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06-12-2014, 03:15 AM
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#721
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Human being with feelings
Join Date: Mar 2009
Posts: 243
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Is this possible with regard to the HOLD function?
I would like an option for the hold function as follows:
Whenever I have the hold mode engaged and I release all keys, but press some new keys again, then I would love for the note buffer to be emptied of the previous notes and filled only with the ones newly played.
As it it now, new notes get added to the existing buffer, so I have to mouse-click the pertinent button on the Arp!0 GUI to clear the buffer before pressing a new chord/new notes.
If what I ask for is already possible, please enlighten me as to how I enable that.
Thanks for reading.
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07-18-2014, 05:10 PM
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#722
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Human being with feelings
Join Date: May 2010
Location: Austin, TX
Posts: 791
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Bump for a great little arp, and to say thanks to Bang.
I love arps that allow every value to be drawn...
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07-25-2014, 04:29 AM
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#723
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Human being with feelings
Join Date: Mar 2013
Location: Bahia,Brazil
Posts: 661
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What is the correct routing for this to function?
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07-26-2014, 04:35 AM
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#724
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Human being with feelings
Join Date: Mar 2013
Location: Bahia,Brazil
Posts: 661
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Well it seems a simple Reaper restart. Now everything acts as should be. The ARP goes between midi item or input and sound source (vsti).
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09-26-2014, 08:29 PM
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#725
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Human being with feelings
Join Date: May 2010
Location: Austin, TX
Posts: 791
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Well, I've been using this groovy arp more than others so I created an updated TouchOSC template for it.
A couple of components were taken from bang's template but there are a few additions.
Stash Link
Colors are based upon the dark rainbow theme but can easily be changed to your preference in the TouschOSC Editor.
If you want to use the Order, Octaves, & Swing controls you'll need to midi learn them and then save it as your default controller mapping (I had to disable Soft Takeover in order to get it to work properly).
Let me know if there are any issues and thanks again to Maestro Bang for the cool arp...
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06-08-2015, 12:50 AM
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#726
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Human being with feelings
Join Date: Jun 2013
Posts: 288
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Just wanna say that this is one is by far the most flexible and funky arp around and I have not even found an VST that kills this one in tems of flexibility and usability.
Thank you so much for programming it.
Cheers
Sebastian
__________________
Underground Music Production: Sound Design, Machine Funk, High Tech Soul
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07-01-2015, 04:11 AM
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#727
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Human being with feelings
Join Date: Feb 2007
Location: VA
Posts: 885
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touchOsc .reaperOsc file?
Quote:
Originally Posted by lachrimae
Well, I've been using this groovy arp more than others so I created an updated TouchOSC template for it.
A couple of components were taken from bang's template but there are a few additions.
Stash Link
Colors are based upon the dark rainbow theme but can easily be changed to your preference in the TouschOSC Editor.
If you want to use the Order, Octaves, & Swing controls you'll need to midi learn them and then save it as your default controller mapping (I had to disable Soft Takeover in order to get it to work properly).
Let me know if there are any issues and thanks again to Maestro Bang for the cool arp...
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Hey I'm trying to use the touchOsc layout you have and the original. I have the template on the pad and the pad and computer are linked. I am missing the .reaperosc file.
I did not see anything in the manual about that.
Does this use the default.reaperOsc file or is there another that I am missing?
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07-01-2015, 06:05 PM
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#728
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Human being with feelings
Join Date: May 2010
Location: Austin, TX
Posts: 791
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Hey,
This one uses TouchOSC's MIDI connection instead of OSC. I'm using CoreMIDI but I think you could use the MIDI Bridge as well. Give it a shot and I'll try to give more info if you have issues.
Edit: Also make sure to turn on Extended Midi Control in Arp!0's submenu
Last edited by lachrimae; 07-01-2015 at 06:11 PM.
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07-06-2015, 04:00 AM
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#729
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Human being with feelings
Join Date: Feb 2007
Location: VA
Posts: 885
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I got slammed with work the past few days, will try this later tonight.
Now do I have to map stuff or is it already to control stuff?
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07-27-2015, 12:48 PM
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#730
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Human being with feelings
Join Date: Aug 2013
Posts: 215
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My Arp Bang Zero not working after Reaper update.
Is anyone else having this prob? Works fine if I install older version of Reaper.
The reason I updated Reaper is because I needed to update SWS Extensions, which require Reaper update. One thing leads to another...you know how it is!!!
So, anyone else really NEED this aRP like I do?
Peace,
windows7
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07-29-2015, 03:42 PM
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#731
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by Studio Tan
Is anyone else having this prob? Works fine if I install older version of Reaper.
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works for me in macos v4.76/64 and v5.0rc10/64. what windows version numbers work and not for you Studio Tan? can any windows folks check this out? be well... /dan
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07-29-2015, 04:07 PM
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#732
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Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,670
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Ok, same here, not working on Win8.1 x64 with Reaper v4.78 nor v5rc10. SWS 2.7.0.
Arpbangzero v090 shows the GUI and controls can be adjusted but no output. V089 gives a syntax error* when opened and GUI is black with one line in there.
*) @init:229:syntax error: 'in_pin<!> :none'
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07-29-2015, 04:20 PM
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#733
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Human being with feelings
Join Date: Aug 2013
Posts: 215
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Quote:
Originally Posted by xpander
Ok, same here, not working on Win8.1 x64 with Reaper v4.78 nor v5rc10. SWS 2.7.0.
Arpbangzero v090 shows the GUI and controls can be adjusted but no output. V089 gives a syntax error* when opened and GUI is black with one line in there.
*) @init:229:syntax error: 'in_pin<!> :none'
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Yep, thanks for verifying...I am not sure exactly which version it changed.
I will have to get back with ya folks.
Thanks for verifying.
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07-29-2015, 10:35 PM
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#734
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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thanks xpander for checking. so looks like a windows thing? foo. that's harder. and still not much coding bandwidth for me these days. but will try to resurrect a windows test machine somehow, sometime "r.s.n." please do let us know what version works for you Studio Tan. enjoy! /dan
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07-30-2015, 12:01 AM
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#735
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Human being with feelings
Join Date: Jan 2007
Location: mcr:uk
Posts: 3,889
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Works fine here, v4.78 and 5rc10, Win7 32bit.
SWS has nothing to do with it.
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07-30-2015, 01:15 AM
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#736
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Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,670
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Ok, it seems I had a MIDI keyboard problem last night which made my quick test results not trustworthy, I apologize for that. Here are the latest results (all on win8.1 x64):
Last Reaper version where arpbangzero v089 worked is v4.581. However, arpbangzero v090 works from Reaper v.4.59 right up to the latest, v4.78.
Last v5 version where arpbangzero v090 works is v5rc9. In v5rc10 the arp GUI is responsive but it just passes the MIDI messages through without doing anything.
Last edited by xpander; 07-30-2015 at 04:52 AM.
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07-30-2015, 06:51 AM
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#737
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Human being with feelings
Join Date: Feb 2014
Posts: 615
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There is also a mostly inconsequential bug that I experienced when I added arp!0 as a take fx, wherein the colour scheme options were reduced to four or five options instead of the usual dozen or so.
Win 7 64-bit, Reaper rc9 64-bit
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08-01-2015, 01:49 PM
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#738
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Human being with feelings
Join Date: Jan 2007
Location: mcr:uk
Posts: 3,889
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Quote:
Originally Posted by TonE
Is this the most read topic in this forum?
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No, it's the third most read topic in this forum.
It's the second most replied to though.
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08-01-2015, 03:02 PM
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#739
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Human being with feelings
Join Date: Jun 2013
Posts: 288
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Quote:
Originally Posted by IXix
No, it's the third most read topic in this forum.
It's the second most replied to though.
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Then lets raise it.
Awesome arp. Absolutely my favourite one. I have tried a lot (commercial) but this one beats them all. And the best thing: it could be modified in every way I need it (just in case).
Heck...brilliant concept. I think after two years I still discover new things how to alter my synths or drum machines.
Btw anyone familiar with the stepsequencer/arp within Propellerheads THOR?
Would it be possible to use the same instance but with different patterns for other mod destinations? Eg pattern 1 is the usual arp but pattern two could be routed to other CC destinations. I know that some stuff could be done already with the other non note modifiers but eg. pattern two could use another timing than pattern one?
Cheers
Sebastian
__________________
Underground Music Production: Sound Design, Machine Funk, High Tech Soul
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08-01-2015, 08:45 PM
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#740
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by IXix
No, it's the third most read topic in this forum.
It's the second most replied to though.
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yup. we had a good run going there a couple of years back. :^) wish i could be a bit more on my jsfx game these days. we'll see...
replybits:
thanks for narrowing things down xpander. fyi, the 089 bug is due to a Reaper change in v4.59pre4 that required the 090 fix. alas, don't see anything obvious in v5rc10 deltas that might affect arp!0. will still try to check that out in windows r.s.n. (probly too much to hope that v5rc11+ might fix things.)
the problem you describe Commala sounds like a misplaced settings file. could you review the install docs (at end of pdf) and see if you have everything in place as described?
not entirely clear on what you are suggesting Halma. what do you mean by 'patterns'? fwiw, there are an additional 2 "control 3/4" sequences you can enable in settings.
in general, arp!0 is (still) needing a major internal reorganization/redesign using the not-so-new-ish js features. it is pretty unwieldy as is. sad to say, but significant mods will need to wait. but if i can ever get back to js coding a more modular, extensible arp/seq thing could happen.
know i've missed thanking several folks for kind words, so, big thanks! and...
enjoy! /dan
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08-15-2015, 12:05 PM
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#741
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Human being with feelings
Join Date: Aug 2013
Posts: 215
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I love this arp, but I cannot use it anymore. Can anyone else verify?
Maybe even the author?
This is the error message:
@init229: syntax error: 'in_pin <!> :none'
Last edited by Studio Tan; 08-15-2015 at 12:11 PM.
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08-15-2015, 01:35 PM
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#742
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Human being with feelings
Join Date: Nov 2013
Location: Argentina
Posts: 326
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I can confirm that it´s working ok for me on Reaper 5.01pre1 x86 - Win10 x64.
__________________
Living la vida loca
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08-15-2015, 01:52 PM
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#743
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Human being with feelings
Join Date: Aug 2013
Posts: 215
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Thank You
Quote:
Originally Posted by Pasajeromoronmoreno
I can confirm that it´s working ok for me on Reaper 5.01pre1 x86 - Win10 x64.
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Thanks, finally someone just answered a simple question.
Now I can seek other answers on MY END.
Just needed a verification.
Peace
And yes, it IS a CRAZY life!!!
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08-15-2015, 02:21 PM
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#744
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Human being with feelings
Join Date: Nov 2013
Location: Argentina
Posts: 326
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My pleasure! Hope you find a solution!
__________________
Living la vida loca
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08-17-2015, 11:17 AM
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#745
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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thanks Pasajeromoronmoreno for checking this out. best i can do here just now is 32 bit windows. on that v5rc10 works, and also v5.00 release.
so 64bit windows v5rc10x64 does not work, but v5.01pre1 does? can you confirm you were testing the 64 bit version Pasajeromoronmoreno? and can anyone confirm windows v5.00 64bit release version works?
Studio Tan, could you create the simplest possible RPP project file demonstrating how arp!0 fails for you? something with just one track, arp!0 on fx followed by ReaSynth maybe?
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08-17-2015, 11:21 AM
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#746
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by Studio Tan
This is the error message:
@init229: syntax error: 'in_pin <!> :none'
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missed this bit ST. this may mean you are using arp!0 v089, which has a bug for later versions of Reaper. please check that you have installed v090.
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08-17-2015, 06:12 PM
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#747
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Human being with feelings
Join Date: Feb 2014
Posts: 615
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Quote:
Originally Posted by bang
the problem you describe Commala sounds like a misplaced settings file. could you review the install docs (at end of pdf) and see if you have everything in place as described?
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Hello, sorry for the late reply, I forgot about this post.
Everything is in place as described, here's a screenshot of the interface and the contents of the data folder, for what it's worth.
Last edited by Commala; 08-17-2015 at 10:32 PM.
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08-17-2015, 06:43 PM
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#748
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Human being with feelings
Join Date: Feb 2014
Posts: 615
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Further observations -
The colour options (and sort transform presets, on closer inspection) reappear once the arp runs, in this case the playhead has to pass through the hosting item/take to activate the arp (which makes sense).
From that point on, that instance of the arp will display correctly.
Last edited by Commala; 08-17-2015 at 10:34 PM.
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08-17-2015, 11:16 PM
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#749
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Human being with feelings
Join Date: Nov 2013
Location: Argentina
Posts: 326
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i was testing 32 bits reaper in 64 bits windows. Reaper 5.01pre1 and windows 10 the software versions.
__________________
Living la vida loca
Last edited by Pasajeromoronmoreno; 08-18-2015 at 01:33 AM.
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08-18-2015, 01:52 PM
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#750
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by Commala
Further observations - [...]
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thanks for investigating Commala. sorry i didn't get that this was specific to take fx. given that, the problem is in when i load the global settings file which contains the other color schemes/. apparently that is not triggered until a take is played. i will improve this logic in the next minor release.
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08-18-2015, 01:58 PM
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#751
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Human being with feelings
Join Date: Jul 2006
Posts: 626
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Quote:
Originally Posted by Pasajeromoronmoreno
i was testing 32 bits reaper in 64 bits windows. Reaper 5.01pre1 and windows 10 the software versions.
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thanks for that info. so it seems we still don't know if arp!0 works in the latest 64 bit Reaper in windows. xpander saw it failing in 64 bit Reaper v5pre10. any chance you can test arp!0 v090 w/ the latest 5.0 release version of 64-bit Reaper Studio Tan? anyone? sorry i'm so out of date in my windows test system. :^P
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08-18-2015, 03:11 PM
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#752
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Human being with feelings
Join Date: May 2010
Location: Austin, TX
Posts: 791
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Hey bang,
Just tested v5.01pre3x64 on Win10x64 and it works fine on my end.
Thanks
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08-19-2015, 08:42 AM
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#753
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Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,670
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I just tested v90rc in Reaper v5.0 and it works, Win8.1 x64.
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08-30-2015, 06:47 AM
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#754
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Human being with feelings
Join Date: Sep 2011
Posts: 210
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Hey v0.90rc doesn't work for me anymore after switching to REAPER v5.0.1 x64. It starts and pretends to run properly, but it drops like 90% of the generated notes...
Any chance for a fix?
(visually, it still shows arpeggiating notes blinking up at the right rate, but a synth as simple as ReaSynth will only get like each 3-5th note in a pretty random fashion - needless to say, it sounds awful and in no way properly arpeggiated. I changed nothing except that I went from a late REAPER 4 to REAPER v5.0.1 x64)
Edit: It's still working properly when offline rendering though. So at least I can still export my songs
Last edited by MrJones; 08-30-2015 at 06:59 AM.
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08-30-2015, 01:24 PM
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#755
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Human being with feelings
Join Date: Jan 2007
Location: mcr:uk
Posts: 3,889
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0.90rc still working great here on 32 bit REAPER 5.01. Must be a 64bit thing?
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09-01-2015, 05:58 AM
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#756
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Human being with feelings
Join Date: Sep 2011
Posts: 210
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FWIW, my previous REAPER 4 version where it worked was x64 too. I really just moved from a very late REAPER 4 version to 5.0.1. Suddenly, very confused arp!0 but only in realtime playback..
I tested it in a new minimal project with just one ReaSynth track too, so hopefully the culprit shouldn't be some other VST(i) messing around with it.
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09-01-2015, 06:12 AM
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#757
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Human being with feelings
Join Date: Jan 2007
Location: mcr:uk
Posts: 3,889
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Quote:
Originally Posted by MrJones
FWIW, my previous REAPER 4 version where it worked was x64 too. I really just moved from a very late REAPER 4 version to 5.0.1. Suddenly, very confused arp!0 but only in realtime playback..
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Strange. Nothing changed in 5.0 that would be likely to produce the result you're describing. Sample accurate automation was brought in but that shouldn't affect this arp as it's something you have to build into the plugin. It doesn't even have an @sample section.
Have you tried a portable install of 5.0? It could be something in your settings. Perhaps you could post a demo project so we can try it on our setups?
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10-17-2015, 03:45 AM
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#758
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Human being with feelings
Join Date: Dec 2014
Posts: 417
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@ bang,
Just noticed that your midi bus router & midi bus/channel router plugins no longer work with newer REAPER versions. If you have some time could you maybe take a look? Was just wondering, is that midi sequencer you mentioned awhile back still in the works, or maybe even an updated arp!0 ?
Thank you
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12-27-2015, 12:38 PM
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#759
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Human being with feelings
Join Date: Feb 2014
Posts: 309
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video tutorial request
hi, has anyone got any links to any video tutorials on this?
or does anyone feel like recording a little walkthrough, for the newcomers to sequencning, reaper, audio recording, jsfx and reascript?!
thanks
Noob
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02-06-2016, 12:43 PM
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#760
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Human being with feelings
Join Date: Oct 2014
Posts: 44
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How do you reset the arpeggiator so that the song doesn't sound totally different every play back?
Last edited by Secret; 02-11-2016 at 07:27 AM.
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