View Poll Results: Do you need "Pooled boxes" for Audio-Items?
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Yes I need them
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79 |
92.94% |
Never needed them
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3 |
3.53% |
I don't know
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3 |
3.53% |
01-05-2020, 04:14 AM
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#41
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,798
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Quote:
Originally Posted by deeb
Plus 1 pooled groups /parts would be great. But why just for audio items?
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What else, stretch markers? I find really cool how FL can do this in their latest update.
https://youtu.be/ywf3x-SkRxI?t=213
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01-05-2020, 07:51 AM
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#42
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Yeah the Ability to multiple select stretch markers would be very nice feature and sounds great as creative/editing tool.
Ofcourse pooled items groups/parts should inherit it not sure take envelopes too as default but definitely as an option (I think)
Edit: hmm yeah , if it's pooled item group/parts it's envelopes should be propagated automatically too
Last edited by deeb; 01-05-2020 at 08:16 AM.
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01-05-2020, 12:02 PM
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#43
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Human being with feelings
Join Date: Dec 2008
Posts: 2,111
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Quote:
Originally Posted by winbe
I am constantly having to copy / paste my audio each time I change it somewhere...
I have always the risk to forget to make one copy, and this is quite time consuming...
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You can replace all copied instances of item with the new edited item using "Replace in project -> All instances" in Project Bay 'Media Items' tab.
All changes in item length, looping, source media, source section, take envelopes, take fx, item fades, stretch markers, etc will be automatically copied to all instances.
To be able to use the Project Bay effectively, it is good to give some meaningful names for your takes and files.
It is also useful to enable these options in Porject Bay: - "Mirror selection in bay and project". This helps for example to see which items are identical copied instances and which ones you are replacing.
- "Automatically retain media items when removed from project". This helps to easily get back to some old version of your item edits.
I know, this is not the same as the "box" feature requested here. But, it is much easier than manual copy / pasting.
jnif
Last edited by jnif; 01-05-2020 at 12:50 PM.
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01-16-2020, 05:59 AM
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#44
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Human being with feelings
Join Date: Nov 2017
Posts: 1,576
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Quote:
Originally Posted by deeb
Plus 1 pooled groups /parts would be great. But why just for audio items?
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Yes - I will be most grateful if we could pool at least a
kind of "audio-box".
Midi-items and automation items can be pooled already -
so there is no urgent need to enhance something.
But of course - an elegant and "Reaper-like" solution
would be a visible box which can have any content:
-- midi-items
-- audio-items + all the crossfades
-- automation-items
-- envelopes
and which can be pool-copied.
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01-16-2020, 06:05 AM
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#45
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Human being with feelings
Join Date: Nov 2017
Posts: 1,576
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Quote:
Originally Posted by jnif
You can replace all copied instances of item with the new edited item using "Replace in project -> All instances" in Project Bay 'Media Items' tab.
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Yes, thank you.
I add this to the list of workarounds!
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01-16-2020, 07:42 AM
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#46
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by enroe
Yes - I will be most grateful if we could pool at least a
kind of "audio-box".
Midi-items and automation items can be pooled already -
so there is no urgent need to enhance something.
But of course - an elegant and "Reaper-like" solution
would be a visible box which can have any content:
-- midi-items
-- audio-items + all the crossfades
-- automation-items
-- envelopes
and which can be pool-copied.
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yes this would be great!
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01-21-2020, 02:19 AM
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#47
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Human being with feelings
Join Date: May 2006
Posts: 1,361
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Quote:
Originally Posted by jnif
You can replace all copied instances of item with the new edited item using "Replace in project -> All instances" in Project Bay 'Media Items' tab.
All changes in item length, looping, source media, source section, take envelopes, take fx, item fades, stretch markers, etc will be automatically copied to all instances.
To be able to use the Project Bay effectively, it is good to give some meaningful names for your takes and files.
It is also useful to enable these options in Porject Bay: - "Mirror selection in bay and project". This helps for example to see which items are identical copied instances and which ones you are replacing.
- "Automatically retain media items when removed from project". This helps to easily get back to some old version of your item edits.
I know, this is not the same as the "box" feature requested here. But, it is much easier than manual copy / pasting.
jnif
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Hi, this won't work in my case, I am afraid... what I usually do is split an audio item in multiple parts, because I adjust the timing of each note, add some fades, change pitch... I would love to somehow draw a box around this whole thing and copy the box and each time I change something within a box, other boxes follow.
There is a workaround: when I am finished with the editing, I "glue" this into a new audio file... Old school way of doing, destructive, eats disk space...
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01-21-2020, 02:46 AM
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#48
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Winbe yes, that would be great.
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03-30-2020, 01:41 AM
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#49
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Human being with feelings
Join Date: Nov 2017
Posts: 1,576
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Quote:
Originally Posted by winbe
Hi, ... I would love to somehow draw a box around this whole thing and copy the box
and each time I change something within a box, other boxes follow.
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Very nice and in a nutshell.
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06-18-2020, 01:22 PM
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#50
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Human being with feelings
Join Date: Apr 2011
Location: Alzenau, Germany
Posts: 67
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pooled audio items? (similar to pooled automation items)
YES please please please!
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06-18-2020, 01:27 PM
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#51
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by karumba
pooled audio items? (similar to pooled automation items)
YES please please please!
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I think that propagate actions make it already possible.
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06-18-2020, 01:50 PM
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#52
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Human being with feelings
Join Date: Apr 2011
Location: Alzenau, Germany
Posts: 67
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Quote:
Originally Posted by vitalker
I think that propagate actions make it already possible.
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not really. propagate actions need to be executed manually every time a change has been made. pooled automation items update themself on-the-fly.
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06-18-2020, 02:04 PM
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#53
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by karumba
not really. propagate actions need to be executed manually every time a change has been made. pooled automation items update themself on-the-fly.
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Maybe it can be handled with script?
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06-18-2020, 02:47 PM
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#54
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Human being with feelings
Join Date: Apr 2011
Location: Alzenau, Germany
Posts: 67
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i'm sure it could be done with a script, but native support is always prefered.
actually it would be the next logical step, since we already have pooled automation & midi items, but not pooled audio items.
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06-18-2020, 02:49 PM
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#55
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by karumba
i'm sure it could be done with a script, but native support is always prefered.
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Of course native implementation is almost always better.
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06-25-2020, 10:28 AM
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#56
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Human being with feelings
Join Date: Nov 2017
Posts: 1,576
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Quote:
Originally Posted by karumba
i'm sure it could be done with a script, but native support is always prefered.
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I very much doubt that this can be done by a script.
The reason is: You have multiple small clips of audio-items, some stretched,
some overlapping each other with fades, some with fx, some with envelopes etc.
These all should be "in a box". And this box should be "pool-copied" to several
other places (just look at the first post - there are some visualizations).
Now, if you change anything in one of these boxes, this change should apply
immediately to all boxes. That means there is only one source-box - and all
the other boxes are just referenced.
Quote:
Originally Posted by karumba
Actually it would be the next logical step, since we already have pooled automation & midi items, but not pooled audio items (in a box!).
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Yeah, that's what's still missing.
Last edited by enroe; 08-15-2020 at 03:05 AM.
Reason: typo
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07-07-2020, 11:07 PM
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#57
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Human being with feelings
Join Date: Nov 2017
Posts: 1,576
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Arrangement and composing is actually always based
on placing and modifying
--> repetitive song parts
Whenever I open Reaper again, I come across this
shortcoming in Reaper - unfortunately. More about it
here.
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08-23-2020, 01:02 AM
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#58
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Human being with feelings
Join Date: Jul 2016
Posts: 71
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Found a nice workflow with grouping and "Item: Propagate to all similarly-named items"
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08-25-2020, 08:22 AM
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#59
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Human being with feelings
Join Date: Jul 2016
Posts: 71
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Unfortunately positions are not taken over, or if you delete an element, it is not deleted in the other groups. Automation is not taken over either, looping is not possible. A box like in Cubase would still be very practical. It's a pity Reaper can't do it yet.
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08-28-2020, 03:53 PM
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#60
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Human being with feelings
Join Date: Oct 2017
Posts: 9
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Ok this is anoying
https://www.youtube.com/watch?v=2JDe...ature=youtu.be
As you can see in this unlisted video I posted. Its not only anoying to not be able to drag and even copy and paste items as a whole. Like audio files as complex I made it out to be. I can't move or copy and paste cause I have to select all of those tiny little samples instead of having just a item that it would just be in for all of the selections of audio-pools I would just have to move the boxes instead of every single items or audio files I got to copy and paste and move. Also could be a bug but why does my audio from the right goes to the left and fills in the part I delete? That I don't even know what happened or how it came to be like that
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09-01-2020, 04:10 AM
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#61
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Human being with feelings
Join Date: Nov 2010
Posts: 1,722
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Plus 1 for this request :-)
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09-16-2020, 11:27 PM
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#62
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Human being with feelings
Join Date: Nov 2017
Posts: 1,576
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Quote:
Originally Posted by sorath72
As you can see in this unlisted video I posted. Its not only annoying to not
be able to drag and even copy and paste items as a whole. Like audio files
as complex I made it out to be: I can't move or copy and paste cause I have
to select all of those tiny little samples - instead of having just an item
that it would just be in for all of the selections of audio-pools I would
just have to move the boxes instead of every single items or audio files I
got to copy and paste and move. ...
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Yes, and once you have copied a selection of audio items, this selection is
by no means "pooled". That means it is not referenced.
And that means: With every (!) little change within the original selection of
the audio items you have to repeat the whole copy action.
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10-29-2020, 02:28 AM
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#63
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Human being with feelings
Join Date: Nov 2017
Posts: 1,576
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A little reminder ... because every time I come across this:
ooohaaahooo .
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02-10-2021, 10:30 AM
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#64
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Human being with feelings
Join Date: Nov 2019
Posts: 539
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This would be really great to have. I'm currently working with a sampler and midi, but it's not as much fun as it could be.
Please, dear developers, make it happen
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02-18-2021, 02:33 AM
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#65
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Human being with feelings
Join Date: Nov 2017
Posts: 1,576
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Quote:
Originally Posted by Held
I'm currently working with a sampler and midi, ...
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Yeah, that's one of the possible workarounds, but elegant,
fast work on a complex project needs such an "audio box"!
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02-22-2021, 05:51 AM
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#66
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Human being with feelings
Join Date: Jan 2011
Posts: 1,167
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+1 from me
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03-05-2021, 01:02 AM
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#67
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Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 909
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It seems to need bump!
Because of item boxes (or meta-items) with pool-copy ability and put fx on it, instead putting fx on each item, critical need for sound design.
Subprojects are not for it. Because i need video to syncronize all sounds, and need to hear sound in mix.
Subprojects are too big, slow and clumsy in this case.
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04-19-2021, 10:08 AM
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#68
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Human being with feelings
Join Date: Nov 2017
Posts: 1,576
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Yeah, the suggested "audio-boxes" or "meta-items" seem
to be called "item-container". At least this name
has been mentioned in v6.27+dev0416:
click here .
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07-15-2021, 06:53 AM
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#69
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Human being with feelings
Join Date: Nov 2010
Posts: 1,722
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Just bumping this.....
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07-31-2021, 02:39 AM
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#70
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Human being with feelings
Join Date: Jun 2020
Posts: 66
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Bump and +1
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10-27-2021, 12:39 PM
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#71
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Human being with feelings
Join Date: Nov 2017
Posts: 1,576
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Quote:
Originally Posted by Held
This would be really great to have. I'm currently working with a sampler and midi, but it's not as much fun as it could be.
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Yeah, that is one of the workarounds!
Quote:
Originally Posted by Held
Please, dear developers, make it happen
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I would like to underline that.
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11-02-2021, 02:57 AM
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#72
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Human being with feelings
Join Date: Dec 2019
Posts: 28
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like it
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12-30-2021, 06:57 AM
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#73
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,630
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I am building this in ReaScript.
enroe doesn't think it can be done but he's wrong. I've already got an alpha working fantastically and am just working out all the details. It's admittedly a huge project and will take me a bit longer. Keep an eye out for the script announcement.
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12-30-2021, 07:05 AM
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#74
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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WOW, amazing, can't wait !!
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12-30-2021, 07:35 AM
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#75
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Human being with feelings
Join Date: Nov 2019
Posts: 539
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Woah, that would be amazing. I didn't think it can be done either, but I'm happy to be wrong in this case.
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12-30-2021, 11:33 AM
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#76
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,630
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Check out the progress updates here.
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12-30-2021, 11:35 AM
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#77
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,630
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Quote:
Originally Posted by Held
Woah, that would be amazing. I didn't think it can be done either, but I'm happy to be wrong in this case.
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Just curious, why do you think this? How deep is your API knowledge?
Admittedly the graphic side is quite limited but I'm happy with my solutions so far.
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12-30-2021, 01:14 PM
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#78
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Human being with feelings
Join Date: Nov 2019
Posts: 539
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Quote:
Originally Posted by MonkeyBars
Just curious, why do you think this? How deep is your API knowledge?
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It's not super deep. I've mostly written MIDI editing stuff and dabbled a bit in GUI programming with the intention to make a simple radial menu.
Some things I wouldn't know how do to are related to state and GUI like:
Where do you store the information about which items are part of the container?
How do you display the container around the group if the script isn't running?
Does the script run permanently in the background?
But yeah, I'll be happy to give it a go once you're done.
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12-30-2021, 01:21 PM
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#79
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,630
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Good questions, glad you asked!
Quote:
Originally Posted by Held
Where do you store the information about which items are part of the container?
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In the Master Track P_EXT, which I got schwa to add correctly in v6.43. That is now a general place you can store project data whose state is saved in each undo point.
Quote:
How do you display the container around the group if the script isn't running?
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The container is not "around" anything – it's a newly glued item. To edit it you have to run my Edit script.
Quote:
Does the script run permanently in the background?
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Not yet, but I am considering a single small defer script that will only run during Edit mode. Ideally users won't keep items open editing for long, but it would only be detecting region (used for sizing the container) deletion.
Quote:
But yeah, I'll be happy to give it a go once you're done.
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Just reply on the thread linked above and stand by for the beta. I'll need testers for sure! And yes, it's on ReaPack.
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12-30-2021, 02:02 PM
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#80
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Human being with feelings
Join Date: Nov 2019
Posts: 539
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Quote:
Originally Posted by MonkeyBars
In the Master Track P_EXT, which I got schwa to add correctly in v6.43. That is now a general place you can store project data whose state is saved in each undo point.
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That seems like really useful addition. Cool.
Quote:
Originally Posted by MonkeyBars
The container is not "around" anything – it's a newly glued item. To edit it you have to run my Edit script.
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I see. So it creates a file on disk instead of being purely a conceptional thing in the DAW like this feature request suggests. But it's a good workaround until we get a native implementation.
Quote:
Originally Posted by MonkeyBars
Just reply on the thread linked above and stand by for the beta. I'll need testers for sure! And yes, it's on ReaPack.
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I'll keep an eye on that thread then.
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