefully they address this issue at some point as this is just a crude workaround and other people are obviously having the same problem. Hope this helps!
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Old 01-28-2023, 07:15 PM   #21
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Had this problem for a while too. Just today I traced it down to Soundtoys Alterboy. Disabling “hard reset on playback start” in the plugin comparability settings resolved the issue in this case.
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Old 05-18-2023, 06:06 PM   #22
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Unfortunately this is back and setting alone no longer fixes it. It sorta does with the “ pass per channel silence” option enabled. But then it still clicks once there’s an audio region. What’s going on here?
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Old 07-11-2023, 08:53 AM   #23
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'Pass per-plugin silence information to plugin' seems to fix this.

Last edited by mks; 07-11-2023 at 09:08 AM.
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