Quote:
But you can write this data in binary respecting wav file structure, and import it in project.
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Could you elaborate on this? Example?
The xen function does work except, i am of course looping thru audio accessories a block at a time so i get a small wav file or a series of small wav files if i rename them all.
I tried putting the xen create outside the audio accessaries loop and the write inside it - hoping it might append - but got a nasty c++ runtime error which i couldn’t seem to break out of except for shutting down. I am sure this relates to my lack of understanding…
Ultimately, i am looking at using the reascript fft and ifft functions, doing some manipulations in between - to be determined - and writing the results to a wav file to reimport.
Worse come to worse i could just import the series of wav files and glue them, just gets messy with block size of say 1024 or 2048 as item size gets bigger.
Edit —————->
Seems it’s helpful to post questions, usually leads to me figuring it out right after.
While i moved xen create outside the loop, i forgot to move xen destroy outside the loop. Works great now!