Old 01-02-2018, 03:55 PM   #1
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Default v5.71pre5 - January 2 2018

v5.71pre5 - January 2 2018
# FX: avoid possible deadlock on preset load
# FX: fix rendering-related hang [p=1933560]
# Grid: move/reword option to use odd/even track colors to divide arrange view by measures
# Grid: support dividing vertically when using frame grid
# Grid: when dividing vertically by measures and the ruler is in measures.beats, generally follow ruler markings
# Grid: when dividing vertically by measures, respect custom project measure start

Full changelog - Latest pre-releases

Last edited by schwa; 01-02-2018 at 07:39 PM.
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Old 01-02-2018, 04:01 PM   #2
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OK, the grid vertical division is perfect now. HOWEVER, something changed with how grid markings are displayed (in measures.beats minimal). Here's same zoom level in pre5 vs pre4a:

pre5:



pre4a:




Please fix this!
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Old 01-02-2018, 04:06 PM   #3
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Originally Posted by EvilDragon View Post
something changed with how grid markings are displayed.
Previously when the ruler was displaying beats, labels would be drawn every 70 pixels or so. That seemed too dense for the vertical shading when zoomed out, so we increased the label tolerance to about 90 pixels.

If you want the labels to be drawn more frequently, I think they need to be decoupled from the vertical shading -- in other words, revert back to how it was in pre4.
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Old 01-02-2018, 04:10 PM   #4
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I don't think it's too dense for vertical shading the way it used to be.

It's just missing stuff that was plainly visible now. Should still be fine with vertical shading on every bar even with this zoom level:

(pre4a)



(same level in pre5)

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Old 01-02-2018, 04:14 PM   #5
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For instance, this doesn't look bad to me, at all:




Why not have it like that as the minimum label/shading tolerance?


In this pre, even with vertical shading option disabled, it still affects how often the beat labels are displayed (which is now too rare, there's no way to see that zoom level from pre4 in post #4 now, which is kinda not cool )
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Old 01-02-2018, 04:18 PM   #6
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Also for comparison, here's FL Studio. Vertical shading difference is even less than 70 px here (I counted: 34-35 px!):

https://www.myloops.net/wp-content/u...o-template.jpg


Doesn't look bad, at all. So, can we please try keeping beat labels as they were in pre4, and vertical shading following them, for pre6? I'll send flat foods!

Last edited by EvilDragon; 01-02-2018 at 04:23 PM.
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Old 01-02-2018, 04:35 PM   #7
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Devs, would it be possible to have something like this? Optionally of course.

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Old 01-02-2018, 04:39 PM   #8
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Is there an option to keep grid vertical division fixed to 4 bars, like in FL studio?
Zoom dependent division can be a bit distracting. It can create a false impression that items are moving when zooming.

Quote:
Originally Posted by schwa View Post
If you want the labels to be drawn more frequently, I think they need to be decoupled from the vertical shading -- in other words, revert back to how it was in pre4.
Yes, please.

jnif

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Old 01-02-2018, 05:00 PM   #9
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Quote:
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Zoom dependent division can be a bit distracting. It can create a false impression that items are moving when zooming.
jnif
This is exactly the effect that I'm experiencing right now.
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Old 01-02-2018, 05:05 PM   #10
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Quote:
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For instance, this doesn't look bad to me, at all:




Why not have it like that as the minimum label/shading tolerance?

I agree, this way is much more uniform.
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Old 01-02-2018, 05:33 PM   #11
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Quote:
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I agree, this way is much more uniform.
But unlogical. I prefer this because more logical :

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Old 01-02-2018, 05:41 PM   #12
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Quote:
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But unlogical. I prefer this because more logical :
He/she writes about ruler, not grid.
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Old 01-02-2018, 05:44 PM   #13
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Quote:
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But unlogical. I prefer this because more logical :
Perhaps this is an option. Or have it as is and add an option to highlight the tcp lane that is selected

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Old 01-02-2018, 05:58 PM   #14
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I actually liked the "adaptive" zoom dependent shading on pre4. I'd love to have that as an option and even extend it down to quarter notes
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Old 01-02-2018, 07:36 PM   #15
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First of the 5.71 pres where I can load the current project I am working on without crashing so looks like FX/PDC heading in the right direction so will keep working on with this pre and see how I go
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Old 01-02-2018, 07:45 PM   #16
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Perhaps this is an option. Or have it as is and add an option to highlight the tcp lane that is selected

This is SO important! 1000% agree.
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Old 01-02-2018, 10:24 PM   #17
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Quote:
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Perhaps this is an option. Or have it as is and add an option to highlight the tcp lane that is selected

Looks great!

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Old 01-02-2018, 11:57 PM   #18
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Default Render to file deadlock still not fixed on Windows

Render to file deadlock still not fixed on Windows side. Still have to kill Reaper via Taskbar.

Some smaller only vsti project now render empty with a single huge spike at the start:




Regards J
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Old 01-03-2018, 01:57 AM   #19
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Quote:
Originally Posted by theFRXST View Post
Perhaps this is an option. Or have it as is and add an option to highlight the tcp lane that is selected

Brilliant, love it!
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Old 01-03-2018, 03:27 AM   #20
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Quote:
Originally Posted by Janne83 View Post
Render to file deadlock still not fixed on Windows side. Still have to kill Reaper via Taskbar.

Some smaller only vsti project now render empty with a single huge spike at the start:




Regards J
Same here:
Still a total hang of Reaper when doing a Render to Disk.
Reverted again back to the official v5.70 which doesn't have this issue for me.

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Old 01-03-2018, 04:11 AM   #21
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Quote:
Originally Posted by Janne83 View Post
Render to file deadlock still not fixed on Windows side. Still have to kill Reaper via Taskbar.
What plugins are involved?
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Old 01-03-2018, 04:19 AM   #22
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In my case, these plugins are used in a Reaper Project which leads to a hang of Reaper during Render to Disk:

https://i.imgur.com/RY9SUon.jpg
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Old 01-03-2018, 04:24 AM   #23
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Ive tried to reproduce the issue where i get the spike in render with several differen vsts and vsti:

u-he Hive VST2 latest version
AIR Instruments VST2
HAlion sonicSe3 vst2
Native Instruments stuff
and other

Vst3 renders normally in most cases
Also sample based stuff normally.

The total dealock happens with heavier projects 100-150 tracks mixed with native Reaper vst, fabfilter,eventide, native intruments,u-he.here is the list:


hope this helps
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Old 01-03-2018, 05:10 AM   #24
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I've tried with a few of these plugins and am unable to reproduce the problem. Could you post your reaper.ini file please, or email to support at cockos? Best of all would be a small .RPP that demonstrates the problem, as well.
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Old 01-03-2018, 05:26 AM   #25
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I've tried with a few of these plugins and am unable to reproduce the problem. Could you post your reaper.ini file please, or email to support at cockos? Best of all would be a small .RPP that demonstrates the problem, as well.
Sent to your support email. regards J

Additional info VST2 causes glitches reproducible even with your internal ReaSynth. This is on win10 fall creators update 64bit
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Old 01-03-2018, 06:17 AM   #26
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Sent to your support email
Thank you, that was very helpful! At least some set of these problems is fixed for the next build.
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Old 01-03-2018, 06:34 AM   #27
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Quote:
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Thank you, that was very helpful! At least some set of these problems is fixed for the next build.
Thanks to you. Regards J
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Old 01-03-2018, 07:53 AM   #28
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Quote:
Originally Posted by Edgemeal View Post
# FX: avoid possible deadlock on preset load
Reaper crash when changing Fathom Synth presets doesn't happen anymore here. Thanks.
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Old 01-03-2018, 09:14 AM   #29
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Originally Posted by theFRXST View Post
Perhaps this is an option. Or have it as is and add an option to highlight the tcp lane that is selected

Really like this as well.
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Old 01-03-2018, 01:46 PM   #30
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Quote:
Originally Posted by EvilDragon View Post
Also for comparison, here's FL Studio. Vertical shading difference is even less than 70 px here (I counted: 34-35 px!):

https://www.myloops.net/wp-content/u...o-template.jpg


Doesn't look bad, at all. So, can we please try keeping beat labels as they were in pre4, and vertical shading following them, for pre6? I'll send flat foods!
When I saw the EvilDragon appeasement fix in the pre6 list, I had to track it down.

No need to +1/agree with him now!

Today's vertical version of what I used a LOT of in days gone by.

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