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Old 04-22-2016, 01:59 PM   #1
mviljamaa
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Default What compiler to use with CodeBlocks and WDL-OL?

What compiler should I use to use WDL-OL with CodeBlocks?
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Old 04-22-2016, 02:03 PM   #2
Xenakios
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Why would you even want to use CodeBlocks?
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Old 04-22-2016, 03:32 PM   #3
mviljamaa
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Examples for OpenFrameworks seem to be using it, rather than Visual Studio.

I was toying with the idea of using some ofx stuff in conjunction with WDL-OL.
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Old 04-23-2016, 01:01 AM   #4
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MinGW/GCC? Some time ago I have successfully compiled the IPlugEffect example with this.

But IMHO Code::Blocks is not really an option; no x64, for starters. Then again, that was some time ago, so maybe things have changed now.
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Old 11-03-2020, 03:16 PM   #5
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I tried recently building IplugEffect (IPlug1) using CodeBlocks 20.03 with TDM64-GCC-5.1.0. Despite the 32 bit setup in the project, the plugin built 64 bit.

But I had to make changes to the function:

Code:
// File wdl-ol-master\WDL\IPlug\IGraphicsWin.cpp

void IGraphicsWin::PromptForFile(WDL_String* pFilename, EFileAction action, WDL_String* pDir, char* extensions)
{
...
  if (rc)
  {
    char drive[_MAX_DRIVE];
    //#ifndef __MINGW_H // TODO: alternative for gcc
    #ifdef _MSC_VER // MS Visual Studio
    if(_splitpath_s(ofn.lpstrFile, drive, sizeof(drive), dirCStr, sizeof(dirCStr), NULL, 0, NULL, 0) == 0)
    {
      pDir->SetFormatted(MAX_PATH_LEN, "%s%s", drive, dirCStr);
    }
    #endif
    pFilename->Set(ofn.lpstrFile);
  }
  else
  {
    pFilename->Set("");
  }
}
By the way, no one has a CBP project for IPlug2?
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Last edited by Lex248; 11-04-2020 at 04:14 AM. Reason: correction
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