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Old 12-01-2017, 07:26 AM   #41
Bobflip
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Ok, found a sneaky workaround. If the handle can't be made invisible right now, make it small enough that it's hard to click, lol.

Code:
AttachGUIResize(new IPlugGUIResize(this, pGraphics, false, 0, 0));
And stretched out into the full thing, I have this:

Code:
#ifdef __APPLE__
      #ifdef VST_API
            AttachGUIResize(new IPlugGUIResize(this, pGraphics, false, 0, 0));
      #else
            AttachGUIResize(new IPlugGUIResize(this, pGraphics, true, 16, 16));
      #endif
#else
      AttachGUIResize(new IPlugGUIResize(this, pGraphics, true, 16, 16));
#endif
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Old 12-01-2017, 10:45 AM   #42
Youlean
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Indeed, that would be the workaround, though I will check this out later...
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Old 12-07-2017, 07:44 PM   #43
Bobflip
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Think I've found another bug - it looks like strings aren't recalled when using an encryption key. When my encryption key is set to "", all parameters are recalled from an encrypted prefs file, but if I change the key to anything, all parameters are recalled except for any strings I have in there. I can also see the file is encrypted when I view it in Notepad++, and that the .ini file is being changed when I update a string variable.
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Old 12-08-2017, 01:00 AM   #44
Youlean
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Quote:
Originally Posted by Bobflip View Post
Think I've found another bug - it looks like strings aren't recalled when using an encryption key. When my encryption key is set to "", all parameters are recalled from an encrypted prefs file, but if I change the key to anything, all parameters are recalled except for any strings I have in there. I can also see the file is encrypted when I view it in Notepad++, and that the .ini file is being changed when I update a string variable.
Thanks, I will check this tomorrow.
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