Old 05-22-2020, 12:18 AM   #401
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Quote:
Originally Posted by BartR View Post
Just a note: I did notice that if the file name or path contains apostrophes, when I select it form this Loader, Reaper return an unknown error and doesn't open the project.

I have a project calle d ROCK'N ROLL.RPP and it doesn't open it, when I renamed it on ROCK-N ROLL.RPP it did

I suggest to implement all characters ;-)
Quote:
Originally Posted by BartR
Windows 7 64 bit
Reaper 6.10
Recent Projects tab
I did some tests on both Windows 7 and Windows 10 and loading projects containing apostrophes in the folder or file works fine here on both. So not sure what's causing the error message on your end.
But try if the following helps:
  • If you haven't already, check if you have the latest SWS Extensions installed. Recommended SWS version for use with Reaper 6.10 is SWS 2.11 or higher: http://www.sws-extension.org/download/pre-release/
  • If the problem persists, try if clearing the entire recent project list once helps (via Right-Click menu in the [Recent Projects] tab. Or via Preferences > General > [Clear recent project list) - to rule out that any old [Recent] entries stored in the reaper.ini might be causing issues.
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Old 05-27-2020, 05:40 AM   #402
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Originally Posted by solger View Post
I did some tests on both Windows 7 and Windows 10 and loading projects containing apostrophes in the folder or file works fine here on both. So not sure what's causing the error message on your end.
But try if the following helps:
  • If you haven't already, check if you have the latest SWS Extensions installed. Recommended SWS version for use with Reaper 6.10 is SWS 2.11 or higher: http://www.sws-extension.org/download/pre-release/
  • If the problem persists, try if clearing the entire recent project list once helps (via Right-Click menu in the [Recent Projects] tab. Or via Preferences > General > [Clear recent project list) - to rule out that any old [Recent] entries stored in the reaper.ini might be causing issues.

I did both operation s you suggested. Unfortunately: no way out. As soon as there is an apostrophe into the file name, it returns that error.
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Old 05-27-2020, 10:36 AM   #403
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Originally Posted by BartR View Post
I did both operation s you suggested. Unfortunately: no way out. As soon as there is an apostrophe into the file name, it returns that error.
OK. Very strange.
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Old 05-27-2020, 10:56 AM   #404
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Since the question came up in this thread (https://forum.cockos.com/showthread.php?t=237192) about toggling the ReaLauncher window via a single MIDI command assignment:
I'll have to check if it's possible to implement this behavior directly into the ReaLauncher code.

In the meantime, here's a script to try (requires js_ReaScriptAPI installed):
  1. Copy the attached ReaLauncher-Window-Toggle.lua script, for instance, into the Scripts folder inside the Reaper resource path (Options > Show REAPER resource path in explorer/finder)
  2. Import the script in the Action List via the ReaScript [Load] button
  3. And assign it to a MIDI shortcut

It might be necessary to replace the Action Command ID inside the script (highlighted in bold) if it's different in the Action List on your Reaper install (Copying the ID is possible via Right-Click > Copy selected action command ID):
Quote:
...
-- Replace the Action Command ID (assigned to the ReaLauncher script in the Action List) if necessary
reaper.Main_OnCommand(reaper.NamedCommandLookup("_RS64c58143c69f93c74347ca8caed894d680cec4a5"), 0)
...
Attached Files
File Type: lua ReaLauncher-Window-Toggle.lua (553 Bytes, 26 views)
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Old 05-27-2020, 01:11 PM   #405
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Quote:
Originally Posted by solger View Post
Since the question came up in this thread (https://forum.cockos.com/showthread.php?t=237192) about toggling the ReaLauncher window via a single MIDI command assignment:
I'll have to check if it's possible to implement this behavior directly into the ReaLauncher code.

In the meantime, here's a script to try (requires js_ReaScriptAPI installed):
  1. Copy the attached ReaLauncher-Window-Toggle.lua script, for instance, into the Scripts folder inside the Reaper resource path (Options > Show REAPER resource path in explorer/finder)
  2. Import the script in the Action List via the ReaScript [Load] button
  3. And assign it to a MIDI shortcut

It might be necessary to replace the Action Command ID inside the script (highlighted in bold) if it's different in the Action List on your Reaper install (Copying the ID is possible via Right-Click > Copy selected action command ID):
I turns it on, but it doesn't turn it off when I push the assigned button again one time
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Old 05-27-2020, 01:27 PM   #406
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Quote:
Originally Posted by BartR View Post
I turns it on, but it doesn't turn it off when I push the assigned button again one time
Just to clarify:
  • Do you have the ReaLauncher-Window-Toggle.lua script assigned to a MIDI button (like the one transmitting 'MIDI Chan 16 CC 9' which you mentioned in the other thread)?
  • And in case you're already using a MIDI button (like the 'MIDI Chan 16 CC 9' one): does assigning the same MIDI button to a different Action like Transport: Play/pause or Transport: Play/stop work for toggling that Action?


General side notes:

Toggling probably won't work when assigning non-MIDI key shortcuts to the toggle-script (unless the window focus is set, for instance, manually to the main Reaper window before triggering the key shortcut again to close the ReaLauncher window). In comparison, Action/Script assignments to MIDI controllers should normally work independently of the current window focus.

Since I don't have a FaderPort Classic, I tested the ReaLauncher-Window-Toggle.lua script using MIDI CC buttons on other MIDI controllers.
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Old 05-27-2020, 11:37 PM   #407
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Quote:
Originally Posted by solger View Post
Just to clarify:
  • Do you have the ReaLauncher-Window-Toggle.lua script assigned to a MIDI button (like the one transmitting 'MIDI Chan 16 CC 9' which you mentioned in the other thread)?
  • And in case you're already using a MIDI button (like the 'MIDI Chan 16 CC 9' one): does assigning the same MIDI button to a different Action like Transport: Play/pause or Transport: Play/stop work for toggling that Action?


General side notes:

Toggling probably won't work when assigning non-MIDI key shortcuts to the toggle-script (unless the window focus is set, for instance, manually to the main Reaper window before triggering the key shortcut again to close the ReaLauncher window). In comparison, Action/Script assignments to MIDI controllers should normally work independently of the current window focus.

Since I don't have a FaderPort Classic, I tested the ReaLauncher-Window-Toggle.lua script using MIDI CC buttons on other MIDI controllers.
I imported the LUA like you suggested.
Into the Action window, the name still the same and the assigned key as well.
The MIDI key is the same ... MIDI Chan 16 CC 9 ... and it correspond to the "Proj" key on the Faderport Classic ... it's not assigned to any other function, in Reaper

[EDIT]I attached a screenshot to show how I assigned the MIDI Control
Attached Images
File Type: jpg ReaLauncher.JPG (50.3 KB, 10 views)
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Old 05-28-2020, 01:11 AM   #408
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Quote:
Originally Posted by solger View Post
Just to clarify:
  • Do you have the ReaLauncher-Window-Toggle.lua script assigned to a MIDI button (like the one transmitting 'MIDI Chan 16 CC 9' which you mentioned in the other thread)?
  • And in case you're already using a MIDI button (like the 'MIDI Chan 16 CC 9' one): does assigning the same MIDI button to a different Action like Transport: Play/pause or Transport: Play/stop work for toggling that Action?


General side notes:

Toggling probably won't work when assigning non-MIDI key shortcuts to the toggle-script (unless the window focus is set, for instance, manually to the main Reaper window before triggering the key shortcut again to close the ReaLauncher window). In comparison, Action/Script assignments to MIDI controllers should normally work independently of the current window focus.

Since I don't have a FaderPort Classic, I tested the ReaLauncher-Window-Toggle.lua script using MIDI CC buttons on other MIDI controllers.
CORRECTIONS

I'm sorry I just assigned the MIDI command to the old script. Sorry for that

now, I did assign it to the correct one. But I get an error (please see the attached picture)
Attached Images
File Type: jpg ReaLauncher2.JPG (25.6 KB, 15 views)
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Old 05-28-2020, 02:16 PM   #409
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@BartR and @Solger....

Why do we need a lua-script to toggle ReaLauncher?

I have a Faderport Classic and have assigned ReaLauncher
to the Proj-button in the .ini-file for FaderPort. When
I click button ReaLauncher is opened and when I click
again it is closed.

...so what is the point with another script to toggle?

Am I missing something?
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Old 05-28-2020, 03:09 PM   #410
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Quote:
Originally Posted by tompad View Post
@BartR and @Solger....

Why do we need a lua-script to toggle ReaLauncher?

I have a Faderport Classic and have assigned ReaLauncher
to the Proj-button in the .ini-file for FaderPort. When
I click button ReaLauncher is opened and when I click
again it is closed.

...so what is the point with another script to toggle?

Am I missing something?
Just I learned now that there is a .INI file of FaderPort. Not even idea where it is located and so on ... :-/ Not even clue how to set it up
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Old 05-28-2020, 03:28 PM   #411
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Quote:
Originally Posted by tompad View Post
@BartR and @Solger....

Why do we need a lua-script to toggle ReaLauncher?

I have a Faderport Classic and have assigned ReaLauncher
to the Proj-button in the .ini-file for FaderPort. When
I click button ReaLauncher is opened and when I click
again it is closed.

...so what is the point with another script to toggle?

Am I missing something?
I think I've found what you suggested.
However, I'm not sure the line here below is correct

ACTION_PROJECT=_RS64c58143c69f93c74347ca8caed894d6 80cec4a5

because it doesn't work at all
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Old 05-28-2020, 11:16 PM   #412
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Quote:
Originally Posted by BartR View Post
I think I've found what you suggested.
However, I'm not sure the line here below is correct

ACTION_PROJECT=_RS64c58143c69f93c74347ca8caed894d6 80cec4a5

because it doesn't work at all
The line looks correct if the ID is for ReaLauncher.

Have you reloaded the Faderport??

On mine its pressing Shift+Stop+Play (if my memory is right)

By the way - what is your name of the .ini-file?
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Old 05-29-2020, 02:58 AM   #413
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Quote:
Originally Posted by tompad View Post
The line looks correct if the ID is for ReaLauncher.

Have you reloaded the Faderport??

On mine its pressing Shift+Stop+Play (if my memory is right)

By the way - what is your name of the .ini-file?
I remember I installed it years ago:

reaper_csurf_fpxt.ini

I tried now to press Shift+Stop+Play ... but reaper just goes in Play ...nothing else happens
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Old 05-29-2020, 03:04 AM   #414
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Let me say first: This thing is just amazing. I got to clear the recent project list, but after this it worked great.

I have feature request, what do you think about a more advanced view for the backups.
I find the backup-function a bit messy, especially with many projects and many backupfiles.
I would imagine some kind of table with the projects and backup-files which belong to said project file and in the third row I see the date, when the backup file was created.
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Old 05-29-2020, 03:15 AM   #415
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Quote:
Originally Posted by tompad View Post
The line looks correct if the ID is for ReaLauncher.

Have you reloaded the Faderport??

On mine its pressing Shift+Stop+Play (if my memory is right)

By the way - what is your name of the .ini-file?
FOUND!

I updated the driver like here
https://forum.cockos.com/showthread.php?t=217151

and when it appears the window that make you choose what to do (pressing a second time), just tick on: Remember the action .. and it WORKS!

Thanks a million!
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Old 05-29-2020, 04:32 AM   #416
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Quote:
Originally Posted by BartR View Post
FOUND!

I updated the driver like here
https://forum.cockos.com/showthread.php?t=217151

and when it appears the window that make you choose what to do (pressing a second time), just tick on: Remember the action .. and it WORKS!

Thanks a million!
@BartR: Great to hear that it's working now.

@tompad: thanks for the help

Quote:
Originally Posted by tompad View Post
@BartR and @Solger....

Why do we need a lua-script to toggle ReaLauncher?
I have a Faderport Classic and have assigned ReaLauncher to the Proj-button in the .ini-file for FaderPort. When I click button ReaLauncher is opened and when I click again it is closed.
...so what is the point with another script to toggle?

Am I missing something?
In general, possible options and behaviors can depend on the MIDI device and/or how the MIDI device is integrated into Reaper.
For example, is it used as generic MIDI device (Preferences > Audio > MIDI Devices) or as Control Surface (Preferences > Control/OSC/web). And in case of a Control Surface: using which extension (Mackie Control Universal, Klinke, CSI, ...).


I don't have a Faderport, so I didn't know about the .ini-file option
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Old 05-29-2020, 04:47 AM   #417
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Quote:
Originally Posted by Mottemania View Post
Let me say first: This thing is just amazing. I got to clear the recent project list, but after this it worked great.

I have feature request, what do you think about a more advanced view for the backups.
I find the backup-function a bit messy, especially with many projects and many backupfiles.
I would imagine some kind of table with the projects and backup-files which belong to said project file and in the third row I see the date, when the backup file was created.
Thanks. Cannot yet say exactly what's possible in terms of implementation details (I'll have to take a closer look first), but I'll add it to the feature wish list
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Old 05-29-2020, 06:41 AM   #418
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Thanks. Cannot yet say exactly what's possible in terms of implementation details (I'll have to take a closer look first), but I'll add it to the feature wish list
Maybe you can the infos for the table out of the backup filename. At least my format is projectname-date-increasing number.

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Old 05-29-2020, 07:06 AM   #419
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Quote:
Originally Posted by solger View Post
Thanks. Cannot yet say exactly what's possible in terms of implementation details (I'll have to take a closer look first), but I'll add it to the feature wish list
Using (a lot) our feature, just popped up a kind of idea:
Instinctively, indeed, often I double click on the project name to open it.
Of course it doesn't then I click on "LOAD" button, which is fine

It will be excellent if on that case, instead, a popup appears asking to load on a new tab or to load into the present tab ... yes replicating a bit the function of the right side buttons, helping us just during some "instinct" action.

Thanks a million for your efforts. Much appreciated
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Old 05-29-2020, 07:30 AM   #420
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Quote:
Originally Posted by BartR View Post
FOUND!

I updated the driver like here
https://forum.cockos.com/showthread.php?t=217151

and when it appears the window that make you choose what to do (pressing a second time), just tick on: Remember the action .. and it WORKS!

Thanks a million!
Great to hear it works! :-)
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Old 05-29-2020, 07:32 AM   #421
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Quote:
Originally Posted by solger View Post
@BartR: Great to hear that it's working now.

@tompad: thanks for the help
Thank YOU for this great script!
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Old 05-29-2020, 08:52 AM   #422
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Quote:
Originally Posted by BartR View Post
Using (a lot) our feature, just popped up a kind of idea:

Instinctively, indeed, often I double click on the project name to open it. Of course it doesn't then I click on "LOAD" button, which is fine

It will be excellent if on that case, instead, a popup appears asking to load on a new tab or to load into the present tab ... yes replicating a bit the function of the right side buttons, helping us just during some "instinct" action.d
Just to clarify: can you post more details about this example?

Like when should a popup appear exactly: on double-click? When clicking the "Load" button? Or in a different case?



Currently the following options are available (if I haven't forgotten one to list):
  • Double-click: loads only the clicked entry (into the current project tab)
  • [Load in Tab]: (by clicking the button or pressing 'SHIFT + ENTER'): loads all selected entries in additional project tabs
  • [Load]: (by clicking the button or pressing 'ENTER') loads the first selected entry in the current project tab. Other entries (if multiple are selected) are loaded in additional tabs
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Old 05-29-2020, 09:07 AM   #423
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Quote:
Originally Posted by Mottemania View Post
Maybe you can the infos for the table out of the backup filename. At least my format is projectname-date-increasing number.
Thanks. Yeah, that's one of the points I'll have to check
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Old 05-29-2020, 09:33 AM   #424
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Quote:
Originally Posted by solger View Post
Just to clarify: can you post more details about this example?

Like when should a popup appear exactly: on double-click? When clicking the "Load" button? Or in a different case?



Currently the following options are available (if I haven't forgotten one to list):
  • Double-click: loads only the clicked entry (into the current project tab)
  • [Load in Tab]: (by clicking the button or pressing 'SHIFT + ENTER'): loads all selected entries in additional project tabs
  • [Load]: (by clicking the button or pressing 'ENTER') loads the first selected entry in the current project tab. Other entries (if multiple are selected) are loaded in additional tabs
Well in this moment, I have to "double click" 2 times consecutively in order to load the project into the current tab ... so the simple "double click" doesn't work.

I just noticed it right now, after have read your message.

My idea (if applicable) was:

- IF double click on a listed project
- it opens a popup with the 2 buttons in it:
  • [Load in Tab]:
  • [Load]:
It "forces" me to choose where I want to load the project
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Old 05-29-2020, 10:01 AM   #425
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Quote:
Originally Posted by BartR View Post
Well in this moment, I have to "double click" 2 times consecutively in order to load the project into the current tab ... so the simple "double click" doesn't work.

I just noticed it right now, after have read your message.

My idea (if applicable) was:

- IF double click on a listed project
- it opens a popup with the 2 buttons in it:
  • [Load in Tab]:
  • [Load]:
It "forces" me to choose where I want to load the project
OK, got it. Thanks.
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Old 06-02-2020, 08:22 AM   #426
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OK, got it. Thanks.
Please a small note (I did noticed in these days)

if a "quadruple click" (not double click) a liste project file, it opens even if into the file name there is an apostrophe.

While: if I select it and I click on the button "Load", it returns the error I was talking about.

I hope this info is useful to you
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Old 06-03-2020, 08:11 AM   #427
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A new version is available:
Quote:
version 2.3
+ Docs: New [Docs] tab added for listing .PDF document files (folder location is set in the [Options] tab) - opening files requires SWS Extensions installed
+ General: Added support for additional key shortcuts: close (ESC) and confirm (ENTER) dialogs, open Context Menu (M or 0) in [Recent Projects]
+ General: Minor bugfix for SWS version check
+ Options: Added possibility to add folder paths via a 'Browse' dialog (besides manual copy & paste) - requires js_ReaScriptAPI installed
+ Options: Added option for setting a default DOUBLE-CLICK behavior: [Show Prompt | Load | Load in Tab | Audio Preview]
+ Project Lists: Added support for usage of multiple folders (set in the [Options] tab)
+ Project Lists: Duplicate entries are now only listed once
+ Recent Projects: Fix for preventing a 'not responding' bug if no [Recent] entry section exists in the reaper.ini yet


General side note:

I'm making good progress in implementing the functions for managing .RPL project files (like, for example, adding active projects to a RPL file).
But I still need to do some further testing and bugfixing before it's ready for release (which I hope will be soon)
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Old 06-03-2020, 08:13 AM   #428
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Quote:
Originally Posted by BartR View Post
Please a small note (I did noticed in these days)

if a "quadruple click" (not double click) a liste project file, it opens even if into the file name there is an apostrophe.

While: if I select it and I click on the button "Load", it returns the error I was talking about.

I hope this info is useful to you
Thanks for the info. I'll try if I can replicate this behavior here.

Please let me also know if the issue still happens in the updated version 2.3.
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Old 06-03-2020, 09:39 AM   #429
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Thanks for the info. I'll try if I can replicate this behavior here.

Please let me also know if the issue still happens in the updated version 2.3.
First of all let me tell: you did get the point :-) now things are way intuitive :-)

About the issue:
now it is also with the double click, because it occurs only when the project is loaded through "load".

The "Audio Preview" new option you introduced, it doesn't work to me.
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Old 06-03-2020, 09:53 AM   #430
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Quote:
Originally Posted by BartR View Post
About the issue:
now it is also with the double click, because it occurs only when the project is loaded through "load".
Thanks for the quick info.

Quote:
Originally Posted by BartR View Post
The "Audio Preview" new option you introduced, it doesn't work to me.
Previously the Audio Preview function could only be triggered in different ways (see step 3 mentioned below). The new options in 2.3 are additional ways to start/stop the audio preview of available audio files.

In general, using this function requires manual preparation of the audio files. Availability of audio files is indicated in the preview section on the right.
More info can be found in the [Help] tab or in the first post:
Quote:
Audio preview function (requires js_ReaScriptAPI)

Preparation: Place a WAV, FLAC, MP3 or OGG audio file with identical name into the same folder as the project or template file. Example: testproject.rpp / testproject.wav

Usage inside ReaLauncher:
  1. Adjust the preview volume knob (0 - 100 %) via LEFT DRAG or MOUSEWHEEL
  2. Select preview output channels (by default outputs 1/2 are used)
  3. Start & Stop a preview of a selected entry via DOUBLE CLICK on the volume knob or via the SPACE and * key.
Status colors:
  • SILVER: preview file available
  • GREEN: preview file playing
Let me know in case you have any further questions about this.
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Old 06-03-2020, 10:32 AM   #431
BartR
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Originally Posted by solger View Post
Thanks for the quick info.


Previously the Audio Preview function could only be triggered in different ways (see step 3 mentioned below). The new options in 2.3 are additional ways to start/stop the audio preview of available audio files.

In general, using this function requires manual preparation of the audio files. Availability of audio files is indicated in the preview section on the right.
More info can be found in the [Help] tab or in the first post:


Let me know in case you have any further questions about this.
AudioPreview: GREAT! Works fine :-) sorry for my mistake. Really a great idea this :-)

DoubleClick: it works fine only the very first time the window is opened. From second time on, clicks are multiple (really more than 2 .. I click it as a disperate), in order to get it done.
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Old 06-03-2020, 10:52 AM   #432
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AudioPreview: GREAT! Works fine :-) sorry for my mistake. Really a great idea this :-)
No worries! And great to hear that it's useful

Quote:
DoubleClick: it works fine only the very first time the window is opened. From second time on, clicks are multiple (really more than 2 .. I click it as a disperate), in order to get it done.
Have you also already tried if it makes any difference when selecting an entry first via left click before double clicking it?

And can you maybe record a short licecap (https://www.cockos.com/licecap/) screen capture which shows this issue? Maybe this way it's easier to narrow down what might be causing this.
If you prefer to not attach the screen capture file to a post, you can also send me a PM.
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Old 06-03-2020, 10:59 AM   #433
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No worries! And great to hear that it's useful


Have you also already tried if it makes any difference when selecting an entry first via left click before double clicking it?

And can you maybe record a short licecap (https://www.cockos.com/licecap/) screen capture which shows this issue? Maybe this way it's easier to narrow down what might be causing this.
RIGHT! Indeed: if the project is not selected: dobule click works as it should
BUT if the file is selected, then the double click becomes multiple
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Old 06-03-2020, 11:03 AM   #434
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RIGHT! Indeed: if the project is not selected: dobule click works as it should
BUT if the file is selected, then the double click becomes multiple
OK, very strange.

What are you using as input device in this case: a mouse or a trackpad/touchpad?
And just for the sake of completeness (and to rule out that it's perhaps somehow related to the hardware): in case it's a mouse, is using the mouse buttons and double-click working fine otherwise (and in other applications)?
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Old 06-03-2020, 01:04 PM   #435
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OK, very strange.

What are you using as input device in this case: a mouse or a trackpad/touchpad?
And just for the sake of completeness (and to rule out that it's perhaps somehow related to the hardware): in case it's a mouse, is using the mouse buttons and double-click working fine otherwise (and in other applications)?
I use a Kensington trackball mouse.
In al the other situation it works fine. Not any issue, on any aplications
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Old 06-04-2020, 08:26 AM   #436
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I use a Kensington trackball mouse.
In al the other situation it works fine. Not any issue, on any aplications
Thanks.

I'll do some more testing over the weekend and see if I can replicate or find out more about the 'double click' and 'loading' issues.
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Old 06-16-2020, 09:31 AM   #437
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1. Need option to able disable this function (return 2.2 version doubleclick behaviour)
2. Need navigation
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Old 06-16-2020, 10:15 AM   #438
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1. Need option to able disable this function (return 2.2 version doubleclick behaviour)
The Double Click behavior (Show Prompt | Load | Load in Tab | Audio Preview) can be changed in the Options tab.

The behavior in 2.2 was/is the 'Load' option.

Quote:
2. Need navigation
Can you please post more details about what exactly you 'need' in terms of navigation.


In general, tabs can be selected via the LEFT & RIGHT ARROW keys or the NUMBER KEYS (1-7 for selecting the different tabs, [F1] for selecting the Help tab, [F2] for selecting the Options tab) - which also works if certain tabs are 'hidden' because of a small window size. An overview of available key shortcuts can be found in the Help tab.

For selecting a 'hidden' tab via mouse, the options are:
  • Scrolling through the tabs via MOUSEWHEEL (with the mouse cursor placed over the tab row at the top)
  • Or resizing the window width (to make the other tabs accessible for LEFT CLICK selection)
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Last edited by solger; 06-16-2020 at 11:39 AM.
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Old 06-16-2020, 11:51 AM   #439
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Sorry if anyone asked this before, but, is there a way to set multiple projects folder?
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Old 06-16-2020, 11:57 AM   #440
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Sorry if anyone asked this before, but, is there a way to set multiple projects folder?
Yeah, by separating multiple paths in the Options by a semicolon (";"). As example:

Windows
Code:
C:\projects\one;C:\projects\two
macOS
Code:
/Users/username/projects/one;/Users/username/projects/two

Another possibility introduced in ReaLauncher 2.3 is adding (multiple) folder paths via the [+] browse dialog button (requires js_ReaScriptAPI installed)

In general, I'll recommend to close and restart ReaLauncher after removing/setting paths in the Options.
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Last edited by solger; 06-16-2020 at 12:32 PM. Reason: typo
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