|
|
|
09-16-2021, 08:49 AM
|
#1
|
Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,048
|
v6.36+dev0916 - September 16 2021
v6.36+dev0916 - September 16 2021
- * Includes feature branch: ReaLimit
- * Includes feature branch: MIDI editor note reordering
- * Includes feature branch: media item lanes
- + MIDI learn: fix "only when selected/focused/visible" preference when using soft takeover [t=253787]
- + Media explorer: remember the playback start position when stopping preview
- + Media explorer: when selecting new media, if both autoplay and show peaks for selected media are disabled, previous playback will continue
- + ReaXcomp: support 1-64 channels, multi-mono/multi-stereo
- + Render: add support for renaming render presets
- # FX: update pin connector dialog when changing FX channel configuration via menu
- # ReaComp/ReaGate: fix auxiliary input hide/restore when switching between multi-X modes and 1/2 channels
- # ReaComp/ReaGate: improve detector input combobox labels
- # ReaComp/ReaGate: update pin descriptions to reflect multi-mono/multi-stereo status
- # ReaScript: MIDIEditor_EnumTakes takes an editable_only argument
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
|
|
|
09-16-2021, 08:56 AM
|
#2
|
Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,048
|
Quote:
Originally Posted by _Stevie_
[*]# ReaScript: MIDIEditor_EnumTakes takes an editable_only argument
|
|
|
|
09-16-2021, 09:00 AM
|
#3
|
Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,986
|
Wooooho thanks for the update on enumtakes!!!
|
|
|
09-16-2021, 09:33 AM
|
#4
|
Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
|
Thanks devs for the fixes!
As for this
+ Media explorer: remember the playback start position when stopping preview
I've not had a chance to try it yet but if it stops us from quickly playing audio from the start repeatably, then it might be good to have it optional as we often have one shot sounds we need to hear the start of them a lot more than remember position.
I'll try it later though and see as it's very useful to have too
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
|
|
|
09-16-2021, 09:52 AM
|
#5
|
Human being with feelings
Join Date: Oct 2015
Posts: 739
|
Devs, please, if not too much to ask, could you take a look into why .M4A files are not playing from Media Explorer through selected track? All other file types play normaly through first selected track, but .m4a go directly to hadware output. I'm on win10.
|
|
|
09-16-2021, 10:06 AM
|
#6
|
Human being with feelings
Join Date: Aug 2015
Posts: 3,664
|
^ confirmed m4a and preview track issue
|
|
|
09-16-2021, 01:08 PM
|
#7
|
Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
|
+ Media explorer: remember the playback start position when stopping preview
I've just tried it and if I understand it correctly that's useful thanks
I like how if you play from say halfway through and then it gets to the end. If you press play again it plays from the same position which is great
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
|
|
|
09-16-2021, 01:10 PM
|
#8
|
Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
|
# FX: update pin connector dialog when changing FX channel configuration via menu
This seems to work now thanks!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
|
|
|
09-16-2021, 01:12 PM
|
#9
|
Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
|
+ Render: add support for renaming render presets
This is great thanks!
Is there a file I can edit to delete all of them at once? I've got so many old ones that are out of date, I'd like to start fresh!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
|
|
|
09-16-2021, 01:19 PM
|
#10
|
Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,814
|
Quote:
Originally Posted by musicbynumbers
+ Render: add support for renaming render presets
This is great thanks!
Is there a file I can edit to delete all of them at once? I've got so many old ones that are out of date, I'd like to start fresh!
|
Definite quality of life improvement.
|
|
|
09-16-2021, 02:27 PM
|
#11
|
Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,093
|
Quote:
Originally Posted by _Stevie_
[*]# ReaScript: MIDIEditor_EnumTakes takes an editable_only argument
|
Bug?
Fresh portable install,
Settings:
- one MIDI editor per project
- 'Close editor when the active item is deleted..' - unticked
Insert MIDI item, double click to open MIDI editor, remove MIDI item
> MIDI editor is open but empty
now running this code:
Code:
me = reaper.MIDIEditor_GetActive()
take = reaper.MIDIEditor_EnumTakes(me, 0, true)
returns a take, shouldn't it return nil in this case?
screenshot
Last edited by nofish; 09-16-2021 at 03:40 PM.
|
|
|
09-16-2021, 02:28 PM
|
#12
|
Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,733
|
Quote:
Originally Posted by musicbynumbers
Is there a file I can edit to delete all of them at once? I've got so many old ones that are out of date, I'd like to start fresh!
|
reaper-render.ini
|
|
|
09-16-2021, 03:21 PM
|
#13
|
Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
|
Quote:
Originally Posted by schwa
reaper-render.ini
|
Thanks!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
|
|
|
09-16-2021, 03:55 PM
|
#14
|
Human being with feelings
Join Date: Jul 2009
Posts: 3,714
|
Quote:
Originally Posted by nofish
Bug?
returns a take, shouldn't it return nil in this case?
|
The old function MIDIEditor_GetTake has the same problem. Apart from this, the new MIDIEditor_EnumTakes seems to work well!
(It's time to update my scripts!)
Last edited by juliansader; 09-16-2021 at 04:30 PM.
|
|
|
09-16-2021, 04:53 PM
|
#15
|
Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,093
|
Quote:
Originally Posted by juliansader
The old function MIDIEditor_GetTake has the same problem.
|
Thanks.
Code:
reaper.ValidatePtr(take, "MediaItem_Take*")
seems to be useable as a workaround to check if it's a 'fake' or 'real' take.
|
|
|
09-16-2021, 05:05 PM
|
#16
|
Human being with feelings
Join Date: May 2018
Location: Los Angeles
Posts: 1,719
|
- # ReaScript: MIDIEditor_EnumTakes takes an editable_only argument
AWESOME!!! Thanks so much Devs!!
Cheers,
Andrew K
__________________
Cheers... Andrew K
Reaper v6.80+dev0621 - June 21 2023 • Catalina • Mac Mini 2020 6 core i7 • 64GB RAM • OS: Catalina • 4K monitor • RME RayDAT card with Sync Card and extended Light Pipe.
|
|
|
09-16-2021, 06:48 PM
|
#17
|
Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
|
Quote:
Originally Posted by _Stevie_
support 1-64 channels, multi-mono/multi-stereo
|
This is awesome! It would be nice to have a linked mode that will make all channels behave like one. This is very important for processing ambisonics.
|
|
|
09-16-2021, 07:11 PM
|
#18
|
Human being with feelings
Join Date: Mar 2007
Posts: 3,967
|
Quote:
Quote:
Originally Posted by _Stevie_ View Post
support 1-64 channels, multi-mono/multi-stereo
Quote:
Originally Posted by Joystick
This is awesome! It would be nice to have a linked mode that will make all channels behave like one. This is very important for processing ambisonics.
|
|
I would say that this is what it does, doesn't it?
|
|
|
09-16-2021, 07:25 PM
|
#19
|
Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,093
|
Quote:
Originally Posted by Joystick
This is awesome! It would be nice to have a linked mode that will make all channels behave like one. This is very important for processing ambisonics.
|
It behaves like that when not set to multi mode, if I understand schwa's post correctly:
https://forum.cockos.com/showpost.ph...2&postcount=17
|
|
|
09-16-2021, 09:27 PM
|
#20
|
Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
|
Quote:
Originally Posted by akademie
I would say that this is what it does, doesn't it?
|
I guess, but it's not so clearly stated in the options.
|
|
|
09-16-2021, 09:28 PM
|
#21
|
Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
|
Quote:
Originally Posted by nofish
|
That's very helpful, thanks.
I also posted on the Schwa's post that I suggest using a third term to describe when the sum of all input channels is used to drive the engine of the plugin.
Something like "Sum".
It would make more readable the choices:
Multi-Mono
Multi-Stereo
Sum
Something like that.
|
|
|
09-16-2021, 09:33 PM
|
#22
|
Human being with feelings
Join Date: Aug 2011
Location: Los Angeles, CA
Posts: 308
|
Quote:
[*]# ReaScript: MIDIEditor_EnumTakes takes an editable_only argument
|
Seriously though, thank you!
|
|
|
09-17-2021, 04:48 AM
|
#23
|
Human being with feelings
Join Date: Aug 2015
Posts: 3,664
|
to the testers: i know this will happen sooner or later, but would someone mind posting up a simple demo script that calls MIDIEditor_EnumTakes and does something with the result?
i'm not very good at scripting, but can usually get off the ground in a simple way once i see an example of something being used properly. in this case, i'm not used to getting/using results like ~ "reaper object 0x00fhsphhf4"
|
|
|
09-17-2021, 07:45 AM
|
#24
|
Human being with feelings
Join Date: Sep 2019
Location: Finland
Posts: 713
|
How big of a leap would it be to add auxiliary sidechain input to ReaXcomp?
|
|
|
09-17-2021, 07:50 AM
|
#25
|
Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,093
|
Quote:
Originally Posted by mccrabney
to the testers: i know this will happen sooner or later, but would someone mind posting up a simple demo script that calls MIDIEditor_EnumTakes and does something with the result?
i'm not very good at scripting, but can usually get off the ground in a simple way once i see an example of something being used properly. in this case, i'm not used to getting/using results like ~ "reaper object 0x00fhsphhf4"
|
I'm working on a script that warns (via a toolbar button) if there are editable pooled takes in MIDI editor ( background, waiting since 2015 for the MIDIEditor_EnumTakes function to be able to finish it lol).
screencapture
code
(mind you, it's WIP and unrefined as MIDIEditor_EnumTakes is very new but may give you a usage idea of it...)
edit: It's not the complete script, just the main function, so doesn't do anything when running it.
Last edited by nofish; 09-17-2021 at 08:11 AM.
|
|
|
09-17-2021, 03:17 PM
|
#26
|
Human being with feelings
Join Date: Dec 2009
Location: United Kingdom
Posts: 668
|
Quote:
[*]+ Render: add support for renaming render presets
|
While we're on the subject, can we have render presets save absolutely all fields from the render dialog?
Or are some of them skipped intentionally?
For example:
- Directory: is not saved in the preset
- Add rendered items to new tracks: not saved in the preset
As it is now, it feels half-assed (or broken), where I switch to my render preset and I still need to eyeball each and every field to double-check the settings.
Thanks.
|
|
|
09-17-2021, 03:21 PM
|
#27
|
Human being with feelings
Join Date: Jun 2020
Posts: 656
|
Quote:
Originally Posted by AtmanActive
While we're on the subject, can we have render presets save absolutely all fields from the render dialog?
Or are some of them skipped intentionally?
For example:
- Directory: is not saved in the preset
- Add rendered items to new tracks: not saved in the preset
|
+1 for these two
|
|
|
09-17-2021, 11:03 PM
|
#28
|
Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
|
The latter option should be saved yes and is probably a bug but directory is a tricky one.
I think if we save directory it needs to be a new form of preset as my save all presets I use don't normally benefit from directory being saved.
But I can see why it's useful. But needs to be a separate option somehow.
We do have a drop down for each project with the last saved directories in it.maybe this needs expanding to have presets for directories there instead?
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
Last edited by musicbynumbers; 09-17-2021 at 11:18 PM.
|
|
|
09-18-2021, 02:10 PM
|
#29
|
Human being with feelings
Join Date: Dec 2009
Location: United Kingdom
Posts: 668
|
For example, for the directory, on windows, I use:
"\Audio"
or
"\Exports"
and it works like a charm. But, right now, I need to manually retype those two on each and every session as I am switching from stem rendering to mix rendering and vice versa.
|
|
|
09-19-2021, 12:45 AM
|
#30
|
Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
|
I do see what you mean but if we make it part of the overall preset, people would complain thst it keeps wiping the intended path which is why I think having a preset set for paths is best
We do have a drop down list though too of last paths which should make it easier.
Another solution would be a tick box when saving the all preset to "include path" as I can see loads of times when the path would be useful too.
Quote:
Originally Posted by AtmanActive
For example, for the directory, on windows, I use:
"\Audio"
or
"\Exports"
and it works like a charm. But, right now, I need to manually retype those two on each and every session as I am switching from stem rendering to mix rendering and vice versa.
|
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
|
|
|
09-19-2021, 04:19 AM
|
#31
|
Human being with feelings
Join Date: Dec 2009
Location: United Kingdom
Posts: 668
|
I got tired of waiting so I built some scripts to set these programmatically via Actions. So now I have my own custom actions mimicking Render-Screen-Preset-Recall functionality. A bit weird that I even had to resort to that...
https://github.com/AtmanActive/AA_ReaScripts
|
|
|
09-19-2021, 07:34 PM
|
#32
|
Human being with feelings
Join Date: Mar 2007
Posts: 3,967
|
Quote:
Originally Posted by _Stevie_
v6.36+dev0916 - September 16 2021
- + MIDI learn: fix "only when selected/focused/visible" preference when using soft takeover [t=253787]
|
fixed
thanks
|
|
|
09-21-2021, 03:52 AM
|
#33
|
Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,574
|
Quote:
[*]+ Render: add support for renaming render presets
|
YUSS!! Thank you!
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -7. The time now is 01:11 AM.
|