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Old 10-14-2018, 04:50 AM   #81
Jack Winter
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Originally Posted by stoman View Post
Wait ... are you saying you can use your Waves plugins in Linux?
Yes and no. This is embarrassing but I suppose having said X, I'll have to admit to Y..

I can't for the life of me get Waves Central running in wine. I've tried many different wine versions, including the wine-staging 2.21 mentioned in the LinVst readme file, I've installed the needed overrides and robocopy. I've tried both on the intel as well as on the nvidia gpu, etc. This is quite annoying as there are reports of people running it without problems :S It gets as far as creating the main windows and then nothing more.

What I did manage to install and run without any apparent problems was a warez version of Waves... <red face>

In fact this seems to be the pattern of several of the bigger plugin suits, the plugins work just fine, but the installation program creates problems.

Native Access also is causing problems. It gets as far as downloading an .iso or zip file and then it crashes, but you can install the plugins by manually mounting and installing the downloaded file. Though so far my NI stuff comes from Komplete8 and was installed from DVD.

IK multimedia, fabfilter, etc on the other hand both install and registers the plugins without any problems at all.

Like I mentioned I did get the melodyne plugin installed when I was on vacation a month or two ago. Just did some quick tests and it appeared to work fine, but I haven't used it yet in a bigger project. I do use wine-rt functionality which is a patch for wine I created ages ago, but the functionality is in wine-staging too, maybe this helps as it allows windows programs to set a high priority on a thread.
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Old 10-14-2018, 04:58 AM   #82
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Maybe we should try to restrain ourselves a little bit regarding wine discussions in this thread as it is about native plugins?

From me a few final words on the subject though. A lot of windows plugins work and they work quite well, that said not at a level that is needed for professional work, if this is your case my recommendation is to either use the relatively few native plugins, or run OSX/Windows. Still my/our/the hope is that the linux plugin market will take off and a lot of plugins will be ported, or that we can create technical solutions that allow running windows plugins efficiently without any hassles.
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Old 10-14-2018, 10:39 AM   #83
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Agreed! Back on the subject of native Linux plugins...

MrElwood's MotherComp JS plugin is great! I'd mentioned DynEQ previously on the thread but MotherComp is new.

JS plugins are filling a gap for native Linux plugins, at least with Reaper.
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Old 10-14-2018, 11:37 AM   #84
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Originally Posted by JamesPeters View Post
Agreed! Back on the subject of native Linux plugins...

MrElwood's MotherComp JS plugin is great! I'd mentioned DynEQ previously on the thread but MotherComp is new.

JS plugins are filling a gap for native Linux plugins, at least with Reaper.
I've only messed around with it for a few minutes, but I thought "Sky" from the same mrelwood JS plugins was pretty cool. That one does eat some clock cycles though I noticed.
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Old 10-14-2018, 01:01 PM   #85
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Originally Posted by Glennbo View Post
I've only messed around with it for a few minutes, but I thought "Sky" from the same mrelwood JS plugins was pretty cool. That one does eat some clock cycles though I noticed.
Sky and MotherComp both do use more CPU than a lot of "leaner-CPU-usage" plugins. I'd say it's appropriate though if you compare CPU usage of MotherComp to other "character" compressors. It's worth the CPU overhead, and in context it's not an unreasonable amount.

As for Sky, I haven't tried it much yet. The amount of CPU it takes is no problem for me (even if it were double the current amount), since it's only going to be used in a single instance on the master.
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Old 10-14-2018, 01:25 PM   #86
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Originally Posted by JamesPeters View Post
Sky and MotherComp both do use more CPU than a lot of "leaner-CPU-usage" plugins. I'd say it's appropriate though if you compare CPU usage of MotherComp to other "character" compressors. It's worth the CPU overhead, and in context it's not an unreasonable amount.

As for Sky, I haven't tried it much yet. The amount of CPU it takes is no problem for me (even if it were double the current amount), since it's only going to be used in a single instance on the master.
Well, those plugins are intended for final mastering, but in making some rapid changes to the controls, it was using so much CPU that the audio started glitching, but settled down after I quit tweaking.

That said, when I started making the Sun rise in that plugin, a really nice edge started happening that was not like just adding high frequency EQ. I don't know what the algorithm is that's being used, but it caught my ear right away.
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Old 10-14-2018, 02:54 PM   #87
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Originally Posted by Glennbo View Post
Well, those plugins are intended for final mastering, but in making some rapid changes to the controls, it was using so much CPU that the audio started glitching, but settled down after I quit tweaking.
Since Sky is a limiter, it's something I'd only use on the master. MotherComp however is different; it's a compressor.

Some plugins' parameters can make glitching and it's not necessarily due to the CPU usage. It depends on the code, what a knob or slider is really doing.

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Originally Posted by Glennbo View Post
That said, when I started making the Sun rise in that plugin, a really nice edge started happening that was not like just adding high frequency EQ. I don't know what the algorithm is that's being used, but it caught my ear right away.
Code:
// Includes code from Tilt EQ by Liteon


I'm sure it's not just the Tilt EQ copied/pasted in there, but tilt EQ is quite useful so you might be appreciating its effect irrespective of anything else the plugin is doing. In that case, just use the Tilt EQ in Reaper on those tracks and save Sky for the master.

Plugins like tilt EQ, presence EQ, graphic EQ etc. can be some of the most useful plugins despite how overlooked they are. It's good to have a toolbox with a lot of different and seemingly simple tools.

Speaking of adding pleasing high end (and having a toolbox of useful plugins), you'd probably like Righteous4 by Airwindows. You have to learn how to use it first though (and the default settings are the worst possible ones).
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Old 10-14-2018, 03:51 PM   #88
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Originally Posted by JamesPeters View Post
Since Sky is a limiter, it's something I'd only use on the master. MotherComp however is different; it's a compressor.

Some plugins' parameters can make glitching and it's not necessarily due to the CPU usage. It depends on the code, what a knob or slider is really doing.

Code:
// Includes code from Tilt EQ by Liteon


I'm sure it's not just the Tilt EQ copied/pasted in there, but tilt EQ is quite useful so you might be appreciating its effect irrespective of anything else the plugin is doing. In that case, just use the Tilt EQ in Reaper on those tracks and save Sky for the master.

Plugins like tilt EQ, presence EQ, graphic EQ etc. can be some of the most useful plugins despite how overlooked they are. It's good to have a toolbox with a lot of different and seemingly simple tools.

Speaking of adding pleasing high end (and having a toolbox of useful plugins), you'd probably like Righteous4 by Airwindows. You have to learn how to use it first though (and the default settings are the worst possible ones).
I've got the Liteon JS plugins, but hadn't tried Tilt EQ yet. Definitely will though. I'm getting quite a collection of JS plugs that I don't seem to be finding time to try out. I guess that's a good thing though. It'll keep me busy now that colder weather is coming.
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Old 10-17-2018, 05:53 AM   #89
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So does all this Steinberg acting like whiney little bitches over the VST2 SDK stuff mean that there will be no new native Linux VST ?
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Old 10-17-2018, 11:48 AM   #90
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I have 5 U-he vst3i and vst3 plugins in linux reaper at this time,
so I doubt moving away from vst2 means a hindrance to
the creation of more native linux plugins. Coders can
choose what they make, and what they use to make it.
Are there some specific issues or products you're concered with?
Cheers

https://www.kvraudio.com/plugins/lin...undware/newest

http://cdm.link/2017/03/steinberg-br...x-good-things/

https://sdk.steinberg.net/viewtopic.php?f=4&t=282

https://forum.cockos.com/showthread.php?t=209414

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Old 10-21-2018, 12:57 PM   #91
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Nevermind, obviously mislead by people saying there is no native Linux VST3
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Old Yesterday, 12:47 PM   #92
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Quote:
Originally Posted by Tobbe View Post
Oh, this one I stumble on the other day:
https://github.com/michaelwillis/dragonfly-reverb
Hey everybody, I'm jumping in way too late, but I noticed that my project was getting some traffic from this forum. In case anybody is interested, Dragonfly Reverb has had a recent overhaul. This includes a few new dials (width, spin, and wander), better preset selector, and generally a lot of polish. Any feedback is welcome:

https://raw.githubusercontent.com/mi...screenshot.png
https://github.com/michaelwillis/dra...ases/tag/0.9.4
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Old Yesterday, 01:04 PM   #93
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Originally Posted by Michael Willis View Post
Hey everybody, I'm jumping in way too late, but I noticed that my project was getting some traffic from this forum. In case anybody is interested, Dragonfly Reverb has had a recent overhaul. This includes a few new dials (width, spin, and wander), better preset selector, and generally a lot of polish. Any feedback is welcome:

https://raw.githubusercontent.com/mi...screenshot.png
https://github.com/michaelwillis/dra...ases/tag/0.9.4
That sounds pretty decent just switching between the different sized rooms and hall without even getting into changing any other parameters yet. Thanks for posting this.
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Old Yesterday, 01:26 PM   #94
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Thank you, Michael! This is an excellent reverb plugin and I'll be using it often.
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Old Yesterday, 03:04 PM   #95
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This is an excellent reverb plugin
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Originally Posted by Glennbo View Post
That sounds great ... without even getting into changing any other parameters yet. Thanks for posting this.
It's great fun to hear that people are liking this. I can't take credit for the sound, it's just using Freeverb3. This project started out as an effort to get Hibiki Reverb working on Linux, but then things got out of hand and it kind of took on a life of its own.

I would really like feedback on how appropriate the settings are on the presets. I mostly just adapted the ones from Hibiki, but then I made a few up. In particular, I'm wondering if the "Acoustic Studio", "Electric Studio", and/or "Piano Studio" are a good match for their names.

Of course I would love to hear any music that people make using Dragonfly; I'm open to a lot of styles, from orchestral to folk to jazz to modern rock... except for super heavy angry stuff.
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Old Yesterday, 08:22 PM   #96
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I've tried all the plugins in the Freeverb3 package (the latest version) as Windows VST before I migrated to Linux. You somehow made the Hibiki sound good to me. Maybe I wasn't patient enough with it, or you just made an interface that made it a lot easier for me to find sounds I like.

I thought the ProG was great though at the time. Again, the interface...ugh. Once I figured out what it was meant to do (it has overlap, and some of the functions require reading to realize what they are), I got some really good sounds from it.

If you're looking to tackle another reverb plugin, maybe a version of the ProG...?

So far I've just tested some of your room sounds for adding ambience to drum channels, plus a large hall sound for a "really long reverb" kind of sound (with a bunch of editing). It's not the densest reverb sound but it's still good for that kind of thing. The controls are pretty intuitive; it didn't take me long to get what I wanted from the plugin. I can't help you too much with info about those specific presets you mentioned, because I'm on the other end of the spectrum...the end that you hate. I certainly don't have a piano here. Although it's possible at some point I'll add synth piano to something I do.
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Old Yesterday, 10:06 PM   #97
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Dragonfly won't save any parameters settings in a preset, other than the room type. This also happens if I try to save what I've made as an FXP file, then load it.

Also: none of the settings will store in a Reaper FX chain. (I figured I should mention this because sometimes if a plugin has problems recalling a change in parameters from a preset, it will actually work if it were saved as part of an FX chain in Reaper.)
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Old Today, 07:24 AM   #98
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If you're looking to tackle another reverb plugin, maybe a version of the ProG...?
Ha! I've been thinking that I should do something with ProG. In my opinion it has a much better "small room" algorithm, while Hibiki is a better "hall" algorithm. At one point I thought about putting both algorithms in Dragonfly, using some kind of selector like "Reverb Type" with "Room" and "Hall" as options, but the parameters to ProG are very different, so that might be kind of weird. If I make it a separate plugin, my big hangup is coming up with a good name... Dragonfly was easy because... uh... I like dragonflies.

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I'm on the other end of the spectrum...the end that you hate.
Well, "hate" is a strong word. I've just noticed that I'm highly influenced by emotions from music, so for my own emotional stability it is best to avoid music with a lot of anger.

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Dragonfly won't save any parameters settings in a preset, other than the room type.
Confirmed, this is indeed a bug. I've been using Ardour while developing this plugin, and I didn't experience this problem there. I just barely tried it in the demo version of Reaper and I think I know what the problem is. I think probably when Reaper loads the plugin, within a few milliseconds it (1) tells the plugin how to set all of the dials, and then (2) tells the plugin which preset is selected. My plugin responds to (2) by setting all of the dials to the preset defaults.

Anyway, maybe that was more than you cared to know, but I'll try to carve out some time to fix it some time this week. I'm trying to resolve all of these kinds of issues and get a release that I feel good about calling "version 1.0.0".
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Old Today, 07:31 AM   #99
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my big hangup is coming up with a good name... Dragonfly was easy because... uh... I like dragonflies.
Call it "Anisoptera"!
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Old Today, 08:26 AM   #100
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Call it "Anisoptera"!
Haha... yeah, I was thinking of staying with that kind of theme, although my ideas were "Odonata" or "Damselfly" ... I kind of like Damselfly, it would sort of indicates that it's Dragonfly's more slender cousin, but then I wasn't sure that I wanted to constrain the naming convention that much.
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Old Today, 12:16 PM   #101
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Anyway, maybe that was more than you cared to know,
Actually I find it very interesting, thanks for elaborating!

I take no offense at anyone's musical tastes. Mine are varied enough. When I play a guitar or bass however I seem to fall back to a comfort zone of "the heavies" (thrash mostly).

I hate naming things too. Every name has already been used for something else, and naming conventions (trying to stay consistent within a theme) are so easy to break when you add "one too many" products to a line for the naming convention you'd decided on. There are always more names within a convention you can use, but some you just want to avoid because they just don't sound right or have negative connotations.

Dragonflies are alright by me! They gobble up mosquitos and they do it with approximately 95% success (based on how many attempts it takes to catch and kill their prey). Efficient mosquito killers are my friends.
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Old Today, 12:40 PM   #102
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Efficient mosquito killers are my friends.
You should have seen me this summer with an electric "tennis racket" and a slapper thing, you would have been proud of me.
Even a SmajjL can be provoked enough.
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