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05-31-2017, 08:58 AM
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#1
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Human being with feelings
Join Date: Mar 2007
Posts: 479
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v5.50pre11 - May 31 2017
v5.50pre11 - May 31 2017
+ FX: fix initial value when auto-adding envelope [t=192204]
+ FX: fix undo behavior when reordering with automation [t=191588]
+ FX: fix undo point adding for parameter modulation settings
+ Notation editor: fix PDF export when "bracket tracks by folder" option enabled [p=1844292]
# Automation items: fix inconsistent behavior when moving selected media items and selected automation items together [p=1848465]
# Automation items: improve edge point behavior when gluing [p=1850145]
# Envelopes: allow single envelope point edits to move past other points regardless of snap [p=1842800]
# VST3: fix IContextInfoHandler2 notification for track selection etc
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05-31-2017, 12:00 PM
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#2
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Human being with feelings
Join Date: Feb 2017
Location: Cologne, Germany
Posts: 16
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Stretching an automation item does not work on the left edge when the automation item is selected. (Instead, it drags the AI) But it works when it is not selected or 2 or more are selected.
Last edited by TheSoundPackTree; 05-31-2017 at 12:10 PM.
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05-31-2017, 12:05 PM
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#3
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Stretching AI works fine here either way - selected or unselected, left or right edge.
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05-31-2017, 12:20 PM
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#4
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by TheSoundPackTree
Stretching an automation item does not work on the left edge when the automation item is selected. (Instead, it drags the AI) But it works when it is not selected or 2 or more are selected.
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I might be wrong but I think there's a preference in options related to whether the left, right or both sides are affected so maybe that's why it's not working for you but is for EvilDragon.
Might be wrong though as I don't have reaper near me to check.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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05-31-2017, 02:05 PM
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#5
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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# Automation items: fix inconsistent behavior when moving selected media items and selected automation items together [p=1848465]
Thanks! This seems fixed for moving items but not yet for copying.
I did note though that you do say "moving" so maybe that doesn't yet include copying. Thought I'd mention it just in case though.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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05-31-2017, 06:03 PM
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#6
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Human being with feelings
Join Date: Aug 2015
Posts: 3,671
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this is all great, but they aren't "automation items" as per the FR unless they can contain automation data within an item, but NOT outside that item. please see the automation item discussion thread.
otherwise, they are just better (and awesome) envelope editing functions. NOT automation items.
it'd be a serious shame if this goes unaddressed, there were so many +1s to this.'
as always, i'm very very thankful for the work that has been done. this is an enormously beneficial overhaul to automation editing. but this is NOT fulfilling the FR for automation items until the envelope has the ability be disabled when OUTSIDE the automation container.
/freakout
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05-31-2017, 11:58 PM
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#7
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Human being with feelings
Join Date: Aug 2015
Location: Florence, Italy
Posts: 463
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Quote:
Originally Posted by mccrabney
this is all great, but they aren't "automation items" as per the FR unless they can contain automation data within an item, but NOT outside that item. please see the automation item discussion thread.
otherwise, they are just better (and awesome) envelope editing functions. NOT automation items.
it'd be a serious shame if this goes unaddressed, there were so many +1s to this.'
as always, i'm very very thankful for the work that has been done. this is an enormously beneficial overhaul to automation editing. but this is NOT fulfilling the FR for automation items until the envelope has the ability be disabled when OUTSIDE the automation container.
/freakout
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I enormously agree on this!!!
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06-01-2017, 04:48 AM
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#8
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Human being with feelings
Join Date: Feb 2017
Location: Cologne, Germany
Posts: 16
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Tested on 2 different Win7 Systems
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06-01-2017, 05:30 AM
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#9
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Human being with feelings
Join Date: Feb 2017
Location: Cologne, Germany
Posts: 16
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I recommend an option for spectral edit that the "frequency fade" setting does not affect those parts where the selection touches 0 Hz or the maximum frequency.
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06-01-2017, 05:47 AM
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#10
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Env. items, I miss:
- copy/paste env.item pooled/nonpooled.
- Snap offset
Now I have to duplicate, then move it into position,
and I'm not sure if I get it to snap right.
Usage: Item on every B on form ABABABAB
Thanks a lot!
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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06-01-2017, 06:31 AM
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#11
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Undoing doesn't shuffle layered AIs anymore!
HALLELUJAH!!!!!!!!!
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06-01-2017, 06:34 AM
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#12
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by TheSoundPackTree
Tested on 2 different Win7 Systems
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I get this happening sometimes as well. It's not just moving the AI. AI mouse actions seem to trigger incorrectly regardless of the specific action.
There's been lots of times I've tried to draw automation and it's moved the clip, or I've tried to draw a new AI and it's made a time selection instead.
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06-01-2017, 08:13 AM
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#13
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Human being with feelings
Join Date: Jul 2009
Posts: 7,571
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any more changes coming to spectral editing?
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06-01-2017, 12:27 PM
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#14
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Attempting to insert an AI (by hand or with menu) starting at the very far left (Time 0:00), the whole envelope and AI just disappears!
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06-01-2017, 12:30 PM
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#15
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by Edgemeal
Attempting to insert an AI (by hand or with menu) starting at the very far left (Time 0:00), the whole envelope and AI just disappears!
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Hmmm works just fine over here.
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06-01-2017, 12:38 PM
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#16
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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Quote:
Originally Posted by TheSoundPackTree
Tested on 2 different Win7 Systems
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I can't reproduce this. Are the mouse modifiers all set to defaults?
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06-01-2017, 12:40 PM
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#17
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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Quote:
Originally Posted by musicbynumbers
Thanks! This seems fixed for moving items but not yet for copying.
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Seems to work for copying, here... what behavior do you expect vs what happens?
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06-01-2017, 12:58 PM
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#19
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by EvilDragon
Hmmm works just fine over here.
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Happening on 2 systems here.
Win10 w/Intel HD4000 GPU
Win7 w/Radeon 6700 GPU
Totally clean portable install of Pre11, no extensions or anything.
Simply testing the Volume envelope, after envelope disappears I open the envelope dialog and the Volume and its Visible properties are not checked, checking them doesn't do anything, the envelope is gone! WTF?
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06-01-2017, 01:02 PM
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#20
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Hmm, OK I can confirm that new automation item action from the menu removes the envelope completely IF there are no prior points on the envelope, and if the edit cursor is at 0:00. However I can still draw an automation item starting at 0:00 without fail.
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06-01-2017, 01:03 PM
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#21
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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Quote:
Originally Posted by Edgemeal
Simply testing the Volume envelope, after envelope disappears I open the envelope dialog and the Volume and its Visible properties are not checked, checking them doesn't do anything, the envelope is gone! WTF?
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Confirmed, fixing for the next build, sorry for the trouble!
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06-01-2017, 01:16 PM
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#22
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Manually seems to only partially work, if I create/drag AI to right edge to the last point or past it, then poof, the whole envelope is gone!
EDIT: Thanks schwa.
Last edited by Edgemeal; 06-01-2017 at 01:22 PM.
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06-01-2017, 01:36 PM
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#23
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Human being with feelings
Join Date: Dec 2008
Posts: 2,111
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Quote:
Originally Posted by mustgroove
# Automation items: improve edge point behavior when gluing [p=1850145]
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Gluing works better now. It does not add points outside AI anymore.
However, there are still some issues:
1. At time 0:18 gluing adds an extra point in the middle of AI. This looks like a bug.
2. At time 0:32 gluing adds an extra overlapping point to the end of item. Is this by design?
jnif
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06-01-2017, 01:40 PM
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#24
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by jnif
2. At time 0:32 gluing adds an extra overlapping point to the end of item. Is this by design?
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This is by design, to connect the end of AI with the original envelope beneath (outside of AI area). Happens if you have the option to connect AI with envelope from the right or both left and right sides enabled.
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06-01-2017, 02:39 PM
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#25
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by schwa
Seems to work for copying, here... what behavior do you expect vs what happens?
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Thanks for the reply Schwa.
If I've got envelope option "move envelope points with media items" set to "off" and then I select both the media item and the automation item at the same time.
Then moving both at the same time works as expected (which is that both items move together)
If I then hold control and drag (to copy) then only the clicked on item moves and the other selected item stays still.
Expected is that both Media item and automation item should be copied together when dragging.
important note! I think the key thing here is that the AI is longer than the media item. This is where the problem might be as if both items are the same AND the "move envelope points with media items" option is "on" then it works fine.
The reason for this desired option is to be able to move and copy AI items that are longer than the media item so that we can have AIs manipulate effects like reverbs and delays even after the media item has finished and then be able to copy them easily.
Let me know if that doesn't make sense and I'll try some pics too.
Thanks!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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06-01-2017, 02:41 PM
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#26
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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Ah ok, I understand -- I was misinterpreting before. Fixing, thanks!
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06-02-2017, 01:03 AM
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#27
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Human being with feelings
Join Date: Feb 2017
Location: Cologne, Germany
Posts: 16
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Quote:
Originally Posted by schwa
I can't reproduce this. Are the mouse modifiers all set to defaults?
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Yes. Set to default in all contexts (again) - still happens. Does not happen with regular items, just AI. And as you can see, the mouse icon turns to a hand, but it just does not behave like that.
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06-02-2017, 01:41 AM
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#28
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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btw: Thanks for the Automation Items!
It was the perfect answer to a mix-workflow-need right now
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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06-02-2017, 01:49 AM
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#29
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by G-Sun
btw: Thanks for the Automation Items!
It was the perfect answer to a mix-workflow-need right now
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Btw, they're not so stable as I thought, that's why you should be careful with it(It is pre-release, isn't it?).
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06-02-2017, 04:01 AM
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#30
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by schwa
Ah ok, I understand -- I was misinterpreting before. Fixing, thanks!
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awesome thanks!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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06-02-2017, 05:27 AM
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#31
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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Quote:
Originally Posted by TheSoundPackTree
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Anybody have any hints on reproducing this, because I still can't!
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06-02-2017, 05:42 AM
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#32
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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I can't, either...
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06-02-2017, 06:17 AM
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#33
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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Ah, I've got it. Only happens when the project timebase for envelopes is set to time. Fixing, thanks!
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06-02-2017, 06:24 AM
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#34
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Bug :
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06-02-2017, 06:44 AM
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#35
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Human being with feelings
Join Date: Feb 2017
Location: Cologne, Germany
Posts: 16
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Quote:
Originally Posted by schwa
Ah, I've got it. Only happens when the project timebase for envelopes is set to time. Fixing, thanks!
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Cool. I was just about to post this hint:
By setting the timebase to beats this error also disappears. Nice!
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06-02-2017, 11:44 AM
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#36
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Human being with feelings
Join Date: Dec 2008
Posts: 2,111
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Quote:
Originally Posted by EvilDragon
This is by design, to connect the end of AI with the original envelope beneath (outside of AI area). Happens if you have the option to connect AI with envelope from the right or both left and right sides enabled.
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There is already a point at the end of AI before gluing. Why does glue add another point exactly at the same location?
jnif
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06-02-2017, 01:07 PM
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#37
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Banned
Join Date: Dec 2016
Location: England
Posts: 2,432
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Hey-sorry to butt in and remind devs a lot of actions etc will not work correctly or as expected until edge editing is totally locked to samples/midi tc,and/or video/image frame rates.
The media explorer also suffers from intersample edge editing,marker placements etc etc.
All of these edits need to be locked and precise to begin,so other actions will behave accordingly.
Unless this is fixed already...? essential and immediate look@ +fix 1 would hope for.
Ty.
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06-02-2017, 01:55 PM
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#38
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Human being with feelings
Join Date: Feb 2017
Location: Stockholm
Posts: 98
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Quote:
Originally Posted by Bri1
Hey-sorry to butt in and remind devs a lot of actions etc will not work correctly or as expected until edge editing is totally locked to samples/midi tc,and/or video/image frame rates.
The media explorer also suffers from intersample edge editing,marker placements etc etc.
All of these edits need to be locked and precise to begin,so other actions will behave accordingly.
Unless this is fixed already...? essential and immediate look@ +fix 1 would hope for.
Ty.
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What if you edit with snap?
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06-03-2017, 05:35 AM
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#39
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Banned
Join Date: Dec 2016
Location: England
Posts: 2,432
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Quote:
What if you edit with snap?
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Well with snap the behaviour is slightly different-but still able to inter_rate edit.
This is causing many other 'issues' further down the line(especially duplications)
Am guessing this problem is not an 'easy fix' =because it's long standing.
This 1 'fix' should be made a priority {imo} over 'fixes' like undo's etc etc.
All the undo's in the world mean nothing,if they undo bad/negative operations to begin---right?
Onwards and upwards- retirement sucks btw!
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06-03-2017, 05:44 AM
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#40
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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I don't think what you talk about can be easily fixed, or even at all, especially since Reaper supports using files with varying sample rates within the same project. It is what it is.
You have the option to snap to project sample rate (in Snap/Grid Settings), you should be using it. You can also force the selection to be a multiple of the grid, or the framerate grid, which should also be helpful to an extent.
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