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09-05-2015, 04:09 PM
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#121
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Human being with feelings
Join Date: Apr 2012
Location: Denver, CO
Posts: 249
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Quote:
Originally Posted by ivansc
This ONE script was a total game changer for me in MIDI editing.
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Agree totally with ivansc. I use this every time I add midi to a piece.
Thanks spk77!!!
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09-06-2015, 12:44 AM
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#122
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Human being with feelings
Join Date: Aug 2012
Location: Finland
Posts: 2,668
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Quote:
Originally Posted by Lostz
Thanks for this awesome tool, and not only for this one!
Can I ask you if possible to have also this version that draws sine curves?
Thanks.
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Quote:
Originally Posted by cyrilfb
Agree totally with ivansc. I use this every time I add midi to a piece.
Thanks spk77!!!
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Thanks!
I couldn't find that "sine curve" -version - might be that it was on my old computer. At some point in the future, I'm converting this script to Lua and maybe I'll add some new features to it.
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11-05-2015, 11:13 AM
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#123
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Human being with feelings
Join Date: Nov 2015
Posts: 3
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Hi guys ! Thank you for your excellent work! Say and do whatever is possible to plug-in works in the main window of the program? without going to the MIDI editor?
simply by selecting an item midi.
Tnx
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11-05-2015, 11:16 AM
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#124
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Very cool script
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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11-09-2015, 11:43 AM
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#125
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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How do I get this to open in from of my midi-editor?
(I can only get it in main)
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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11-09-2015, 12:02 PM
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#126
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Human being with feelings
Join Date: Jun 2015
Location: Indonesia Raya
Posts: 684
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Quote:
Originally Posted by G-Sun
How do I get this to open in from of my midi-editor?
(I can only get it in main)
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in the Action List window and choose MIDI Editor in the Section drop down menu. Then add the script.
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11-09-2015, 01:04 PM
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#127
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Quote:
Originally Posted by jrengmusic
in the Action List window and choose MIDI Editor in the Section drop down menu. Then add the script.
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Well, I've done that.
Do I have to delete the entry in main as well?
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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11-09-2015, 01:09 PM
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#128
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Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,670
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You can leave it in the Main list too, unless you see no use at all for it there.
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11-11-2015, 03:41 AM
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#129
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Quote:
Originally Posted by xpander
You can leave it in the Main list too, unless you see no use at all for it there.
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Ok, got it.
But, disappears whenever I select midi editor.
Reloading script works ok.
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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11-11-2015, 03:43 AM
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#130
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Awesome tool
FR: Choice between absolute and relative changes (+- vs. */)
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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11-11-2015, 09:01 AM
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#131
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Human being with feelings
Join Date: Jun 2013
Location: So Florida
Posts: 1,436
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Quote:
Originally Posted by G-Sun
Awesome tool
FR: Choice between absolute and relative changes (+- vs. */)
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Hi,
Geir, I must be missing something but it looks like it works in a relative fashion. The value differences remain..but maybe I misunderstand?
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11-11-2015, 10:16 AM
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#132
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Quote:
Originally Posted by LugNut
Hi,
Geir, I must be missing something but it looks like it works in a relative fashion. The value differences remain..but maybe I misunderstand?
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Absolute:
N#1_v100 -v10 = v90
N#2_v60 -v10 = v50
Relative
N#1_v100 * 0,9 = v90
N#2_v60 * 0,9 = v54
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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11-12-2015, 10:43 AM
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#133
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Human being with feelings
Join Date: Apr 2006
Location: Planet Groove (West France)
Posts: 898
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Just a question for spk77 or other script wizards out there:
the "pin window" (or "Always On Top") question re: the script windows should be solvable I think.
Those comfy with AutoHotkey can find a workaround ( see my post about this).
Maybe this kind of function could also be called by a script, since it is just about Windows functions. But then I don't know if you're able to call these Windows functions from within Reaper scripts. No matter if it's Python or Lua.
Anyway, just thinking out loud.
Raphael
__________________
Win 10 Pro 21H2|AMD RYZEN 3600|32 GB RAM|NVIDIA GeForce 710 fanless|2x27" Full HD screen|250 GB SSD system|1 TB SSD Samples|1 TB SSD projects|2 TB HDD docs & images|ROLAND Octa-Capture|BCR2000|Nektar LX88+|Maschine Mikro MK3|ZeRO SL MkII|FCB1010|KRK ROKIT 5|
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11-12-2015, 10:53 AM
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#134
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Human being with feelings
Join Date: Jun 2013
Location: So Florida
Posts: 1,436
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Quote:
Originally Posted by G-Sun
Absolute:
N#1_v100 -v10 = v90
N#2_v60 -v10 = v50
Relative
N#1_v100 * 0,9 = v90
N#2_v60 * 0,9 = v54
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Hi,
I understand the difference between relative and absolute(I think:-) )but this plug does compress expand.....and if you mean literally relative, just select all the notes and adjust. I must be confused ...sorry ..old timers:-)
Edit..I think I see now..I guess when using the ramp portion of the script. For ex.
Last edited by LugNut; 11-12-2015 at 11:11 AM.
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12-17-2015, 04:18 PM
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#135
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Human being with feelings
Join Date: May 2009
Location: Brazil
Posts: 323
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Pretty nice, just what I needed for this moment!
Thanks, pal.
__________________
Ceanganb
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01-24-2016, 07:23 PM
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#136
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Human being with feelings
Join Date: Jan 2009
Posts: 1,030
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First, this is a very useful script. Many thanks to those who contributed to it.
Second, does anyone know if this script can expand or compress CC items over the x (time) axis? I know the script can do this on the y axis, but I have a need to compress some of my CC mappings/recordings.
If not, is there another script that can do this?
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01-25-2016, 05:27 AM
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#137
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Human being with feelings
Join Date: Jul 2014
Location: London
Posts: 739
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Quote:
Originally Posted by pcartwright
First, this is a very useful script. Many thanks to those who contributed to it.
Second, does anyone know if this script can expand or compress CC items over the x (time) axis? I know the script can do this on the y axis, but I have a need to compress some of my CC mappings/recordings.
If not, is there another script that can do this?
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The function is inbuilt.
To do this:
1. Draw a note for the duration of the CC's you want to stretch/compress.
2. Turn on 'CC selection follows note selection'
3. Use the stretch tool (default modifier = alt/opt)
Here's a quick demo.
If you only want one lane to stretch/compress:
1. Cut the CCs you want to keep as is.
2. Do what is needed i.e. follow above instructions.
3. Paste back the un-altered CCs that you previously cut.
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01-25-2016, 09:28 AM
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#138
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Human being with feelings
Join Date: Jan 2009
Posts: 1,030
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Thanks for the info!
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01-25-2016, 11:04 AM
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#139
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,221
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wow!!
useful!
thank You
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01-25-2016, 10:50 PM
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#140
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Human being with feelings
Join Date: Jan 2013
Posts: 1
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Thanks a lots!
Use it every here! Very cool script.
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02-13-2016, 10:49 AM
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#141
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Human being with feelings
Join Date: Aug 2010
Location: They put me in a home.
Posts: 3,432
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This script is amazing. Instant game changer for MIDI folks.
__________________
47.8% of statistics are made up.
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04-07-2016, 01:17 PM
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#142
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Human being with feelings
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 9,073
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This is awesome. Thx spk77, and good job. Nice implementation.
If anyone is wondering how to install this, just unrar it to your C:\Users\"yourcomputerusername"\AppData\Roaming\REAPER\Scripts
Or if you really want to, somewhere else, then go into your midi actions list ("?" with midi editor open) then choose "Load" next to Reascript. The aforementioned folder should open up in the dialog, and you just select this file that you just unrared there, and that's it.
Then, what I did, was customized my midi Toolbar by adding this function to it. Did that by right clicking it, and selecting the action we just created when we added the eel file to our actions list.
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Slava Ukraini
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04-07-2016, 01:59 PM
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#143
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Human being with feelings
Join Date: Aug 2010
Location: They put me in a home.
Posts: 3,432
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Wish someday Reaper would have this sort of basic MIDI tools built in native. It's a shame that talented users here in the forum have to pick up the slack and make scripts and tools in order to get a professional level of MIDI power in the DAW.
Either way, this tool is AMAZING. It fixes a HUGE and unforgivable flaw in Reaper, imho. Someday maybe Reaper's MIDI will mature. Right? So power users can do real world professional and heavyweighted MIDI projects?
Someday maybe Reaper's MIDI will mature. You know, to Cakewalk Sonar 5's level at least. Maybe someday.
__________________
47.8% of statistics are made up.
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04-07-2016, 01:59 PM
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#144
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Human being with feelings
Join Date: Aug 2010
Location: They put me in a home.
Posts: 3,432
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Quote:
Originally Posted by Sound asleep
This is awesome. Thx spk77, and good job. Nice implementation.
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Agreed!!!!
__________________
47.8% of statistics are made up.
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05-08-2016, 01:37 PM
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#145
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Human being with feelings
Join Date: Jan 2009
Posts: 1,030
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This tool works great when I create MIDI data in Reaper, but the performance seems to deteriorate when I import MIDI items. The performance is slow and will occasionally cause Reaper to become unresponsive.
Has anyone else experienced this?
Does the number of MIDI events in a project impact the performance (regardless of the number of CC events or velocities selected)?
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05-09-2016, 05:27 PM
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#146
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Human being with feelings
Join Date: Jan 2009
Posts: 1,030
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As I thought, it appears that the number of MIDI events in a project impacts the scripts performance significantly. Does anyone have tips to optimize?
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06-14-2016, 05:39 PM
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#148
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,637
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It's kind of dumb that you had to code it as it's an extremely basic DAW midi feature, but you really helped make our lives easier. Thanks so much for this script.
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08-08-2017, 01:41 AM
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#149
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Got:
Code:
Can't load file:
spk77\MIDI velocity tool.eel
Is the script working?
Or is it something on my side?
Edit: Old duplicate I guess. Found another instance, and worked fine
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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03-18-2020, 01:07 PM
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#150
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Human being with feelings
Join Date: Feb 2011
Posts: 4
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So good
Thanks a lot for making this.
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04-26-2020, 06:02 PM
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#151
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Human being with feelings
Join Date: Jan 2017
Posts: 22
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extremely useful, thank you so much!
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06-23-2020, 02:43 PM
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#152
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Human being with feelings
Join Date: Jun 2020
Posts: 1
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I can dream that one day this script will be in Reaper natively ala Cubase style (but even better, of course)
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06-24-2020, 01:31 AM
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#153
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,785
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It's available in ReaPack, hence very close to coming "natively" with the distribution of Reaper . Unfortunately no ReaPack documentation, so you will only find it when you already know about it
-Michael
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03-07-2021, 10:12 AM
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#154
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Human being with feelings
Join Date: Apr 2020
Posts: 2
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Thank you so very much Spk77.This just takes the value editing in MIDI to a next level in Reaper. Thank you so much for your work, from Argentina.
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03-07-2021, 12:00 PM
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#155
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 2,011
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Quote:
Originally Posted by AN90
Thank you so very much Spk77.This just takes the value editing in MIDI to a next level in Reaper. Thank you so much for your work, from Argentina.
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I recommend you give a look at the multi tool at this page https://forum.cockos.com/showthread....176878&page=18
It is much more actualized and with much more functions.
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03-30-2022, 08:17 AM
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#156
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Human being with feelings
Join Date: Mar 2022
Posts: 20
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Something like this but for mod wheel automations?
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