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Old 03-20-2023, 11:59 AM   #22441
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Quote:
Originally Posted by MixMonkey View Post
Ah, interesting This sounds much better than the way I was imagining it, which was much more tied to the actual parameters being grouped (volume, mute, VCA etc).

With a menu to select the group from, the actual parameters that constitute the 'grouping' become irrelevant to CSI and you just select by group name. Nice!

Hopefully we still get the drill down behaviour a la VCA mode, so your drum group, say, can contain a kick group and a snare group. So what you see in the menu would be the top level of any grouping hierachy.
Yes, hopefully we can put it all in the hands of the user, they are free to manage everything as they wish, maybe with the possible exception of VCA's we might hardwire that one, since it is so ubiquitous, and it gives them an example of how it's done.

Then the Pan/Surround button of an MCU/X-Touch, etc., would typically be assigned to "TrackGroupMenu".
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Old 03-20-2023, 12:33 PM   #22442
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Originally Posted by Geoff Waddington View Post
Yes, hopefully we ...

Then the Pan/Surround button of an MCU/X-Touch, etc., would typically be assigned to "TrackGroupMenu".
I'm still not shure about the idea of a grouping menu: there are 64 possible assignable groups. on a 8 channel controller that's still 8 layers.
A dedicated osc side could be the solution for fast navigation.
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Old 03-20-2023, 12:56 PM   #22443
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Quote:
Originally Posted by Samuel_Meyer View Post
I'm still not shure about the idea of a grouping menu: there are 64 possible assignable groups. on a 8 channel controller that's still 8 layers.
A dedicated osc side could be the solution for fast navigation.
I think a "direct access" Action would be a good idea, maybe something along the lines of:
Code:
GoAssociatedZone Drums
Then the user is free to use the menu or assign particular groups to particular buttons.
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Old 03-20-2023, 01:01 PM   #22444
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Quote:
Originally Posted by Geoff Waddington View Post
Yes, hopefully we can put it all in the hands of the user, they are free to manage everything as they wish, maybe with the possible exception of VCA's we might hardwire that one, since it is so ubiquitous, and it gives them an example of how it's done.
Definitely keep the VCA mode. That one does need to be defined by its grouping parameter.
Quote:
Then the Pan/Surround button of an MCU/X-Touch, etc., would typically be assigned to "TrackGroupMenu".
We're definitely getting short of buttons now As @samuelmeyer says the iPad sidecar beckons...
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Old 03-20-2023, 01:48 PM   #22445
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Quote:
Originally Posted by Samuel_Meyer View Post
I'm still not shure about the idea of a grouping menu: there are 64 possible assignable groups. on a 8 channel controller that's still 8 layers.
A dedicated osc side could be the solution for fast navigation.
For sure !

CSI is all about customization, I was describing but one of what I expect will be many approaches to this.

Here's an ancient short video that sort of shows the CSI philosophy of multiple approaches:

https://www.youtube.com/watch?v=byqWh4Ukni8
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Old 03-20-2023, 01:49 PM   #22446
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Quote:
Originally Posted by MixMonkey View Post
I think a "direct access" Action would be a good idea, maybe something along the lines of:
Code:
GoAssociatedZone Drums
Then the user is free to use the menu or assign particular groups to particular buttons.
Yup, but perhaps GoGroupZone might be better, dunno...
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Old 03-20-2023, 01:51 PM   #22447
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Quote:
Originally Posted by MixMonkey View Post
Definitely keep the VCA mode. That one does need to be defined by its grouping parameter.
Yes.

Quote:
Originally Posted by MixMonkey View Post
We're definitely getting short of buttons now As @samuelmeyer says the iPad sidecar beckons...
Oh yeah, I can hear the OSC sirens
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Old 03-20-2023, 02:19 PM   #22448
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Yup, but perhaps GoGroupZone might be better, dunno...
Absolutely! Wasn't sure whether it would need a new Action or not.
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Old 03-20-2023, 04:28 PM   #22449
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Quote:
Originally Posted by Geoff Waddington View Post
For sure !

CSI is all about customization, I was describing but one of what I expect will be many approaches to this.

Here's an ancient short video that sort of shows the CSI philosophy of multiple approaches:

https://www.youtube.com/watch?v=byqWh4Ukni8
Will check this. Just commenting so that I'm subscribed to thread now.
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Old 03-21-2023, 05:01 AM   #22450
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Hi. How do you deal with parent/child tracks in CSi? Can you enable/disable showing of other "layers" of tracks that you are currently on?

Thanks
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Old 03-21-2023, 05:51 AM   #22451
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Hi. How do you deal with parent/child tracks in CSi? Can you enable/disable showing of other "layers" of tracks that you are currently on?

Thanks
Did you read my answer to your very similar question in the other thread?
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Old 03-21-2023, 06:11 AM   #22452
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Sorry, posted/checked the wrong thread. Feel free to delete
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Old 03-21-2023, 06:13 AM   #22453
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Sorry, posted/checked the wrong thread. Feel free to delete
No worries Post back if you need clarification, I'm not sure how familiar you are with CSI syntax/text files, so my example may just look like gobbledygook.
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Old 03-22-2023, 09:58 AM   #22454
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Check out my post in the General Discussion forum about the new monitors, and with that the studio rebuild is complete, so I can devote more time to CSI.
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Old 03-22-2023, 11:04 AM   #22455
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Quote:
Originally Posted by Geoff Waddington View Post
Check out my post in the General Discussion forum about the new monitors, and with that the studio rebuild is complete, so I can devote more time to CSI.
Awesome, Geoff. Enjoy!!!
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Old 03-22-2023, 08:21 PM   #22456
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Hi there,

Have we got any "Best Course of Action" to achieve the best results when using FocusedFXMapping? or maybe some sort of guidance to help scripting it around elegantly. Just thinking here
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Old 03-23-2023, 04:10 AM   #22457
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Hi - been a while, I had a stroke, getting better now.
I'm still finding it hard to leave V1 though seeing a lot of benefits in v2 so sticking with it.
My "today" issue is :
In V1 I could select the channels track FX with the plugin button, then select the FX individually with the Rotary push buttons and the relevant plugin would show up AND it's parameters would then be shown too.
In V2 all I can get is the FX to select with the rotary push but it won't then show the parameters for that effect, it remains showing the original one.
I have to go back to the track/channel and go in again selecting the other effect (1/2/3/4/5 etc) instead of directly from within the SelectedFXZone..
Had something changed to stop this?
Many thanks
Mike
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Old 03-23-2023, 06:05 AM   #22458
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Hi - been a while, I had a stroke, getting better now.
I'm still finding it hard to leave V1 though seeing a lot of benefits in v2 so sticking with it.
..............
Many thanks
Mike
I can't help with your CSI query, I'm afraid, but I wish you all the best with your recovery.

Andy
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Old 03-23-2023, 07:53 AM   #22459
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Quote:
Originally Posted by UNdark View Post
Hi - been a while, I had a stroke, getting better now.
I'm still finding it hard to leave V1 though seeing a lot of benefits in v2 so sticking with it.
My "today" issue is :
In V1 I could select the channels track FX with the plugin button, then select the FX individually with the Rotary push buttons and the relevant plugin would show up AND it's parameters would then be shown too.
In V2 all I can get is the FX to select with the rotary push but it won't then show the parameters for that effect, it remains showing the original one.
I have to go back to the track/channel and go in again selecting the other effect (1/2/3/4/5 etc) instead of directly from within the SelectedFXZone..
Had something changed to stop this?
Many thanks
Mike
Hi Mike, sorry to hear about the stroke but glad you're on the road to recovery!

I'm not really following the diference
Quote:
In V1 I could select the channels track FX with the plugin button, then select the FX individually with the Rotary push buttons and the relevant plugin would show up AND it's parameters would then be shown too.
Are you talking about the SelectedTrackFXMenu? You select a track, click the Plugin button, you see the FX names in the menu, then you Rotary Push to activate them? This should still work, though the syntax changed from v1 to v2.

Quote:
In V2 all I can get is the FX to select with the rotary push but it won't then show the parameters for that effect, it remains showing the original one.
I have to go back to the track/channel and go in again selecting the other effect (1/2/3/4/5 etc) instead of directly from within the SelectedFXZone..
Had something changed to stop this?
This is where I'm getting lost. Are you saying you're seeing the FX Menu but the FX slot won't activate? Does your SelectedTrackFXmenu look like this?
Code:
Zone "SelectedTrackFXMenu"
     OnZoneActivation           SetXTouchDisplayColors Yellow
     OnZoneDeactivation         RestoreXTouchDisplayColors
     
     DisplayUpper|              FXMenuNameDisplay
     DisplayLower|              FXBypassedDisplay
     Rotary|                    NoAction
     RotaryPush|                GoFXSlot
     Mute|                      ToggleFXBypass
     Left                       Bank SelectedTrackFXMenu -1
     Right                      Bank SelectedTrackFXMenu 1
					       
     RecordArm|                 NoAction
     Solo|                      NoAction
     Select|                    NoAction
     Fader|                     NoAction    
ZoneEnd
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Old 03-23-2023, 08:22 AM   #22460
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Hey guys,

I'm having this problem again (mixer not scrolling) with the latest CSI build. Everything else seems to work fine.

Can anyone else confirm or let me know if I'm missing something?

Cheers


Quote:
Originally Posted by susbemol View Post
Sorry, I probably didn't explain the problem so well so I'll try again.

Track selection works fine with just the TCP shown but for recording and editing, I've got a screenset that shows one channel of the MCP on the lefthand side of the screen. This MCP strip on the lefthand side is what is not following the track selection, even though this worked with CSI v1.

It works if I select a track with the mouse or select the track with the X Touch and then press the SELECT button this works but not if I select the track using the CHANNEL <> buttons, like it used to.

The "REAPER GUI follows surface" option doesn't seem to make any difference to this. Here is a LICEcap demonstrating the issue (I first select the tracks with the mouse and it works but then it doesn't when I use the surface):

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Old 03-23-2023, 08:25 AM   #22461
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Originally Posted by susbemol View Post
Hey guys,

I'm having this problem again (mixer not scrolling) with the latest CSI build. Everything else seems to work fine.

Can anyone else confirm or let me know if I'm missing something?

Cheers
Can you reproduce this? If yes, remove CSI from the equation temporarily (i.e. remove it from the Control/OSC/Web section in Preference). Does the issue still persist? If yes, it's not a CSI issue. If no, post back with steps on how to reproduce.

Also, just a tip: when you say "latest CSI Build" do you mean the official build or the Exp build?
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Old 03-23-2023, 08:28 AM   #22462
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It looks like it's CSI related. If I install my previous backup (from August last year), everything works again.

I have updated my files for the official build (https://stash.reaper.fm/v/44868/CSI%20v2_0.zip), not EXP.

Even if I use the included X Touch One files, it behaves the same way (ie no mixer scrolling).
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Old 03-23-2023, 11:13 AM   #22463
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I have noticed that if I use these actions:

Reaper 40286 // Track: Go to previous track
Reaper 40285 // Track: Go to next track

instead of the default assignments for the CHANNEL <> buttons (SelectedTrackBank 1, etc), it then works as expected.

There doesn't seem to be any issue using the Reaper actions instead so I might just stick with this for now.
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Old 03-23-2023, 11:42 AM   #22464
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Quote:
Originally Posted by Funkybot View Post
Hi Mike, sorry to hear about the stroke but glad you're on the road to recovery!

I'm not really following the diference


Are you talking about the SelectedTrackFXMenu? You select a track, click the Plugin button, you see the FX names in the menu, then you Rotary Push to activate them? This should still work, though the syntax changed from v1 to v2.



This is where I'm getting lost. Are you saying you're seeing the FX Menu but the FX slot won't activate? Does your SelectedTrackFXmenu look like this?
Code:
Zone "SelectedTrackFXMenu"
     OnZoneActivation           SetXTouchDisplayColors Yellow
     OnZoneDeactivation         RestoreXTouchDisplayColors
     
     DisplayUpper|              FXMenuNameDisplay
     DisplayLower|              FXBypassedDisplay
     Rotary|                    NoAction
     RotaryPush|                GoFXSlot
     Mute|                      ToggleFXBypass
     Left                       Bank SelectedTrackFXMenu -1
     Right                      Bank SelectedTrackFXMenu 1
					       
     RecordArm|                 NoAction
     Solo|                      NoAction
     Select|                    NoAction
     Fader|                     NoAction    
ZoneEnd
Thanks man - copied that directly in and I get the choice of plugs on the rotary pushes as expected, but when I rotary push, no facia appears and I can't then select another plugin with the rotary push as I could with V1 - I could just select which plugin whilst on the channel and in any of the FX on that channel. The facia is no problem I can add to make that show, but the alternating of plugins on the channel with rotary push I'm not sure about - thanks for the reply, as ever
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Old 03-23-2023, 11:43 AM   #22465
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Originally Posted by andyp24 View Post
I can't help with your CSI query, I'm afraid, but I wish you all the best with your recovery.

Andy
very kind, thanks Andy
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Old 03-23-2023, 12:06 PM   #22466
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oh god there are 100 pages of comments since my last post in this thread. I have not touched CSI in all that time.
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Old 03-23-2023, 01:04 PM   #22467
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oh god there are 100 pages of comments since my last post in this thread. I have not touched CSI in all that time.
Jon, there's a big CSI update in flight as you're probably aware. The Exp build reflects the latest and greatest. But the biggest changes are the Auto-FX Mapping! I really think that's going to greatly simplify the CSI experience for everyone.

If you have specific questions, reach out. You can also check out the CSI v3 wiki in my sig for the change log.
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Old 03-23-2023, 02:14 PM   #22468
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Originally Posted by UNdark View Post
Thanks man - copied that directly in and I get the choice of plugs on the rotary pushes as expected, but when I rotary push, no facia appears and I can't then select another plugin with the rotary push as I could with V1 - I could just select which plugin whilst on the channel and in any of the FX on that channel. The facia is no problem I can add to make that show, but the alternating of plugins on the channel with rotary push I'm not sure about - thanks for the reply, as ever
I think I'm starting to follow. As I understand it, what you're saying is...

CSI v1:
1. You could open the SelectedTrackFXMenu
2. Press RotaryPush #3 to then map the plugin in FX Slot 3 to your faders
3. Then you could have the menu reamain active on the surface and then...
4. Press RotaryPush #1 to then change the map to Plugin #1

Issue: CSI v2 doesn't let you map from plugin to plugin like described above? You're instead required to press the Plugin button again or return Home before you can map to another plugin?

If yes, I think that was a limitation that had to be introduced to clean up the .zon handling on the back-end.
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Old 03-23-2023, 05:20 PM   #22469
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Running on the latest EXP on windows 10 with X-Touch and Extender, I found that FocusedFXMapping is on by default.

Also, ToggleEnableFocusedFXMapping is not being broadcasted/received.

The only way to stop the Extender from mapping the focused FX is to add this to the Home zone.
Code:
    OnInitialization ToggleEnableFocusedFXMapping
Mapping a button to ToggleEnableFocusedFXMapping on the X-Touch has no effect on the extender.

These are my Home zones, am I overlooking some configuration error on my part?

X-Touch
Code:
Zone Home
    OnInitialization Broadcast ToggleEnableFocusedFXMapping SelectedTrackSend SelectedTrackReceive SelectedTrackFXMenu
    OnInitialization ToggleScrollLink
    OnInitialization ToggleAutoFXMapping
    OnInitialization ToggleAutoFocusedFXMapping 
    IncludedZones
        Buttons
        Track
        MasterTrack
    IncludedZonesEnd
    AssociatedZones
       SelectedTrackSend
       SelectedTrackReceive
       SelectedTrackFXMenu
       MasterTrackFXMenu
       TrackSend
       TrackReceive
       TrackFXMenu
       VCA
       Folder
       SelectedTrackTCPFX
    AssociatedZonesEnd
ZoneEnd
Extender
Code:
Zone Home
    OnInitialization Receive ToggleEnableFocusedFXMapping SelectedTrackSend SelectedTrackReceive SelectedTrackFXMenu
    OnInitialization ToggleAutoFXMapping
    OnInitialization ToggleAutoFocusedFXMapping 
        IncludedZones
            Track
        IncludedZonesEnd
        
        AssociatedZones
          SelectedTrackSend
          SelectedTrackReceive
          SelectedTrackFXMenu
          TrackSend
          TrackReceive
          TrackFXMenu
          VCA
          Folder
          SelectedTrackTCPFX
        AssociatedZonesEnd
ZoneEnd
Any guidance will be much appreciated!
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Old 03-24-2023, 08:21 AM   #22470
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Quote:
Originally Posted by Funkybot View Post
I think I'm starting to follow. As I understand it, what you're saying is...

CSI v1:
1. You could open the SelectedTrackFXMenu
2. Press RotaryPush #3 to then map the plugin in FX Slot 3 to your faders
3. Then you could have the menu reamain active on the surface and then...
4. Press RotaryPush #1 to then change the map to Plugin #1

Issue: CSI v2 doesn't let you map from plugin to plugin like described above? You're instead required to press the Plugin button again or return Home before you can map to another plugin?

If yes, I think that was a limitation that had to be introduced to clean up the .zon handling on the back-end.
Thanks man - that's a major kind of three step where there was one step.. damn. The other thing you could do was use the plugin button to step back to show the names of all the plugins on the channel and re choose that way, but now plugin button is used to toggle back out of the zone, then back in , then choose another plugin... am I missing something... I often do..!
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Old 03-24-2023, 09:47 AM   #22471
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Quote:
Originally Posted by UNdark View Post
Thanks man - that's a major kind of three step where there was one step.. damn. The other thing you could do was use the plugin button to step back to show the names of all the plugins on the channel and re choose that way, but now plugin button is used to toggle back out of the zone, then back in , then choose another plugin... am I missing something... I often do..!
You mean like banking the plugin FX Menu? That is still possible there are now banking actions for each type of zone.

CSI V1 was a lot more "loosey goosey" in terms of zone handling but 1) it was apparently a nightmare to maintain and 2) created all kinds of weird bugs. CSI v2 put some limitations around the zone handling as a compromise but the benefits have been that it's more stable, predictable, and most importantly, the cleaner code has allowed CSI development to really take off since the release of v2. Just look at how much big stuff has happened since v2 was first released and where we are today with the V3 alphas. Geoff has pointed to the changing of the zone handling as the reason for that a few times.
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Old 03-24-2023, 03:14 PM   #22472
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Quote:
Originally Posted by UNdark View Post
Thanks man - that's a major kind of three step where there was one step.. damn. The other thing you could do was use the plugin button to step back to show the names of all the plugins on the channel and re choose that way, but now plugin button is used to toggle back out of the zone, then back in , then choose another plugin... am I missing something... I often do..!
I hope you get a full recovery.

On your issue, maybe this could be of help, it's how I go back to the FX Menu from a mapped plug-in.

Code:
    Plugin                      GoAssociatedZone SelectedTrackFXMenu
    Hold+Plugin                 GoAssociatedZone SelectedTrackFXMenu
Just keep the Plug-in button pressed a little longer and you are back in the menu.

EDIT: I also commented this line in the SelectedTrackFXMenu.zon to prevent unnecessary fader strain.

Code:
//	Fader|			NoAction
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Old 03-24-2023, 11:51 PM   #22473
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Originally Posted by MT4U View Post
I hope you get a full recovery.

On your issue, maybe this could be of help, it's how I go back to the FX Menu from a mapped plug-in.

Code:
    Plugin                      GoAssociatedZone SelectedTrackFXMenu
    Hold+Plugin                 GoAssociatedZone SelectedTrackFXMenu
Just keep the Plug-in button pressed a little longer and you are back in the menu.

EDIT: I also commented this line in the SelectedTrackFXMenu.zon to prevent unnecessary fader strain.

Code:
//	Fader|			NoAction
SLICK!! I like it !! Thank you!!!
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Old 03-25-2023, 01:01 AM   #22474
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SLICK!! I like it !! Thank you!!!
Wishing you a full recovery, have been busy, but saw your post.

And glad to see the community help you get started with 3.0 !
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Old 03-25-2023, 01:49 AM   #22475
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SLICK!! I like it !! Thank you!!!
But.. it won't work for me.. I'm on a fresh instal of v2 so no mods other than the ones we're discussing - the home zone is authentic too.. wish I could think better!!
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Old 03-25-2023, 02:20 AM   #22476
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Originally Posted by Geoff Waddington View Post
Wishing you a full recovery, have been busy, but saw your post.

And glad to see the community help you get started with 3.0 !
Good to hear from you Geoff, thank you. I can see you've been busy my friend!
I'll get up to date in good time. Been signed off for six months so....!
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Old 03-25-2023, 11:41 AM   #22477
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So, with Groups the Zone name instantiated will line up with Reaper Group Name -- the name displayed on the GroupMenu.

If you don't supply any names, the Group Zones instantiated would simply be "Group 1", "Group 2", "Group 3", "Group 4", ..."Group 64".

Might be nice to supply default Zones for all of these, so that folks could later edit both the Zone names and the Zone contents.

My guess is that a standard Track Zone would be a good default.

Any other preferences ?
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Old 03-25-2023, 12:07 PM   #22478
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Personally I wonder if the whole group thing is really worth the effort (to Geoff)

I've had this setup for a good few years now, with selectable groups.

It wasn't that much user effort as show in the open windows.(As shown in my pix)

But just my thoughts.




Also can anyone explain what FXParamRelative does other than the small description after it in the wiki, in what way it can be used? An example?
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Old 03-25-2023, 12:57 PM   #22479
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Also can anyone explain what FXParamRelative does other than the small description after it in the wiki, in what way it can be used? An example?
Alls I know is what Geoff said about it once, "It uses the value from the controller as a delta and adds it to the current param value.

If the value is negative, that amounts to subtracting it from the current param value."

But I've never actually seen it used and still don't fully understand the use-case for it. I don't understand how the controller value becomes a delta. Like what if the current controller value is 7E. How does that become the delta? Or is it for encoders only? And do we still need it in that case when there's already all this custom delta stuff.

So yeah, would also love to get that better documented and see an example because I'm really clueless and the wiki reflects that.
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Old 03-25-2023, 12:58 PM   #22480
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Originally Posted by Freex View Post
Personally I wonder if the whole group thing is really worth the effort (to Geoff)

I've had this setup for a good few years now, with selectable groups.

It wasn't that much user effort as show in the open windows.(As shown in my pix)

But just my thoughts.
Also, good thoughts on this. Maybe it's not worth the effort of doing natively when Reaper+custom actions can get there too.
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