Old 03-22-2018, 04:15 PM   #1
daxliniere
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Default REQ: Adjust selected track(s) volume by x dB

Title says it all. With the myriad of scripts already created, I was surprised this one doesn't already exist.

What would be REALLY amazing is if this script was combined with another script (X-Raym_Set or Offset selected envelope points value.lua) so we only have to use a single macro key/toolbar button for this function.
(Script would check focus for envelope or track.)


All the best!
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Old 03-22-2018, 04:52 PM   #2
Edgemeal
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Look in ReaPack?, one by spk77,..
Set volume for selected tracks

And a couple hard coded ones if you don't want to type in a value, something like,..
Nudge tracks volume up/down by 1.0/0.5 db
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Old 03-22-2018, 05:49 PM   #3
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Quote:
Originally Posted by Edgemeal View Post
Look in ReaPack?, one by spk77,..
Set volume for selected tracks
Hey man, that's great. Thanks so much.
I looked in ReaPack first, but none of the search criteria worked. (We need Google algos for ReaPack )
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Old 03-22-2018, 05:50 PM   #4
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Anyone know of LUA code to check if tracks or envelopes are currently focussed?
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Old 03-23-2018, 10:07 AM   #5
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Ahhh, bummer. I just tried this script and it has 2 problems. It SETS the track volume at exactly the value you type (not add/subtract) and it also makes all selected tracks the same value (obviously).

What is needed is the same as the script of Raymond that I mentioned.
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Old 03-23-2018, 10:16 AM   #6
cfillion
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SWS ReaConsole can do that. For example to increase the volume of selected tracks by 4.2dB:

Code:
v 4.2

Last edited by cfillion; 03-23-2018 at 10:43 AM.
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Old 03-23-2018, 10:22 AM   #7
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Quote:
Originally Posted by cfillion View Post
SWS ReaConsole can do that. For example to increase volume of selected tracks by 4.2dB:

Code:
v 4.2
Oh my god, that is incredibly simple! Seems too simple!

Is there an LUA script that I could use to send commands to the console?


Thanks so much, Christian
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Old 03-23-2018, 10:39 AM   #8
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ReaConsole commands can be automated using SWS Cycle Actions (which can be run from ReaScript using Main_OnCommand if needed).
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