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12-01-2017, 09:21 PM
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#361
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Human being with feelings
Join Date: Oct 2017
Posts: 7
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Quote:
Originally Posted by Zerododo
Reaper is a great daw imho, but Sws Extensions and scripts transform it in the best daw. For this reason i think that cockos has a decision to make: implement sws extensions natively.
A lot of great people out there are programming great scripts and repack is life saver, but there is too much material to deal! there are thousands of actions and scripts without a guide. i am sure i am missing great tools, but i can't find them!!
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+1 from moi
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12-01-2017, 09:30 PM
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#362
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Human being with feelings
Join Date: Oct 2017
Posts: 7
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Refine the autosave feature
Make it so the autosave is configurable to only save a specific number of instances. Like if you have it set to 3 it will overwrite the 3rd oldest save in the folder and so on.
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12-01-2017, 09:36 PM
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#363
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Human being with feelings
Join Date: Oct 2017
Posts: 7
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even up the cross platform to include native linux version support
Include native linux version support and have a repository for updates in debian distributions. Look, Linux is here to stay. Distributions like Ubuntu and others are making it easier for the casual user to implement and they are a great alternative to windows. It would be nice to see Reaper take advantage of the head-start that they have on all the other popular DAWs when it comes to Linux.
Of course being a Linux user I would love to see more plugin standards like lv2 and ladpsa.
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12-02-2017, 12:47 AM
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#364
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Human being with feelings
Join Date: Dec 2015
Posts: 1,739
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Quote:
Originally Posted by TonE
beside .svg support, zoomable interface, zoom in or out as much as you want, might be handy for touch/pen displays. No matter how small the buttons are you could always do some pre/post zooming after each action.
But ok, there is ZoomIt, https://docs.microsoft.com/en-us/sys...wnloads/zoomit
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The T-Racks plugins now have a technology I've seen nowhere else where their bitmap-like interface are actually resizable at will. So it looks better than vector interfaces like Ableton, but it's still completely resizable.
edit: on closer look they seem vector-based, but well made. I don't know if it's SVG or something else.
You can see an example here at 2:10.
https://www.youtube.com/watch?v=My4KwCi1T_A
Pretty impressive.
Last edited by lolilol1975; 12-02-2017 at 01:06 AM.
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12-02-2017, 09:13 AM
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#365
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Human being with feelings
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 9,048
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It would be nice for me, anyway, if the toolbar you add to the top, stays only over arrange window, rather than extending all the way over the standard toolbar that over TCP.
A vector interface might be pretty cool, but I think that's a lot of work, and for me, not such a huge improvement. I find Bitmaps look fine, and are more easily customizable, and if you have more unique screen size requirements, there are usually some 3rd party themes that will do the trick.
I do like vector themes though.
Some really cool WYSIWYG Walter editor might be sweet though. Something like dreamweaver but for theming. There are a few things I wish I could alter with my theme, but learning walter is a bit too much for me. Swapping out bitmaps is no problem. But moving them around and resizing them in walter seems very complicated to me.
__________________
Slava Ukraini
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12-06-2017, 06:04 AM
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#366
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Human being with feelings
Join Date: Dec 2014
Location: France
Posts: 187
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Preset manager
Hello,
One thing that could be added together would be (a database) a presets library creation engine for our ever increasing number of VST and VSTis.
Multiple editable tags, categories, bank projects, exchanges on stash between users by instruments or FX... A bit like the soft VIP (Akai and other keyboards controllers) or the one from NI, but with Cocko's spirit...
All this simply integrated into a DAW by intelligently coded and compressed files...
In any case, thank you all
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12-06-2017, 02:24 PM
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#367
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Human being with feelings
Join Date: Feb 2012
Location: Sweden
Posts: 1,206
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What about starting to add 'cool mythic' nicknames to each Reaper version, or update? Like OSX does.
Reaper 6 "Djungle King"
Reaper 6.5 "Sea Deamon"
Reaper 7 "Llama Mayhem" .. like that :P
__________________
There are only two kinds of people in the world: those who entertain, and those who are absurd.
- Britney Spears
Last edited by Colox; 12-06-2017 at 03:20 PM.
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12-06-2017, 02:39 PM
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#368
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Human being with feelings
Join Date: Jul 2007
Posts: 1,890
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make Reaper 5 freeware, and make Reaper 6 so good that no one would use Reaper 5. Otherwise, keep incrementing 5.
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12-06-2017, 03:16 PM
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#369
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Human being with feelings
Join Date: May 2010
Posts: 4,105
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Quote:
Originally Posted by reapercurious
make Reaper 5 freeware, and make Reaper 6 so good that no one would use Reaper 5. Otherwise, keep incrementing 5.
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I want a subscription model!!!!
Enough with this $60 stuff. What are we Richie Rich?
I want to pay $5 a month. Less than a pot of coffee!!!
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12-06-2017, 05:02 PM
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#370
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Human being with feelings
Join Date: Aug 2014
Posts: 11,044
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Quote:
Originally Posted by Kenny Gioia
I want a subscription model!!!!
Enough with this $60 stuff. What are we Richie Rich?
I want to pay $5 a month. Less than a pot of coffee!!!
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Ooh yeah, and make it iLok protected too!
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12-06-2017, 06:14 PM
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#371
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Human being with feelings
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
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Quote:
Originally Posted by Kenny Gioia
I want a subscription model!!!!
Enough with this $60 stuff. What are we Richie Rich?
I want to pay $5 a month. Less than a pot of coffee!!!
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Lol!
I came here to say , again, i would love Playlists PT style in reaper!
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12-06-2017, 07:09 PM
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#372
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Human being with feelings
Join Date: May 2010
Posts: 4,105
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Quote:
Originally Posted by pepe44
Lol!
I came here to say , again, i would love Playlists PT style in reaper!
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I would not hate playlists.
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12-06-2017, 09:53 PM
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#373
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Human being with feelings
Join Date: Aug 2007
Location: Near Cambridge UK and Near Questembert, France
Posts: 22,754
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Quote:
Originally Posted by Kenny Gioia
I want a subscription model!!!!
Enough with this $60 stuff. What are we Richie Rich?
I want to pay $5 a month. Less than a pot of coffee!!!
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Total ripoff!!!
$5 a month would be $60 a year and us europeans would have to pay 20% sales tax on top of that!
This on top of Brexit would undoubtedly push me over the edge - do you REALLY want my life on your hands???
__________________
Ici on parles Franglais
Last edited by ivansc; 12-06-2017 at 09:54 PM.
Reason: ) is not 0
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12-06-2017, 10:04 PM
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#374
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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Quote:
Originally Posted by Kenny Gioia
I would not hate playlists.
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+1
Cheers to Kenny for acknowledging where REAPER has room to grow and improve even when it's already a pretty amazing piece of software.
Playlists and true Direct Offline Processing similar to AudioSuite would be real nice additions.
__________________
REAPER, just script it bro.
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12-07-2017, 04:11 AM
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#375
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Human being with feelings
Join Date: Jul 2006
Posts: 1,809
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Id like to see continued development on video, especially gpu rendering and thumbnails on the timeline.
ummm
continued linux support and reatune improvements....
ummm
ummmmm
*shrug* - dunno pretty content still with v4 tbh....
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12-07-2017, 04:15 AM
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#376
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Human being with feelings
Join Date: Jun 2016
Posts: 584
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This is not just to Kenny, so anyone could chime in. But can someone please offer an overview of how Playlists differ from Comps, and how they are better than using comps?
Quote:
Originally Posted by Kenny Gioia
I would not hate playlists.
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12-07-2017, 06:43 AM
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#377
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Human being with feelings
Join Date: Nov 2017
Posts: 4
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Better tools for BPM matching would be good to have. The "Create measure from time selection" is the only real way to detect tempo in REAPER, and it's super finicky, so any time I want to work with sampled material that I need to tempo-match, I just use Live or FL Studio instead.
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12-07-2017, 07:07 AM
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#378
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Human being with feelings
Join Date: Dec 2016
Posts: 218
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Quote:
Originally Posted by drichard
can someone please offer an overview of how Playlists differ from Comps, and how they are better than using comps?
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In Reaper's comps all the takes are strictly "glued" together as if they were one single item: they have all the same length, you split them all together, you move them all together… A PITA if you need to realign each take differently.
The lanes in Pro Tools' playlists behave more like standard tracks with exclusive solo relative to each other: you can play only one lane at a time, but the items in each lane are independent. The advantage is that you can freely move items into and out of lanes and around, realign them, easily make comps from previously unrelated items etc. The disadvantage is that comping is a bit less elegant: you select an item and click to copy it on the "main lane".
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12-07-2017, 10:57 AM
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#379
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Human being with feelings
Join Date: May 2010
Posts: 4,105
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Quote:
Originally Posted by drichard
This is not just to Kenny, so anyone could chime in. But can someone please offer an overview of how Playlists differ from Comps, and how they are better than using comps?
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I assume you mean "takes" and not "comps"
Comps are just the result of the Takes you have chosen.
Playlists differ from takes in that Takes are based on objects called "Items".
So you could have 5 Media Items on a track, but with 3 takes for the first one, 4 takes for the second one and on and on. Each Item having a different number of takes.
Playlists are based on the Track. Not the Item. So you could have 12 playlists on a Track that you could switch between at any point and it would switch the whole track. Which could contain a varying amount of items and allowing different takes on each of those items.
While you can use the Takes system to mimic a Playlist system, there are benefits to having both systems available.
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12-07-2017, 11:14 AM
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#380
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Human being with feelings
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
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Best way for now of doing that is creating master folder and inside that folder sub
folders for each take, which is time consuming when your on a recording session . Duplicate , group, rec. Not to mention the fact that is visually not the best way. Playlist and group trakcs is my only reason to keep using PT on studios..:/
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12-07-2017, 11:57 AM
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#381
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Human being with feelings
Join Date: Dec 2013
Location: SF area
Posts: 77
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When you move items up or down to a different track and the item moves through various envelope lines, please make it so that the item does not "pick up" odd incorrect points along the way.
Please make it so that multichannel items that are the result of SWS "implosions" can have the levels of all the constituent channels be adjusted together in the Media Item Properties window (PC).
An updated default Theme that shows solo and mute at "wider" screen zoom settings.
The ability to zoom out farther than currently possible (even at the loss of any track controls at all), to be able to see all of large-track-count projects at once.
Some sort of viewable searchable EDL so I can find an item I've already used without searching through the timeline.
The ability to import and export AAFs, particularly from Avid MC, Premiere and X2Pro. I realize this may be beyond the scope of Reaper's core mission.
apologies if these have been mentioned already
thx
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12-07-2017, 12:11 PM
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#382
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Human being with feelings
Join Date: Oct 2017
Posts: 7
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Quote:
Originally Posted by Kenny Gioia
I want a subscription model!!!!
Enough with this $60 stuff. What are we Richie Rich?
I want to pay $5 a month. Less than a pot of coffee!!!
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That was sarcasm. Right?
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12-07-2017, 12:29 PM
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#383
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Human being with feelings
Join Date: Dec 2015
Posts: 1,739
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Quote:
Originally Posted by daverich
Id like to see continued development on video, especially gpu rendering and thumbnails on the timeline.
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GPU rendering would be pretty nice indeed (even tough i don't use Reaper for video but I might). That's something that they might actually do.
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12-07-2017, 12:31 PM
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#384
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Human being with feelings
Join Date: Dec 2015
Posts: 1,739
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Quote:
Originally Posted by SynthMusic
That was sarcasm. Right?
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Yes
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12-07-2017, 01:19 PM
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#385
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Human being with feelings
Join Date: Mar 2008
Location: Planet Earth
Posts: 9,055
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This might have already been tossed out there, but how about making it so that when working with multi-input / multi-output VSTi plugins, that the tracks used for midi could also be the same tracks used for audio output.
I would LOVE it if I could put Kontakt on a folder, and then each child track of that folder that is used for midi input to Kontakt could also be the audio output track as well.
Then using only 17 tracks I could have a folder that is the instrument, followed by 16 midi/audio tracks that act as though they are single instrument VSTi tracks.
__________________
Glennbo
Hear My Music - Click Me!!!
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12-07-2017, 01:24 PM
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#386
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Human being with feelings
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
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Quote:
Originally Posted by Glennbo
This might have already been tossed out there, but how about making it so that when working with multi-input / multi-output VSTi plugins, that the tracks used for midi could also be the same tracks used for audio output.
I would LOVE it if I could put Kontakt on a folder, and then each child track of that folder that is used for midi input to Kontakt could also be the audio output track as well.
Then using only 17 tracks I could have a folder that is the instrument, followed by 16 midi/audio tracks that act as though they are single instrument VSTi tracks.
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That is already possible!!
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12-07-2017, 01:31 PM
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#387
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Human being with feelings
Join Date: Mar 2008
Location: Planet Earth
Posts: 9,055
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Quote:
Originally Posted by pepe44
That is already possible!!
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How? If I disable parent send on the folder with Kontakt, then I get no sound out of the folder, which I expect has to be done, since I don't want the sound coming from the folder, but from the midi track that is a child of the folder.
In addition to that question, why does REAPER have,
"Build multichannel routing for OUTPUT of selected FX"
and
"Build 16 channels of midi routing to this track"
but NOT
"Build multichannel routing for output AND 16 midi channels of routing to this track"?
If it can be done, I would sure like to know how, because I've attempted doing it more than a few times and never could get a track that is receiving midi from my midi keyboard to ALSO playback the audio on the same track that midi is coming in on.
__________________
Glennbo
Hear My Music - Click Me!!!
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Last edited by Glennbo; 12-07-2017 at 01:46 PM.
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12-07-2017, 01:47 PM
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#388
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Human being with feelings
Join Date: Jan 2014
Posts: 5,205
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You have to disable feedback routing or send audio through a VST rather than Reaper's own sends
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12-07-2017, 02:19 PM
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#389
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Human being with feelings
Join Date: Mar 2008
Location: Planet Earth
Posts: 9,055
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Quote:
Originally Posted by Fergler
You have to disable feedback routing or send audio through a VST rather than Reaper's own sends
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OK, and after about twenty minutes of trying stuff with feedback enabled, I'm still NOT getting it to happen.
Here's what I'm trying to make work.
[FOLDER with Kontakt and no audio output] --- [Midi channel 1 input and 1st audio output from Kontakt] --- [Midi channel 2 input and 2nd audio output from Kontakt]
So back to my original request . . .
I want REAPER to make this shit happen for me with a third option besides the existing two that can lace up 16 midi tracks, or can lace up 16 stereo audio tracks, but not both using only 16 combined "midi in"/"audio out" tracks.
Anybody got a template that has Kontakt on a folder with 16 child tracks that are each BOTH the midi inputs and audio outputs?
__________________
Glennbo
Hear My Music - Click Me!!!
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12-07-2017, 03:16 PM
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#390
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Human being with feelings
Join Date: Mar 2008
Location: Planet Earth
Posts: 9,055
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Quote:
Originally Posted by Glennbo
OK, and after about twenty minutes of trying stuff with feedback enabled, I'm still NOT getting it to happen.
Here's what I'm trying to make work.
[FOLDER with Kontakt and no audio output] --- [Midi channel 1 input and 1st audio output from Kontakt] --- [Midi channel 2 input and 2nd audio output from Kontakt]
So back to my original request . . .
I want REAPER to make this shit happen for me with a third option besides the existing two that can lace up 16 midi tracks, or can lace up 16 stereo audio tracks, but not both using only 16 combined "midi in"/"audio out" tracks.
Anybody got a template that has Kontakt on a folder with 16 child tracks that are each BOTH the midi inputs and audio outputs?
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OK, another twenty or so minutes and still no go.
I wanna see somebody prove me wrong!!!
Make this project that I am attaching work.
https://forum.cockos.com/attachment....1&d=1512684942
__________________
Glennbo
Hear My Music - Click Me!!!
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Last edited by Glennbo; 12-09-2017 at 06:28 PM.
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12-07-2017, 05:35 PM
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#391
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Human being with feelings
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
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wouldn't it be easier if you leave your MIDI tracks just for MIDI control messages for kontakt and create the same exact amount of tracks for audio output coming from kontakt,like you´ll always have lets say,
Track 1 - Kontakt Module loaded with your VI´s
Track 2 - Piano 1 MIDI - Midi channel 1 Kontakt
Track 3 - Piano 1 AUDIO - Stereo ou 1|2 Kontakt
Track 4 - Drums Stereo 1 MIDI - Midi channel 2 Kontakt
Track 5 - Drums Stereo 1 Audio - Stereo Out 3|4 Kontakt
Track 6 - Synth 1 MIDI - Midi channel 3 Kontakt
Track 7 - Synth 1 Audio - Stereo Out 7|8 Kontakt
...all separate.
I prefer that way! no messing around too much with routing and visually is cleaner and more flexible to make alterations. In my opinion.
Hope i made my self clear, eheh!
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12-07-2017, 07:30 PM
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#392
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Human being with feelings
Join Date: Mar 2008
Location: Planet Earth
Posts: 9,055
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Quote:
Originally Posted by pepe44
wouldn't it be easier if you leave your MIDI tracks just for MIDI control messages for kontakt and create the same exact amount of tracks for audio output coming from kontakt,like you´ll always have lets say,
Track 1 - Kontakt Module loaded with your VI´s
Track 2 - Piano 1 MIDI - Midi channel 1 Kontakt
Track 3 - Piano 1 AUDIO - Stereo ou 1|2 Kontakt
Track 4 - Drums Stereo 1 MIDI - Midi channel 2 Kontakt
Track 5 - Drums Stereo 1 Audio - Stereo Out 3|4 Kontakt
Track 6 - Synth 1 MIDI - Midi channel 3 Kontakt
Track 7 - Synth 1 Audio - Stereo Out 7|8 Kontakt
...all separate.
I prefer that way! no messing around too much with routing and visually is cleaner and more flexible to make alterations. In my opinion.
Hope i made my self clear, eheh!
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It was crystal clear. What I asked for can't be done in REAPER currently.
The reason I would want that capability, is because I would prefer to burn half as many tracks to make the exact same behavior happen as if I had used multiple instances of Kontakt.
I can currently put three copies of Kontakt on three different tracks and end up using only three tracks. Each one can have different instrument sounds, and each one can *BOTH* receive midi and play Kontakt's audio.
I would like to see REAPER 6 allow me to setup a Kontakt track, and then have child tracks that can *BOTH* receive midi and play Kontakt's audio, just as I can currently do *IF* I use extra instances of Kontakt, which I'm guessing is less efficient than using a single instance.
This is easier than using seven tracks to do the same thing, but needs a copy of Kontakt for each instrument.
__________________
Glennbo
Hear My Music - Click Me!!!
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Last edited by Glennbo; 08-22-2018 at 05:14 PM.
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12-08-2017, 11:03 AM
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#393
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Human being with feelings
Join Date: Dec 2012
Posts: 7,271
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Have we mentioned named track channels?
It might also be nice if track channels showed up as eligible for a send/receive directly, rather than having to choose the track and then change the channel assignment.
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12-08-2017, 11:16 AM
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#394
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Human being with feelings
Join Date: Aug 2014
Posts: 11,044
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Quote:
Originally Posted by ashcat_lt
Have we mentioned named track channels?
It might also be nice if track channels showed up as eligible for a send/receive directly, rather than having to choose the track and then change the channel assignment.
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+1
This would be great.
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12-08-2017, 12:11 PM
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#395
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Human being with feelings
Join Date: May 2010
Posts: 4,105
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Quote:
Originally Posted by ashcat_lt
Have we mentioned named track channels?
It might also be nice if track channels showed up as eligible for a send/receive directly, rather than having to choose the track and then change the channel assignment.
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Can you elaborate?
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12-08-2017, 12:26 PM
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#396
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Human being with feelings
Join Date: Jun 2011
Posts: 603
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- ARA support (which is about to happen)
- Area Selection in arrange view.
- Visual polish (Theme elements, walter)
I’m done👍
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12-08-2017, 12:52 PM
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#397
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Human being with feelings
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 9,048
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Quote:
Originally Posted by ashcat_lt
Have we mentioned named track channels?
It might also be nice if track channels showed up as eligible for a send/receive directly, rather than having to choose the track and then change the channel assignment.
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I think what you mean, is like if you right clicked on the send button or something, then a menu could popup where you could click and drag whatever stereo pair to your destination track, and then the right channels would be routed?
For me, whatever setting I have that I don't think I always had, right after I click and drag a send, the send dialog opens, and then I can quickly choose whatever stereo pair to send, which is not much worse at all. The only kind of more difficult thing I think, is if you have a number of sends and you need to get to the right one.
__________________
Slava Ukraini
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12-08-2017, 03:24 PM
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#398
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Human being with feelings
Join Date: Dec 2012
Posts: 7,271
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The thing about naming channels isn't actually my original idea, but I like it. It's not even really about sends. It would be nice to come back to a project after it's been a while and be able to see some descriptive names to help me figure out why I've got twelve channels on the track and what I was using each one for. We have some decent graphic display scripts that can help visualize the signal flow, but labels could be very helpful.
Then if you make a send to a named channel, you'd be able to tell just by looking at the MCP that - for example - the send on the kick track is going to "bass - sidechain" without having to dig in and figure out what channel it's going to and then where is that channel routed on the receive track...
...and then I was thinking about actually going into the I/O window and creating sends or receives from there. It might be nice if in the pulldown where we choose the track, it had any defined channels on those tracks in some sort tree, or IDK if we chan have them fly open like a sub-menu or something. It just saves that extra step of having to do the other dropdown right after.
Hadn't really thought about how it might work in a drag-and-drop context, but anything to make it quicker and more intuitive and easier to keep straight would help. I noticed the other day that if you use the mouse modifier to create sends from all selected tracks via drag, that box pops up where you can change the channels, but it only actually applies to one of the selected tracks, and you have to change all the others manually.
I think I read there are decent actions available in SWS for quickly adding sends/receives to/from channels other than the default 1/2. I need to look into that further, and if it works, I'm cool. Native solution is always preferred, of course.
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12-08-2017, 03:32 PM
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#399
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Human being with feelings
Join Date: May 2010
Posts: 4,105
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Quote:
Originally Posted by ashcat_lt
The thing about naming channels isn't actually my original idea, but I like it. It's not even really about sends. It would be nice to come back to a project after it's been a while and be able to see some descriptive names to help me figure out why I've got twelve channels on the track and what I was using each one for. We have some decent graphic display scripts that can help visualize the signal flow, but labels could be very helpful.
Then if you make a send to a named channel, you'd be able to tell just by looking at the MCP that - for example - the send on the kick track is going to "bass - sidechain" without having to dig in and figure out what channel it's going to and then where is that channel routed on the receive track...
...and then I was thinking about actually going into the I/O window and creating sends or receives from there. It might be nice if in the pulldown where we choose the track, it had any defined channels on those tracks in some sort tree, or IDK if we chan have them fly open like a sub-menu or something. It just saves that extra step of having to do the other dropdown right after.
Hadn't really thought about how it might work in a drag-and-drop context, but anything to make it quicker and more intuitive and easier to keep straight would help. I noticed the other day that if you use the mouse modifier to create sends from all selected tracks via drag, that box pops up where you can change the channels, but it only actually applies to one of the selected tracks, and you have to change all the others manually.
I think I read there are decent actions available in SWS for quickly adding sends/receives to/from channels other than the default 1/2. I need to look into that further, and if it works, I'm cool. Native solution is always preferred, of course.
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Thanks for the clarification.
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12-08-2017, 07:27 PM
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#400
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Human being with feelings
Join Date: Jan 2013
Posts: 648
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Quote:
Originally Posted by Glennbo
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feedback routing, You can send midi to kontakt and receive back audio from kontakt on same track.
Another way would be build audio outs to external tracks and control midi only on Kontakt track.
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