Old 11-15-2017, 03:09 AM   #4321
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by skippertag View Post
Hey there!
The FX Positioner is already in my ReaPack... I think it's working..

I inserted this line:
https://github.com/L-B-X/Reaper-Scri...ster/index.xml


Regarding Stripper:
the stripper gui opens and behind that there I find a ReaScript conole output window which is not stopping to tell me again and again that:

Audio/LBX/unnamed_project.lbxstripper
Failed to create save file:

When I clear the console it gets updated again and again in a never ending loop.

Audio/ is my standard path for Projects and I think Stripper doesn't know which Audio Folder it should pick... but one hint would be enough for me ;-))

I can't even close the console as it re-opens again due to the loop..

Closing stripper gui via the top right x get's it re-opened automatically directamente.

Only way is to stop the loop via ^-Button and then close it...
I must be the only one who cannot view the FX Positioner scripts in reapack!! Maybe mine is outdated or something...

I'll look into those issues... Please my I ask what are your save settings in Settings?

And sorry - I forget if you are on windows or mac? I wonder if it's because a save file of that name already exists? (or the path is incorrect as what you've shown is only a partial path but I'd need to check how I have formatted the error message).
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 11-15-2017, 03:26 AM   #4322
skippertag
Human being with feelings
 
Join Date: Jun 2015
Posts: 189
Default

Quote:
Originally Posted by lb0 View Post
I must be the only one who cannot view the FX Positioner scripts in reapack!! Maybe mine is outdated or something...

I'll look into those issues... Please my I ask what are your save settings in Settings?

And sorry - I forget if you are on windows or mac? I wonder if it's because a save file of that name already exists? (or the path is incorrect as what you've shown is only a partial path but I'd need to check how I have formatted the error message).
oh well...mine is working neither now... I deleted the Folder in the scripts folder and it doesn't come back through repack...so you're maybe not the only one ;-)

Stripper: I'm on Win10 x64

I think the problem is here on my site.... I put only the word Audio in the settings field (Default recording path, when project is unsaved and no recording path is configured) soo... that is not a valid path..

I deleted it and LBX gets created in an Audio folder within the Project Templates folder... all good :-) Beg your pardon!
skippertag is offline   Reply With Quote
Old 11-15-2017, 03:38 AM   #4323
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by skippertag View Post
oh well...mine is working neither now... I deleted the Folder in the scripts folder and it doesn't come back through repack...so you're maybe not the only one ;-)

Stripper: I'm on Win10 x64

I think the problem is here on my site.... I put only the word Audio in the settings field (Default recording path, when project is unsaved and no recording path is configured) soo... that is not a valid path..

I deleted it and LBX gets created in an Audio folder within the Project Templates folder... all good :-) Beg your pardon!
Regarding ReaPack - I did edit the index file earlier - taking out some manual stuff I had added... Maybe I'll try adding it back in...

Stripper - Still sounds like an oversight on my part if it gives that error when you use those settings (which are valid!) Will have a play...
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 11-15-2017, 04:05 AM   #4324
timbralzoom
Human being with feelings
 
timbralzoom's Avatar
 
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,227
Default

now i know why i have a lot "lbxbak_tmp"
my save habit & save settings didn't change since the day i first tweak the settings..
so its nothing about the Save..

i open projects to check things and after checking done
i close them without saving.. very often ..
i just test/repeat this .. seems every opening creates a new lbxbak_tmp file.
finally: to me seems not so important anymore!

about Lock surface..
i was trying to ask in Tarzanish:
if they are same ..
then why we have to activate it in the grid on every new project again?

EDIT:
motto
timbralzoom is offline   Reply With Quote
Old 11-15-2017, 05:39 PM   #4325
deeb
Human being with feelings
 
Join Date: Feb 2017
Posts: 677
Default

Quote:
Originally Posted by timbralzoom View Post
OK here is the LBX-Stripper "loop" creations so far..
i hope you like it!
links will valid till 21 Nov.
(...)
bad news is you need to download again if you want to try loop projects also
hehe i am not sure what to expect nor when i have time ! but that is a lot of gifs? : ) thanks
deeb is offline   Reply With Quote
Old 11-18-2017, 06:43 PM   #4326
grandfougue
Human being with feelings
 
grandfougue's Avatar
 
Join Date: Sep 2016
Posts: 26
Default

Hello
thank you for the great work very useful I'm already addicted
would it be possible to explain that must contain each file in the folder ressour of LBX
please

thanks to you
grandfougue is offline   Reply With Quote
Old 11-19-2017, 02:44 AM   #4327
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by grandfougue View Post
Hello
thank you for the great work very useful I'm already addicted
would it be possible to explain that must contain each file in the folder ressour of LBX
please

thanks to you
Hi,

I'm not entirely sure what you're asking - do you want to know what is in the resources folder?

If so - quick overvue:

control folder - this holds the graphics pngs for all the controls - and each has an associated .knb text file which holds data about the control.

graphics folder - this holds any graphics file used for 'background' type grAPHICS.

strips folder holds saved strip fiies

sets folder holds saved stripset data (if you save any stripsets)

Action dumps - holds dump files of all reaper actions (if you require and have created them - theres a post in this thread somewhere about this).

eqbands holds information of any saved eq band data if you have set up and used an eq control.

icons - holds any additional icons used by the script (bin icon)

paths - holds saved path data if you have created any (metalite snapshot xy control paths)

projsave - this is where project lbxstripper files get saved if not changed in settings.

share - this is where sharestrip files get saved by default - if you create any strips for sharing with others.

skins - this is where skin files for the script get stored.

modpresets - this is where modulator presets get saved by default.

knobfiles - this is where I have saved my default knob control files - for use in knobman software - if you wish to edit any/create your own controls. These are not used directly by the script - only work in knobman software.

That's more or less it. With further updates - new files/folders may get added to the resources folder.
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 11-21-2017, 04:43 PM   #4328
timbralzoom
Human being with feelings
 
timbralzoom's Avatar
 
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,227
Default

OK!
Arthur and i was talking about my old "light sequencer" video (secretly/sneakily)
https://www.youtube.com/watch?v=7PSxfaAOKdE
and this popped up!

an implementation of Modulator window's bottom Seq/indicator part as a Control
but with same resize ability as like Modulator window ..
plus Length and Steps selectors..
obviously its not a Control .. just for the visual tracking.

ugly mockup


honestly i don't think its get so much use..just couldn't resist..
14 days without a wacky idea is enough i guess

nothing important!
&
..motto..
timbralzoom is offline   Reply With Quote
Old 11-21-2017, 05:37 PM   #4329
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by timbralzoom View Post
OK!
Arthur and i was talking about my old "light sequencer" video (secretly/sneakily)
https://www.youtube.com/watch?v=7PSxfaAOKdE
and this popped up!

an implementation of Modulator window's bottom Seq/indicator part as a Control
but with same resize ability as like Modulator window ..
plus Length and Steps selectors..
obviously its not a Control .. just for the visual tracking.

ugly mockup


honestly i don't think its get so much use..just couldn't resist..
14 days without a wacky idea is enough i guess

nothing important!
&
..motto..
No reason why not. Would this be separate from the mod window - or an alternative view of the mod window? I'm guessing separate.

Been a little lazy recently (with regards to coding) - work's got pretty crazy - loads of recording which is great but has left me with tonnes of mixing to do (rehearsal tracks for a big performance we're putting on at the Royal Albert Hall next year - which all need to be finished this week, as well as several other smaller projects).

Having fun trying to make the unison parts (singing) - which have been recorded once then duplicated across the different parts - sound different enough that it sounds like 4 parts rather than one loud part! Having some success using stretch markers and making tiny adjustments to try to separate the otherwise identical voices - although it can get slightly phasey if I'm not careful. I guess I could also make tiny adjustments to the pitch also - but have a feeling the amazing singer might kill me if I start fiddling with her pitch (as well as her timing!)!!
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 11-21-2017, 06:09 PM   #4330
timbralzoom
Human being with feelings
 
timbralzoom's Avatar
 
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,227
Default

yes separate..
as a Control i mean we can insert it in to grid in EDIT MODE
& resize according to strip size we build
& in Live mode it would locked as like the controls

that's seems huge work in short time!
(actually we are -me and my friend/business partner- in same situation too.. Music+Sfx+mixing for Documentaries & Cartoon series in short deadlines)
that's why to me sounds like you are a busy and happy man with the tons of jobs

easy/lazy idea:
add ReaPitch to tracks insert Shift (cents) parameters to Stripper,
limit the min max ranges & Modulate them.
then
wear a helmet first! and let the singer hear the result
timbralzoom is offline   Reply With Quote
Old 11-22-2017, 06:00 AM   #4331
grandfougue
Human being with feelings
 
grandfougue's Avatar
 
Join Date: Sep 2016
Posts: 26
Default

I'm not entirely sure what you're asking - do you want to know what is in the resources folder?

If so - quick overvue:

control folder - this holds the graphics pngs for all the controls - and each has an associated .knb text file which holds data about the control.

graphics folder - this holds any graphics file used for 'background' type grAPHICS.

strips folder holds saved strip fiies

sets folder holds saved stripset data (if you save any stripsets)

Action dumps - holds dump files of all reaper actions (if you require and have created them - theres a post in this thread somewhere about this).

eqbands holds information of any saved eq band data if you have set up and used an eq control.

icons - holds any additional icons used by the script (bin icon)

paths - holds saved path data if you have created any (metalite snapshot xy control paths)

projsave - this is where project lbxstripper files get saved if not changed in settings.

share - this is where sharestrip files get saved by default - if you create any strips for sharing with others.

skins - this is where skin files for the script get stored.

modpresets - this is where modulator presets get saved by default.

knobfiles - this is where I have saved my default knob control files - for use in knobman software - if you wish to edit any/create your own controls. These are not used directly by the script - only work in knobman software.

That's more or less it. With further updates - new files/folders may get added to the resources folder.[/QUOTE]


THANK this is exactly what I was looking for


another small question
in chasos engine I have 2 files
chaos engine.lua and inputmorph.lua
what is the morph input file for ? and how to use it ? please


I will have been intersser to test take switcher but I can not find this sharestrip
we want more resources HIHIHI
thank you again for everything you are at the top

Last edited by grandfougue; 11-22-2017 at 06:16 AM.
grandfougue is offline   Reply With Quote
Old 11-22-2017, 06:21 AM   #4332
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by grandfougue View Post
THANK this is exactly what I was looking for


another small question
in chasos engine I have 2 files
chaos engine.lua and inputmorph.lua
what is the morph input file for ? and how to use it ? please


I will have been intersser to test take switcher but I can not find this sharestrip
we want more resources HIHIHI
thank you again for everything you are at the top
No problem.

Timbralzoom has a whole load of controls and background image resources - linked to in the first post i think.

The take switcher control is part of stripper - find under track control mode in edit mode. However - if you mean an actual strip built with strip switchers - then I think you may wish to speak with Timbralzoom - I think he has played a lot with the take switchers.

The input morph script is just a simple script to allow an external controller control the morph slider in Chaos Engine.
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 11-22-2017, 06:41 AM   #4333
grandfougue
Human being with feelings
 
grandfougue's Avatar
 
Join Date: Sep 2016
Posts: 26
Default

ok super thanks
everything works great except 1 strip
HY-MPS seq
I have installed the plugin yet it works
which version should I use?
thanks
grandfougue is offline   Reply With Quote
Old 11-23-2017, 03:09 AM   #4334
timbralzoom
Human being with feelings
 
timbralzoom's Avatar
 
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,227
Default

On popular demand .. i re upload the loops
links valid till 29 Nov. 2017
p1
https://wetransfer.com/downloads/481...2185828/9746a5

p2
https://wetransfer.com/downloads/1ad...2215334/3de138

Last edited by timbralzoom; 11-23-2017 at 03:17 AM.
timbralzoom is offline   Reply With Quote
Old 11-23-2017, 11:28 AM   #4335
timbralzoom
Human being with feelings
 
timbralzoom's Avatar
 
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,227
Default

Quote:
Originally Posted by grandfougue View Post
ok super thanks
everything works great except 1 strip
HY-MPS seq
I have installed the plugin yet it works
which version should I use?
thanks
if i understand correctly latest version of HY-MPS should work with no problem.
just let me know if i miss anything
&
also if you need anything to know (or example Strips) about Take Switchers.

EDIT:
i download from stash to see whats inside the rar..
now i get it..
actually you can just install the
"2017_HY-MPS_0_FULLNAKED" one and ignore the rest..
use the plugin GUI controls for the tweak then just take the Snapshot in the Stripper!
timbralzoom is offline   Reply With Quote
Old 12-04-2017, 04:53 PM   #4336
amonte
Human being with feelings
 
Join Date: Dec 2012
Posts: 17
Default Getting started with LBX

Hello!

Just came across this amazing thread and I'm trying to jump in. Not sure what I am doing wrong.

I have downloaded the .lua file and the resources file. I have the following directory setup -

Reaper\InstallData\Scripts\LBX\LBX Stripper.lua
Reaper\InstallData\Scripts\LBX\LBXCS_Resources\con trols\
...
Reaper\InstallData\Scripts\LBX\LBXCS_Resources\str ips\

When I try to run LBX Stripper.lua, I get this error -

Please ensure you have the:

__default
SimpleFlat_48
SimpleFlat_96
SimpleFlat2_96
__Snapshot
__XY
__XYTarget
SimpleBox_9632
Switcher

files in your LBXCS_resources/controls/ folder.
You can get these files from the LBX Stripper project on github - in the LBXCS_resources zip file

___

Any ideas?
amonte is online now   Reply With Quote
Old 12-05-2017, 12:40 AM   #4337
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by amonte View Post
Hello!

Just came across this amazing thread and I'm trying to jump in. Not sure what I am doing wrong.

I have downloaded the .lua file and the resources file. I have the following directory setup -

Reaper\InstallData\Scripts\LBX\LBX Stripper.lua
Reaper\InstallData\Scripts\LBX\LBXCS_Resources\con trols\
...
Reaper\InstallData\Scripts\LBX\LBXCS_Resources\str ips\

When I try to run LBX Stripper.lua, I get this error -

Please ensure you have the:

__default
SimpleFlat_48
SimpleFlat_96
SimpleFlat2_96
__Snapshot
__XY
__XYTarget
SimpleBox_9632
Switcher

files in your LBXCS_resources/controls/ folder.
You can get these files from the LBX Stripper project on github - in the LBXCS_resources zip file

___

Any ideas?
Hi - yes - location of LBXCS_resources is not correct for your system.

I'm on PC with normal install (not portable) - and my location is:

C:\Users\Leon\AppData\Roaming\REAPER\Scripts\LBX\L BXCS_resources

(ignore any spaces that the post seems to have added)
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal

Last edited by lb0; 12-05-2017 at 01:50 AM.
lb0 is offline   Reply With Quote
Old 12-05-2017, 07:58 AM   #4338
amonte
Human being with feelings
 
Join Date: Dec 2012
Posts: 17
Default

Quote:
Originally Posted by lb0 View Post
Hi - yes - location of LBXCS_resources is not correct for your system.

I'm on PC with normal install (not portable) - and my location is:

C:\Users\Leon\AppData\Roaming\REAPER\Scripts\LBX\L BXCS_resources

(ignore any spaces that the post seems to have added)

Hi lb0, thanks for the reply. I tried that but I am getting the same issue. So here's what I am seeing now -

C:\Users\Jerry\AppData\Roaming\REAPER\Scripts\LBX\ LBXCS_resources\
C:\Users\Jerry\AppData\Roaming\REAPER\Scripts\LBX\ LBX Stripper.lua

I am going to Actions | Show Action List and clicking Load, going to C:\Users\Valued Customer\AppData\Roaming\REAPER\Scripts\LBX and clicking LBX Stripper.lua. Then I am selecting in the action list and hitting run. Same result as mentioned in last post.

Am I doing this wrong?
amonte is online now   Reply With Quote
Old 12-05-2017, 08:06 AM   #4339
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by amonte View Post
Hi lb0, thanks for the reply. I tried that but I am getting the same issue. So here's what I am seeing now -

C:\Users\Jerry\AppData\Roaming\REAPER\Scripts\LBX\ LBXCS_resources\
C:\Users\Jerry\AppData\Roaming\REAPER\Scripts\LBX\ LBX Stripper.lua

I am going to Actions | Show Action List and clicking Load, going to C:\Users\Valued Customer\AppData\Roaming\REAPER\Scripts\LBX and clicking LBX Stripper.lua. Then I am selecting in the action list and hitting run. Same result as mentioned in last post.

Am I doing this wrong?
Can you please check that the LBXCS_resources folder contains the controls/ folder - and that it contains the same files as in the zip file. The stripper script actually creates this directory structure when it tries to create some additional required folders that aren't in the zip file.

Because before you mentioned a different location for the LBXCS_resources folder. It might be that what you are seeing now is simply the empty folder structure created by stripper.

I would unzip the LBXCS_resources.zip file again and ensure it is in the location you mentioned above...

I have just updated the LBXStripper.lua file with a version that will also display the expected location of the resources folder if any of the files are missing.

PLEASE NOTE (to anyone in general monitoring the stripper github): This update also contains partial code for a RS5K control but this is not functional yet
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 12-05-2017, 08:43 AM   #4340
amonte
Human being with feelings
 
Join Date: Dec 2012
Posts: 17
Default

Quote:
Originally Posted by lb0 View Post
Can you please check that the LBXCS_resources folder contains the controls/ folder - and that it contains the same files as in the zip file. The stripper script actually creates this directory structure when it tries to create some additional required folders that aren't in the zip file.

Because before you mentioned a different location for the LBXCS_resources folder. It might be that what you are seeing now is simply the empty folder structure created by stripper.

I would unzip the LBXCS_resources.zip file again and ensure it is in the location you mentioned above...

I have just updated the LBXStripper.lua file with a version that will also display the expected location of the resources folder if any of the files are missing.

PLEASE NOTE (to anyone in general monitoring the stripper github): This update also contains partial code for a RS5K control but this is not functional yet
Ah-ha! That did the trick. I thought I had copied the files but apparently I had not. Thank you!

I'll watch the videos again before coming back and asking more questions
amonte is online now   Reply With Quote
Old 12-05-2017, 08:43 AM   #4341
timbralzoom
Human being with feelings
 
timbralzoom's Avatar
 
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,227
Default

RS5K!? .. some suspicious activities here
timbralzoom is offline   Reply With Quote
Old 12-05-2017, 08:46 AM   #4342
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by timbralzoom View Post
RS5K!? .. some suspicious activities here
haha - well - at the moment you can simply drag the control in but it does nothing ... just sits there and makes you wonder...
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 12-05-2017, 08:48 AM   #4343
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by amonte View Post
Ah-ha! That did the trick. I thought I had copied the files but apparently I had not. Thank you!

I'll watch the videos again before coming back and asking more questions
Great - it's not a great way to install everything - and eventually I'll try to make it better - but for now you just need to try to follow the procedure as best as possible (and I completely understand when and why things can go wrong :/ )

Have fun - feel free to ask questions or offer suggestions... I'm on a bit of a go slow with updating at the moment due to life commitments - but am still plugging away when I get the chance
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 12-05-2017, 09:59 AM   #4344
amonte
Human being with feelings
 
Join Date: Dec 2012
Posts: 17
Default

Thanks, lb0!

I am only starting to play with it but I really like it a lot. Very interested in using it in practice on a mix!

One quick question - is there a resource somewhere for additional knob styles? I noticed that the knobs in the video are different than the options that are available on my install. I'd love to try and get a layout to match the WT Imperial theme or something along those lines. Actually, my original goal with this was to recreate a channel of my Soundtracs console.
amonte is online now   Reply With Quote
Old 12-05-2017, 10:33 AM   #4345
timbralzoom
Human being with feelings
 
timbralzoom's Avatar
 
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,227
Default

Quote:
Originally Posted by amonte View Post
Thanks, lb0!

I am only starting to play with it but I really like it a lot. Very interested in using it in practice on a mix!

One quick question - is there a resource somewhere for additional knob styles? I noticed that the knobs in the video are different than the options that are available on my install. I'd love to try and get a layout to match the WT Imperial theme or something along those lines. Actually, my original goal with this was to recreate a channel of my Soundtracs console.
here is the extra controls & graphics
(link also included in the first post of the topic)
https://forum.cockos.com/showpost.ph...postcount=2068

EDIT:
Enjoy!

EDIT2:

Quote:
Originally Posted by lb0 View Post
haha - well - at the moment you can simply drag the control in but it does nothing ... just sits there and makes you wonder...
OK this works & makes me stay for a while too

Last edited by timbralzoom; 12-05-2017 at 10:45 AM.
timbralzoom is offline   Reply With Quote
Old 12-05-2017, 11:39 AM   #4346
amonte
Human being with feelings
 
Join Date: Dec 2012
Posts: 17
Default

Quote:
Originally Posted by timbralzoom View Post
here is the extra controls & graphics
(link also included in the first post of the topic)
https://forum.cockos.com/showpost.ph...postcount=2068

EDIT:
Enjoy!

EDIT2:



OK this works & makes me stay for a while too
Thanks Timbralzoom, appreciated! Got them going now.

This might be beyond the scope of LBX, though not necessarily beyond the scope of making a channel strip so here goes...is there a way to set a max value for a parameter? I'm basically trying to setup ReaEq like more of a console style EQ where there are 3-4 frequency bands that cover different ranges. So for my low band it might be something like, I dunno - 80hZ to 330hZ? Can that be done? Not a deal breaker if it can't just thought it might be cool.
amonte is online now   Reply With Quote
Old 12-05-2017, 11:50 AM   #4347
timbralzoom
Human being with feelings
 
timbralzoom's Avatar
 
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,227
Default

if i get it right:
timbralzoom is offline   Reply With Quote
Old 12-05-2017, 12:07 PM   #4348
amonte
Human being with feelings
 
Join Date: Dec 2012
Posts: 17
Default

OMG this thing just gets better and better
amonte is online now   Reply With Quote
Old 12-05-2017, 01:57 PM   #4349
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by amonte View Post
OMG this thing just gets better and better
And if you want stepped values - you can use a cycle control.
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 12-05-2017, 02:37 PM   #4350
Arthur McArthur
Human being with feelings
 
Join Date: Sep 2016
Location: Toronto
Posts: 285
Default

Quote:
Originally Posted by lb0 View Post
This update also contains partial code for a RS5K control but this is not functional yet
Oh boy oh boy oh boy oh boy

And the incessant github refreshing begins!!
Arthur McArthur is online now   Reply With Quote
Old 12-05-2017, 02:58 PM   #4351
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by Arthur McArthur View Post
Oh boy oh boy oh boy oh boy

And the incessant github refreshing begins!!
haha - it's a little way off yet - but is in the works
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 12-07-2017, 03:02 AM   #4352
sonicowl
Human being with feelings
 
sonicowl's Avatar
 
Join Date: Oct 2015
Posts: 127
Default LBX Stripper Tutorials?

Are there any tutorials for LBX stripper? I tried to use it several times, but I'm a bit lost. Or at least some vide showcase what can be done with it.
I can put knobs and make it work, but I cannot make it usable in practice. Would be really helpful to see how others are making a channel strip and use it in real situation.
__________________
Feature Requests FR1: Volume envelope for impulse responses in ReaVerb * FR2: Second Mixer window * FR3: Reorder folders in FX Browser with drag/drop.
sonicowl is offline   Reply With Quote
Old 12-07-2017, 05:10 AM   #4353
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by sonicowl View Post
Are there any tutorials for LBX stripper? I tried to use it several times, but I'm a bit lost. Or at least some vide showcase what can be done with it.
I can put knobs and make it work, but I cannot make it usable in practice. Would be really helpful to see how others are making a channel strip and use it in real situation.
There are various video's floating around - many linked to in the first post.

It depends on how you wish to use it. The idea is to create channel strips using your different plugins - drag in necessary controls (like you've been able to do) - and set up the strip so you can control all the plugins through the single interface. Then - once you're happy with the strip - go into Strip edit mode and save the strip.

You can then drag this strip onto any new track/s through strip edit mode.

Of course - there's no limit to how many strips you can create. You can create strips for different tasks (vocal channel, drum bus, master etc), create smaller modular strips so you can mix and match, and to recall them whenever required.

Using it like this is a bit like creating template tracks, but with the addition of providing controls for the plugins all on the one interface.

Additionally - you can create snapshot presets - which stores the settings of all or part of the entire strip - something not quite so easy to do otherwise (although can be done using SWS stuff too I believe). Useful for creating different starting points or A/B ing different mix settings.

You can easily (ish) set up external controllers to link to the controls (with midi feedback if required).

There's internal modulation (not very time accurate - but useful for some tasks).

XY controls/macro controls for controlling multiple parameters at once.

If you wanted you can set up cycle controls to turn a fully parametric EQ plugin into a frequency stepped one featuring just your favourite frequencies, or gain increments etc.

And many other features/possibilities.

It's too in-depth to go into fully in this post - sometimes it's best to try things out - and then ask if you have a specific query or task to do that you cannot work out.

It can take some time to set up strips how you want them - but you only need to invest that time once for each strip (unless you tweak it) - and then it's available for use in all your projects.

Of course - the above is mainly useful for mixing/mastering tasks, but it can also be useful in other scenarios too (Live, Sound Design etc).
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 12-07-2017, 12:51 PM   #4354
RJHollins
Human being with feelings
 
Join Date: Dec 2011
Posts: 1,118
Default

Hi lb0.

It's been awhile ... and busy, but I've been following your threads.

Have a question/request for a feature/option [old idea].

Anyway, I've been demo'ing the IK Lurssen Console plugin. It has a neat feature of a 'global' control that, from a single Knob, can relatively adjust a group of other Knobs. The KEY point ... the Individual knobs retain their relative values as the 'Master' changes all values.

I know we can GROUP Control several knobs under a single control now, but we lose the unique values.

Might a new option be created to add this unique function ?

thanks for the consideration.
RJHollins is online now   Reply With Quote
Old 12-07-2017, 04:10 PM   #4355
sonicowl
Human being with feelings
 
sonicowl's Avatar
 
Join Date: Oct 2015
Posts: 127
Default

After I create a strip, say for EQ, how do I make it load every time I load that EQ? I make layout in LBX Stripper for FX, then load FX from FX browser, but LBX Stripper layout is not loaded with plugin. I thought that if you make layout for plugin, then it will load automatically everytime plugin is loaded - like a new skin for a plugin? Probably this is not the correct way. How do you properly load FX, so that LBX layouts get loaded with FX?

Quote:
Originally Posted by lb0 View Post
There are various video's floating around - many linked to in the first post.

It depends on how you wish to use it. The idea is to create channel strips using your different plugins - drag in necessary controls (like you've been able to do) - and set up the strip so you can control all the plugins through the single interface. Then - once you're happy with the strip - go into Strip edit mode and save the strip.

You can then drag this strip onto any new track/s through strip edit mode.

Of course - there's no limit to how many strips you can create. You can create strips for different tasks (vocal channel, drum bus, master etc), create smaller modular strips so you can mix and match, and to recall them whenever required.

Using it like this is a bit like creating template tracks, but with the addition of providing controls for the plugins all on the one interface.

Additionally - you can create snapshot presets - which stores the settings of all or part of the entire strip - something not quite so easy to do otherwise (although can be done using SWS stuff too I believe). Useful for creating different starting points or A/B ing different mix settings.

You can easily (ish) set up external controllers to link to the controls (with midi feedback if required).

There's internal modulation (not very time accurate - but useful for some tasks).

XY controls/macro controls for controlling multiple parameters at once.

If you wanted you can set up cycle controls to turn a fully parametric EQ plugin into a frequency stepped one featuring just your favourite frequencies, or gain increments etc.

And many other features/possibilities.

It's too in-depth to go into fully in this post - sometimes it's best to try things out - and then ask if you have a specific query or task to do that you cannot work out.

It can take some time to set up strips how you want them - but you only need to invest that time once for each strip (unless you tweak it) - and then it's available for use in all your projects.

Of course - the above is mainly useful for mixing/mastering tasks, but it can also be useful in other scenarios too (Live, Sound Design etc).
__________________
Feature Requests FR1: Volume envelope for impulse responses in ReaVerb * FR2: Second Mixer window * FR3: Reorder folders in FX Browser with drag/drop.
sonicowl is offline   Reply With Quote
Old 12-07-2017, 05:17 PM   #4356
timbralzoom
Human being with feelings
 
timbralzoom's Avatar
 
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,227
Default

Quote:
Originally Posted by sonicowl View Post
After I create a strip, say for EQ, how do I make it load every time I load that EQ? I make layout in LBX Stripper for FX, then load FX from FX browser, but LBX Stripper layout is not loaded with plugin. I thought that if you make layout for plugin, then it will load automatically everytime plugin is loaded - like a new skin for a plugin? Probably this is not the correct way. How do you properly load FX, so that LBX layouts get loaded with FX?
how about a simple video demonstration
i hope it helps.

https://www.youtube.com/watch?v=r7Lt...ature=youtu.be
timbralzoom is offline   Reply With Quote
Old 12-08-2017, 12:54 AM   #4357
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by sonicowl View Post
After I create a strip, say for EQ, how do I make it load every time I load that EQ? I make layout in LBX Stripper for FX, then load FX from FX browser, but LBX Stripper layout is not loaded with plugin. I thought that if you make layout for plugin, then it will load automatically everytime plugin is loaded - like a new skin for a plugin? Probably this is not the correct way. How do you properly load FX, so that LBX layouts get loaded with FX?
It won't automatically generate that way (yet) - although there are things to make it easier.

Originally designed that you simply grab the strip from the strip list in Strip edit mode - and drag it into the track strip. This loads the required fx on the track as well as the strip controls. The reason it was designed this way was to allow for complex multiple plugin strips - which doesn't really work by loading the fx in the track mixer.

Anyway - to do what you want - you can right-click on the strip in the strip list and set it as default strip for that plugin (only works for single plugins).

Then in FX Edit mode - you can (I think) right-click the fx name in the plugin list and drag the controls in. (Going from memory of a newish feature here - so may not be exactly this).
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 12-08-2017, 12:59 AM   #4358
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by RJHollins View Post
Hi lb0.

It's been awhile ... and busy, but I've been following your threads.

Have a question/request for a feature/option [old idea].

Anyway, I've been demo'ing the IK Lurssen Console plugin. It has a neat feature of a 'global' control that, from a single Knob, can relatively adjust a group of other Knobs. The KEY point ... the Individual knobs retain their relative values as the 'Master' changes all values.

I know we can GROUP Control several knobs under a single control now, but we lose the unique values.

Might a new option be created to add this unique function ?

thanks for the consideration.
I'll try to get my head around how this works later - and see what's possible. There is already a relative mode in Macro controls - click the small REL button on a macro parameter.
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 12-08-2017, 01:04 AM   #4359
lb0
Human being with feelings
 
Join Date: Apr 2014
Posts: 2,075
Default

Quote:
Originally Posted by timbralzoom View Post
how about a simple video demonstration
i hope it helps.

https://www.youtube.com/watch?v=r7Lt...ature=youtu.be
Thanks as always Timbral
__________________
Projects - Reascripts - Lua:
LBX Stripper | LBX Chaos Engine | LBX Floating FX Positioner
Donate via Paypal
lb0 is offline   Reply With Quote
Old 12-08-2017, 02:34 AM   #4360
RJHollins
Human being with feelings
 
Join Date: Dec 2011
Posts: 1,118
Default

Quote:
Originally Posted by lb0 View Post
I'll try to get my head around how this works later - and see what's possible. There is already a relative mode in Macro controls - click the small REL button on a macro parameter.
Wait a minute ... I think this is it !

Need to test more, but will post back.

--- EDIT --------

OK ... this is ALMOST working. [of course, User error [me] cannot be ruled out].

I still need to identify when this happens, but at some point, the REL function get
lost. Eventually it stops working. Resetting the REL starts it working again [temp].
I need to test more later today ...

Last edited by RJHollins; 12-08-2017 at 02:46 AM.
RJHollins is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 09:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2017, vBulletin Solutions Inc.