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Old 07-19-2017, 12:49 PM   #1
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Default v5.50rc8 - July 19 2017

v5.50rc8 - July 19 2017
# Automation items: change minimum length from 100 ms to 1 ms
# Media item properties: allow case-only rename of source files
# Mouse modifiers: display preferences menu properly for marquee select items and time ignoring snap [p=1865708]

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Old 07-19-2017, 01:45 PM   #2
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Default AI Disappears if resized to 0 (even without letting go of mouse!)

AI Disappears if resized to 0 (even without letting go of mouse!)

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Old 07-19-2017, 01:50 PM   #3
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Can confirm, same thing happens when stretching AI.
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Old 07-19-2017, 02:04 PM   #4
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Quote:
Can confirm, same thing happens when stretching AI.
Crikey-I sense a nervous breakdown to be imminent.
Answers a previous question I guess..
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Old 07-19-2017, 02:14 PM   #5
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You're overreacting, honestly. All this stuff can and will be fixed.
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Old 07-19-2017, 05:35 PM   #6
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Is it just me or has development slowed down lately?
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Old 07-19-2017, 06:27 PM   #7
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perhaps they're planning 6.0?

Or they're integrating ARA :P
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Old 07-19-2017, 06:52 PM   #8
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Perhaps they're human beings with lives?
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Old 07-19-2017, 11:42 PM   #9
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Quote:
Originally Posted by reddiesel41264 View Post
Is it just me or has development slowed down lately?
Maybe they are at the end of the working year and they are a bit tired. I slow down too at the end of every working year.

Anyway Reaper is a great piece of software and I hope it grows bigger.
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Old 07-20-2017, 02:14 AM   #10
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Quote:
Originally Posted by esosotericmetal View Post
Perhaps they're human beings with lives?
Haha that's a good one. Now a more serious answer please
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Old 07-20-2017, 02:34 AM   #11
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we are only in the middle of the year.


Quote:
Originally Posted by DANIELE View Post
Maybe they are at the end of the working year and they are a bit tired. I slow down too at the end of every working year.

Anyway Reaper is a great piece of software and I hope it grows bigger.
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Old 07-20-2017, 03:28 AM   #12
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Is it just me or has development slowed down lately?
Nope, it's just that AI took a lot of time to debug.
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Old 07-20-2017, 03:33 AM   #13
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we are only in the middle of the year.
If you are, doesn't mean they are

Around here, the working year pretty much ends before the summer vacation starts, and starts anew when returning to work. It's summer vacation season right now, so depending on when one has scheduled their vacations to happen, one can be either at the very end or beginning of a working year.
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Old 07-20-2017, 03:36 AM   #14
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Quote:
Originally Posted by Lunar Ladder View Post
If you are, doesn't mean they are

Around here, the working year pretty much ends before the summer vacation starts, and starts anew when returning to work. It's summer vacation season right now, so depending on when one has scheduled their vacations to happen, one can be either at the very end or beginning of a working year.
Thank you, that's just what I meant. Actually I'm at the end of the working year and I'm very tired.
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Old 07-20-2017, 06:22 AM   #15
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Bug :

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Old 07-20-2017, 06:29 AM   #16
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Quote:
Originally Posted by EvilDragon View Post
Can confirm, same thing happens when stretching AI.
The original report is about stretching, right?

This is a side effect of changing the automation item minimum length. Because items can now get very short, the maximum stretch rate needs to increase (or, really, we can just remove the maximum). Fix coming shortly.

As for development pace, it's summer!
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Old 07-20-2017, 06:34 AM   #17
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Quote:
Originally Posted by ovnis View Post
Bug
I can't immediately reproduce that. Do you have a sample project by any chance?
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Old 07-20-2017, 09:36 AM   #18
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Same kind of bug :



The project : https://stash.reaper.fm/v/31166/Vipstation.rpp
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Old 07-20-2017, 09:42 AM   #19
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An another bug :



The project :

https://stash.reaper.fm/v/31168/Vipstation.rpp
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Old 07-20-2017, 09:50 AM   #20
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An another bug
Is that a bug? It looks like you have drawn a copy of an automation item, then when you trim it back the underlying envelope is revealed.
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Old 07-20-2017, 09:56 AM   #21
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An another bug :

The edge point has vanished :



The project :

https://stash.reaper.fm/v/31171/Vipstation.rpp
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Old 07-20-2017, 09:59 AM   #22
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Quote:
Originally Posted by schwa View Post
Is that a bug? It looks like you have drawn a copy of an automation item, then when you trim it back the underlying envelope is revealed.
Nope. It's not the underlying envelope which is revealed but a new one. If you delete the item, you will be able to see the real underlying envelope.

Last edited by ovnis; 07-20-2017 at 11:25 AM.
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Old 07-20-2017, 10:06 AM   #23
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Otherwise, on my computer, "AI connect to the underlying envelope on the right" is ON. So, why the point envelope which is on the right edge of my AI doesn't start at the right place ?

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Old 07-20-2017, 10:15 AM   #24
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Display bug :


The project :
https://stash.reaper.fm/v/31172/Vipstation.rpp
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Old 07-20-2017, 10:28 AM   #25
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Quote:
Originally Posted by ovnis View Post
Otherwise, on my computer, "AI connect to the underlying envelope on the right" is ON. So, why the point envelope which is on the right edge of my AI doesn't start at the right place ?
Yeah, I had the same thing, but couldn't repeat it immediately. It occured some times.
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Old 07-20-2017, 10:34 AM   #26
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Confirmed with this project.
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Old 07-20-2017, 11:09 AM   #27
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Another display issue?

Added 3 toolbar buttons for the 'Automation items connect to the underlying envelope' options, the buttons highlight when the option is on and dark when option is off, but they do not update when clicked, if I open and close say the Mixer window then the buttons are updated.

Last edited by Edgemeal; 08-02-2017 at 08:20 AM. Reason: FIXED IN NEW PRE-RELEASE - IMAGE REMOVED
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Old 07-22-2017, 05:31 AM   #28
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Quote:
Originally Posted by Gass n Klang View Post
Or they're integrating ARA :P
uuuuh maaan, i hope u r right !
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Old 07-24-2017, 03:05 AM   #29
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FR: ability to mute automation items to temporarily disable them. Very useful for quick A/B comparison. If this was implemented then it would be nice if the action "Item properties: Toggle items/tracks mute (depending on focus)" was extended to apply to automation items too. Thanks!
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Old 07-24-2017, 05:26 AM   #30
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Bug: splitting a looped automation item doesn't properly separate the resulting AIs



https://drive.google.com/file/d/0B66...ew?usp=sharing

EDIT: can't embed the gif for some reason?? neither dropbox nor google drive linking works... can we please increase the max size of the gif attachments from 64kB so we could use the stash for these
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Old 07-24-2017, 05:42 AM   #31
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Use imgur for image embedding to forums.
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Old 07-24-2017, 08:40 AM   #32
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Quote:
Originally Posted by EvilDragon View Post
Use imgur for image embedding to forums.
And in a few years nobody understands the old threads anymore because those links won't work. How often I stumbled upon threads with image shack links - dead. Impossible to know what the hell they talked about back then.
Forum and stash size limits should be raised. That's the solution - not this external BS.
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Old 07-24-2017, 08:52 AM   #33
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+1 to Lusters post from me!
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Old 07-24-2017, 11:38 AM   #34
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Quote:
Originally Posted by Luster View Post
And in a few years nobody understands the old threads anymore because those links won't work. How often I stumbled upon threads with image shack links - dead. Impossible to know what the hell they talked about back then.
Forum and stash size limits should be raised. That's the solution - not this external BS.
Right Said, total agreement.
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Old 07-24-2017, 01:04 PM   #35
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Quote:
Originally Posted by Sju View Post
Bug: splitting a looped automation item doesn't properly separate the resulting AIs



https://drive.google.com/file/d/0B66...ew?usp=sharing

EDIT: can't embed the gif for some reason?? neither dropbox nor google drive linking works... can we please increase the max size of the gif attachments from 64kB so we could use the stash for these




Last edited by Sexan; 07-24-2017 at 01:11 PM.
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Old 07-24-2017, 03:02 PM   #36
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Quote:
Originally Posted by Sju View Post
Bug: splitting a looped automation item doesn't properly separate the resulting AIs
That's actually not a bug. The two halves of the automation item after splitting are pooled. In your case there is only one point in the automation item, so editing that point in one half causes the other half to visibly change as well. If there were more envelope points, you wouldn't notice it.

Like with media items, the two halves are also trimmed, so extending the right edge of the left-hand split will reveal the original automation data, etc.
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Old 07-24-2017, 03:38 PM   #37
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Quote:
Originally Posted by schwa View Post
That's actually not a bug. The two halves of the automation item after splitting are pooled. In your case there is only one point in the automation item, so editing that point in one half causes the other half to visibly change as well. If there were more envelope points, you wouldn't notice it.

Like with media items, the two halves are also trimmed, so extending the right edge of the left-hand split will reveal the original automation data, etc.
Ah ok. I'm not totally clear on what's causing them to be pooled though.
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Old 07-25-2017, 09:26 AM   #38
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Devs, are you still thinking about what we discussed a few betas ago regarding media and automation items selection? Sorry for asking about this once again but it really worries me because the current behavior is a real problem, I can't count how many times I have selected automation items while trying to select media items. It would be really nice to have a word on this from you, guys. Please.
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Old 07-27-2017, 07:31 AM   #39
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Originally Posted by Mercado_Negro View Post
Devs, are you still thinking about what we discussed a few betas ago regarding media and automation items selection? Sorry for asking about this once again but it really worries me because the current behavior is a real problem, I can't count how many times I have selected automation items while trying to select media items. It would be really nice to have a word on this from you, guys. Please.
Thanks for continuing to focus on this. There will be some changes in this behavior for the next build. Which will be in a day or two -- we're on semi-vacation this week.
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Old 07-27-2017, 11:36 AM   #40
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Quote:
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Thanks for continuing to focus on this. There will be some changes in this behavior for the next build. Which will be in a day or two -- we're on semi-vacation this week.
similar but different, please think about this as well, from the previous beta

https://forum.cockos.com/showpost.ph...6&postcount=19
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