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Old 07-14-2018, 09:55 AM   #1
SolidTea
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Default Emulate velocity on each note, on an audio track?

This is an easy operation with Midi, but can it be achieved with audio? ( I rather not adjust the volume to try to simulate the effect)
Thx
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Old 07-14-2018, 10:09 AM   #2
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can you elaborate on what you are trying to do? higher velocity usually means faster attack, brighter sound, louder etc. but this of course depends on the nature of the sound / instrument and with a MIDI instrument it can be assigned to practically anything.
If you are talking about mimicking the velocity response of a real instrument you'd almost certainly need to have volume changing ( is there a particular reason you don't want to?) and probably also some filtering or EQ, to give a bit more bite at higher velocities
You could do these with envelopes, or could even assign some parameters to MIDI and control them via MIDI messages.

Last edited by domzy; 07-14-2018 at 10:44 AM.
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Old 07-14-2018, 11:55 AM   #3
SolidTea
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Simply trying to create slightly unique notes throughout the channel. This can be done manually certainly, but is there some kind of method to automate this?
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Old 07-14-2018, 12:02 PM   #4
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Quote:
This can be done manually certainly, but is there some kind of method to automate this?

^ey- yes of course--try param modulators such as reaper's audio follower..
you can feed that follower with all sorts of sources + automate some param variations in the timeline.
you could also chop the audio at select points and insert fx {on each item} for further variations.
^such nerdery can be funz. =)
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Old 07-14-2018, 12:03 PM   #5
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Not very easily. You could automate a detune/pitch effect a little differently for every single note if you wanted.
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Old 07-14-2018, 12:08 PM   #6
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you have different lfo shapes in Automation Items or in parameter modulation - parameter modulation even offers a random option - you could assign these to whatever it is you wish to modulate,
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Old 07-14-2018, 02:24 PM   #7
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Quote:
Originally Posted by SolidTea View Post
This is an easy operation with Midi, but can it be achieved with audio? ( I rather not adjust the volume to try to simulate the effect)
Thx
Welcome to the forum SolidTea.

You could cut the notes up and put them in ReaSamplOmatic5000, then use real velocity.
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Old 07-14-2018, 02:54 PM   #8
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Quote:
use real velocity.

^heh - velocity reafers to speed- it's just a term that's used in midi and it usually defaults to volume control of instrument/samples... that's why it also sometimes comes with a curve adjuster for the relative speed of note pressings.
velocity can be set to most other params in some vst's,re's...it depends on the plugin's abilities really..
reasamplomatic is not the greatest plug for this> tbh..
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Old 07-14-2018, 07:52 PM   #9
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yeah confusing since velo in midi refers to how hard or soft the piano keyboard key is struck... and then some vsti's, like kontakt can assign different samples to match that in the midi it is being triggered by...

so I guess maybe that is a clue... put your samples into some sampler [as mentioned the RSK5000 that comes with reaper is one] or if you have kontakt.. build them into a new instrument and set the various velocity and volume controls of each sample to your taste so you can later trigger them by midi with velocity as part of the over all plan...

but maybe you are just wanting to change the volume of the notes you have in the audio item...???

are they in there as clean and distinct separate notes??? If so you could use a vol envelope, or cut up item into separate notes and tweak the volume on each of those new items... there is a vol control [handle or knob depending on your pref's] right on each item...
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Old 07-14-2018, 09:13 PM   #10
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Try automating:

- a gentle low pass filter
- a transient designer (remove some attack from quieter notes)

You can make this more automatic using Parameter Modulation to follow the volume of the track.
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Old 07-15-2018, 01:17 AM   #11
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how about giving this a trial? >




"Sculpto is a waveform reshaping tool allowing powerful direct control over the dynamics of any audio. Freely draw bezier curves and define what effect they have; from gently scaling your audio almost like a traditional envelope, through variable soft-clipping, to direct clipping with which you completely redefine the dynamic content of your audio."
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