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Old 11-15-2019, 02:21 AM   #1
renzoruggieri.com
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Join Date: Oct 2019
Location: Roseto degli Abruzzi (TE, Italy)
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Default IActionFunction, call from code...

Ciao to everybody

I call the following listener from a IVButtonControl:

auto RESETact = [&](IControl* pCaller) {
SplashClickActionFunc(pCaller);
IMidiMsg m;
for (int i = 0; i < 6; i++) {
m.mStatus = 0xB0 + i; m.mData1 = 121; m.mData2 = 0; SendMidiMsgFromUI(m);
m.mData1 = 123; SendMidiMsgFromUI(m);
}
};


My question is: how I can call it from code, for example when key pressed???
Folowing code NOT WORKS...

if (key.VK == 49 && isUp) { RESETact(); }


Thank you very much
R
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Old 11-15-2019, 05:22 AM   #2
olilarkin
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Default

define a separate lambda function to do the thing, and call it from both the IActionFunction and the e.g. IGraphics key handler function

https://github.com/iPlug2/iPlug2/blo...aphics.h#L1065
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Old 11-16-2019, 02:17 AM   #3
renzoruggieri.com
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Thanks Oli

I am a professional musician but an amateur programmer.
As images I need "Live behaviors" that programmers generally don't see.
For this I am converting a MIDI PANEL for live performances into VST, which I have already created in javascript (web midi api). The work is already finished but the final optimizations are missing.

I hope I understand your advices ... but C++ is new to me.
If you could show me the code, this would help me a lot.

Thanks

Last edited by renzoruggieri.com; 11-16-2019 at 06:06 AM.
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