Old 09-12-2017, 07:54 AM   #3961
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Daymn!
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Old 09-12-2017, 09:47 AM   #3962
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dunno how to express feelings but ..semi itchy & restlessly happy
also in the pray mood to take system gods
Awesome video

Now onto takes... I've been testing this out and I don't know whether it's going to be any good really.

Simply changing takes by clicking them in the item takes some time to actually change the audio to the new take (around a second).

Doing this also from within a script creates the same delay.

Is there any way of making the takes switch faster. I don't think it's anything to do with my buffer settings - my latency is around 23ms - but this delay is way more than that!

Any ideas? How quickly does it switch takes on your setup (just create item with lots of takes and try switching?)

I'm testing with audio takes here at the moment - not tried MIDI takes (which may be quicker - dunno) - will test next.

EDIT:

Some good news - midi switching is near instant.

So any ideas for the audio switching? Is it just because the audio items need to be loaded each time? Anyway to force everything into memory first (although I always assumed audio is loaded into RAM by default)?

EDIT2:

Aaah - found media buffer size in preferences. lowering this substancially cuts the delay (the setting is specified in ms and defaults to 1200ms!!).

Have lowered to around 200ms and it's more usable. No idea what effect this will have on the system though Will try lowering more and see when my system craps out

Things still stable at 60ms (for the moment) - possibly a bit low - dunno.

Anyway - other than occasional clicks when switching audio - works well now.
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Old 09-12-2017, 10:53 AM   #3963
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Sounds Great!
i was testing & recording a vid. to show the latency especially midi ..
@ around 16 i am importing also audio to see how is latency
512 asio settings & 132 bpm it applies the take change in about 3 beats..i like it already!
pray3
https://www.youtube.com/watch?v=bKW3...ature=youtu.be

EDIT: lowered media buffer 200 audio takes switches in half beat!

EDIT2: now 100 and to me its instant!

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Old 09-12-2017, 11:33 AM   #3964
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Sounds Great!
i was testing & recording a vid. to show the latency especially midi ..
@ around 16 i am importing also audio to see how is latency
512 asio settings & 132 bpm it applies the take change in about 3 beats..i like it already!
pray3
https://www.youtube.com/watch?v=bKW3...ature=youtu.be

EDIT: lowered media buffer 200 audio takes switches in half beat!

EDIT2: now 100 and to me its instant!
Holy crap Batman!

What's the name of that Kontakt drum library?
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Old 09-12-2017, 11:35 AM   #3965
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Holy crap Batman!

What's the name of that Kontakt drum library?

Drums Overkill % 99.9

new one testing in 100 media buffer size 668 takes switches instantly!
(samples a bit Turkish taste..you have been warned )
https://www.youtube.com/watch?v=wsYJ...ature=youtu.be
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Old 09-12-2017, 11:59 AM   #3966
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Drums Overkill % 99.9

new one testing in 100 media buffer size 668 takes switches instantly!
(samples a bit Turkish taste..you have been warned )
https://www.youtube.com/watch?v=wsYJ...ature=youtu.be
Bonkers!

Are you loading in midi files and stacking them? Along with a load of stacked loops? As takes? I can't always keep up with this thread. :S
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Old 09-12-2017, 12:08 PM   #3967
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Bonkers!

Are you loading in midi files and stacking them? Along with a load of stacked loops? As takes? I can't always keep up with this thread. :S
Strip in that two video (Pray 3 and 4) uses HY-MPS Sequencers to trigger drums (Kick,Snare,Hihat,Tom,Perc)

when (if) the Take Switcher System done all will be using midi takes.

setup already done.. ill just add tom and one more percussion layer:
https://www.youtube.com/watch?v=ZVp713J68nQ

then bass then sequences then leads then pads Midis + vstis
EDIT: of course tons of audio materials too

i would always keep my eyes on this thread!
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Old 09-12-2017, 12:19 PM   #3968
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i would always keep my eyes on this thread!
Work
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Old 09-12-2017, 12:20 PM   #3969
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Strip in that two video (Pray 3 and 4) uses HY-MPS Sequencers to trigger drums (Kick,Snare,Hihat,Tom,Perc)

when (if) the Take Switcher System done all will be using midi takes.

setup already done.. ill just add tom and one more percussion layer:
https://www.youtube.com/watch?v=ZVp713J68nQ

then bass then sequences then leads then pads Midis + vstis
EDIT: of course tons of audio materials too

i would always keep my eyes on this thread!
I'm surprised you don't use megababy nandy's mod
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Old 09-12-2017, 12:29 PM   #3970
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I'm surprised you don't use megababy nandy's mod



i am using but
for this drum setups i need Snapshot Capture+able sequencer
that's why i am using HY-MPS .. its full automatable.

EDIT:
Quote:
Originally Posted by focusrite View Post
Work
actually same here.. i have to start to make sound fx track and mix for a Tv series (3d animations for kids) we are working on..
3 episode waiting ..but even i don't want to think on... yet.
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Old 09-12-2017, 01:45 PM   #3971
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i am using but
for this drum setups i need Snapshot Capture+able sequencer
that's why i am using HY-MPS .. its full automatable.

EDIT:

actually same here.. i have to start to make sound fx track and mix for a Tv series (3d animations for kids) we are working on..
3 episode waiting ..but even i don't want to think on... yet.
Good luck
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Old 09-12-2017, 02:02 PM   #3972
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New Update

Take Switcher - in TR PARAMS->Other Controls.

Drag onto strip - will control active take for first selected item.

Right-click menu to reassign to another item.

Right-click menu :Refresh Item Info option should be used if you change the number of takes in the item.

Should work fine with snapshots and morphing.

Let me know of any bugs.

EDIT: Forgot to add - it works ok as it is - but am happy to expand on it if useful (maybe dropdown list or whatever) - at the moment - works best as a knob/slider.
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Old 09-12-2017, 02:25 PM   #3973
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New Update

Take Switcher - in TR PARAMS->Other Controls.

Drag onto strip - will control active take for first selected item.

Right-click menu to reassign to another item.

Right-click menu :Refresh Item Info option should be used if you change the number of takes in the item.

Should work fine with snapshots and morphing.

Let me know of any bugs.

EDIT: Forgot to add - it works ok as it is - but am happy to expand on it if useful (maybe dropdown list or whatever) - at the moment - works best as a knob/slider.
YAY YAY!
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Old 09-12-2017, 02:26 PM   #3974
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YAY YAY!
And a quick bugfix release

Now you should be able to add to a snapshot subset - and also it should crash less (hopefully not at all) if you have an unassigned take switcher control on the strip.
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Old 09-12-2017, 02:38 PM   #3975
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And a quick bugfix release

Now you should be able to add to a snapshot subset - and also it should crash less (hopefully not at all) if you have an unassigned take switcher control on the strip.
maaan!
it shows exact take names!!
quick report: mouse wheel (setup 1) jumps 5 takes.

now time to install quick bug fix!

installed!
& i realized still i didn't say
Thank you so0O0oo much!!
...
first of all nothing urgent!

-if Randomize / Mutate also work with Take Switcher would great!

Last edited by timbralzoom; 09-12-2017 at 02:46 PM.
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Old 09-12-2017, 02:44 PM   #3976
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maaan!
it shows exact take names!!
quick report: mouse wheel (setup 1) jumps 5 takes.

now time to install quick bug fix!
Another update - this time to make modulators work with take switchers

Please note though - I've still to tweak this so it spreads out nicer - if you only have a handful of takes - the values that work are all cramped at the bottom. But it works for now.
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Old 09-12-2017, 02:58 PM   #3977
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Originally Posted by timbralzoom View Post
maaan!
it shows exact take names!!
quick report: mouse wheel (setup 1) jumps 5 takes.

now time to install quick bug fix!

installed!
& i realized still i didn't say
Thank you so0O0oo much!!
...
first of all nothing urgent!

-if Randomize / Mutate also work with Take Switcher would great!
randomize should certainly work - not added mutate yet.
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Old 09-12-2017, 03:22 PM   #3978
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randomize should certainly work - not added mutate yet.
yes, it works beautifulissimo!

ooops! there was 512 barrier

https://snag.gy/Xfhy0P.jpg
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Old 09-12-2017, 03:28 PM   #3979
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yes, it works beautifulissimo!

ooops! there was 512 barrier
Yeah - I could choose any barrier - but there needs to be one otherwise when adding new takes - it would mess up snapshots etc.

BTW - it's definitely not wise to go deleting takes if you're taking snapshots/modulating. This will shift the takes up and miss align the stored idx data.

BTW - forgot to mention - these take switchers will only work with SWS installed. I needed some API calls which weren't available in native Reaper. If you cannot install SWS - then don't use the take switchers.

You can increase the max take limit by changing

line 46147: takeswitch_max = 511

to whatever - but the mousewheel and scrolling through the takes will be really jumpy. You'd need to hold shift probably.
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Old 09-12-2017, 03:41 PM   #3980
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Yeah - I could choose any barrier - but there needs to be one otherwise when adding new takes - it would mess up snapshots etc.

BTW - it's definitely not wise to go deleting takes if you're taking snapshots/modulating. This will shift the takes up and miss align the stored idx data.

BTW - forgot to mention - these take switchers will only work with SWS installed. I needed some API calls which weren't available in native Reaper. If you cannot install SWS - then don't use the take switchers.
joking apart, 512 is way more than enough to me!

i am planning to create fixed packages and i never touch them anymore ..will add new ones when necessary.


EDIT:

Quick test:
https://www.youtube.com/watch?v=srUp...ature=youtu.be

in the vid. midi part a little problematic.. needs to be carefully pick midi plugins & synths to avoid stuck note etc.

anyway..

works great so far & switch response very fast!
can't thank you enough!



EDIT2:
final take of the night.. all midi...
aand action!
https://www.youtube.com/watch?v=iJCB...ature=youtu.be

BTW. rename ability would helpful.

Last edited by timbralzoom; 09-12-2017 at 05:52 PM.
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Old 09-12-2017, 11:50 PM   #3981
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BTW. rename ability would helpful.
Rename what? The takes? Just rename the actual take in Reaper and it should change in Stripper...
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Old 09-13-2017, 01:04 AM   #3982
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Rename what? The takes? Just rename the actual take in Reaper and it should change in Stripper...
Noo!
i mean "Take Switcher" name..my fault sorry,
i thought you just let it, because you tired yesterday.


EDIT:
actually its nothing, please just ignore.

EDIT2:
first version of the Midi Take Manipulator
Transpose+forge to key+velocity scale and bus+channel router..


a question..
just out of curiosity
if we change the "line 46147: takeswitch_max = 511" is this will broke the old project snapshots?


EDIT3:

this is what i meant.. but as i said, just forget.

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Old 09-13-2017, 01:25 AM   #3983
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a question..
just out of curiosity
if we change the "line 46147: takeswitch_max = 511" is this will broke the old project snapshots?
Yes - any using the take switcher in snapshots almost certainly will change the recalled take. Maybe I need store this information in the control... Let me think...
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Old 09-13-2017, 01:32 AM   #3984
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Yes - any using the take switcher in snapshots almost certainly will change the recalled take. Maybe I need store this information in the control... Let me think...
as i tried to say
it was just out of curiosity ..nothing important to me..
and honestly i do not think anyone ever want to use 1000 takes..
well..maybe TJA

EDIT midi manipulator test
https://youtu.be/2l2-W6uM73w?t=10m47s

Last edited by timbralzoom; 09-13-2017 at 03:06 AM.
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Old 09-13-2017, 03:31 AM   #3985
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honestly i do not think anyone ever want to use 1000 takes..
well..maybe TJA
Haha, very unlikely. Though one time I was given a track to mix and the singer had recorded so many takes it was nearing 1000. He had totally nailed it by the end.

More bug hunting. not a biggie, I should have known better, but just lost 20 minutes of work. Maybe can fail more elegantly?

When trying to save a strip named with a | character:
Code:
LBX Stripper.lua:16029: attempt to index a nil value (local 'file')
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Old 09-13-2017, 03:56 AM   #3986
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Haha, very unlikely. Though one time I was given a track to mix and the singer had recorded so many takes it was nearing 1000. He had totally nailed it by the end.

More bug hunting. not a biggie, I should have known better, but just lost 20 minutes of work. Maybe can fail more elegantly?

When trying to save a strip named with a | character:
Code:
LBX Stripper.lua:16029: attempt to index a nil value (local 'file')
Apologies for that!! :|

Now will report invalid filename in such cases. Have updated for saving Strips and Modulator Presets - probably still need to add elsewhere too.

For safety - stick to basic alphanumeric filenames.
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Old 09-13-2017, 04:05 AM   #3987
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thx for the update and the take switcher!
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Old 09-13-2017, 04:40 AM   #3988
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thx for the update and the take switcher!
Hope it will be useful
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Old 09-13-2017, 07:42 AM   #3989
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I get this:



Filename is "1073 AlexB".
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Old 09-13-2017, 08:19 AM   #3990
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I get this:



Filename is "1073 AlexB".
Hmmm. That's the old strip file format - but it should still load. Would you mind sending me the strip file (I'll PM you my email) and I'll try to see what's going on.

Is this a strip file downloaded from the net? Or one you have created?

Actually that error line number is messed up - (unless you're running a version of the script from nearly a year ago!) There's one single call to that function in the whole code - and it resides ~line 16402.

EDIT2: Also - there's specific checks already around that call to prevent exactly that error... It shouldn't be possible with the latest code.

Can you give me a little more info as to exactly what you were doing to trigger the error - and whether you are using latest version of the script? Thanks
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Old 09-13-2017, 08:37 AM   #3991
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Hmmm. That's the old strip file format - but it should still load. Would you mind sending me the strip file (I'll PM you my email) and I'll try to see what's going on.

Is this a strip file downloaded from the net? Or one you have created?

Actually that error line number is messed up - (unless you're running a version of the script from nearly a year ago!) There's one single call to that function in the whole code - and it resides ~line 16402.

EDIT2: Also - there's specific checks already around that call to prevent exactly that error... It shouldn't be possible with the latest code.

Can you give me a little more info as to exactly what you were doing to trigger the error - and whether you are using latest version of the script? Thanks
Ah - it's indeed the old version, sorry! Let me try it again (selfmade script btw)!
EDIT: Actually I downloaded the whole github directory via "Clone or download" in the upper right corner, and it ended up with the 2016 version. I didn't know that I had to download the separate files.

EDIT2: Now with the latest version I get the following error
LBX Stripper.lua:7: unexpected symbol near '<'

EDIT3: This is super weird - how to effectively download??? I had to open the file within github and copy the content to the .lua script. But now the resources are still corrupt?!?!?

EDIT4: So I have to open each single file within github (RAW) and copy its contents. WORKING!!! Thanks!
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Old 09-13-2017, 08:48 AM   #3992
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Ah - it's indeed the old version, sorry! Let me try it again (selfmade script btw)!
EDIT: Actually I downloaded the whole github directory via "Clone or download" in the upper right corner, and it ended up with the 2016 version. I didn't know that I had to download the separate files.
aha - I thought there was something strange going on there.

Sorry it's a bit of a pain to download. When versions are a little more stable (as in - not in beta) - I'll probably try to make things much easier. But for now - it's as is.

Anyway - be sure to download the RAW versions of files from Github as github has a habit of corrupting files when downloaded using the download buttons causing the script to fail when starting it.

The main files you need are the LBX Stripper.lua file (the main script). And the LBXCS_resources.zip file (resources).

Create a folder in Reaper/Scripts folder called LBX. Place the lua file and unzip the contents of the zip file into the LBX folder - be sure to keep the folder structure.

Let me know if you have any further issues
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Old 09-13-2017, 08:49 AM   #3993
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Ah - it's indeed the old version, sorry! Let me try it again (selfmade script btw)!
EDIT: Actually I downloaded the whole github directory via "Clone or download" in the upper right corner, and it ended up with the 2016 version. I didn't know that I had to download the separate files.

EDIT2: Now with the latest version I get the following error
LBX Stripper.lua:7: unexpected symbol near '<'
Yep - please download the .lua file as RAW version.

When you open the file as RAW - it will show you the code text in your browser. You can either right-click and Save Page As... option, or simply copy the text into a text file and save as LBX Stripper.lua.

The first option (right-click Save Page As) takes me about 10 seconds to get the latest version...
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Old 09-13-2017, 09:06 AM   #3994
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Yep - please download the .lua file as RAW version.

When you open the file as RAW - it will show you the code text in your browser. You can either right-click and Save Page As... option, or simply copy the text into a text file and save as LBX Stripper.lua.

The first option (right-click Save Page As) takes me about 10 seconds to get the latest version...
Thanks a LOT, lb0! Just taking my first steps with this killer script - I've seen there's some (? - at least 1) Nebula specific settings, great!
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Old 09-13-2017, 09:39 AM   #3995
timbralzoom
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new take
https://www.youtube.com/watch?v=TzD5RHhBuOo

a cosmetic one,
is this possible?
not important obviously, just might be helpful

Last edited by timbralzoom; 09-13-2017 at 11:06 AM.
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Old 09-13-2017, 12:52 PM   #3996
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Thanks a LOT, lb0! Just taking my first steps with this killer script - I've seen there's some (? - at least 1) Nebula specific settings, great!
No worries - if you have any questions/suggestions - post them here
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Old 09-14-2017, 10:08 AM   #3997
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aaaand a Q.
how to clear Modulator assignment from Take Switcher
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Old 09-14-2017, 11:27 AM   #3998
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aaaand a Q.
how to clear Modulator assignment from Take Switcher
Delete the take switcher obviously !!!

haha - obviously an oversight - will fix.
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Old 09-14-2017, 12:55 PM   #3999
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Delete the take switcher obviously !!!

haha - obviously an oversight - will fix.
OK
then..how to transfer all snapshot data to new one
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Old 09-14-2017, 02:22 PM   #4000
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OK
then..how to transfer all snapshot data to new one
New update - you can now remove cleanly the modulators from take switchers.

Please also note - I cannot guarantee backwards compatibility with this version with respect to modulators and take switchers.

Reason being - I've revamped the way mods work with take switchers. There's a new take switcher mode - so select take switcher mode when mod is assigned to a take switcher control. Then right-click the Take Switch Mode button - this correctly sets the min and max values. You can then simply click on randomize or drag the bars - and it should all work nicely and easily. If you change the number of takes in the item - simply increase the max value accordingly - or right-click the mode button again.

This way it should all work nicely and as you'd expect.

I've also done some work on some 'invisible' features (nothing too exciting - mainly cosmetic). Not ready yet - but hopefully you shouldn't notice anything and all should work as before.

Let me know of any issues.
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