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09-21-2015, 03:21 PM
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#1
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Scripts: Items Properties (various)
Some various scripts for manipulate Items Properties
Here we start with a propagate Item FX and Envelope requested by Ovnis
- Propagate selected items FX to all items with same active take name
It can be useful
EDIT: 2015-10-08- Search and replace in selected active takes names
EDIT: 2015-11-25
A simple scripts to clean projects: - Select all items below length threshold on selected tracks
Download
link in signature
Cheers !
(ps: Don't hesitate to make a Donation if you like it, it will be very appreciated !)
EDIT: 2015-12-07- Set or offset selected takes pan
EDIT: 2016-02-29
New script, made for language teacher who need to rename audio items based on vocabulary list. - Rename selected takes from CSV input
EDIT: 2016-04-18
New Script
- Set selected takes names by columns according to selected takes on track under mouse
Edit 2016-06-11: - Set selected items notes by columns according to selected items on track under mouse
------ - ReaScript Name: Color selected items randomly according to their source
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Update 2017-08-29 - Set sequential mono channel modes on selected items
thanks for your support and donations !
Update 2017-09-28
ReaScripts: Items Volume and Loudness Pack / ExtremRaym- X-Raym_Interpolate max peak val or average RMS or integrated loudness from first to last selected items.lua
- X-Raym_Match selected items max peak or average RMS or integrated loudness to item under mouse or first selected item.lua
- X-Raym_Filter selected items by max peaks or average RMS or integrated loudness.lua
Update: 2018-07-03
- X-Raym_Color selected items from regions.lua
Update 2018-09-02 - X-Raym_Rename selected items active take from multiline clipboard.lua
content.lua
Update 2018-10-02 - X-Raym_Group selected items by active take name.lua
content.lua
Last edited by X-Raym; 10-02-2018 at 02:33 AM.
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09-21-2015, 03:43 PM
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#2
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Amazing !
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09-21-2015, 04:38 PM
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#3
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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I think, it would be better if propagate actions use pooled GUIDs + same names instead of just same names. Or they already work so and we have a wrong description?
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09-21-2015, 10:26 PM
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#4
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@Ovnis
Glad you like it :P
@mpl
They could work with pooled MIDI if required, but that was not what were requested\needed by Ovnis. It could have also work with Audio with same source files.
Would you need such version ?
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09-22-2015, 12:57 AM
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#5
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Oh, sorry, just watch your code. I thought you did this via native Propagate actions like Heda did. Understood you.
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09-22-2015, 02:14 AM
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#6
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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This looks cool!
I'm not quite sure I understand the difference in this to the native one though? Is there something it does that the new v5 ones don't?
I'm sure there must be right?
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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09-22-2015, 03:57 AM
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#7
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@musicbynumbers
In fact it is the opposite: it does less than the original propagate actions :P
It does not propagate source position, item length, item properties, item properties envelopes, items fades...
Just FX and their envelope, as requested by Ovnis.
In fact, it is pretty close to Propagate on all Takes but without other take properties (volume envelopes etc...).
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09-22-2015, 04:38 AM
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#8
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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In fact, I wonder if these cannot be even more useful with a complete but selective propagate item/takes action with GUI and checkboxes so that you could choose what to propagate and where.
But it would be easier to select all take with same name and use the Item/Take Paste attribute by spk77. And these selection scripts would be very easy to code.
but the spk77 script doesn't support FX and FX envelopes at this time.
Note: this solution will not be appreciated if you want to propagate different sources items at once.
@spk77
If you listen... maybe you could add these two actions (copy FX and envelope FX) in your script ?
Note: I like the approach of the Advanced GLue tool by BReeder, where you can create files to run the actions without pop up window, and what you did for it (a GUI). This can be something good for a selective propagation project.
EDIT: Oh, just found this form MPL
LUA Select all items with same name. do you plan to make it work not only for first selected items ?
Did you also write a "on track" version ? EDIT: I will make it.
Last edited by X-Raym; 09-22-2015 at 04:59 AM.
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09-22-2015, 10:06 AM
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#9
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Cool. That sounds handy!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-07-2015, 05:21 PM
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#10
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New takes names processor :
- Search and replace in selected active takes names
Screenshot in first post
a nice complement to the SWS label processor
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10-10-2015, 07:17 AM
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#11
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Awesome! I haven't tried it yet but just donated again anyway to say thanks
It's actually my second donation now but you definitely deserve more any way as these are so useful in day to day work and will donate again at some point as I'm sure other good stuff will come from you too!
(note: could we change my name on your site to the same as it is here please, just to keep my name semi hidden lol. No worries if not but just want to be semi hidden)
Quote:
Originally Posted by X-Raym
New takes names processor :
- Search and replace in selected active takes names
Screenshot in first post
a nice complement to the SWS label processor
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__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
Last edited by musicbynumbers; 10-10-2015 at 07:22 AM.
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10-10-2015, 07:53 AM
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#12
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Just redownloaded your script folder and couldn't find it in there.
Am I right in thinking it should be in there now or is it work in progress?
I'm in no rush for it, just wanted to give you feedback and test it etc
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-10-2015, 09:56 AM
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#13
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@musicbynumbers
Thank you very much for your support and encouragement
Indeed, it is the second time, you generosity is very appreciated ! According to your request, I changed your name on the donation page.
Indeed the scripts are finished but not uploaded. I'll do that when I will be at home tomorrow.
For the persistant Window feature request, it is not simply And user friendly possible, so I think we will stay with the regular Action model. :P
Stay tuned for the upload !
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10-10-2015, 09:59 AM
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#14
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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All good
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-12-2015, 07:42 AM
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#15
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Search and Rename scripts (item and tracks) updated in my scripts pack !
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10-12-2015, 09:08 AM
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#16
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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awesome! thanks
Will try them soon!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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12-07-2015, 09:19 AM
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#17
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New Script:
- Set or offset selected takes pan
Or works a bit like the SWS/Xenakios set pan and volume action,
but with this script the cursor is already focus on pan (because there is no volume field)
AND you can make offset.
I use it in custom action with the spk77 scripts to create take pan envelope from take pan.
Already used more than 100 times today... So yes... kind of useful :P
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02-26-2016, 09:15 AM
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#18
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New script, made for language teacher who need to rename audio items based on vocabulary list.
- Rename selected takes from CSV input
If your works are in columns,consider using http://www.convertcsv.com/transpose-csv.htm
have fun !
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04-18-2016, 06:37 AM
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#19
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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new release
New Script
- Set selected takes names by columns according to selected takes on track under mouse
* Description: A way to rename selected tems by column, according to a reference track.
* Instructions: Select items on several tracks. Mouse over a track with selected items. Run.
Enjoy !
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06-11-2016, 07:31 AM
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#20
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New script
New script :
- Set selected items notes by columns according to selected items on track under mouse
Demo.
(not released yet).
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06-11-2016, 08:36 AM
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#21
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Human being with feelings
Join Date: Mar 2008
Posts: 52
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Hi X-Raym,
Is there a script like this? Mute unselected items on selected tracks.
I was thinking it would work nicely with you script: Select items with same color as mouse context on selected tracks.
It would allow us to comp by coloring takes or items we think are good or bad, eg. we could select green for good takes, red for bad etc. Then we could select the takes/items we want to keep and mute the rest.
Maybe this could solve some of the complaints we are hearing about comping.
Thanks for your many scripts, really appreciated
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06-11-2016, 08:52 AM
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#22
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@Nardberr
Many Thanks ! Glad there are useful to you
For your FR,
What you can do is a simple custom action like:
EDIT: (new version) - Save item selection (SWS)
- Toggle item selection on selected tracks (SWS)
- Set items as mute
- Restore item selection (SWS)
- Set items unmute
tested, works fine !
Maybe an action to select non selected items on selected tracks tracks would be fore flexible for building other custom actions.
EDIT: this is the SWS action exposed above.
Last edited by X-Raym; 06-12-2016 at 05:46 AM.
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06-12-2016, 04:19 AM
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#23
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Human being with feelings
Join Date: Mar 2008
Posts: 52
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Thanks X-Raym,
Tried that custom action which is great!
I also agree with what you say about the need for that action.
Blessings
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06-12-2016, 05:47 AM
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#24
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@Nardberr
In fact the SWS action Toggle item selection on selected tracks (SWS) just do that ^^
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06-19-2016, 06:08 PM
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#25
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New script
- ReaScript Name: Color selected items randomly according to their source
A way to randomly color items according to their source (media file, pool midi...)
It support empty items, midi items, pools midi (all take in same pools get same color), and audio item (all items with same source get same color)
It is more flexible than the native "set all takes from different recordign pass to random colors" action because it supports MIDI pools, items that didn't get recorded etc...
if someone is interesting, I'll put it on a premium pack.
Cheers!
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08-29-2017, 10:00 AM
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#26
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New script :
It sets each to next channel number. So first item will be channel 1, next channel 2, etc
Update 2017-08-29
- Set sequential mono channel modes on selected items
Meant for correcting a bug in DaVinci Resolve for Vordio users.
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08-31-2017, 11:55 AM
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#27
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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wow! that last one is going to be so handy as a lot of the files we have for film and engine recordings are multi channel and normally have to be split manually (if you want it non-destructive). This saves a lot of time thanks!
Will have to donate again soon!
One addition at some point might be another version of it with a input box so you can choose what channel number to start on. No big deal if not though!
ooh.. or if it update the name to append the channel number on to the end like "_3"
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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09-21-2017, 03:53 AM
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#28
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@musicbynumbers
Maybe you can take advantage of the SWS: Set all takes to next mono channel mode action ?
Surely less efficient, but ready to use solution !
Quote:
Will have to donate again soon!
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Thank you very much for your consideration.
---
New Scripts:
- Rename selected take with clipboard content.
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09-22-2017, 06:41 AM
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#29
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New Premium Scripts (for sample libraries makers or virtual instrument editors in particular)
More details on the scripts page
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09-28-2017, 03:07 AM
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#30
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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ReaScripts: Items Volume and Loudness Pack
New script pack:
ReaScripts: Items Volume and Loudness Pack / ExtremRaym
- X-Raym_Interpolate max peak val or average RMS or integrated loudness from first to last selected items.lua
- X-Raym_Match selected items max peak or average RMS or integrated loudness to item under mouse or first selected item.lua
- X-Raym_Filter selected items by max peaks or average RMS or integrated loudness.lua
Very handy for virtual instrument editing, dialog mixing..
Thanks Nofish for making this possible :P
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09-29-2017, 11:45 PM
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#31
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Human being with feelings
Join Date: Jan 2015
Posts: 795
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Quote:
Originally Posted by X-Raym
New script pack:
ReaScripts: Items Volume and Loudness Pack / ExtremRaym
- X-Raym_Interpolate max peak val or average RMS or integrated loudness from first to last selected items.lua
- X-Raym_Match selected items max peak or average RMS or integrated loudness to item under mouse or first selected item.lua
- X-Raym_Filter selected items by max peaks or average RMS or integrated loudness.lua
Very handy for virtual instrument editing, dialog mixing..
Thanks Nofish for making this possible :P
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Great are these scripts in Reapack?
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09-30-2017, 02:28 AM
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#32
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@Gianfini
Yes, but not in my free repo.
The link is in the previous post.
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04-03-2018, 03:39 AM
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#33
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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I didn't find one so I made it:
Script: X-Raym_Display list of selected media items active take names in the console.lua
Simple but effective :P
Shared for free in my script pack. Enjoy !
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07-03-2018, 11:37 AM
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#34
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New free script:
- X-Raym_Color selected items from regions.lua
Thanks for your support
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09-02-2018, 07:34 AM
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#35
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New free script:
- X-Raym_Rename selected items active take from multiline clipboard.lua
content.lua
Very big strings needs SWS.
Enjoy, and thanks for considering making a donation if you like it !
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09-12-2018, 04:01 AM
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#36
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Update
X-Raym_Add stretch markers to selected items at grid divisions.lua now has Time selection support:
Warm Regards,
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10-02-2018, 02:42 AM
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#37
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New scripts in my items grouping pack:
- X-Raym_Group selected items by active take name.lua
content.lua
Free update for those who already have it :P
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10-03-2018, 02:28 PM
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#38
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Iremoved the script above and replace it by : X-Raym_Group selected items by active take name or item notes for text items.lua
A bit more flexible with the items notes workflow :P
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05-18-2019, 08:56 AM
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#39
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New script:
- Script: X-Raym_Apply selected active takes volume to their items volume.lua
Thanks for your support especially if you consider making a donation.
Cheers !
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05-18-2019, 05:06 PM
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#40
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Quote:
Originally Posted by X-Raym
New Premium Scripts (for sample libraries makers or virtual instrument editors in particular)
More details on the scripts page
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Ooh nice! I'll have to try these and donate soon as loads of super useful stuff as usual!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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