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10-20-2018, 08:33 PM
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#1
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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v5.961+dev1020 - October 20 2018
v5.961+dev1020 - October 20 2018
+ OGG Vorbis: update to libogg 1.3.3, libvorbis 1.3.6
+ Opus: update to Opus v1.3 (opusfile 0.11)
+ ReaComp: improved knee behavior, added classic knee to new Quirks button which replaces "Classic attack" checkbox [t=208286]
+ ReaXcomp: improve knee behavior, add Quirks menu to allow choosing old behavior (old presets unaffected)
# JSFX: scale-down embed-UI when main UI is open in retina mode on macOS
# ReaComp: fix UI updates when editing from embedUI
Full changelog - Latest pre-releases
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10-20-2018, 08:45 PM
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#2
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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When i import FX chain to track with SWS slots, that melodyne, which is first on the list, is reset. Is it bug?
Also melodyne is reset, when I save it as Track template (incloding items), also after unfreezing
Is it possible to fix it?
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10-21-2018, 02:28 AM
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#3
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by Edgemeal
+ ReaXcomp: improve knee behavior, add Quirks menu to allow choosing old behavior (old presets unaffected)
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There is no Quirks button here, unlike ReaComp.
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10-21-2018, 02:31 AM
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#4
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Human being with feelings
Join Date: Oct 2016
Location: Germany
Posts: 157
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Quote:
Originally Posted by vitalker
There is no Quirks button here, unlike ReaComp.
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Try right-click
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10-21-2018, 02:53 AM
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#5
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by multibody
Try right-click
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Haha, such simple. Thanks!
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10-21-2018, 07:49 AM
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#6
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Any particular reason ReaFIR didn't get the TCP embedded GUI?
__________________
I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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10-21-2018, 08:43 AM
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#7
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Xenakios
Any particular reason ReaFIR didn't get the TCP embedded GUI?
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Just haven't gotten around to it yet...
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10-21-2018, 09:17 AM
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#8
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Human being with feelings
Join Date: Dec 2012
Posts: 7,272
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Quote:
Originally Posted by Edgemeal
+ ReaComp: improved knee behavior, added classic knee to new Quirks button which replaces "Classic attack" checkbox [t=208286]
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I just don't know what else to say. I wanna cry.
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10-21-2018, 09:41 AM
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#9
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Human being with feelings
Join Date: Dec 2012
Posts: 7,272
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I should probably quit while I'm ahead, but is there any chance you could increase the maximum Pre-Comp? At least to 500ms so we can get halfway into the longest RMS time, but if you wanted to make that maximum a bit longer too...
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10-21-2018, 12:38 PM
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#10
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Loving the new feature had 4 reaper/JSFX on it and a few real time controls and felt lovely to have them there. Going to be great for when working on Laptops.
One of the best things though is having ReaSurround right there on the TCP for surround panning!
Wish there was a way to at least get reasurround to embed into the MCP as well as the TCP. It would be great to have this on the mixer!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-21-2018, 02:36 PM
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#11
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Quote:
Originally Posted by Edgemeal
v5.961+dev1020 - October 20 2018
+ OGG Vorbis: update to libogg 1.3.3, libvorbis 1.3.6
+ Opus: update to Opus v1.3 (opusfile 0.11)
+ ReaComp: improved knee behavior, added classic knee to new Quirks button which replaces "Classic attack" checkbox [t=208286]
+ ReaXcomp: improve knee behavior, add Quirks menu to allow choosing old behavior (old presets unaffected)
# JSFX: scale-down embed-UI when main UI is open in retina mode on macOS
# ReaComp: fix UI updates when editing from embedUI
Full changelog - Latest pre-releases
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I assume old projects won't be affected ?
Last edited by airon; 10-21-2018 at 03:22 PM.
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10-21-2018, 04:06 PM
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#12
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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Quote:
Originally Posted by airon
I assume old projects won't be affected ?
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"Quirks" checkbox for ReaComp is checked for old presets and settings saved in old projects. So its behavior won't change unless you specifically choose to change it.
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10-21-2018, 06:04 PM
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#13
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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This quirks button kinda sucks. Not possible to see what parameters are active at a glance.
Possibly add a -- next to Quirks. Attack on would be "Quirks *-". Knee on would be "Quirks -*", and both "Quirks **"
Or something like that?
(Thank you for keeping the old behaviour btw, one of my favorite things about reacomp was that weird knee)
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10-22-2018, 12:50 AM
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#14
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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I don't really see why this needed a button - it could have been two checkboxes adeed - they can fit just fine there, next to Auto release?
It looks weird too, with Auto release checkbox not being centered vertically with it. Plus, as Robert says, you cannot see at a glance what the settings are set to...
Also.. the main frame around the whole effect is misaligned. Left and right sides of it are completely not visible, but you can see the bottom side. See image:
I know this is just using OS elements, but that's no excuse not to spend a few minutes to align things properly in VS?
In any case, yeah. I vote for bringing checkboxes back. They can fit there easily, and most importantly you can see the state of the parameters at a glance.
Last edited by EvilDragon; 10-22-2018 at 12:55 AM.
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10-22-2018, 01:31 AM
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#15
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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The problem with the Quirks button is also, in old projects I never had 'Classic attack' enabled.
So I can't have knee quirk enabled and classic attack quirk not enabled with this button to ensure my old projects sound the same as before.
edit:
Or are old projects not affected by this?
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10-22-2018, 02:17 AM
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#16
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Old projects shouldn't be affected.
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10-22-2018, 09:57 AM
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#17
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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Quote:
Originally Posted by nofish
The problem with the Quirks button is also, in old projects I never had 'Classic attack' enabled.
So I can't have knee quirk enabled and classic attack quirk not enabled with this button to ensure my old projects sound the same as before.
edit:
Or are old projects not affected by this?
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The quirks button is like a drop down menu. From there you can enable either, both, or neither of those two options. It doesn't automatically enable or disable both options at the same time.
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10-22-2018, 10:22 AM
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#18
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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We'll bring back the "classic attack" checkbox, and add a new "Weird knee" checkbox, fine fine
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10-22-2018, 11:38 AM
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#19
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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"Weird knee", haha! Yep, that's gonna be cool
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10-22-2018, 12:53 PM
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#20
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by JamesPeters
The quirks button is like a drop down menu. From there you can enable either, both, or neither of those two options. It doesn't automatically enable or disable both options at the same time.
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Note to self: I should actually try it before posting about it.
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10-22-2018, 02:36 PM
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#21
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Human being with feelings
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
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Quote:
Originally Posted by Justin
We'll bring back the "classic attack" checkbox, and add a new "Weird knee" checkbox, fine fine
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Can you force the user to play, and win, a small minigame in order to turn on the "Weird Knee" function?
I'm sure there's some code you could re-use
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10-23-2018, 02:37 AM
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#22
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Human being with feelings
Join Date: Jan 2007
Posts: 496
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I just hope the official release will be titled "weird knee"
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