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Old 01-26-2018, 04:50 PM   #1
Guod3
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Default Why is Plugin constructor not called before first call of SerializeState?

In Reaper (at least) SerializeSate() gets called before the plugins constructor.
This seems odd. It ends up working ok because there are more calls generated after the plugin constructor, but it does limit the variables used to hold values to be saved in SerializeSate() to static class member variables (otherwise exceptions get thrown on the early call).
I'm interested in any explanation of this?
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Old 01-28-2018, 08:47 AM   #2
Xenakios
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Quote:
Originally Posted by Guod3 View Post
I'm interested in any explanation of this?
That has to be a bug in Reaper, IPlug or your plugin. I doubt it is a bug in Reaper though, because I've never seen that kind of behavior with my JUCE based plugins.
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Old 01-29-2018, 12:39 AM   #3
Guod3
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I just tested again in Reaper.
I put debug breakpoints in the plugin constructor, SerializeState, and in the constructor of a plugin class member.

Sure enough the Plugin constructor was first followed by SerializeState then class member constructor.

The problem was originally that I had the class member data being referenced by SerializeState before the constructor where data was initialised i.e undefined pointers, etc.
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