Old 02-11-2020, 09:23 AM   #6681
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I mean there are no function to access the Monitor FX section, like accessing the inserted FX, unless I'm really overlooking something!
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Old 02-11-2020, 09:28 AM   #6682
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I mean there are no function to access the Monitor FX section, like accessing the inserted FX, unless I'm really overlooking something!
Yes - it is possible - you access it via the master track - and use a bit mask on the fx number to switch it to monitoring fx chain. This also works for accessing input FX on normal tracks.

BUT - this is only half the problem. Stripper ideally needs access to the fx chunk data for loading strips - and this as far as I can tell is not possible.

So it would be possible to add parameters from the monitoring FX chain, it would not be possible to add strips easily (or at all currently - without rewriting things).
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Old 02-11-2020, 09:37 AM   #6683
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Gah, that again only shows what a noob I am, lol!

Does that mean, that a control on Stripper would also be able to receive
the current state of a plugin, like a toggle state, when it's changed on the plugin itself?
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Old 02-11-2020, 09:39 AM   #6684
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Originally Posted by _Stevie_ View Post
Gah, that again only shows what a noob I am, lol!

Does that mean, that a control on Stripper would also be able to receive
the current state of a plugin, like a toggle state, when it's changed on the plugin itself?
Yes.
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Old 02-11-2020, 09:40 AM   #6685
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Goodness! That's the only thing I'm missing right now.
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Old 02-11-2020, 09:42 AM   #6686
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Can you please send me a .sharestrip file (not just the .strip file from your strip folder) - as I am missing most of the graphics files you are using.

Thanks,
Thank for your heop
The files were too heavy I sent them to you by email thank you

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Old 02-11-2020, 09:48 AM   #6687
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Goodness! That's the only thing I'm missing right now.
Cool - except - I've not got very far coding it yet - in fact only got so far as thinking hard how to best integrate it . Working on the SK2 envelope lanes stuff currently...
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Old 02-11-2020, 09:50 AM   #6688
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Yeah you said that will keep you busy for a while, eek.
If you got issues, don't hesitate to get back to us.
We will provide 1st class moral support!
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Old 02-11-2020, 10:01 AM   #6689
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Yeah you said that will keep you busy for a while, eek.
If you got issues, don't hesitate to get back to us.
We will provide 1st class moral support!
No issues - except time issues, and illnesses (not me - yet) - working on it when I can...
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Old 02-11-2020, 10:28 AM   #6690
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Sory but When I do not click on the track newly add to the track list in stripper my default stripp does not appear in DM mode is this normal?
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Old 02-11-2020, 12:42 PM   #6691
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Yes - it is possible - you access it via the master track - and use a bit mask on the fx number to switch it to monitoring fx chain. This also works for accessing input FX on normal tracks.
Mmmm what is a bit mask ? Something we can do without coding ?
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Old 02-11-2020, 01:01 PM   #6692
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Mmmm what is a bit mask ? Something we can do without coding ?
No - I'd have to code it I think.

Basically say I want to get the first FX in the chain.

To get normal track FX 1 - I'd simply call the necessary API and pass in 0 for the fx number (as it is zero based).

To indicate I want FX 1 from the monitoring FX chain - I would use a bitmask to alter the value of the fx number.

So say the mask (in binary) is 0x100000 (this value is probably not correct) - then I would bitwise OR the mask with the fx number to get the new number (which incidentally in this case is the same as the mask).

0x100000 | 0 = 0x100000

And pass this new value in.

FX 1 would be

0x100000 | 0x000001 = 0x100001

etc.

You could possibly hack the lbxstripper datafile to change a normal parameter control on the master track to a monitoring fx parameter by changing the fxnum value for that control. But there are all sorts of functions that run to ensure the data is correct - so I'm not sure if they would allow this or not - some code may need tweaking.
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Old 02-11-2020, 04:34 PM   #6693
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any idea why I can only stack strips vertical anymore ?
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Old 02-12-2020, 12:50 AM   #6694
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any idea why I can only stack strips vertical anymore ?
I don't - does the right-click menu -or pressing Shift+\ not switch it?
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Old 02-12-2020, 03:21 AM   #6695
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I don't - does the right-click menu -or pressing Shift+\ not switch it?
Ooooooow, solved.
So many options and still no proper manual
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Old 02-12-2020, 07:01 AM   #6696
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I'd wish we could releave the burden of documentation from Leon's shoulders, so he could spend more time scripting (or whatever such as drinking beers...) and less time explaining them...
Sadly I don't have enough time for doing it on my own, that's why I raised the idea of a wiki.

What do you think about it guys ? We could share the parts beetween users who are willing to, then add whatever is needed and Leon could always verify if it is correct/complete or not.
Best way of presenting would be a mix beetween text, pics and gifs Imho.
I'll gladely take some time to start something during my vacations (in about 2 weeks..)

I personnally miss a global vision on this script, I use it mostly as trashJazzassassin for live playing. Help from other users to think about the wiki's global structure would be more than welcome...
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Old 02-12-2020, 07:09 AM   #6697
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I agree, this would a great idea!
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Old 02-12-2020, 07:43 AM   #6698
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Great idea! I'm in!
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Old 02-12-2020, 03:41 PM   #6699
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The REC button when activated switches the auto mode on the LBX_SKCTL track on - the envelopes are captured to that track.

When you're happy - select (highlight) an area on the timeline - press the SAVE button - all the envelopes will be copied to their target envelopes.

You may ask why it works this way - it is the best way to get the highest resolution capture from the controller. However - it is also possible to capture straight to the target fx envelopes by setting the auto mode on the track with the fx plugin. But as this is driven through the SK script the resolution of the captured data is slightly less (although it is what you hear when you move the controls).
Ah cool. Didn't know that. Thanks!
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Old 02-12-2020, 04:36 PM   #6700
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Nice to see people interested!
I'm reading about wikis now. Does anyone have experience with contributing or setting up one of those ?
I could host it on my ovh account, but don't know if that's the best thing to do and what wiki to choose. (I'm leaning towards Mediawiki as it seem both widely spread/supported and not too hard to set up)
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Old 02-13-2020, 04:37 AM   #6701
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Nice to see people interested!
I'm reading about wikis now. Does anyone have experience with contributing or setting up one of those ?
I could host it on my ovh account, but don't know if that's the best thing to do and what wiki to choose. (I'm leaning towards Mediawiki as it seem both widely spread/supported and not too hard to set up)
I'm afraid I know very little about this subject - but did a little research yesterday (not much).

Fandom seems a decent place if you're looking for a free (ad supported) host.

But I've not much more experience with it - it just sounded good - and had download/backup facilities (which I guess would be important).

Looking at a few of the fandom pages - they don't appear to be traditional wiki layout style (something like Wikipedia I would say is what I recognize as a typical wiki site) - but I think it's based on a lot of the standard wiki frameworks.

I looked here:

https://en.wikipedia.org/wiki/Compar...sting_services

Anyway - just a thought to see if something like that would be easier than hosting yourself and having to set up the software etc. Other people may have better suggestions though
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Old 02-13-2020, 06:03 AM   #6702
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It's a somewhat unconventional proposal, but it would also be possible to ask cockos to reopen access to the cockos wiki.


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Old 02-13-2020, 01:20 PM   #6703
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Ah yes cockos wiki would sure make very much sens!
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Old 02-14-2020, 07:40 AM   #6704
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Tried to Email cockos about theyr wiki, we'll see what they'll answer.

Quote:
Originally Posted by lb0 View Post
I'm afraid I know very little about this subject - but did a little research yesterday (not much).

Fandom seems a decent place if you're looking for a free (ad supported) host.

But I've not much more experience with it - it just sounded good - and had download/backup facilities (which I guess would be important).

Looking at a few of the fandom pages - they don't appear to be traditional wiki layout style (something like Wikipedia I would say is what I recognize as a typical wiki site) - but I think it's based on a lot of the standard wiki frameworks.

I looked here:

https://en.wikipedia.org/wiki/Compar...sting_services

Anyway - just a thought to see if something like that would be easier than hosting yourself and having to set up the software etc. Other people may have better suggestions though
Yes thanks, Fandom seems interesting ! I'll take a closer look at it
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Old 02-17-2020, 04:50 AM   #6705
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Hey leon, i got a little problem here.
Everything works as it should in test mode, but not in dm mode...
I've no idea what is happening here.
Any ideas?




in addition, with the current stripper version i get the following error message most of the time when saving a strip:


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Old 02-17-2020, 07:06 AM   #6706
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Hey leon, i got a little problem here.
Everything works as it should in test mode, but not in dm mode...
I've no idea what is happening here.
Any ideas?




in addition, with the current stripper version i get the following error message most of the time when saving a strip:

Update should fix the integer representation error.

Regarding your controls - if you are trying to overlap controls - then you cannot have any visible part of each control over the other control.

Also - when setting the control to not draw the background - the control graphic cannot have any partially transparent pixels. They must either be completely opaque - or completely transparent.
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Old 02-17-2020, 07:53 AM   #6707
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thanks, the update has fixed the problem!
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Old 03-14-2020, 12:03 PM   #6708
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Hey Leon,
when I start a new Reaper project and run the stripper script, the interface will always show up as it was in the last session.

Means:
- I have to select the master in the "Track Selector" to get rid of old tracks (track not found) and remnants of displayed strips from another session.
- Afterwards I usually have to execute several shortcuts to restore the script interface to the way I would like it to be when starting an empty project.

Is there any option or workaround I missed to initialize LBX Stripper to a template automaticly when starting a project?

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Old 03-14-2020, 07:30 PM   #6709
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Hey Leon,
when I start a new Reaper project and run the stripper script, the interface will always show up as it was in the last session.

Means:
- I have to select the master in the "Track Selector" to get rid of old tracks (track not found) and remnants of displayed strips from another session.
- Afterwards I usually have to execute several shortcuts to restore the script interface to the way I would like it to be when starting an empty project.

Is there any option or workaround I missed to initialize LBX Stripper to a template automaticly when starting a project?
Hmmm. It shouldn't do that. How are you starting the new project?

Does this happen when you first load Reaper (if so - have you any stripper data saved alongside your Default template?) - or is it just when you switch to a new project when Reaper is already running a different project.

There are a lot of factors involved - so it would help if I can exactly match what you're doing to cause this issue.

What it should do - is detect that the project has changed - and reset/reload the data depending on whether it's a new project or not.
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Old 03-14-2020, 08:19 PM   #6710
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I open reaper and reaper opens the project template.
This template does not contain any tracks or effects. it's an empty project with some simple preparations like loop, markers etc.
I also have a global start-action (sws), which consists of the following actions/scrips:

- mpl_InteractiveToolbar.lua
- load window screenset 2
- LBX Stripper.lua

In that exact order.


I actually expect lbx stripper to start in dynamic mode (which it does), without topbar, without sidebar, without stripbrowser, just with an empty trackbar at the bottom.

Instead there are still references to previously used strips... & tracks in the trackbar (I usually use trackselektor master so that lbx stripper automatically takes over the tracks existing in the project).


Edit:

Here is an example: i opened a new project and created 5 tracks. in lbx stripper i added these 5 tracks to the bar on the bottom via "trackselector->master". top- and sidebar in lbx stripper were hidden. only the bar on the bottom was visible.
on the first track i inserted 3 plugins. after that i closed the project without saving.
then i opened a new project and the result is the following:



if i had one of the other bars (top/side) or the modulator open in the first project before closing, they would have been taken over as well.

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Old 03-14-2020, 11:48 PM   #6711
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Something going wrong
How can i fix that?


Edit: 2 hours later..


Edit2: it happens, when i adding new buttons or knobs in "controls" folder
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Old 03-15-2020, 01:22 AM   #6712
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Quote:
Originally Posted by Georgedayren View Post
Something going wrong
How can i fix that?
Hey, did you made those Kilohearts strips yourself? Maybe you could share?
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Old 03-15-2020, 01:34 AM   #6713
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Hey, did you made those Kilohearts strips yourself? Maybe you could share?
Yeah! i will share it in my thread in next week
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Old 03-15-2020, 02:17 AM   #6714
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Yeah! i will share it in my thread in next week
Superb!
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Old 03-15-2020, 03:33 AM   #6715
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Originally Posted by Georgedayren View Post
oh man george, you were faster than me. had just started making strips for the KHs-plugins...
but I'm really excited to see what you come up with



Maybe we should get in touch? lol
Save us both some time.. and work.

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Old 03-15-2020, 03:58 AM   #6716
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Ahah! i wanted to do same with delay, but this two buttons for "sync mode" embarrassed me. your design better!
Quote:
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Maybe we should get in touch? lol
Save us both some time.. and work.
Let's do it! Send you PM
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Old 03-15-2020, 04:03 AM   #6717
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another one, when i dragging button for "open gui"
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Old 03-15-2020, 04:47 AM   #6718
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another one, when i dragging button for "open gui"
Aah - will fix.

EDIT: This should be fixed now.
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Old 03-15-2020, 04:52 AM   #6719
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Quote:
Originally Posted by Georgedayren View Post
Something going wrong
How can i fix that?

Edit2: it happens, when i adding new buttons or knobs in "controls" folder
Yeah - I thought I fixed that recently - obviously didn't do a good job! :|

Will look into again. I'm guessing you know how to at least return it to what it should be?? If not - switch to live mode - go into edit mode - edit one of the switchers to the correct image, then in live/DM mode - shift+right-click the switcher - set switcher as default... (or something like that).

EDIT: This should now also be fixed.
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Old 03-15-2020, 01:37 PM   #6720
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And, Leon?
You got any ideas about the thing I described?
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