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Old 03-26-2020, 03:58 AM   #1
Tunca
Human being with feelings
 
Join Date: Apr 2016
Posts: 264
Default Can't serialize (WDL-OL)

Hi,

I was looking for text entry and found AlgDisplay in IPlugEEL. Working fine but can't serialize it to remember entered text after closing and re-opening DAW.

I tried but can't find the way...

Let me know what i'm doing wrong...

Thanks.

Here is my code;

Plug.h

Code:
    
  WDL_String Text01;
  
  char CharText01[4096] = "Track Name";
Plug.cpp

Code:
  mTextControl = new AlgDisplay(this, r, &textProps, CharText01);
  pGraphics->AttachControl(mTextControl);

-
-
-

bool Plug::SerializeState(ByteChunk* pChunk)
{
  TRACE;
  IMutexLock lock(this);
  
  Text01.Set(CharText01);
  
  pChunk->PutStr(Text01.Get());
  
  return IPlugBase::SerializeParams(pChunk);
}

int Plug::UnserializeState(ByteChunk* pChunk, int startPos)
{
  TRACE;
  IMutexLock lock(this);
  
  startPos = pChunk->GetStr(&Text01, startPos);
  
  strcpy(CharText01, Text01.Get());
  
  return IPlugBase::UnserializeParams(pChunk, startPos);
}

Last edited by Tunca; 03-26-2020 at 04:31 AM.
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Old 03-27-2020, 03:22 AM   #2
Tunca
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Join Date: Apr 2016
Posts: 264
Default

Still trying different methods but no luck...

Any help?
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Old 03-28-2020, 09:38 AM   #3
Tunca
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Join Date: Apr 2016
Posts: 264
Default

Figured it out.

Thanks.
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Old 07-01-2020, 01:52 AM   #4
TheHornet
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Join Date: Oct 2016
Posts: 3
Default

Quote:
Originally Posted by Tunca View Post
Figured it out.

Thanks.
please--->how?
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Old 08-01-2020, 08:17 AM   #5
Tunca
Human being with feelings
 
Join Date: Apr 2016
Posts: 264
Default

Quote:
Originally Posted by TheHornet View Post
please--->how?
Hi,

Sorry for late response. I was offline for a month because of civil duty. Now, i'm back.

I used serialization for text storage that entered by users on GUI.

Used this code to entry text.

Code:
class TextEntry : public IControl
{
protected:
  WDL_String mStr;
public:
  TextEntry(IPlugBase* pPlug, IRECT pR, IText* pText, const char* str = ""): IControl(pPlug, pR)
  {
    mDisablePrompt = true;
    mText = *pText;
    mStr.Set(str);
  }
  
  ~TextEntry() {}
  
  bool Draw(IGraphics* pGraphics)
  {
    return pGraphics->DrawIText(&mText, mStr.Get(), &mRECT);
  }
  
  void OnMouseDblClick(int x, int y, IMouseMod* pMod)
  {
    mPlug->GetGUI()->CreateTextEntry(this, &mText, &mRECT, mStr.Get());
  }
  
  char *GetTextEntry()
  {
    return mStr.Get();
  }
  
  void TextFromTextEntry(const char* txt)
  {
    mStr.Set(txt);
    
    //TODO: update alg
    
    SetDirty(false);
  }
};
In plugname.h

Code:
  TextEntry* nameEntry1;

  WDL_String *SavedString1 = new WDL_String;
In plugname.cpp

Code:
  IText textProps(18, &COLOR_BLACK, "Futura", IText::kStyleNormal, IText::kAlignCenter, 0, IText::kQualityAntiAliased);

...

  nameEntry1 = new TextEntry(this, R1.GetPadded(0, 642, 0, 642), &textProps, "Track Name");
  pGraphics->AttachControl(nameEntry1);

...

bool plugname::SerializeState(ByteChunk* pChunk)
{
  IMutexLock lock(this);
  
  SavedString1->Set((const char*)nameEntry1->GetTextEntry());

  pChunk->PutStr(SavedString1->Get());

  return SerializeParams(pChunk);
}

int plugname::UnserializeState(ByteChunk* pChunk, int startPos)
{
  IMutexLock lock(this);
  
  startPos = pChunk->GetStr(SavedString1, startPos);

  nameEntry1->TextFromTextEntry(SavedString1->Get());

  return UnserializeParams(pChunk, startPos);
}
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