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09-12-2017, 04:37 PM
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#1
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Human being with feelings
Join Date: Mar 2011
Location: West Tennessee
Posts: 1,146
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Another 32bit vs 64bit plugin discussion
I have seen a lot of people talk about using only 64 bit plugins, and that is fine. My question, I suppose is technical to some extent.
Let's take the Variety of Sound plugins, for example. Those plugins are 32bit only, however they work just fine in 64bit Reaper due to native bridging.
Is there any reason why one would NOT want to use these plugins? I have yet to have one crap out on me in a 64bit Reaper install. I understand there is a limit to how much memory 32bit programs can access. But outside of this, what would be the reason that many shy away from a 32bit plugin if it still gets the job done?
I try to use 64bit plugins wherever I can. I am currently putting the Dead Duck plugin set through its paces to see how it works out. But I have a soft spot in my heart for the Variety of Sound plugins. They are attractive and they perform as they should.
Your thoughts on the subject?
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09-12-2017, 04:48 PM
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#2
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Human being with feelings
Join Date: Sep 2008
Location: Calgary, AB, Canada
Posts: 6,551
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- They can be a little buggy. Sometimes all of the VoS plugins in my project will just stop working, reset their values to zero, and refuse to pass any audio until I reload the project.
- Bridging uses extra CPU. Not much, but if you're running a lot of stuff in your session you may not want to sacrifice those few % of CPU.
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09-12-2017, 04:49 PM
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#3
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Human being with feelings
Join Date: Mar 2011
Location: West Tennessee
Posts: 1,146
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Quote:
Originally Posted by Lokasenna
They can be a little buggy. Sometimes all of the VoS plugins in my project will just stop working, reset their values to zero, and refuse to pass any audio until I reload the project.
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Curious, have you found a nice replacement for VoS stuff?
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09-12-2017, 06:30 PM
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#4
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Human being with feelings
Join Date: Mar 2014
Location: Louisville, KY, USA
Posts: 1,075
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I had really loved using the VoS plugins as well, but once I switched to 64 bit I started having problems with them. Particularly, as the track count and plugin count increased (regardless of quantity of VoS plugins) they would start to become buggy and noisy and/or cause problems with the CPU. In general, they caused my REAPER projects to become unstable.
Someone here suggested I vet out any 32 bit plugins to see if they were the culprit, and sure enough they were. So, I've since done away with all 32 bit plugins including the beloved VoS plugins.
After a while I found other ways to get where I wanted to go with or without direct alternatives.
Did you have any specific VoS plugins you want to replace?
Furthermore, if you're not experiencing any trouble then why bother? Are you just wanting to prevent the possibility of encountering a problem with them in the future?
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09-12-2017, 06:55 PM
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#5
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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Sanford reverb to replace epicverb, though i still find myself using epicverb (and reverb in general) more that i should
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09-12-2017, 07:10 PM
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#6
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Human being with feelings
Join Date: Aug 2017
Location: Dallas, TX
Posts: 348
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I'd suggest - all technical things equal - consistency itself is of value.
Not the strongest argument, but a piece of the puzzle.
__________________
It helps if the hitter thinks you're a little crazy
- Nolan Ryan
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09-13-2017, 02:42 AM
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#7
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Human being with feelings
Join Date: Sep 2007
Location: Kent, UK
Posts: 4,846
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Quote:
Originally Posted by insub
I had really loved using the VoS plugins as well, but once I switched to 64 bit I started having problems with them. Particularly, as the track count and plugin count increased (regardless of quantity of VoS plugins) they would start to become buggy and noisy and/or cause problems with the CPU. In general, they caused my REAPER projects to become unstable.
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VOS plugins are made with synthmaker. I found that I ran into problems when running other synthmaker plugins ie. I generally couldn't use plugins by Sir Elliot in the same project - audio would not pass through if I had VOS and Sir Elliot plugins on the same channel. Sometimes parameters would randomly reset too. Basically I stopped using plugins made with synthmaker and synthedit at a certain point and most stability problems went away. Nothing to do with being 32 or 64 bit though.
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09-13-2017, 07:19 AM
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#8
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Human being with feelings
Join Date: Jun 2014
Location: Ohio
Posts: 982
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Synthmaker is no longer being made. Synthmaker was Windows only, and only produced 32-bit plugins for Windows.
Flowstone, which replaced Synthmaker, has the same limitations.
And on top of that, the developer has abandoned Flowstone, so chances are good that none of those features will be available in the future.
So basically, VoS plugins are dead. Upgrades and bug fixes are pretty much impossible to accomplish. The only way we will see 64-bit versions is if the developer starts all over again with a modern framework.
Even if they were available for Mac, I couldn't rely on those plugins without potentially screwing a client.
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09-13-2017, 06:02 PM
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#9
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Human being with feelings
Join Date: Mar 2014
Location: Louisville, KY, USA
Posts: 1,075
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Quote:
Originally Posted by bladerunner
VOS plugins are made with synthmaker. I found that I ran into problems when running other synthmaker plugins ie. I generally couldn't use plugins by Sir Elliot in the same project - audio would not pass through if I had VOS and Sir Elliot plugins on the same channel. Sometimes parameters would randomly reset too. Basically I stopped using plugins made with synthmaker and synthedit at a certain point and most stability problems went away. Nothing to do with being 32 or 64 bit though.
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I didn't know that, thanks.
Well, either way, going all 64bit means that none of your free VST will be synthedit or synthmaker plugins. And, probably means they've been active in development fairly recently.
I'm using many less plugins now, free or otherwise. I spent an inordinate amount of time searching and trialing free plugins when I switched to REAPER. I think I've got my select plugins dialed-in now. Most of them freeware, JS, or bundled with REAPER. There is so much available for free now, it's incredible.
I feel like my MELDA investments were worthwhile. They keep them updated and I've never had a single operating problem with any version of their plugins. I have a couple of Hornet plugins too. Valhalla Vintage Verb is probably the most expensive single plugin I own. I think that may be all the paid plugins I have.
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09-13-2017, 07:02 PM
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#10
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Human being with feelings
Join Date: Mar 2014
Location: Louisville, KY, USA
Posts: 1,075
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Quote:
Originally Posted by mykrobinson
I am currently putting the Dead Duck plugin set through its paces to see how it works out.
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What do you think of these plugins so far?
Particularly, I'm interested in the Channel strip. I have been considering a channel strip plugin for a while, but I don't have or use one at the moment.
I was interested in CS-3301 by TBProAudio, but could never justify the cost of entry (yeah, I'm a cheap skate). I've been using Code Red Free pretty regularly now, though I wouldn't call that a channel strip, per se. I use it primarily as a clipper and tone shaper for drums.
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09-13-2017, 07:11 PM
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#11
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Human being with feelings
Join Date: Mar 2011
Location: West Tennessee
Posts: 1,146
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Quote:
Originally Posted by insub
What do you think of these plugins so far?
Particularly, I'm interested in the Channel strip. I have been considering a channel strip plugin for a while, but I don't have or use one at the moment.
I was interested in CS-3301 by TBProAudio, but could never justify the cost of entry (yeah, I'm a cheap skate). I've been using Code Red Free pretty regularly now, though I wouldn't call that a channel strip, per se. I use it primarily as a clipper and tone shaper for drums.
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So far, I like them a lot, however, it seems to me that Channel and Channel 2 don't actually process any audio. I posted in another thread on this forum to see if others are able to duplicate it. I was looking forward to that plug myself.
I load an instance of Channel and can see sound passing through, but it seems that nothing actually does anything except the input and output knobs
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09-13-2017, 07:51 PM
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#12
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Human being with feelings
Join Date: Jun 2015
Posts: 70
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Quote:
Originally Posted by mykrobinson
So far, I like them a lot, however, it seems to me that Channel and Channel 2 don't actually process any audio. I posted in another thread on this forum to see if others are able to duplicate it. I was looking forward to that plug myself.
I load an instance of Channel and can see sound passing through, but it seems that nothing actually does anything except the input and output knobs
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There's an on/off button next to the name of each section of those plugins.
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09-13-2017, 08:01 PM
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#13
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Human being with feelings
Join Date: Mar 2011
Location: West Tennessee
Posts: 1,146
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Quote:
Originally Posted by Maxwell999
There's an on/off button next to the name of each section of those plugins.
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must have missed that
Going to try again.
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09-13-2017, 08:02 PM
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#14
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Human being with feelings
Join Date: Mar 2011
Location: West Tennessee
Posts: 1,146
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Quote:
Originally Posted by Maxwell999
There's an on/off button next to the name of each section of those plugins.
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freaking brilliant! I had no idea those little dots were on/off buttons. Works as advertised!
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09-13-2017, 08:21 PM
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#15
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Human being with feelings
Join Date: Mar 2014
Location: Louisville, KY, USA
Posts: 1,075
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Quote:
Originally Posted by mykrobinson
freaking brilliant! I had no idea those little dots were on/off buttons. Works as advertised!
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LOL!
I downloaded. I'm going to give Dead Duck a try when I get the chance.
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