Old 06-28-2018, 06:53 AM   #1
Mercado_Negro
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Default v5.93pre3 - June 28 2018

v5.93pre3 - June 28 2018
  • + Preferences: add option for default state of item 'Preserve pitch when changing rate' [p=1965998]
  • + Undo: optimized undo state loading when items have been reordered
  • + Video: add 9:16 resolution presets, more framerate options
  • # ARA: omit ARA plugin state from REAPER undo (Melodyne has its own undo system)
Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 06-28-2018, 07:00 AM   #2
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Thanks!

Regarding this..

Preferences: add option for default state of item 'Preserve pitch when changing rate'

That would be great as a project setting so that we can store it with the template as when working in media, sound design projects could then have it off but music projects have it enabled.

Still.. Good to have it, thanks!
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Old 06-28-2018, 07:17 AM   #3
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Would still be nice to have improvements with "measure" grid size when snapping across multiple measures with different timesigs, and with irrational timesigs
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Old 06-28-2018, 09:32 AM   #4
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Quote:
+ Preferences: add option for default state of item 'Preserve pitch when changing rate'
This will make a lot of sound people happy
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Old 06-28-2018, 10:23 AM   #5
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Epic sounds could you Tell me if there is a vídeo or topic in which thís benefit can be aplied or explored? I feel there might be a topic i should know/ read about. Thanks!!
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Old 06-28-2018, 11:05 AM   #6
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Epic sounds could you Tell me if there is a vídeo or topic in which thís benefit can be aplied or explored? I feel there might be a topic i should know/ read about. Thanks!!
usually sound designers record at high sample rates like 96kHz so that the files can be slowed down and pitch shifted without losing all the high-frequencies.

Dry ice, animal vocals, pretty much anything. Slow it down by half or 1/4 and it sounds huge.

Sound designers usually want to NOT retain pitch when stretching. Before this update they would have to change a setting in item properties for *every* item.
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Old 06-28-2018, 11:14 AM   #7
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Originally Posted by Mercado_Negro View Post
v5.93pre3 - June 28 2018[list][*]+ Preferences: add option for default state of item 'Preserve pitch when changing rate'
Will there be an action to adjust items that were already incorrectly adjusted, or is a script (like this http://admiralbumblebee.com/music/20...-Preserve.html) still going to be necessary?
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Old 06-28-2018, 11:15 AM   #8
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That preference works only on new items.
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Old 06-28-2018, 11:48 AM   #9
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Quote:
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That preference works only on new items.
Which is why I was asking about an action...
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Old 06-28-2018, 11:57 AM   #10
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Originally Posted by Mercado_Negro View Post
v5.93pre3 - June 28 2018
[list][*]+ Preferences: add option for default state of item 'Preserve pitch when changing rate' [p=1965998][*][b]
Amazing, thanks!
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Old 06-28-2018, 12:01 PM   #11
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Quote:
Originally Posted by EpicSounds View Post
usually sound designers record at high sample rates like 96kHz so that the files can be slowed down and pitch shifted without losing all the high-frequencies.

Dry ice, animal vocals, pretty much anything. Slow it down by half or 1/4 and it sounds huge.

Sound designers usually want to NOT retain pitch when stretching. Before this update they would have to change a setting in item properties for *every* item.
Exactly, much of sound design involves pitching things up and down, sometimes by large amounts. Preserve pitch will introduce artifacts, which may be what you are after for some sci-fi type material, but usually not.

Basically you want this option off more often than you want it on.
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Old 06-28-2018, 12:37 PM   #12
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I'm not able to uncheck "Preserve pitch when changing rate".

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Old 06-28-2018, 12:45 PM   #13
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I'm not able to uncheck "Preserve pitch when changing rate".
Hit "Apply".
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Old 06-28-2018, 12:50 PM   #14
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Thx.
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Old 06-28-2018, 03:41 PM   #15
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Quote:
# ARA: omit ARA plugin state from REAPER undo (Melodyne has its own undo system)
Thans for this! Undo via REAPER state is a big one.
Finally
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Old 06-28-2018, 04:50 PM   #16
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Is it possible to make the audio track work similar to how works a track with click source (or midi track) relative to the tempo map? When the tempo changes, the audio track loses synchronization with the tempo (of course with selected track timebase - Beats (position, length, rate).
in Cubase it works, and it's very convenient.

https://youtu.be/Bl6fX0PIBlc
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Old 06-28-2018, 05:40 PM   #17
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Quote:
Originally Posted by Arthur View Post
Is it possible to make the audio track work similar to how works a track with click source (or midi track) relative to the tempo map? When the tempo changes, the audio track loses synchronization with the tempo (of course with selected track timebase - Beats (position, length, rate).
in Cubase it works, and it's very convenient.

https://youtu.be/Bl6fX0PIBlc
Good news. You have that same option either in project settings, or per item (in item properties) or I think even per track if I recall
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Old 06-29-2018, 12:16 AM   #18
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Originally Posted by musicbynumbers View Post
Good news. You have that same option either in project settings, or per item (in item properties) or I think even per track if I recall
Yes, the option is there, but it does not work the way the midi track works.Any change in the tempo (even on separate sections in the project) affects the whole audio track, instead of selected area only. Of course, you can split the audio items in the place where the tempo changes begins (although it is not desirable for this to work that way),in this case the tempo change on the audio track will be from the right place,however further synchronization is lost again.

Justin please if possible, correct this please, please....
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Old 06-29-2018, 02:46 AM   #19
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It cannot work as it works with MIDI items. You have to split audio items there. Audio is not tick/beat based like MIDI is, it cannot behave exactly the same.
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Old 06-29-2018, 03:55 AM   #20
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Quote:
Originally Posted by EvilDragon View Post
It cannot work as it works with MIDI items. You have to split audio items there. Audio is not tick/beat based like MIDI is, it cannot behave exactly the same.
I understand that, but in Cubase it works just like a midi track,but in what way this implemented, I don't know.
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Old 06-29-2018, 04:27 AM   #21
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I'm pretty sure I've tweaked the tempo of a section of a project recently (editing a tempo change marker).
It worked for me. I think reaper inserted a stretch marker automatically. From memory items and tempo change markers were both set to ticks in project options.

Hope I'm not spreading a rumour. I definitely didn't have to split the items.
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Old 06-29-2018, 04:37 AM   #22
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That will be only if you used SWS tempo functions (warp grid), there actually is an option to insert stretch markers in that case.

So, my apologies, Arthur. Looks like this is already possible. You'll just have to assign a shortcut to one of these actions:

SWS/BR: Move closest grid line to mouse cursor (perform until shortcut released)
SWS/BR: Move closest measure grid line to mouse cursor (perform until shortcut released)

depending on if you're doing tempo mapping by snapping the tempo markers to whole measures, or any particular grid line.

Last edited by EvilDragon; 06-29-2018 at 04:42 AM.
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Old 06-29-2018, 06:18 AM   #23
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Quote:
Originally Posted by Arthur View Post
Yes, the option is there, but it does not work the way the midi track works.Any change in the tempo (even on separate sections in the project) affects the whole audio track, instead of selected area only. Of course, you can split the audio items in the place where the tempo changes begins (although it is not desirable for this to work that way),in this case the tempo change on the audio track will be from the right place,however further synchronization is lost again.

Justin please if possible, correct this please, please....
Quote:
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It cannot work as it works with MIDI items. You have to split audio items there. Audio is not tick/beat based like MIDI is, it cannot behave exactly the same.
If you insert stretch markers at the tempo changes, it'll (mostly) work.
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Old 06-29-2018, 06:23 AM   #24
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Yes, that's what the above SWS actions do. It WOULD be nice to have a native action to insert tempo markers that automatically does this, though (because right now the SWS actions are only happening on mouse drag, they aren't happening on edit cursor position, which could be preferrable in certain circumstances).

Or, add a checkbox (that remembers its state globally, of course) in Tempo/Time Signature Marker dialog that says [x] Add stretch markers to audio items? That might be even better.
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Old 06-29-2018, 07:37 AM   #25
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Quote:
Originally Posted by EvilDragon View Post
Yes, that's what the above SWS actions do. It WOULD be nice to have a native action to insert tempo markers that automatically does this, though (because right now the SWS actions are only happening on mouse drag, they aren't happening on edit cursor position, which could be preferrable in certain circumstances).

Or, add a checkbox (that remembers its state globally, of course) in Tempo/Time Signature Marker dialog that says [x] Add stretch markers to audio items? That might be even better.
Great idea, +1! Justin, please consider a native action!
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Old 06-29-2018, 07:43 AM   #26
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Or a native checkbox. Then the already existing action to insert tempo markers would work depending on how you set that checkbox.
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Old 06-29-2018, 07:48 AM   #27
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I'm personally more for a native action with a stock installation from Cockos, but any improvements in this area are of course welcome.
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Old 06-29-2018, 08:07 AM   #28
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Quote:
Originally Posted by Justin View Post
If you insert stretch markers at the tempo changes, it'll (mostly) work.
Yes, I'm using custom action for this task,
for gradually tempo changes (for Entire Project).
That's all, what I could come up with :-) It's like what I wanted,
but it seemed to me that the solution could be different.
Thank you very much for your responsiveness.
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Old 06-29-2018, 11:06 AM   #29
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Quote:
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..
Thank you epic!
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Old 06-29-2018, 01:15 PM   #30
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Justin, (N)RPN lanes are still here, but no changes regarding adress/value thing that was mentioned in pre1?

I'd hate to see this vanish, it's really useful...
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Old 06-29-2018, 08:21 PM   #31
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Originally Posted by EvilDragon View Post
Justin, (N)RPN lanes are still here, but no changes regarding adress/value thing that was mentioned in pre1?

I'd hate to see this vanish, it's really useful...
At some point we'll add full NPRN lane stuff, just not sure when that'll be.
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Old 06-30-2018, 01:14 AM   #32
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Cool, cool.

Just saying, since currently it doesn't work as (N)RPNs are supposed to, perhaps it'd be better to remove those two lanes until the full implementation.
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Old 06-30-2018, 02:49 AM   #33
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Quote:
Originally Posted by Mercado_Negro View Post
[list][*]+ Preferences: add option for default state of item 'Preserve pitch when changing rate' [p=1965998]
Will this also affect items in the media explorer? It would be great if changing the pitch in media explorer changed the rate too (resampling pitch shift)
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Old 06-30-2018, 06:05 AM   #34
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Originally Posted by EvilDragon View Post
Cool, cool.

Just saying, since currently it doesn't work as (N)RPNs are supposed to, perhaps it'd be better to remove those two lanes until the full implementation.
Yeah, they definitely won't go into a release any time soon
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Old 08-01-2018, 10:02 AM   #35
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+ Preferences: add option for default state of item 'Preserve pitch when changing rate'


So, could this be made to be applied to media that you insert to Reaper?

What exactly constitutes as "new items"? For me if i drag and drop something to Reaper, that IS a new item. And i would very much like to have that setting to applied to it too.
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