Old 11-03-2021, 07:33 AM   #1
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Default v6.40+dev1103 - November 3 2021

v6.40+dev1103 - November 3 2021
  • * Includes feature branch: media item lanes
  • # Media item lanes: fix stretching without adding stretch markers when overlapping razor edits exist
  • # Media item lanes: improve behavior when moving items from non-laned track to laned track
  • # Media item lanes: improve behavior when switching from free item positioning to fixed lanes with varying item heights
  • # Project bay: fix vst ident matching
  • # ReaScript: ReaLimit supports "RESET" as a Track/TakeFX_SetNamedConfigParm; update UI after setting parameters from ReaScript/API
  • # ReaScript: slightly improve AddFxByName logic
  • # VST: use legacy identifiers for plug-in default presets etc [p=2494025]
  • # macOS: fix launch of projects via finder
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.

Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 11-03-2021, 07:33 AM   #2
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Three in a row! Do I win something?

Thanks devs!
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Old 11-03-2021, 08:13 AM   #3
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Quote:
Originally Posted by schwa View Post
We'll change things so the limiting is not dependent on the master track state.
This has not yet been addressed in this build, right?
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Old 11-03-2021, 08:20 AM   #4
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Regarding the Drag and Drop improvements (Dev 1101) I wanted to double-check if this is the right thread for this FR:
Drag and Drop for Items in the arrange window to VST Samplers/Synths/etc. on mac. Thanks Devs!

https://forum.cockos.com/showthread....highlight=drop
https://forum.cockos.com/showthread....highlight=drop
https://forum.cockos.com/showthread....highlight=drop
https://forum.cockos.com/showthread.php?t=184823
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Old 11-03-2021, 10:07 AM   #5
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Quote:
Originally Posted by nikki5000 View Post
Regarding the Drag and Drop improvements (Dev 1101) I wanted to double-check if this is the right thread for this FR:
Drag and Drop for Items in the arrange window to VST Samplers/Synths/etc. on mac. Thanks Devs!

https://forum.cockos.com/showthread....highlight=drop
https://forum.cockos.com/showthread....highlight=drop
https://forum.cockos.com/showthread....highlight=drop
https://forum.cockos.com/showthread.php?t=184823
Minor bug report: the first 3 of those links don't work.
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Old 11-03-2021, 01:44 PM   #6
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For drag & drop of .fxb and .fxp files:

In situations when there are several plugin .dll files with same VST ID, there could be a dialog that asks user which .dll to open the preset with.


(I have an edge case like that, will test if this is implemented)
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Old 11-03-2021, 03:10 PM   #7
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Great work. I'm using RE and lanes second nature now, can't go back to non-dev releases :/
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Old 11-03-2021, 07:27 PM   #8
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Regarding Drag N Drop :

Would be super useful to drag-in plugins in a specific state, with specific envelope lanes already showing.

ie, a ReaControlMIDI "drag-drop preset" that is armed for Pitch, and shows the Pitch Envelope immediately upon adding. Beyond the fact that this should be native (lol), simply wanting to automate pitch currently requires an incredible number of clicks and fussing for what is so core and common. This workflow is perfectly suited for drag'n'drop.

Current workaround: Track 1 of my template is an Empty track called "UTILITIES" and is pre-populated with plugins with armed and active envelopes, and they can be Shift-Dragged onto tracks to copy the plugin with its settings and envelopes intact. It's hackish though. This concept however, seems like a great template for drag n drop workflow.

Just a thought.

Last edited by ferropop; 11-04-2021 at 03:35 AM.
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Old 11-03-2021, 07:47 PM   #9
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+1000

It would be nice to have some kind of presets (plug-in + envelopes of some parameters of the plug-in chosen by the user).
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Old 11-04-2021, 03:38 AM   #10
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Quote:
Originally Posted by ovnis View Post
+1000

It would be nice to have some kind of presets (plug-in + envelopes of some parameters of the plug-in chosen by the user).
Basically, giving FX Chains the ability to recall all active envelopes along with their state, which is currently not the case.
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Old 11-04-2021, 04:22 AM   #11
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Quote:
Originally Posted by ferropop View Post
Basically, giving FX Chains the ability to recall all active envelopes along with their state, which is currently not the case.
It's a great idea!
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Old 11-04-2021, 04:39 AM   #12
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# ReaScript: slightly improve AddFxByName logic

What has been improved?
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Old 11-04-2021, 05:59 AM   #13
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Quote:
Originally Posted by Yanick View Post
# ReaScript: slightly improve AddFxByName logic

What has been improved?
Only vs the last build, the priority for creation of FX is VST3 uid16, filename, then VST2 unique ID
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Old 11-04-2021, 11:09 AM   #14
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Strange bug. I updated to 6.40 (release) and whenever I hit play, it plays for a fraction of a second, then stops. I can hit play again, but same thing.
Tried different audio device drivers (ASIO/Wave out/WASAPI), but no difference. Even tried restarting and also updating to this dev build without luck.

Went back to 6.38 (release) and the problem isn't happening. Strange, right?
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Old 11-06-2021, 12:04 AM   #15
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I notice one potential bug regarding Fixed Item Lanes.

When recording using "Record mode: auto-punch selected items", audio from other lanes are muted once playback enters the range of selected items.

So basically:
1. set track to fixed item lanes
2. set recording mode to auto punch selected items
3. record take A from measure 1 to measure 2
4. record take B from measure 2 to measure 3 (this will create a new lane and a new item)
5. select take B
6. record take C

now once the playback gets to measure 2, take A is no longer playing audio.
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Old 11-06-2021, 04:49 AM   #16
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In that scenario take A ends at measure 2 so you wouldn't expect it to play back after measure 2. Is that a mistake in the description?
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Old 11-06-2021, 08:48 AM   #17
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Quote:
Originally Posted by schwa View Post
In that scenario take A ends at measure 2 so you wouldn't expect it to play back after measure 2. Is that a mistake in the description?
That's definitely a typo, I meant take A goes from measure 1 to 3, a duration of 2 measures.

As long as two items overlap, the deselected items will stop playing when the playback enters the range of the selected item, given that both items are on the same track but different lanes.
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