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Old 11-07-2023, 03:21 PM   #1321
TheFancyWolf
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Default Dum Drums Mapping Erases on Play

Hello! Awesome plugins!

I wanted to report a bug in Dum Drums. When a track plays, it erases the custom mapped notes. Please see video:

https://somup.com/c0Xi3qgXN9


Thanks!
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Old 11-08-2023, 01:56 PM   #1322
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Originally Posted by TheFancyWolf View Post
Hello! Awesome plugins!

I wanted to report a bug in Dum Drums. When a track plays, it erases the custom mapped notes. Please see video:

https://somup.com/c0Xi3qgXN9


Thanks!
Sorry 'bout that! Thank you for the report! Should be fixed in v0.14.
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Old 11-12-2023, 03:29 AM   #1323
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Default MIDI ARP, expand functionalities.

Hi there. Ive just discovered your MIDI ARP and its amazing! I do plenty of orchestral work and ive been implementing into my template and using it non stop for 2 days straight, thanks to it I can arrange counterpoint melodies in a breeze and also arrange melodies and voice leading faster than eve, so thank you very much!. Also Ive been trying to edit it, with no luck, Id want to expand the pattern length from 32 to 64 and try to increase the extra octaves from 2 to 4 or 5, at least, so I could make staccato and ostinato on most instruments but also have in one window all possible notes, specially for percussion libraries. I wonder if this is possible just by changing few lines of code in its current version.
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Old 11-12-2023, 09:08 AM   #1324
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Originally Posted by aklo sabbaoth View Post
Hi there. Ive just discovered your MIDI ARP and its amazing! I do plenty of orchestral work and ive been implementing into my template and using it non stop for 2 days straight, thanks to it I can arrange counterpoint melodies in a breeze and also arrange melodies and voice leading faster than eve, so thank you very much!. Also Ive been trying to edit it, with no luck, Id want to expand the pattern length from 32 to 64 and try to increase the extra octaves from 2 to 4 or 5, at least, so I could make staccato and ostinato on most instruments but also have in one window all possible notes, specially for percussion libraries. I wonder if this is possible just by changing few lines of code in its current version.
Try 0.34

Fortunately, I took into account the option to go to 64. Unfortunately, more than 64 would be pretty complicated.

If you have some cool ostinato presets that you feel like sharing, I'd be happy to add them to the repo too.
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Old 11-13-2023, 02:33 PM   #1325
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Originally Posted by sai'ke View Post
Try 0.34

Fortunately, I took into account the option to go to 64. Unfortunately, more than 64 would be pretty complicated.

If you have some cool ostinato presets that you feel like sharing, I'd be happy to add them to the repo too.
I used version 0.36 and still it reachs just at 32 patterns. Perhamps Im doing something wrong.

In regard to the Ostinato patterns: absolutely man, id be honored to contribute. Let me organize and categorize them and Ill send it to you.
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Old 11-13-2023, 04:29 PM   #1326
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Originally Posted by aklo sabbaoth View Post
I used version 0.36 and still it reachs just at 32 patterns. Perhamps Im doing something wrong.

In regard to the Ostinato patterns: absolutely man, id be honored to contribute. Let me organize and categorize them and Ill send it to you.
Awesome!

And, I misread, sorry. I thought the FR was for patterns that were 64 columns long like in the GIF below:



There should already have been 64 patterns though? What are you using to cycle through them?
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Old 11-13-2023, 08:10 PM   #1327
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Hi! thanks for your repply. yeah thats what I did, also I checked that in the code editor indicates there ar 64 patters but for some reason im unable to pass through 32 and reach the 64. I attached a file to show this with the code opened. Perhaps im using it wrong as Im fairly new to the plugin. Hope it helps.
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Old 11-13-2023, 08:43 PM   #1328
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Omg you've done it again with dum drums
And the new midi spike mode in Partials makes it a lot more jammable
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Old 11-14-2023, 02:51 PM   #1329
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Quote:
Originally Posted by aklo sabbaoth View Post
Hi! thanks for your repply. yeah thats what I did, also I checked that in the code editor indicates there ar 64 patters but for some reason im unable to pass through 32 and reach the 64. I attached a file to show this with the code opened. Perhaps im using it wrong as Im fairly new to the plugin. Hope it helps.
D'oh! I see what happened.

Someone was so nice to add some extra functionality to midi arp, but I forgot to take into account that that person also bumped the version number when I committed mine.
So by accident, I bumped to an older version number than the newest one.

It should be fixed now. If you update to 0.37, you should have access to the new functionality.

Sorry about that.

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Omg you've done it again with dum drums
And the new midi spike mode in Partials makes it a lot more jammable
Yay

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Originally Posted by Ears View Post
I was wondering what your next plugin would be.. Dum Drums is awesome, UI/sound. I love to feed it through FM filter 2 and Amaranth and get weird. One of these days I'll figure out how to bridge my weird creations together and make a track out of them..

Yutani update is awesome too. How challenging would it be to add microtonal support? I've been connecting a few of my synths to Oddsounds MTS-ESP Mini, and wondered if it would be possible with Yutani. Unless I missed it and Yutani can already load alternate tuning files?

Maybe useful to you, maybe not:
https://oddsound.com/usingmtsesp.php
https://oddsound.com/devs.php
I meant to reply to this post, but I wanted to look into that library and then replying kind of slipped my mind.

That library looks very cool, but unfortunately, that library is written for use with C/C++ and it isn't that easy to bind those kind of libraries in a way that they can be accessed by me in a portable way. That kind of library would likely be more suitable to be added at the JSFX-loader level.

I did look into it a bit though, and I think I could support .TUN files for Yutani/Partials if that would help you.

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Thanks for making my days more fun Sai'ke.
That's a very kind thing to say, thank you.
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Old 11-15-2023, 12:41 AM   #1330
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I meant to reply to this post, but I wanted to look into that library and then replying kind of slipped my mind.

That library looks very cool, but unfortunately, that library is written for use with C/C++ and it isn't that easy to bind those kind of libraries in a way that they can be accessed by me in a portable way. That kind of library would likely be more suitable to be added at the JSFX-loader level.

I did look into it a bit though, and I think I could support .TUN files for Yutani/Partials if that would help you.


That's a very kind thing to say, thank you.
That's unfortunate. I figured the libraries wouldn't carry over well to JSFX but thought there might be a chance.

.TUN files would be a welcome addition to both Partials and Yutani (if it's possible), but only if it's something you're happy to work on adding.

If it's too much work though, don't worry. Yutani still rocks.
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Old 11-15-2023, 09:25 AM   #1331
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Yutani rocks, but Partials definitely rolls! <3 <3
Saike, I thank you mentally quite often.
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Old 11-16-2023, 12:52 PM   #1332
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Hello! Thank you a lot for your amazing plugins, you are brilliant!

Is that possible in JS: Saike Spectral Analyzer (beta) to show MemA spectrogram in embedded UI in MCP?

It seems it has some scaling issues, because part of it shows in embedded UI TCP

What lines of code I need to tweak exactly to change MemA displaying?



I would really appreciate your answer!
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Old 11-16-2023, 04:38 PM   #1333
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Originally Posted by stanleyhooks View Post
Hello! Thank you a lot for your amazing plugins, you are brilliant!

Is that possible in JS: Saike Spectral Analyzer (beta) to show MemA spectrogram in embedded UI in MCP?

It seems it has some scaling issues, because part of it shows in embedded UI TCP

What lines of code I need to tweak exactly to change MemA displaying?

I would really appreciate your answer!
Honest answer: it is kind of messy .

Especially the analyzer project kind of spiraled out of control. I started intending to only do a few hacks on the stock one, and it kind of got out of hand, without restructuring the code sufficiently to keep it readable.

The memory buffers were implemented as kind of an ugly hack. They were basically frozen (including their position on screen). So if the floor or ceiling changes on the main view, the frozen memory buffer would shift relative to the real spectrum.

I have just made an experimental version that should update the memory when the floor or ceiling changes and render with the current smoothing settings (another hack, it'll feel right at home ).

I'm a little strapped for time at the moment, so it would be helpful if you could you help me test this version: https://raw.githubusercontent.com/Jo...lAnalyzer.jsfx

If you are curious about the specific changes I made to enable this, you can check this PR
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Old 11-17-2023, 06:33 PM   #1334
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Added some microtuning support to Yutani. Consider this functionality very experimental for the time being. Drag and drop a .TUN file into Yutani to enable it. Note that I only support a subset of that file format (v1 and v2, but not the autocomplete stuff). Loaded tunings will be saved with presets. You can clear a micro-tuning by pressing the CLR button on the bottom right.

Now that this is added, can someone recommend me some cool beginner-friendly tunings to try? Preferably with a .TUN file?
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Old 11-17-2023, 07:01 PM   #1335
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Originally Posted by sai'ke View Post
Now that this is added, can someone recommend me some cool beginner-friendly tunings to try? Preferably with a .TUN file?
you could try these by Sevish

https://sevish.com/scaleworkshop/?version=2.1.0

https://sevish.com/music-resources/#tuning-files

Also thank you for adding micro tuning support, veeeery cool. Yutani is really underrated.
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Old 11-18-2023, 04:26 AM   #1336
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Originally Posted by sai'ke View Post
Now that this is added, can someone recommend me some cool beginner-friendly tunings to try? Preferably with a .TUN file?
Eyyyy that's very cool. I can suggest a few too. They are Just Intonation scales in which some notes are pretty close to the equal-tempered standard, but others are quite far off. Closer to "Quarter tones" kinda. You can download .TUN files on the right.

I love this one: https://sevish.com/scaleworkshop/?n=...&version=2.1.0
It's the tuning used for this tune: https://open.spotify.com/track/0Gxln...b63e56528c481e
It doesn't use all 12 notes per octave, but I added some sensible ones to make it play nice on a regular 12 note keyboard:



Here's an actual 12-note one: https://sevish.com/scaleworkshop/?n=...&version=2.1.0
It's the harmonic series relationships from 16 to 32, but with four of the upper harmonics taken out. Here it is in use: https://www.youtube.com/watch?v=ZkaGm8B8CZI



Another popular approach is to try equal divisions of the octave other than 12. You can generate that easily in scale workshop, choose "new scale" - "equal temperament" and leave everything as is except the number at the top. Good starting points: 5, 7, 17, 19. There are some bigger ones that are really wonderful, 31 most notably. But it's easy to get overwhelmed diving into really big tunings without a plan, so I would not advice starting there.


Last note. Yutani is monophonic, some of this stuff is way easier to hear when you can listen harmonically as well as melodically. If you need a chord synth that can be tuned, try Surge if you haven't already. It loads scl/kbm files not tun, but Scale Workshop can give you both. And you're always welcome to swing by the Surge Team Discord if you want more tuning stuff. Or just to hang out with a nice group of developers.
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Old 11-18-2023, 08:28 AM   #1337
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Just added .TUN support to Partials as well.

For partials it was surprisingly easy (which always makes me suspicious ). Be on the lookout for bugs.

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Originally Posted by tonalstates View Post
you could try these by Sevish

https://sevish.com/scaleworkshop/?version=2.1.0

https://sevish.com/music-resources/#tuning-files

Also thank you for adding micro tuning support, veeeery cool. Yutani is really underrated.
Thank you

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Originally Posted by Andreya View Post
Eyyyy that's very cool. I can suggest a few too. They are Just Intonation scales in which some notes are pretty close to the equal-tempered standard, but others are quite far off. Closer to "Quarter tones" kinda. You can download .TUN files on the right.
Neat, thanks!

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Originally Posted by Andreya View Post
Ooh, interesting.

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Originally Posted by Andreya View Post
Here's an actual 12-note one: https://sevish.com/scaleworkshop/?n=...&version=2.1.0
It's the harmonic series relationships from 16 to 32, but with four of the upper harmonics taken out. Here it is in use: https://www.youtube.com/watch?v=ZkaGm8B8CZI
Thanks!

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Another popular approach is to try equal divisions of the octave other than 12. You can generate that easily in scale workshop, choose "new scale" - "equal temperament" and leave everything as is except the number at the top. Good starting points: 5, 7, 17, 19. There are some bigger ones that are really wonderful, 31 most notably. But it's easy to get overwhelmed diving into really big tunings without a plan, so I would not advice starting there.
Oh man, I think I accidentally tried one of those first. It's interesting how incapable I seem at playing with alternative tunings. It's like having to relearn everything. That said, I do like the otherworldly feeling some of the tunings bring with them

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Last note. Yutani is monophonic, some of this stuff is way easier to hear when you can listen harmonically as well as melodically. If you need a chord synth that can be tuned, try Surge if you haven't already. It loads scl/kbm files not tun, but Scale Workshop can give you both. And you're always welcome to swing by the Surge Team Discord if you want more tuning stuff. Or just to hang out with a nice group of developers.
Yutani supports a paraphonic mode nowadays, with 4 note polyphony. Paraphonic because the filters are kind of expensive to run. I have Surge installed. It's a great synth. I'll pop into the discord sometime
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Old 11-18-2023, 09:20 AM   #1338
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Welcome any time!

And yeah, it's unfortunately a very common experience what you had. You may have heard that 31-equal is supposedly "the best" alternative to 12. And in some ways it is.

...but it is decidedly not the best introduction to alternative tunings. Many folks have had that same experience you did. Some 12-note just-tuned scale or small equal tuning like 5-edo is way easier to get started with.
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Old 11-18-2023, 09:37 AM   #1339
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Awesome! Many thanks for adding microtonal support, Yutani can live in every project now.

I see you got lots of sevish links already.

Last edited by Ears; 11-18-2023 at 09:38 AM. Reason: and partials :)
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Old 11-18-2023, 09:53 AM   #1340
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And btw, cool to know Yutani is paraphonic now! Paraphony is cool... Related: Just Intonation tends to work great with paraphonic stuff since the simple relationships between intervals makes the sum/difference products from intermodulation distortion more harmonic/"in tune" with the tuning system itself.

Couple questions actually: Since you're on this path, I don't suppose it's impossible you'll add this feature to FM filter 2 as well? That'd be very cool IMO.

And the other: What was your reasoning for supporting .tun files instead of scl/kbm? Not questioning the decision, just curious what your thought process was.
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Old 11-18-2023, 10:14 AM   #1341
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I've been meaning to ask, what is Nuker doing? I couldn't find any info on it, other than do not use. I've been having a lot of fun experimenting with it, and it's starting to creep into more and more of my fx chains.
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Old 11-18-2023, 12:18 PM   #1342
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It's interesting to see the exotic directions Yutani and Partials are taking. Microtuning is really a thing for some types of music.

Speaking of which, some time ago I asked about 12-note clusters on Partials and got the reply that it's going to be CPU-heavy:

Quote:
Originally Posted by sai'ke View Post
Right now Partials is limited to 5 note polyphony for performance reasons. While it is technically possible to add more, I expect the performance to get pretty bad when using more than that, especially in time domain mode.
Would it be possible to have an option for higher polyphony, maybe only for frequency domain mode and/or with some warning in the UI? In the meantime, I'm going to experiment with only 4-5 notes, but with unusual temperaments...
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Old 11-18-2023, 06:42 PM   #1343
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I've been meaning to ask, what is Nuker doing? I couldn't find any info on it, other than do not use. I've been having a lot of fun experimenting with it, and it's starting to creep into more and more of my fx chains.
Oi, I kind of forgot all about that one.

It's mostly just a distortion box. Even and odd control the saturator and the amount of even and odd harmonics you get (although there is some parameter coupling).

The octaver flips the polarity of the signal when it goes through zero crossings leading to very dirty halving of the frequency (and a bunch of extra harmonics). There's actually a bug in that thing that makes it do the detection on a low-passed version of the signal, but not compensating the phase of the adjusted signal, leading to a frequency shift between the flipping and the signal (resulting in it flipping at the wrong time and generating a whole bunch of distortion). I'll push an optional bugfix for that in a minute. Dimension expander is just an allpass thingy and EQ curve just contains EQ curves of various cabinets. The other stuff is some dynamics processing.

I initially intended it to do filthy distortion on bass; but I got sidetracked by other things.

Quote:
Originally Posted by juan_r View Post
It's interesting to see the exotic directions Yutani and Partials are taking. Microtuning is really a thing for some types of music.

Speaking of which, some time ago I asked about 12-note clusters on Partials and got the reply that it's going to be CPU-heavy:
Would it be possible to have an option for higher polyphony, maybe only for frequency domain mode and/or with some warning in the UI? In the meantime, I'm going to experiment with only 4-5 notes, but with unusual temperaments...
I think the concern was that it makes it slightly more CPU hungry for people not using the feature. I've added it now though. There's a small LED toggle for it now which replaces the voice thievery button on the bottom left of the input selection.
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Old 11-19-2023, 11:08 AM   #1344
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I think the concern was that it makes it slightly more CPU hungry for people not using the feature. I've added it now though. There's a small LED toggle for it now which replaces the voice thievery button on the bottom left of the input selection.
Great, already found it. Thank you very much, Saike! I'll be experimenting for the next hour or so :-)
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Old 11-20-2023, 07:55 AM   #1345
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Honest answer: it is kind of messy .

Especially the analyzer project kind of spiraled out of control. I started intending to only do a few hacks on the stock one, and it kind of got out of hand, without restructuring the code sufficiently to keep it readable.

The memory buffers were implemented as kind of an ugly hack. They were basically frozen (including their position on screen). So if the floor or ceiling changes on the main view, the frozen memory buffer would shift relative to the real spectrum.

I have just made an experimental version that should update the memory when the floor or ceiling changes and render with the current smoothing settings (another hack, it'll feel right at home ).

I'm a little strapped for time at the moment, so it would be helpful if you could you help me test this version: https://raw.githubusercontent.com/Jo...lAnalyzer.jsfx

If you are curious about the specific changes I made to enable this, you can check this PR
It works perfectly! Thank you a lot!
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Old 11-20-2023, 09:29 AM   #1346
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Thanks for explaining how nuker works.
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Old 11-25-2023, 06:19 AM   #1347
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Hey Saike,

Regarding "Saike Spectral Analyzer"

An option to sync the oscilloscope to the BPM could be super! like 1/8 1/4 1/2 beats etc
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Old 11-25-2023, 08:08 PM   #1348
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Hey Saike,

Regarding "Saike Spectral Analyzer"

An option to sync the oscilloscope to the BPM could be super! like 1/8 1/4 1/2 beats etc
+1 On this!! something like this would be super cool https://www.kvraudio.com/product/osz...-by-ben-schulz
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Old 11-26-2023, 06:53 AM   #1349
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I added a sync option, but only for relatively short durations. Reason being that I don't want to bump the memory requirements too much for people that don't use this feature.

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Old 11-26-2023, 07:37 AM   #1350
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Thank you, that is so much better!

I think that if it will start on the One (beginning of the first grid, it will be even more awesome!
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Old 11-27-2023, 06:49 AM   #1351
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Default Midi Arp Double SPeed

Hi There,

First many many thanks Saike for your work, I use MidiArp/Yutani/Squashman/Seqs (Yep in this order ^^) on many of my cue.
I love to use Midi Arp in front of Yutani to provid some nice Ostinato/Pulse Bass.

I have a question: Do you think it would be doable to add a speed modifier in midi arp so we can choose the speed of the arpegiator into the sequence?
The way I'm doing it now is by using automation on the Current Speed parameter.

Maybe in a separate lane like the Velocity and mod parameter ? Or maybe directly in the Sequence (Maybe something like double click on a block could cut it in half?)

That ways we could create midi sequence with half note and triplet more easily?



Thanks you very much,
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Old 11-29-2023, 03:12 PM   #1352
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Hi There,

First many many thanks Saike for your work, I use MidiArp/Yutani/Squashman/Seqs (Yep in this order ^^) on many of my cue.
I love to use Midi Arp in front of Yutani to provid some nice Ostinato/Pulse Bass.

I have a question: Do you think it would be doable to add a speed modifier in midi arp so we can choose the speed of the arpegiator into the sequence?
The way I'm doing it now is by using automation on the Current Speed parameter.

Maybe in a separate lane like the Velocity and mod parameter ? Or maybe directly in the Sequence (Maybe something like double click on a block could cut it in half?)

That ways we could create midi sequence with half note and triplet more easily?

Thanks you very much,
Cutting blocks in half is not really possible because of the way the data is structured. Well, not easily anyway.

It might be possible to allow a row for speed modification but I have to think about it a bit more. So basically, you'd want a multiplier row? Like, 2x speed, 3x speed, 4x speed?


Unrelated, but trying some different UI ideas in JSFX for a new effect box
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Last edited by sai'ke; 11-29-2023 at 03:19 PM.
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Old 11-29-2023, 03:27 PM   #1353
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Hello

Is it possible to trigger Amaranth only when we hit a note? Currently it keeps playing.

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Unrelated, but trying some different UI ideas in JSFX for a new effect box
Wow, that looks cool! (Community is excited to hear "a new effect box" from Saike )
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Old 11-29-2023, 03:29 PM   #1354
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Hello

Is it possible to trigger Amaranth only when we hit a note? Currently it keeps playing.
Enable the envelope? Button next to attack.

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Old 11-29-2023, 03:32 PM   #1355
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Thanks! Yeah, that one. I should've been more careful before posting haha.
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Old 11-29-2023, 03:39 PM   #1356
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Thanks! Yeah, that one. I should've been more careful before posting haha.
No worries! Happy to help
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Old 11-29-2023, 05:29 PM   #1357
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..a new effect box

Omg F5 F5 F5

Looks really cool.
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Old 11-30-2023, 11:40 AM   #1358
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Cutting blocks in half is not really possible because of the way the data is structured. Well, not easily anyway.

It might be possible to allow a row for speed modification but I have to think about it a bit more. So basically, you'd want a multiplier row? Like, 2x speed, 3x speed, 4x speed?


Unrelated, but trying some different UI ideas in JSFX for a new effect box

Yes , it would be awesome, multiplier or even divider to create interesting change of pace inside the same sequence!

Best,
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Old 12-01-2023, 08:18 AM   #1359
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Hi saike,
Being catching up with all your new amazing tools.
I made this track for kvr's One synth Challenge #177.
https://on.soundcloud.com/KGb7h
This one would need some more polish, still I was amazed how deep I could go with reflectosaurus, filther, fm filter2 and lavaVerb
A big thank you !
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Old 12-02-2023, 08:47 AM   #1360
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My god, Filther is so incredible. Not only a distortion box as I thought first, but a monster filter authority. Why would we need anything else?

Saike, I think it is not possible to increase UI right now? Could you allow scaling its UI?
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