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Old 02-02-2017, 06:44 PM   #1
styro
Human being with feelings
 
Join Date: Feb 2014
Posts: 22
Default Audio Units PresetName Problem

Hello,
trying to port my plugin as AUi and unbelievably it works (can't test it in logic, but reaper & ableton...), but i stumbled over the problem that the preset-name is not stored... the rest of the preset-Data is ok,
only the PresetName is missing.

mPlug->GetPresetName(mPlug->GetCurrentPresetIdx())
returns allways the same string beginning with 0x00 and some ASCII-junk,
also when its filld with mPlug->ModifyCurrentPreset("something");

Presetnames work with the VSTi version, i quite puzzled...

./validate_audiounit.command says

HAS FACTORY PRESETS

VERIFYING CLASS INFO
WARNING: Preset name is not retained in retrieved class data
PASS

does that mean something?

IPlugMultiTargets has the same problem, does not store the presetname when build as AU.

the plugin uses Chunks....
osx 10.9.5 xcode 5.1.1

many thanks for any insights!
styro

Last edited by styro; 02-02-2017 at 06:50 PM.
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