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Old 10-01-2019, 09:06 AM   #1
Nonlinear
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Default Anyone here building iPlug1 on Xcode 10+?

I understand OS Catalina will require plugins to be built in Xcode 10+. All my iPlug projects are in Xcode 9.4.1 and will NOT compile in Xcode 10.

Oli made a change to iPlug for Xcode 10 before archiving it but it still won't compile for me on Xcode 10/11. I have changed all the ARCHS in build settings to "x64" but still no go. Apparently something in iPlug requires 32-bit compilation and will not build as ONLY 64-bit.

Anyone here successfully compiling iPlug projects on Xcode 10+? If so, how did you get it to work - compile/build settings, file changes, etc.?

(Yes, I know I need to migrate to iPlug2. However my iPlug plugins have been thoroughly vetted and I don't want to throw something new into the mix on existing products. However if this is the end of the road for iPlug1 then I guess I will have no choice.)
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Old 10-01-2019, 02:06 PM   #2
David S
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Yes, I can build iPlug1 projects with Xcode10. Check for correct values in the plist files. I can't remember exactly, but it does seem that was an issue for me.
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Old 11-22-2019, 02:32 PM   #3
Nonlinear
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Anyone else have input here? What did you have to tweak in iPlug to build in Xcode 10?

I have VST2/VST3 and AAX working, AU does not. Something in the iPlug AU setup is not right. COMPILES but does not run.

BTW - I am using "legacy" mode in XC10, not "new build system"
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Old 11-23-2019, 06:49 AM   #4
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Still xcode 5.1.1 with SDK 10.6.
Newer xcode versions do not work for us:-(
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Last edited by TBProAudio; 11-25-2019 at 03:24 AM.
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Old 11-23-2019, 10:56 AM   #5
Nonlinear
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Quote:
Originally Posted by TBProAudio View Post
Still xcode 5.1.1 with SDK 10.6.
Newer xcode versions do not for us:-(
Are you able to support OS Catalina with that setup?
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Old 11-23-2019, 11:43 PM   #6
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Quote:
Originally Posted by Nonlinear View Post
Are you able to support OS Catalina with that setup?
Well, we compile on Mavericks and notarize on Catalina...
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Old 11-25-2019, 12:24 AM   #7
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FWIW, I do something similar: I have installed both Xcode9 + XcodeLegacy and Xcode10 on Mojave, so I can build using Xcode9, and notarize using Xcode 10.

I have looked into updating to Xcode10 altogether, but that would mean dropping 32-bit support, which I'm not (yet) prepared to do.
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Old 11-25-2019, 03:22 AM   #8
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Quote:
Originally Posted by Tale View Post
FWIW, I do something similar: I have installed both Xcode9 + XcodeLegacy and Xcode10 on Mojave, so I can build using Xcode9, and notarize using Xcode 10.
As we are still supporting Mavericks we compile with xcode 5.1.1 on Mavericks/Yosemite and notarize on Mojave.
xcode 9 compile does not work on Mavericks:-(

We recently switched to Yosemite doe to the non working SMB protocol of Mavericks
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