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Old 04-24-2017, 11:31 AM   #1
mlprod
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Default Online render regions messes up beginning

When doing an analog mix bus chain with rea insert and using the render region matrix, the first region rendered is ok, but the following ones are getting dropouts (stuttering buffer issue) in the beginning of the render as if reaper has to catch up with the processing.

This does not happen when rendering regions one by one is a render que.

Maybe not a bug per se, but it would be great if this can be solved to work as intended.
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Old 05-18-2017, 10:37 PM   #2
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A little update on this.
Even when ReaInsert is bypassed, meaning a completely ITB mix this still happens. Its as if the reaper doesnt buffer the start of the render properly from Region #2 and onwards. Again during ONLINE rendering.
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Old 05-31-2017, 01:53 PM   #3
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Would be GREAT if this would be fixed.
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Old 05-31-2017, 05:37 PM   #4
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Quote:
Originally Posted by mlprod View Post
A little update on this.
Even when ReaInsert is bypassed, meaning a completely ITB mix this still happens. Its as if the reaper doesnt buffer the start of the render properly from Region #2 and onwards. Again during ONLINE rendering.
What are you rendering mlprod? Midi, audio?
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Old 06-01-2017, 12:58 AM   #5
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Audio!
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Old 09-10-2017, 01:44 PM   #6
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bump on this!
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Old 09-17-2017, 10:32 AM   #7
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Bump for devs to check this for 5.60.
Again the first region is always fine, 2nd and onwards not.
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Old 09-21-2017, 06:12 AM   #8
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I just encountered this as well ;-(
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Old 09-21-2017, 06:17 AM   #9
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Any samples involved? In the render dialog there is..

"Delay queued render to allow samples to load"

Maybe make sure that is checked.
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Old 09-22-2017, 11:26 AM   #10
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Originally Posted by karbomusic View Post
Any samples involved? In the render dialog there is..

"Delay queued render to allow samples to load"

Maybe make sure that is checked.
This doesnt help since it's not a queued render that's the issue, but region renders. The current work around for me is actually to cue up the regions one by one, which does work ok, but is tedious and a time waster.
I guess this is some sort of bug because if the first region works fine, the rest should work equally well.
I should add that this is a bigger problem for me when having big mix projects, AND reainserts for hardware running live. (hence the online render)
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Old 09-22-2017, 11:29 AM   #11
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Quote:
Originally Posted by mlprod View Post
This doesnt help since it's not a queued render that's the issue, but region renders.
Looks like I misread this part...

Quote:
This does not happen when rendering regions one by one is a render que.
I do remember an issue I intermittently have with regions where one region will drop part of the render but I forget the details - however, I'm almost sure in my case it was a queued render.
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Old 09-25-2017, 02:03 PM   #12
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Bump for an 5.60 fix for this!=)
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Old 09-27-2017, 01:20 PM   #13
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bump on this.
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Old 10-24-2017, 04:18 AM   #14
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Another update. This happens whenever I have a quite big project with lots of plugins. I have tried almost all types of settings int he buffering prefs, nothing helps.

Might be a PDC issue?

When reaper jumps to region #2 to be rendered it starts immediately, this to me seems weird and maybe the reason why this is happning. It seems like reaper doesn't buffer what it needs before starting playback/render, which happens when just playing normally in the project.

Maybe time for a sort of pre-roll delay option for online renders to prevent this from happning?
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Old 12-13-2017, 05:33 AM   #15
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Justin/Schwa, any chance to look at this now?
Is it maybe related to the PDC folder bug mentioned recently?

Regardless an online render preroll would be great to have!
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Old 01-23-2018, 03:31 PM   #16
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Regardless an online render preroll would be great to have!
YES PLEASE!!!
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Old 02-11-2018, 03:00 AM   #17
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Another huge +1 for this.

Render queue is unfortunately pointless for me, as I have to go through and check every file I export and then re-render any broken files manually. Which sort of defeats the object

EDIT: misunderstood the issue here, mine is a bit different. But +1 anyway.

Last edited by Macc; 02-11-2018 at 03:10 AM.
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Old 02-11-2018, 04:50 AM   #18
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I think a render preroll (effective of course in the start of all regions to be rendered) would solve this.
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Old 02-17-2018, 08:01 AM   #19
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Definitely a problem here, too!
I'm mixing hybrid with folder track's outputs routed to the D/A of my interface and then have an analog summed stereo signal going back into reaper. From time to time the beginnings of rendered regions will have what sounds like drop outs / stutter. Really annoying.

Coming from Pro Tools i loved the possibility to render multiple project regions with the really useful and intelligent naming options and save a lot of time this way. But this bug really eats part of the benefit.

Of course i can extend the region's beginnings to have 1 or 2 empty seconds before audio starts, but that requires further work and additional exports afterwards to get the beginnings right.

A pre roll would be really great.
Additionally it could prevent long reverb tails from external reverb units spilling into the next track.
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Old 02-18-2018, 01:38 PM   #20
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Quote:
Originally Posted by lou latch View Post
Definitely a problem here, too!
I'm mixing hybrid with folder track's outputs routed to the D/A of my interface and then have an analog summed stereo signal going back into reaper. From time to time the beginnings of rendered regions will have what sounds like drop outs / stutter. Really annoying.

Coming from Pro Tools i loved the possibility to render multiple project regions with the really useful and intelligent naming options and save a lot of time this way. But this bug really eats part of the benefit.

Of course i can extend the region's beginnings to have 1 or 2 empty seconds before audio starts, but that requires further work and additional exports afterwards to get the beginnings right.

A pre roll would be really great.
Additionally it could prevent long reverb tails from external reverb units spilling into the next track.
Exactly.
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Old 10-03-2018, 11:51 PM   #21
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Bump. Please give us a region by region pre-roll for the render queue!
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