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Old 03-03-2017, 04:53 PM   #1
DaveKeehl
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Default REAPER Contest - March 2017 (RESULTS)

REAPER CONTEST - MARCH 2017
(ONLY REAPER PLUGINS ALLOWED)




MIXING: 4-19 March
VOTING: 20-29 March
RESULTS: 31 March

March 2017 winners: REAmix and cnyk
Febrary 2017 winner: Fergler
January 2017 winner: Indiscipline
December 2016 winner: Fergler
November 2016 winner: zacki
October 2016 winner: Indiscipline


Click here to download all the submissions.


__________________________________________________


It's time for another contest, don't you think? This month the song is Much Too Much by Selwyn Jazz, chosen by the user Fergler who won the contest last month.

So! Do you want to have fun? Do you want to get some good feedback from other people that love audio as much as you do? Do you want to feel like a boss chosing the song for the next month? Well, my friend, the answer is only one:

JOIN THE REAPER CONTEST

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CONDITIONS AND STEPS TO FOLLOW:

1) Download the source files from this link.

2) When you’ve mixed it send a zip file to reaper.contest@gmail.com with:
  • Your Reaper project
  • any reverb impulses you’ve used
  • any custom JSFX you’ve used (put them in an effect subfolder (project_path/Effects/))
  • a master mix (limited to -0.2 dB and at -14 LUFS): FLAC, 44.1 kHz, 24 bit
  • a note containing your username and your reaper profile URL
  • GLUED FILES AND SAMPLES ARE NOT ACCEPTED AND CAN COMPROMISE YOUR SUBMISSION.
3) Go to http://bit.ly/2n4L9Hn to listen to the submissions. Pick your 3 favourite mixes and take note of their ID numbers (look the track titles). You can also download the zip file "SUBMISSIONS" with an RPP containing all the files.

4) Go to this link and vote your 3 favourite mixes.

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HOW TO LIMIT YOUR MIX AND MEASURE ITS LOUDNESS:

Limiting:
In order to avoid your mix going over a certain volume, you need to use a Limiter. If you need a limiter, a suggest using the JS: Event Horizon Limiter/Clipper. You just need to put the ceiling to -0.2 and to bring down the threshold if you want your mix to get louder (but more compressed at the same time).

Loudness:
Loudness is measured in Loudness Unit (LU) or Loudness Unit Full Scale (LUFS). In order to check your loudness, you need a Loudness Meter such as the Youlean, HOFA and Orban loudness meters.
Try to look for a short-term value of -14 LUFS. In your limiter, bring down the threshold until you reach that value. Alternatively, you can print your master mix limited to -0.2 dB, without touching the threshold and let the SWS/BR: Analyze Loudness do the job. If you prefer doing it this way, follow these steps:
  • Install the SWS extension
  • Open a new project
  • Drag your limited mix into the project
  • Extensions > Loudness..
  • Select your item
  • Press "Analyze selected items"
  • Right click on the analyzed item in the loudness tool
  • Normalize.. > -14 LUFS
  • Export it again
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A few VERY important notes:
  • DON'T RENAME the source files and the source folder.
  • DON'T SEND ME the source files.
  • READ TWICE this post before sending me your zip file. If I ask for a FLAC don't send me an MP3 or a WAV. Please, it's not that difficult and it would make my life a lot easier!
  • DON'T GLUE ANY FILE
  • DON'T USE SAMPLES
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Old 03-03-2017, 04:58 PM   #2
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Hellooooo
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Old 03-03-2017, 05:11 PM   #3
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Dey'!ooOo-oo-o-o-o... .. ., yodelay-you-hou!

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Last edited by SmajjL; 03-03-2017 at 05:13 PM. Reason: bumpsupport & downloading ;)
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Old 03-03-2017, 08:34 PM   #4
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Quote:
Originally Posted by DaveKeehl View Post
Hellooooo
Hi Dave, this looks like a good one and I hope I can find the time. Since I'm retired, I normally have plenty of time to do these kind of things, but lately I've had a couple old friends wanting my time, and that kind of affects my priorities.

But March is a long month so I'm going to try my best.
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Old 03-03-2017, 10:31 PM   #5
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I'm in - let the games begin!
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Old 03-04-2017, 01:25 AM   #6
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I'm in too.
Like the song.
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Old 03-04-2017, 10:43 AM   #7
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Default I'm in too

can't let another month go by. I'll make time for this!
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Old 03-04-2017, 03:29 PM   #8
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yeah, jazz
im in, surely
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Old 03-05-2017, 07:52 AM   #9
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Cool! It looks like this month is going to be great!
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Old 03-05-2017, 07:53 AM   #10
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I hope insub will return someday
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Old 03-05-2017, 08:07 AM   #11
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I can't wait to fill this spreadsheet!

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Old 03-05-2017, 06:14 PM   #12
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bueno, he usado este domingo para hacer la mezcla
listo, quedé conforme.
ya fue enviada!
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Old 03-05-2017, 06:17 PM   #13
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Quote:
Originally Posted by martinmadero View Post
bueno, he usado este domingo para hacer la mezcla
listo, quedé conforme.
ya fue enviada!
¿Qué?
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Old 03-06-2017, 03:08 AM   #14
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I'm having a go at this for the first time :-)
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Old 03-06-2017, 03:22 AM   #15
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@ReaDAVE ...

Quick clarification ...

In the submission ZIP file, you specify "your Reaper Project". I presume you just mean the .RPP file?

Cheers
CD
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Old 03-06-2017, 11:09 AM   #16
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Quote:
Originally Posted by uncleswede View Post
I'm having a go at this for the first time :-)
bienvenido amigo!
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Old 03-06-2017, 11:10 AM   #17
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Quote:
Originally Posted by uncleswede View Post
@ReaDAVE ...

Quick clarification ...

In the submission ZIP file, you specify "your Reaper Project". I presume you just mean the .RPP file?

Cheers
CD
I'm not ReaDAVE but yeah
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Old 03-06-2017, 04:21 PM   #18
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Hey DaveKeehl-could you check pm-rsvp =)
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Old 03-09-2017, 03:43 PM   #19
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Do you guys use twitter? I want to open an account for the Reaper Contest. I think it would be fun

Oh and this month I'm partecipating as well!
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Old 03-09-2017, 06:11 PM   #20
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Hello.

I may try this, look like fun.

Just to make sure I fully understand the rules:

1. "Do not use any samples": So I won't upload any new audio sounds, but can I say split a track to cut out a small piece, paste that part in a new track, use this new track to create a cool effect in the song?

2. Can I rearrange the song? For example, can I change the place of the chorus, for example.

I guess I'm not too sure what the definition of "mixing" is for this contest. Or in any project for that matter. I know that some people go in a studio to record their song and then the guy doing the mixing is doing all sorts of things to the song... What are the "all sorts" of things that we can do here?

Thanks for clarifying this for me.
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Old 03-09-2017, 06:35 PM   #21
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Basically you can do what ever you want as long as you don't add any other audio. That also includes cutting of any of the included audio and then gluing it, no gluing.

As long as you don't change any of the original audio files, you can cut/paste all you want.
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Old 03-10-2017, 12:54 AM   #22
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Exactly. As Tod said you can pretty much do anything you want except modifying the source material. But I would also point out that the more you stick to a simple mixing task, the better it is. That's because if everyone did his/her own remix, then we would also need to change the way we judge the mixes.

That being said... if you use a sax section at the beginning, I'm going to say anything
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Old 03-10-2017, 07:00 PM   #23
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Quote:
Originally Posted by DaveKeehl View Post
Exactly. As Tod said you can pretty much do anything you want except modifying the source material. But I would also point out that the more you stick to a simple mixing task, the better it is. That's because if everyone did his/her own remix, then we would also need to change the way we judge the mixes.

That being said... if you use a sax section at the beginning, I'm going to say anything
Ok. Got it.

Not too sure how this contest is judged, but seeing that I don't have good monitors I probably can't compete when it comes to getting a high sonic quality mix. I've never actually mastered a song either; it's a shot in dark, more or less when it comes to my audio quality. However, I'm big on creativity and enjoy spending time mixing and working out small details.

I downloaded the tracks and set them up in Reaper. Heck of a great song; very busy with lots of instruments and sounds. It's a real challenge for a 'minimalist' like myself. I love it!

I'm not used to dealing with microphone 'bleeding', so that will be a lesson on to itself. I think I might go easy on the gating and use it as some sort of reverb... Hmmm...

I already spotted where the singer clears her throat. Oups... Perhaps I shouldn't of shared that bit since it's a contest and all.

Let the fun begin
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Old 03-10-2017, 07:09 PM   #24
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yeah man don't worry too much about your monitoring situation. I just have my laptop, my audio interface and a good pair of headphones because I've been far from home since mid January...

Just be creative! The only price for now is the pride of winning against the other (other than learning obviously!)
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Old 03-10-2017, 07:21 PM   #25
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One more thing.

I pretty sure I know how to limit a master mix -0.2 dB, but haven't the foggiest about this -14 LUFS thing...

I read through the "November 2016 (RESULTS + DISCUSSIONS)" to see if I could find some quick and simple way to comply with the LUFS, but all I found was a very lengthy and troublesome discussion about how to measure and deal with LUFS.

So... I'm thinking that it could be VERY useful if you could add some details in your instructions. For example, why not tell us which Reaper tool we need to use and how to limit our mixes to -14 LUFS?

Why not settle this issue once and for all, for everyone, and for all future contests.

No?
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Old 03-11-2017, 06:01 AM   #26
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you're totally right. I took for granted that everybody knew how to do it, but I was wrong, sorry.
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Old 03-11-2017, 07:33 AM   #27
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Ok, updated the first post with all the info to master your mixes and meet the loudness requirements
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Old 03-11-2017, 09:22 AM   #28
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You don't have to normalize the loudness that way. You just need to set your limiter to limit at -0.2, and then adjust the threshold so that the average over the whole song is -14 LUFS. If it's at -12, you need to layoff the threshold a bit, if it's at -16 LUFS, you can push it a bit more.

Then render your track.

I use Youlean, so I render it, that gives me LUFS for the render, and then if I need more or less LUFS, I just adjust the threshold, and render again.

I think normalizing might do other weird things, which is what happened to my mix last time, when you made it more quiet.

Last edited by REAmix; 03-11-2017 at 09:31 AM.
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Old 03-11-2017, 09:31 AM   #29
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Quote:
Originally Posted by REAmix View Post
You don't have to normalize the loudness that way. You just need to set your limiter to limit at -0.2, and then adjust the threshold so that the average over the whole song is -14 LUFS. If it's at -12, you need to layoff the threshold a bit, if it's at -16 LUFS, you can push it a bit more.

Then render your track.

I use Youlean, so I render it, that gives me LUFS for the render, and then if I need more or less threshold, I just adjust the threshold, and render again.

I think normalizing might do other weird things, which is what happened to my mix last time, when you made it more quiet.
I always master the same way as you do, but last time I didn't normalize anything
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Old 03-11-2017, 10:22 AM   #30
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how about the mix contest is about mixing and DaveKeehl loudness matches the files before judging?
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Old 03-11-2017, 10:24 AM   #31
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how about the mix contest is about mixing and DaveKeehl loudness matches the files before judging?
We've been doing it successfully since October (with an occasional new contestant needing help their first time in) and I think the users need to be able to perform such an important task since it is really part of the big picture. If someone needs help, I'll help explain; also no need to give Dave even more work.
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Old 03-11-2017, 11:20 AM   #32
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I don't remember the last one I entered but the files were definitely not loudness matched when I downloaded to review.


Quote:
ceiling to -0.2
I set ceiling to -1, same as I'd do for paid work.
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Old 03-11-2017, 12:13 PM   #33
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I don't remember the last one I entered but the files were definitely not loudness matched when I downloaded to review.
They were in every instance I'm aware of at least within reason. Dave usually corrects if needed but he shouldn't have to.

Quote:

I set ceiling to -1, same as I'd do for paid work.
TLDR so if I missed something (probably) better to just follow the contest rules instead of creating new ones or more work for Dave.
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Old 03-11-2017, 04:30 PM   #34
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Quote:
Originally Posted by EpicSounds View Post
I don't remember the last one I entered but the files were definitely not loudness matched when I downloaded to review.
Quote:
Originally Posted by karbomusic View Post
They were in every instance I'm aware of at least within reason. Dave usually corrects if needed but he shouldn't have to.
Actually Karbo, I've also seen some disparities between the submissions. I mentioned it back in November I think, but nobody else seemed to care, so I dropped it. It's really not that big of deal to adjust the levels my self.

I also don't want to see more work for Dave, and I'm not sure what the answer is. Maybe the "SWS/BR: Analyze Loudness" action is not quite right on?

I think the ticket would be, we submit our own mp3s and everybody needs to be responsible for getting their own mix being rendered properly, so that Dave don't have to do anything with them. If there are those that don't follow the rules, it's either because they did it purposely, or more probably & likely, they don't know how to do it and/or simply don't understand. If they do it on purpose, they should be ashamed, and if they simply don't understand, this will give them the opportunity to learn.

I know getting "-14 LUFS" at "-0.2dB" can be a little tricky, but I think it's a great learning experience. Thanks to you Karbo, and the Orban loudness meter, I've been getting mine set up pretty close. Heh heh, well now that's according to my own readings, maybe there's discrepancies in mine too, and if so, I'd like to know.

Quote:
Originally Posted by EpicSounds View Post
I set ceiling to -1, same as I'd do for paid work.
Yeah, I would never use -0.2dB with my normal work either, but this is something special and since Dave set the bar at -0.2dB, then that's what I will try to do.

Last edited by Tod; 03-11-2017 at 04:37 PM.
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Old 03-11-2017, 04:33 PM   #35
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Actually Karbo, I've also seen some disparities between the submissions.
Hi Tod, There are probably some I missed but didn't really see the point in veering from the rules (being able to not do that is part of the contest); though making the target -1.0 is fine provided it's actually the contest rule (I know I helped voice getting LUFs raised from -12 to -14). Seems to me, trying to meet the criteria, whatever they are is as important as moving faders when it comes to mixing - I know I learned some valuable stuff about LUFs simply by following the submission ask. I see you are meeting the criteria anyway and I agree with you.
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Old 03-11-2017, 05:35 PM   #36
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Do you guys prefer -1 from the next month? I don't have a lot of experience with mastering standard "requirements". And for the long debated loudness matching thing, I really don't have time to do it. This contest is already quite a hard work especially at the end of the mixing phase when everybody sends me their submissions.

I'm more than happy if someone offers to level match the submissions.

But I agree with Jon that it would be much easier to let me do all the loudness job.
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Old 03-12-2017, 12:31 AM   #37
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Thanks for explaining and putting up some instructions.

Thanks everyone for chiming in... I got more than enough to figure it out.

I'm half way done mixing the song.

This is such a great song. I'm having way too much fun here!

I never really paid that much attention to big band music in the past, but this exercise has given me some perspective. All the sounds, melodies and instruments talking to each other is far out and exciting to listen too.

I suspect there must be a "way" to mixing big band music, to pay homage to the music genre and all, but because this is not my things my mix will probably be rather comical.

Best the composer of this song have a sense of humor.

hehehe
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Old 03-12-2017, 11:17 AM   #38
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I always master the same way as you do, but last time I didn't normalize anything
Oh, how did you lower the volume of my track then?
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Old 03-12-2017, 01:45 PM   #39
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Originally Posted by REAmix View Post
Oh, how did you lower the volume of my track then?
I simply moved down (or up, I don't remember) the fader
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Old 03-13-2017, 08:16 AM   #40
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Default Novice questions from a new user

This is great, and exactly what I needed, as someone who hasn't mixed anything in years and is just now really learning the workflow of a daw, vs adats!


I have some novice questions:

1) I understand sending .rpp project file, but what are "reverb impulses"?

2) The JSFX plugins that are included in reaper are ok to use? But I should also send the actual plugin in a subfolder with the project file? Or is this ONLY if they are "custom" ones. I havent customized anything, other than saving some custom presets, but the stock plugs are as-is.. So does this not apply to me? Sorry if it's a dumb question.

3) I went to the url to hear submissions and there's nothing there, is it simply because none have submitted any yet?

Sorry if any of the above are stupid questions, but I took the time to mix it, I'd hate the have my submission nixed for same reason. Thanks. Love the forum, looking fwd to any constructive feedback on my mix.
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