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07-08-2019, 01:40 PM
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#1
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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MPL PitchEditor: melodyne-like editing take pitch envelope
Update: 24.05.2020 it is just a concept, there could be some limitations for detection source. And in global view - it is useless script at current stage comparing with melodyne.
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Since there is no ReaTune alternative for offline pitch tuning in REAPER, I`ve built something with ReaScript. Not sure I take into account everything correctly so for now use and try it on your own risk.
How to use:
1) select audio take (loops not supported, item length required to be up to 40 seconds)
2) click "Analyze take", it will trigger EEL script, depending on take length can freeze REAPER for couple of seconds. Thats normal. Once take is analyzed, it will load data immediately later (so data is cached inside RPP).
3) drag blocks, it will edit take pitch envelope.
I used https://stash.reaper.fm/v/30507/pitch-follower for pitch detection references with some modifications and adaptation.
Not really usable for now, but what do you think?
Todo:
blocks amp
blocks formant (Reapitch formant envelope)
display play cursor
convert to MIDI + pitchwheel
ghost selected MIDI item data
Requirements: REAPER 5.97+
SWS Extension 2.9.7+
ReaPack 1.2+
Download: ReaPack.com (MPL`s repository is embedded into default ReaPack configuration)
Install: - run ActionList > ReaPack: Browse packages...
- navigate and install PitchEditor and Various_functions packages
Last edited by mpl; 05-23-2020 at 11:07 PM.
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07-08-2019, 02:22 PM
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#2
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Really advanced script, well done ! Thanks for sharing
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07-08-2019, 03:23 PM
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#3
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Human being with feelings
Join Date: Aug 2011
Posts: 522
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Wow! This los great!
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07-08-2019, 04:48 PM
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#4
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Human being with feelings
Join Date: Feb 2019
Location: Southern Vermont
Posts: 864
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Absolutely love the idea of having melodyne-like capabilities that could be micro-editing via envelopes.
Really hope this blossoms!
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07-09-2019, 04:09 AM
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#5
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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interesting idea... still a long way from melodyne of course
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07-09-2019, 05:17 AM
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#6
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Human being with feelings
Join Date: Nov 2006
Posts: 858
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WOW! Amazing!
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07-09-2019, 05:31 AM
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#7
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Human being with feelings
Join Date: Nov 2006
Posts: 858
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I got the following error when first trying to move blocks...
...rious\mpl_PitchEditor_functions/mpl_PitchEditor_data.lua:241: bad argument #1 to 'DeleteEnvelopePointRange' (TrackEnvelope expected)
worked after re-launching
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07-09-2019, 06:58 AM
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#8
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Human being with feelings
Join Date: Dec 2017
Location: Sunny Siberian Islands
Posts: 962
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Amazing!
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07-09-2019, 09:37 PM
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#9
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Human being with feelings
Join Date: Apr 2014
Location: NY
Posts: 175
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This is brilliant MPL, thank you so much for your hard work, i can't wait to start using it!!!
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07-09-2019, 10:00 PM
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#10
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,785
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Amazing !!!!
As you are at such a level of expertise with scripting, you might consider something with a different functionality of melodyne's: generating a tempo map from an audio (say drum) track.
Recently there was a thread in the forum providing a script that allows for using one of two free tools for this. I did not have the time to check it out, but I definitively will ASAP.
But having this ability at your fingertips right within Reaper by a script of yours would be awesome !
-Michael (if it works I will write a Reascript "about" for it )
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07-10-2019, 07:19 AM
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#11
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Banned
Join Date: Jul 2017
Posts: 192
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07-10-2019, 07:55 AM
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#12
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Human being with feelings
Join Date: Jun 2006
Posts: 22,572
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are you fucking kidding me? this is amazing
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07-10-2019, 08:06 AM
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#13
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Banned
Join Date: Jul 2017
Posts: 192
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Quote:
Originally Posted by mpl
Can you share example?
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Михаил, я добавил сэмпл в "проект"..почему-то изменился плейрейт. Я не понимаю почему.
Как только я его сбросил, скрипт заработал.
С изменённым плейрейтом короче не работает. Может это поможет как то доработать скрипт.
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07-10-2019, 01:00 PM
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#14
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Human being with feelings
Join Date: Feb 2015
Posts: 258
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awesome, totlly shoked
can i not request but offer maybe?
1. Playback cursore
2. Simple way to RESET note position (double click or so)
3. Key tonality snaping / or just highlight the note in current key
4. The way to glide notes
and again, im not asking for it, just saying,
i understand that u are working for free.
i'm so happy to see your scripts, it is amazing
and thanks for sharing, god bless you.
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07-10-2019, 01:01 PM
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#15
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Human being with feelings
Join Date: Feb 2015
Posts: 258
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ps. one of that things that should be in R. by default
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07-10-2019, 01:26 PM
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#16
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Human being with feelings
Join Date: May 2011
Location: KZ ALA
Posts: 110
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Миша, ну супер. Дождались. Я был уверен что это будешь ты.
Замечание: на малых регионах не срабатывает детект.
Как поделить один длинный "кирпич" на два?
MPL, well, super. I was sure it would be you.
Note: in small regions the detector does not work.
How to divide one long "brick" into two small ones?
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07-10-2019, 08:03 PM
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#17
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Human being with feelings
Join Date: Nov 2014
Location: Can Tho - Viet Nam
Posts: 305
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Quote:
Originally Posted by mpl
Note separation: coming soon.
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Awesome! I can't wait any longer
Thank you! Thank you so much!
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07-15-2019, 04:22 AM
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#18
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Human being with feelings
Join Date: Apr 2016
Posts: 143
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Getting lots of this on analyzing:
Code:
str_insert: will not grow string since it is already 65540 bytes
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07-21-2019, 02:03 AM
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#19
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Quote:
Originally Posted by Indiscipline
Getting lots of this on analyzing:
Code:
str_insert: will not grow string since it is already 65540 bytes
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Seems like a EEL limitation, for now I added 64000 string length limit.
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07-30-2019, 03:34 PM
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#20
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Human being with feelings
Join Date: Apr 2016
Posts: 68
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wooow
please continue developing that shit, it's awesome
really heavy coding behind it :O
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07-30-2019, 09:02 PM
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#21
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Quote:
Originally Posted by xinky
wooow
please continue developing that shit, it's awesome
really heavy coding behind it :O
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This was requested by friend of mine, but for now it is useless for him, too many bad working things, it is easier for him to just use Melodyne. Not sure I can make it better than it is.
Last edited by mpl; 07-30-2019 at 10:26 PM.
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07-31-2019, 12:27 AM
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#22
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Human being with feelings
Join Date: Jun 2019
Posts: 2,875
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Wow if this gets developed a little further I might not even need to buy Melodyne for my uses.
How can I make the keyboard and the line going through the blocks (showing the tracked pitch) appear? I guess there is a way to also have the notes snap to semitones?
I have never actually used Melodyne but here just a few ideas for handles inspired by Logic's Flex Pitch.. you might or might not consider some of these, probably depending also on what is possible through scripting in Reaper and the preferences of other users used to industry-standard Melodyne:
- handle for modifying fine pitch (in case dragging blocks snaps to semitones, otherwise the other way around obviously)
- handle to boost or attenuate vibrato
- handle for shifting formants
- handle for controlling pitch drift at the start of the note-block
- handle for controlling pitch drift at the end of the note-block
- handle for setting the gain of the individual blocks (perhaps via creating a take volume envelope)
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07-31-2019, 02:49 AM
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#23
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Human being with feelings
Join Date: Nov 2006
Posts: 858
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Quote:
Originally Posted by mpl
This was requested by friend of mine, but for now it is useless for him, too many bad working things, it is easier for him to just use Melodyne. Not sure I can make it better than it is.
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Please keep developing, this is one of the most amazing scripts I've seen!
Plus not everyone has Melodyne and I like the extra options of the different pitch shifters to make more unusual effects that you couldn't do in Melodyne.
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07-31-2019, 09:33 AM
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#24
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Quote:
Originally Posted by Phazma
- handle for modifying fine pitch (in case dragging blocks snaps to semitones, otherwise the other way around obviously)
- handle to boost or attenuate vibrato
- handle for shifting formants
- handle for controlling pitch drift at the start of the note-block
- handle for controlling pitch drift at the end of the note-block
- handle for setting the gain of the individual blocks (perhaps via creating a take volume envelope)
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Everything is possible, I just have near zero time to do this.
Snap and fine: try mouse modifiers
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07-31-2019, 11:47 AM
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#25
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Human being with feelings
Join Date: Jun 2019
Posts: 2,875
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Quote:
Originally Posted by mpl
Everything is possible, I just have near zero time to do this.
Snap and fine: try mouse modifiers
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Oh ok, no Problem! Was just some ideas, maybe some day in future if you have time
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08-01-2019, 08:20 AM
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#26
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Human being with feelings
Join Date: Feb 2015
Posts: 755
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Actually, this can be used in the background of a bigger workflow, maybe...
forcing audio items to conform to the notes of chord track.
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Also, possibly, use the information inside to create ghost (2-way) midi items to enable working with audio items as midi.
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Continued development of these tools can assist multiple workflows.
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08-01-2019, 03:53 PM
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#27
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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wow! this is impressive! will try when time and donate if it's right for me!
convert to MIDI + pitchwheel
I really can't wait for you to get that in at some point as I've not found a decent replacement for an old 32bit plugin that did this and would love to have a fast method of extracting not just notes but vibrato (something melodyne midi export doesn't do yet)
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-05-2019, 06:58 AM
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#28
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Human being with feelings
Join Date: Feb 2019
Location: Southern Vermont
Posts: 864
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?
For some reason this script has never worked for me. I felt the itch to try it today, so I went into ReaPack and updated/reinstalled the script and your variousFunctions script, but it's still not loading any block-data after clicking the Analyze take button. The script does a little pause after pressing the Analyze take button, but after it's done, no block data is loaded into the GUI.
No error messages are shown during any point.
I'm using Windows 10, REAPER 5.983, SWS 2.10.0, MPL Pitch Editor 1.11, and Various_functions 1.26.
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05-23-2020, 06:46 PM
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#29
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Human being with feelings
Join Date: May 2017
Posts: 325
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Quote:
Originally Posted by Dafarkias
For some reason this script has never worked for me. I felt the itch to try it today, so I went into ReaPack and updated/reinstalled the script and your variousFunctions script, but it's still not loading any block-data after clicking the Analyze take button. The script does a little pause after pressing the Analyze take button, but after it's done, no block data is loaded into the GUI.
No error messages are shown during any point.
I'm using Windows 10, REAPER 5.983, SWS 2.10.0, MPL Pitch Editor 1.11, and Various_functions 1.26.
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Same.
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05-23-2020, 09:43 PM
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#30
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Human being with feelings
Join Date: Nov 2014
Location: Can Tho - Viet Nam
Posts: 305
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Quote:
Originally Posted by Dafarkias
For some reason this script has never worked for me. I felt the itch to try it today, so I went into ReaPack and updated/reinstalled the script and your variousFunctions script, but it's still not loading any block-data after clicking the Analyze take button. The script does a little pause after pressing the Analyze take button, but after it's done, no block data is loaded into the GUI.
No error messages are shown during any point.
I'm using Windows 10, REAPER 5.983, SWS 2.10.0, MPL Pitch Editor 1.11, and Various_functions 1.26.
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Long time no see you update Custom Toolbar ?? I Like it.
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05-23-2020, 11:03 PM
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#31
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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There could be some limitations like item length up to 40 seconds and I remember it doesn't work well for takes with any touches like start offset, stretch markers, non1-x playrate.
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03-27-2021, 04:43 PM
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#32
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Human being with feelings
Join Date: May 2016
Location: Kyiv, Ukraine
Posts: 545
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Thank You!
Thank you for the great job! your script very useful advanced and works really fast! also i will say that design part was created with awesome and modern taste. looks like honey for my eyes.
but one critical thing is totally disappoint me. without cursor (like in MK Slicer) i can't identify the point i'm works in, and again, without cursor i can't change cursor position in the script interface. i know that's it's possible because MK Slicer does it exactly good. i will grope at random pieces i need to change
second moment not critical but may be helpful - show grid. i know that it's may can destruct your design
third moment and its last. is it possible to make shortcut to align mouse-clicked item to chromatic grid? please tell me if exist
прошу прощения за кривой английский, если в кратце - вещь потрясающая, выглядит и работает удивительно хорошо (по крайней мере у меня) но без курсора как в MK Slicer, который показывает что воспроизводится, и который можно с самого скрипта поставить в нужное место и воспроизвести с него пользоваться очень трудно мне по крайней мере. приходится много двигаться и много угадывать.
спасибо огромное за скрипт!
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06-20-2021, 01:02 PM
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#33
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Human being with feelings
Join Date: Mar 2019
Posts: 8
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Quote:
Originally Posted by gapalil001
third moment and its last. is it possible to make shortcut to align mouse-clicked item to chromatic grid? please tell me if exist
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About the "chromatic grid": I found that if you hold Cmd (maybe Ctrl on Windows) after clicking the note, you can move it snapping chromatically. If you click once (holding Cmd), you would separate notes. And Alt+click removes separations.
Incredible script! I wonder if MPL did some advances in it. For vocals, the Elastique 3.3.3 Soloist [Monophonic] sometimes gives a best result (i.e., most natural sounding) in comparison even with Melodyne 5.
Last edited by LucasMeneguette; 06-20-2021 at 01:12 PM.
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07-08-2021, 09:22 AM
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#34
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Human being with feelings
Join Date: Jul 2020
Posts: 725
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Great editor, but not yet there
Quote:
Originally Posted by LucasMeneguette
About the "chromatic grid": I found that if you hold Cmd (maybe Ctrl on Windows) after clicking the note, you can move it snapping chromatically. If you click once (holding Cmd), you would separate notes. And Alt+click removes separations.
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Tried it, but it only works from the notes original starting position! So if you tune it to correct pitch first, then try to snap it chromatically, it goes back to the notes starting position first and then goes chromatically from there. Not a big deal for my though.
I really like this editor, but I have one big problem. While trying to edit a whole lead vocal part that is longer than 40s, it starts to mess up at around 50 seconds and beyond. I tried to cut the part up in ~40s slices, which I thought could work out nicely, but it only seems to work on the first 40s slice. When selecting the next one and clicking analyze take, it won't analyse it :/ I tried splitting up the parts on different tracks, but Pitch Editor would still be stuck on the first slice I analyzed. I guess that means you can only use it on one ~40s part on just one track in the project.
If this editor can be fixed to work for longer parts and on multiple tracks/items in one project I would definitely donate/buy it! It feels easier to run than Melodyne, and when you're done, everything is written into the tracks pitch envelope, which I think feels very neat.
I also feel like this could be a great stock plug-in for Reaper in the future! Maybe a replacement for ReaTune? ReaTune sound good, but the editor is just awful tbh. This would be a incredible update!
Last edited by JonLinnarson; 07-08-2021 at 09:30 AM.
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07-08-2021, 10:05 AM
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#35
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Quote:
Originally Posted by JonLinnarson
Tried it, but it only works from the notes original starting position! So if you tune it to correct pitch first, then try to snap it chromatically, it goes back to the notes starting position first and then goes chromatically from there. Not a big deal for my though.
I really like this editor, but I have one big problem. While trying to edit a whole lead vocal part that is longer than 40s, it starts to mess up at around 50 seconds and beyond. I tried to cut the part up in ~40s slices, which I thought could work out nicely, but it only seems to work on the first 40s slice. When selecting the next one and clicking analyze take, it won't analyse it :/ I tried splitting up the parts on different tracks, but Pitch Editor would still be stuck on the first slice I analyzed. I guess that means you can only use it on one ~40s part on just one track in the project.
If this editor can be fixed to work for longer parts and on multiple tracks/items in one project I would definitely donate/buy it! It feels easier to run than Melodyne, and when you're done, everything is written into the tracks pitch envelope, which I think feels very neat.
I also feel like this could be a great stock plug-in for Reaper in the future! Maybe a replacement for ReaTune? ReaTune sound good, but the editor is just awful tbh. This would be a incredible update!
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This is only concept. 40ms is a technical limitation I described somewhere above. I think, I'll try to make some updates on this. I'll post news here when it will be ready enough
Last edited by mpl; 07-08-2021 at 10:14 AM.
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07-10-2021, 06:19 AM
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#36
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Human being with feelings
Join Date: Jul 2020
Posts: 725
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Quote:
Originally Posted by mpl
This is only concept. 40ms is a technical limitation I described somewhere above. I think, I'll try to make some updates on this. I'll post news here when it will be ready enough
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Yes, that's why I thought it could work if I split the vocal track into 40s slices. Great concept though! If ReaTune looked like this, it would probably one of the best parts about Reaper!
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07-10-2021, 06:40 AM
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#37
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Human being with feelings
Join Date: Jan 2013
Posts: 1,128
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Quote:
Originally Posted by JonLinnarson
Yes, that's why I thought it could work if I split the vocal track into 40s slices. Great concept though! If ReaTune looked like this, it would probably one of the best parts about Reaper!
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Probably, if you glue your 40s splices separately you’ll be able to do the whole thing.
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10-21-2021, 11:36 AM
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#38
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Human being with feelings
Join Date: Jul 2020
Posts: 725
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Quote:
Originally Posted by lexaproductions
Probably, if you glue your 40s splices separately you’ll be able to do the whole thing.
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Nope. That's exactly what I tried to do. It could maybe work if the 40s slices are all on different tracks, but it would be impossable to do this in a real project. The only other way would maybe be to edit one 40s slice, render it to a new take, then do the next slice and so on. This would be incredibly time consuming.
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10-23-2023, 08:31 AM
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#39
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Human being with feelings
Join Date: May 2011
Location: KZ ALA
Posts: 110
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Quote:
Originally Posted by mpl
Everything is possible, I just have near zero time to do this.
Snap and fine: try mouse modifiers
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MPL Hi!
How to divide one long "brick" into two small ones?
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10-26-2023, 11:04 AM
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#40
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Quote:
Originally Posted by bwsd
MPL Hi!
How to divide one long "brick" into two small ones?
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If I remember right it is ctrl+click
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