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11-10-2023, 11:11 AM
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#1
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Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 1,740
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v7.04rc1 - November 10 2023
v7.04rc1 - November 10 2023
- + Actions: when editing custom actions, display 'unknown or deprecated' for unknown component actions
- + Comp areas: fix weirdness when running action to move comp areas up/down on grouped tracks with no targeted comp areas [p=2731934]
- + Comping: always display lane name when showing only one lane; display lane up/down controls on mouseover
- + Comping: fix comping media that is decoded by a video decoder [p=2731245]
- + FX containers: enforce a reasonable limit on nested containers visible [p=2731384]
- + Lanes: add action to move items up if possible to minimize lane usage
- + Lanes: clear comp area controls mouseover when mouse leaves arrange view
- + Lanes: fix moving media items on higher-numbered lanes [p=2731912]
- + MIDI loopback: open device immediately when creating new device
- + Theme: tweaks
- + Tooltips: improve visibility for some instances e.g. floating toolbars
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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11-10-2023, 12:03 PM
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#2
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,645
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Quote:
Originally Posted by sockmonkey72
v7.04rc1 - November 10 2023
[*]+ Comping: always display lane name when showing only one lane; display lane up/down controls on mouseover
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I think it would be nice if it could display lane name even at small zoom levels. Also the number could be displayed a bit more bold for better visibility imho, especially with the waveform in the background, or with rate numbers when the item is stretched.
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11-10-2023, 12:11 PM
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#3
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Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 1,740
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"reaper704rc1_win11_arm64ec-install.exe" super cool!
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11-10-2023, 12:26 PM
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#4
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,373
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Quote:
Originally Posted by sockmonkey72
v7.04rc1 - November 10 2023
[*] + FX containers: enforce a reasonable limit on nested containers visible [ p=2731384]
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API can still go beyond the limit and breaks the script (I see the limit is 11 but API still goes 20+)
Also if not too much to ask regarding Containers:
https://forum.cockos.com/showpost.ph...0&postcount=32
Last edited by Sexan; 11-10-2023 at 12:50 PM.
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11-10-2023, 12:33 PM
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#5
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Human being with feelings
Join Date: Jan 2014
Posts: 922
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11-10-2023, 12:55 PM
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#6
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Human being with feelings
Join Date: Jan 2014
Posts: 922
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11-10-2023, 01:05 PM
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#7
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Human being with feelings
Join Date: Jul 2009
Posts: 7,428
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come on guys, can we take a break for a bit?
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11-10-2023, 01:08 PM
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#8
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,932
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Quote:
Originally Posted by EpicSounds
come on guys, can we take a break for a bit?

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Nonsense! I require content.
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11-10-2023, 01:20 PM
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#9
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,395
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Quote:
Originally Posted by EpicSounds
come on guys, can we take a break for a bit?
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well this is mostly a bugfix release.
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11-10-2023, 02:39 PM
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#10
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Human being with feelings
Join Date: Jan 2014
Posts: 922
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11-10-2023, 03:10 PM
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#11
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Human being with feelings
Join Date: Jul 2009
Posts: 3,280
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Quote:
Originally Posted by sockmonkey72
v7.04rc1 - November 10 2023
[*] + FX containers: enforce a reasonable limit on nested containers visible [ p=2731384]
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still limited and crashing scripts.
why is the limit?
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11-10-2023, 03:15 PM
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#12
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Human being with feelings
Join Date: Jan 2014
Posts: 922
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11-10-2023, 03:18 PM
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#13
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Human being with feelings
Join Date: Jan 2014
Posts: 922
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11-10-2023, 03:21 PM
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#14
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,597
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Quote:
Originally Posted by Reflected
still limited and crashing scripts.
why is the limit?
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Windows has a limit of how deep HWNDs can be nested in order to prevent stack overflows.
Note this limit doesn't affect creation of containers, just viewing of the UIs. Though we should probably limit container nesting at some point to prevent stack overflows.
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11-10-2023, 03:22 PM
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#15
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,597
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Quote:
Originally Posted by Sexan
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The limit is just for the UI, you can still float the 10th container in and put 10 containers inside it. You will overflow the stack at some point, though.
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11-10-2023, 03:22 PM
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#16
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,597
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Quote:
Originally Posted by sockmonkey72
"reaper704rc1_win11_arm64ec-install.exe" super cool!
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a little bit of explanation on arm64ec: http://www.1014.org/?article=882
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11-10-2023, 04:33 PM
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#17
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Human being with feelings
Join Date: Mar 2015
Posts: 19
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Quote:
Originally Posted by sockmonkey72
v7.04rc1 - November 10 2023
[[*]+ Lanes: add action to move items up if possible to minimize lane usage
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Wow thanks for adding this feature! 
But it would be more useful if the comp selection also was moved up one lane along with the item, otherwise the comp lane will be empty there.
Also wouldn't it be even better if this was not just an action but rather a global setting you can turn on and off?
Otherwise you would need to select the item after every recorded pass and execute the action manually, slowing down the recording process.
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11-10-2023, 05:22 PM
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#18
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Human being with feelings
Join Date: Jul 2022
Location: Japan
Posts: 580
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Speaking of container related API, is "Specify a negative value for instantiate to always create a new effect, 0 to only query the first instance of an effect, or a positive value to add an instance if one is not found." in the description of TrackFX_AddByName not applied to FX inside container? Both a negative value (with -1000) and positive value for instantiate did the same thing in the simple example on the first post below.
https://forum.cockos.com/showthread.php?t=283718
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11-10-2023, 11:14 PM
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#19
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Human being with feelings
Join Date: Jan 2014
Posts: 922
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11-10-2023, 11:57 PM
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#20
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Human being with feelings
Join Date: Jan 2014
Posts: 922
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11-10-2023, 11:59 PM
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#21
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Human being with feelings
Join Date: Jan 2014
Posts: 922
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11-11-2023, 02:10 AM
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#22
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 1,922
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11-11-2023, 05:49 AM
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#23
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Human being with feelings
Join Date: Sep 2019
Location: Austria
Posts: 408
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Quote:
Originally Posted by schwa
well this is mostly a bugfix release.
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Great to see ongoing development and bug fixes.
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11-11-2023, 09:41 AM
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#24
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,502
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no ReaMote back? :-/
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11-11-2023, 10:38 AM
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#25
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Human being with feelings
Join Date: Apr 2019
Posts: 5
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What exactly happened with reamote? I can't find any info :|
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11-11-2023, 11:12 AM
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#26
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Human being with feelings
Join Date: Feb 2021
Posts: 421
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Quote:
Originally Posted by nkqz
What exactly happened with reamote? I can't find any info :|
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11-11-2023, 01:21 PM
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#27
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,502
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Quote:
Originally Posted by dom64
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Thank you Dom. I strongly hope the reintroduction, of course updated to the new technology, can happen soon.
I have made projects with the employment of ReaMote and i would like to open them and to find everything working as I designed.
Let's cross fingers ...
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