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12-13-2018, 05:45 AM
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#1
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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How to repair "boxy/hollow" sounding narration audio ?
Dear all,
I received a couple of narration soundfiles that sound fairly "boxy / hollow"
With "boxy / hollow" i mean that the narration is problaby recorded in a not that good acoustically treated voice-over cell and i can clearly hear "the room" of that cell in the files.
Is there perhaps some magic plugin (JS and/or Thirdparty) that can clean out that boxy/hollow sound abit ?
Some kind of a "de-verb" plugin ?
Thanks in advance for your help !
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12-13-2018, 06:32 AM
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#2
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Human being with feelings
Join Date: Jul 2007
Location: Jazz City
Posts: 5,065
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Tough one, good luck!
The only three products that come to mind from the top of my head are of course Ozone (the latest one is killer if you watch the demo videos), Zynaptiq and Acon.
Hopefully they offer demo versions that you can use on your audio.
And if so, please report back which of these rendered the best result
__________________
Windows 10x64 | AMD Ryzen 3700X | ATI FirePro 2100 | Marian Seraph AD2, 4.3.8 | Yamaha Steinberg MR816x
"If I can hear well, then everything I do is right" (Allen Sides)
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12-13-2018, 07:55 AM
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#3
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Human being with feelings
Join Date: Jun 2008
Posts: 4,923
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Izotope's 'dereverb' in RX3 RX4 etc might help although results are pretty spotty.
If someone had fired a starter pistol in the room you could deconvolve...
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12-13-2018, 09:33 AM
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#4
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Human being with feelings
Join Date: Mar 2018
Location: Cologne
Posts: 1,362
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Quote:
Originally Posted by vanhaze
Dear all,
I received a couple of narration soundfiles that sound fairly "boxy / hollow"
With "boxy / hollow" i mean that the narration is problaby recorded in a not that good acoustically treated voice-over cell and i can clearly hear "the room" of that cell in the files.
Is there perhaps some magic plugin (JS and/or Thirdparty) that can clean out that boxy/hollow sound abit ?
Some kind of a "de-verb" plugin ?
Thanks in advance for your help !
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If its to much you wont get satisfied even with the most expensive plugins. The problem is, those hollow, near room interference sound sticks between words and syllables where it cant get eliminated. You only will end up with an uneven sounding voice track. (Because those plugins need silence parts to find the sustain.)
I appreciate to try some subtle optimizations and then use it as an effect rather then hiding it. I once had the same problem and I had no chance to get a new voice recording. So I put a hard and short gated verb above and a fitting delay with a slight distortion. Everyone loved it. But it was Indie Rock/Electro where it fitted perfectly. This wont work with country or something where sounds should be more classical.
Anyway. This is something I really hate. Especially when people make voice overs for videos and use a spherical field for there microphone. Its really hard to adjust something like that to a good sounding level.
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12-14-2018, 01:46 AM
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#5
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Human being with feelings
Join Date: Jul 2007
Location: Jazz City
Posts: 5,065
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Quote:
Originally Posted by Eliseat
If its to much you wont get satisfied even with the most expensive plugins. The problem is, those hollow, near room interference sound sticks between words and syllables where it cant get eliminated.
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As far as I understood the idea of Ozone's latest technology, it's rather an AI approach than a mere traditional sound-engineer one. If you watch the demos, the program seems to be clearly able to distinguish between e.g. voice, percussive elements, bass in a finished mix (while the manipulation of the recognized elements sounded completely natural), so my guess is that the same algorithm should be able to distinguish between a "clear" voice and the muddy, hollow room aura around it.
Surely interesting, these times!
__________________
Windows 10x64 | AMD Ryzen 3700X | ATI FirePro 2100 | Marian Seraph AD2, 4.3.8 | Yamaha Steinberg MR816x
"If I can hear well, then everything I do is right" (Allen Sides)
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12-14-2018, 05:48 AM
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#6
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Human being with feelings
Join Date: Mar 2018
Location: Cologne
Posts: 1,362
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Quote:
Originally Posted by beingmf
As far as I understood the idea of Ozone's latest technology, it's rather an AI approach than a mere traditional sound-engineer one. If you watch the demos, the program seems to be clearly able to distinguish between e.g. voice, percussive elements, bass in a finished mix (while the manipulation of the recognized elements sounded completely natural), so my guess is that the same algorithm should be able to distinguish between a "clear" voice and the muddy, hollow room aura around it.
Surely interesting, these times!
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Maybe they have a new approach to solve such things. When Malodyne suddenly was able to change keys in printed compositions I also wouldn't have thought it was possible if I had not seen it at a fair presentation. It looked like an illusion from Copperfield.
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12-14-2018, 08:33 AM
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#7
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Banned
Join Date: Feb 2016
Location: It changes
Posts: 1,425
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400-600 hz?
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12-18-2018, 01:09 PM
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#8
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Human being with feelings
Join Date: Jul 2007
Location: Jazz City
Posts: 5,065
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Totally forgot about the most specialized tool: Sonible Proximity EQ.
__________________
Windows 10x64 | AMD Ryzen 3700X | ATI FirePro 2100 | Marian Seraph AD2, 4.3.8 | Yamaha Steinberg MR816x
"If I can hear well, then everything I do is right" (Allen Sides)
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12-18-2018, 01:29 PM
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#9
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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Great, i am gonna try that one, thx !!
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01-09-2019, 05:53 AM
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#10
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Human being with feelings
Join Date: Jul 2007
Location: Jazz City
Posts: 5,065
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Did that work?
__________________
Windows 10x64 | AMD Ryzen 3700X | ATI FirePro 2100 | Marian Seraph AD2, 4.3.8 | Yamaha Steinberg MR816x
"If I can hear well, then everything I do is right" (Allen Sides)
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