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06-30-2020, 12:37 AM
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#1
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Human being with feelings
Join Date: Dec 2016
Posts: 136
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Render as Loop,like in Ableton Live
Hi there!
Please add this feature to the export window and it will greatly facilitate the life of many producers involved in sound design and not only.
There is an action from MPL, but this is not at all. Rather, this action performs the correct actions, but it is necessary that these actions be performed during export, without deleting the instrument track.
It would also be very cool if you added the normalization function during export-rendering.
Hope to hear me ...
Thank you very much.
Den.
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06-30-2020, 01:14 AM
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#2
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,630
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The MPL script deletes a track? Sounds like a bug to me but I've never used it.
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06-30-2020, 04:46 AM
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#3
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Human being with feelings
Join Date: Dec 2016
Posts: 136
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Quote:
Originally Posted by Meo-Ada Mespotine
The MPL script deletes a track? Sounds like a bug to me but I've never used it.
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I didn’t write correctly: it does not delete the track, but deletes the midi track (item). Replaces it with the resulting audio file.
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06-30-2020, 10:03 AM
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#4
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,630
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Ok, this should not be. Try giving mpl a bugreport for that, so he can fix this.
Simply open a thread about this in the developersubforum.
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07-02-2020, 12:47 AM
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#5
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Human being with feelings
Join Date: Dec 2016
Posts: 136
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Quote:
Originally Posted by Meo-Ada Mespotine
Ok, this should not be. Try giving mpl a bugreport for that, so he can fix this.
Simply open a thread about this in the developersubforum.
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Got it.
Thank you.
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07-02-2020, 03:54 AM
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#6
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,268
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How does the render as loop work in Ableton Live?
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07-04-2020, 01:04 AM
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#7
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Human being with feelings
Join Date: Dec 2016
Posts: 136
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Quote:
Originally Posted by heda
How does the render as loop work in Ableton Live?
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If there is an effect in the loop (delay, reverb, etc.) then, when rendering, the tail of this effect is transferred to the beginning of the loop. In other words, while listening to this loop, everything sounds perfect, without a sharp break in the sound at the end of the loop.
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07-04-2020, 04:22 AM
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#8
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,268
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07-04-2020, 04:39 AM
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#9
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Human being with feelings
Join Date: Jun 2018
Posts: 375
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This would be useful with Subprojects. AFAIK scripts can't really do anything about how Subprojects are rendered.
__________________
☐ Area Selection
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07-10-2020, 10:45 PM
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#10
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Human being with feelings
Join Date: Dec 2016
Posts: 136
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Quote:
Originally Posted by heda
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Thank you so much.
I already use a script from MPL (Script: mpl_Glue and Render selected items as seamless loops.lua) it helps a lot, but I want it to be in the render window.All the same, scripts are not quite that.
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07-10-2020, 11:04 PM
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#11
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by Zmey79
Thank you so much.
I already use a script from MPL (Script: mpl_Glue and Render selected items as seamless loops.lua) it helps a lot, but I want it to be in the render window.All the same, scripts are not quite that.
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i tried this script ! but asks "Do you want to BATCH render selected items?"
I says yes but he ignores me : ) i am on OSX . How about you?
__________________
🙏🏻
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07-11-2020, 03:25 AM
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#12
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,268
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Quote:
Originally Posted by Zmey79
Thank you so much.
I already use a script from MPL (Script: mpl_Glue and Render selected items as seamless loops.lua) it helps a lot, but I want it to be in the render window.All the same, scripts are not quite that.
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I don't know how mpl scripts works. But this uses your render window settings. there is a button that opens the window too, set your render settings there and close it and then finish rendering from the script. we cannot change or add anything to the render window itself.
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07-12-2020, 03:38 AM
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#13
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Human being with feelings
Join Date: Dec 2016
Posts: 136
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Quote:
Originally Posted by deeb
i tried this script ! but asks "Do you want to BATCH render selected items?"
I says yes but he ignores me : ) i am on OSX . How about you?
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If one item is selected, then it does not do this, but if several items are selected, this script performs this function as it should. Win 10.
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07-12-2020, 03:39 AM
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#14
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Human being with feelings
Join Date: Dec 2016
Posts: 136
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Quote:
Originally Posted by heda
I don't know how mpl scripts works. But this uses your render window settings. there is a button that opens the window too, set your render settings there and close it and then finish rendering from the script. we cannot change or add anything to the render window itself.
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Thanks again..I will definitely try your script today.
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07-12-2020, 11:29 PM
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#15
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by Zmey79
If one item is selected, then it does not do this, but if several items are selected, this script performs this function as it should. Win 10.
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ohh thank you! i wonder why it allows to two or more items and not 1
Is it logical for you?
__________________
🙏🏻
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07-13-2020, 02:25 AM
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#16
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Human being with feelings
Join Date: Dec 2016
Posts: 136
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Quote:
Originally Posted by deeb
ohh thank you! i wonder why it allows to two or more items and not 1
Is it logical for you?
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I think this is done just in case, because many can come in handy.
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