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01-16-2015, 09:42 AM
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#1
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Mortal
Join Date: Dec 2008
Location: France
Posts: 1,969
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SWS Extension pre-release builds
The latest SWS Extension pre-release build can be found here.
The related "What's new?" is here.
What's a pre-release? It's software that's not necessarily ready for full public consumption: pre-release software should be expected to have bugs, use at your own risk! Feature requests, and bugs should be reported in our issue tracker, or in this very thread.
The only way we can continue to provide great software is with your help and feedback.
Thank you!
Last edited by Jeffos; 01-13-2016 at 10:09 AM.
Reason: Added a link to the whatsnew
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01-17-2015, 06:22 AM
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#2
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,173
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All good Jeffos, Starting to test now when I get time.
Thought I'd mention something that is probably obviously on your "to do" list but just in case.
Was about to test out the new contextual toolbars in reaper 5 (since I've ran out of toolbars in Reaper 4 just on static ones) and noticed that toolbars above 8 are not registered yet in reaper 5/SWS in the contextual toolbar editor.
No rush for that but thought it worth mentioning.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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01-17-2015, 06:24 AM
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#3
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Human being with feelings
Join Date: Nov 2010
Posts: 2,433
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Quote:
Originally Posted by musicbynumbers
Was about to test out the new contextual toolbars in reaper 5 (since I've ran out of toolbars in Reaper 4 just on static ones) and noticed that toolbars above 8 are not registered yet in reaper 5/SWS in the contextual toolbar editor.
No rush for that but thought it worth mentioning. 
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This is all in the works already, don't worry (actually the new toolbars part is already solved, the only thing left is to tackle new envelope fader mode and certain changes in MIDI editor in regards to mouse detection)
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01-17-2015, 06:49 AM
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#4
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,173
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Quote:
Originally Posted by Breeder
This is all in the works already, don't worry (actually the new toolbars part is already solved, the only thing left is to tackle new envelope fader mode and certain changes in MIDI editor in regards to mouse detection)
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All good  thought as much but just in case
This feature is going to be killer for me.
Now to ask the devs for the ability to go up to 32 toolbars (as a preference options perhaps) as I've used 8 just on static ones around my multi-monitor setup and 8 floating contextual ones might not be enough
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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01-17-2015, 10:23 AM
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#5
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Human being with feelings
Join Date: Mar 2009
Posts: 369
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I'm checking v5 + lua + sws custom reascript ...
I'm not sure what error I made but this
Code:
volume=reaper.GetTrackEnvelopeByName(reaper.GetSelectedTrack(0,0), "Volume")
volenv=reaper.BR_EnvAlloc(volume, 0)
reaper.BR_EnvFree(volenv, 1)
Give me :
Code:
'reaper.BR_EnvFree' argument 1: expected BR_Envelope*
But Isn't volenv a BR_Envelope* ?
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01-25-2015, 07:16 PM
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#6
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,173
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"copy/paste item fades" commands.. possible? :)
Was just doing some work now that needed for all the items to have the same fade in and out length and curves on all the new items I was bringing in and wondered if that's something you can might consider adding as actions if possible and when you have time.
Only if it's not a lot of trouble mind you!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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07-12-2015, 05:03 AM
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#7
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Human being with feelings
Join Date: Oct 2012
Location: Merida, Spain
Posts: 357
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Stretch Marker Bypass.
Hi friends. Usually, when I am working in a large project with a lot of Stretch Markers, I need momentarily ByPass (Not Delete) all of the "Stretch Markes" in the project in order to test certain things. Anyone know about an action like this one in the future release of the SWS EXT.
Only That, bypass (Not delete) stretch markes feature.
The best for all.
BtW. Thank you for the amazing releases until now. Your work make our live better and easier. Really thanks for the effort.
Cheers from Spain.
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07-12-2015, 08:19 AM
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#8
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,173
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Quote:
Originally Posted by javiramallo
Hi friends. Usually, when I am working in a large project with a lot of Stretch Markers, I need momentarily ByPass (Not Delete) all of the "Stretch Markes" in the project in order to test certain things. Anyone know about an action like this one in the future release of the SWS EXT.
Only That, bypass (Not delete) stretch markes feature.
The best for all.
BtW. Thank you for the amazing releases until now. Your work make our live better and easier. Really thanks for the effort.
Cheers from Spain.
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I don't recall/think there is yet but you could "duplicate" the takes before putting in the stretch markers and then at least you can simply switch takes to hear/see what it's like originally versus the stretched one.
This doesn't take up any more resources either as a take is just a reference when it's duplicated like this
Not ideal and hopefully someone else has a better solution!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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07-18-2015, 03:35 AM
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#9
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Human being with feelings
Join Date: May 2010
Location: Earth
Posts: 1,883
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Fill gaps- stretch marker issue
I dont know if this was already reported but the Fill gaps actions dont play well with items that have stretch markers.
If you execute a fill gaps command the right adjacent wave moves which can lead to unwanted results. (if there is no stretch markes it stays in place as it should)
J
__________________
Win11, R 64bit
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07-18-2015, 12:03 PM
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#10
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Human being with feelings
Join Date: May 2014
Posts: 160
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whether it is possible to make somehow that the icons of tracks attached by auto icon/color remained on track after new renaming of tracks, such option wouldn't prevent
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07-24-2015, 11:10 PM
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#11
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Human being with feelings
Join Date: Jun 2010
Location: Nelson, BC
Posts: 3,393
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hey guys,
I haven't been following the thread so sorry if this has come up. I just updated to the latest sws prereleas, and I'm really loving these preview item under mouse actions. thanks!
I was wondering, would in be possible to monitor take fx as well when previewing? Correct me if I'm wrong, but right now take FX are not previewed, yes?
Just wondering out loud, thanks for all the great work!!
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06-15-2019, 12:23 AM
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#12
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Human being with feelings
Join Date: Jan 2018
Posts: 152
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Quote:
Originally Posted by Jeffos
The latest SWS Extension pre-release build can be found here.
The related "What's new?" is here.
What's a pre-release? It's software that's not necessarily ready for full public consumption: pre-release software should be expected to have bugs, use at your own risk! Feature requests, and bugs should be reported in our issue tracker, or in this very thread.
The only way we can continue to provide great software is with your help and feedback.
Thank you!
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Hi
i really love SWS / S&M extension
may I ask you if could added a features?
about random color , could be a new feature ,vivid strong random color
i'm talking about tracks
just because sometime the color is so week for example a light gray or very light gree ,and i have to change manually
this feature could be very usefull for many users
thanks!
here my settings
here you can see when i 'm not lucky
__________________
novice but Reaper's lover
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06-15-2019, 12:55 AM
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#13
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,740
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Random means random. Sometimes you'll be lucky, sometimes not. It's random.
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06-15-2019, 07:31 AM
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#14
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Human being with feelings
Join Date: Jan 2018
Posts: 152
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Quote:
Originally Posted by EvilDragon
Random means random. Sometimes you'll be lucky, sometimes not. It's random. 
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hi
but maybe the developer could remove from random some week color shades
keeping random without with stongest color
thanks , i know random it's randon
__________________
novice but Reaper's lover
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06-15-2019, 08:07 AM
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#15
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Human being with feelings
Join Date: Jul 2009
Posts: 7,222
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Quote:
Originally Posted by Gaia
hi
but maybe the developer could remove from random some week color shades
keeping random without with stongest color
thanks , i know random it's randon
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to be honest I don't know what color palette sws uses for random coloring
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06-15-2019, 08:15 AM
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#16
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,740
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Isn't it literally just random RGB values?
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12-10-2019, 10:01 AM
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#17
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 514
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SWS
Quote:
Originally Posted by Jeffos
The latest SWS Extension pre-release build can be found here.
The related "What's new?" is here.
What's a pre-release? It's software that's not necessarily ready for full public consumption: pre-release software should be expected to have bugs, use at your own risk! Feature requests, and bugs should be reported in our issue tracker, or in this very thread.
The only way we can continue to provide great software is with your help and feedback.
Thank you!
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Hi, Jeffos!
Please, see if I'm right!
In the file, template_sws2.11.0.0 beta, was missing the string:
56E1AB850DA74F26=SWS/SN: Focus MIDI editor
Best regards
Last edited by Edison; 12-10-2019 at 10:10 AM.
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12-10-2019, 10:17 AM
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#18
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 11,930
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Quote:
Originally Posted by Edison
Hi, Jeffos!
Please, see if I'm right!
In the file, template_sws2.11.0.0 beta, was missing the string:
56E1AB850DA74F26=SWS/SN: Focus MIDI editor
Best regards
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You're right, will be fixed for next SWS beta.
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12-10-2019, 10:22 AM
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#19
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 514
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Quote:
Originally Posted by nofish
You're right, will be fixed for next SWS beta.
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Thanks nofish!
Last edited by Edison; 12-10-2019 at 10:27 AM.
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12-16-2019, 11:19 AM
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#20
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Human being with feelings
Join Date: Jun 2010
Location: Nelson, BC
Posts: 3,393
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Hi,
I'm not sure if this is the right place to post, so if not, please let me know and I will post that there.
I am running R6 and have SWS 2.10 running, and I am having some problems with my centectual toolbars setup. Most are working, but ones I have setup to open on the track TCP and MCP aren't opening. My other ones setup to work on items and on arrange area of tracks work fine though.
any thoughts? thanks!
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12-16-2019, 12:26 PM
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#21
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 11,930
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Quote:
Originally Posted by gwok
Hi,
I'm not sure if this is the right place to post, so if not, please let me know and I will post that there.
I am running R6 and have SWS 2.10 running, and I am having some problems with my centectual toolbars setup. Most are working, but ones I have setup to open on the track TCP and MCP aren't opening. My other ones setup to work on items and on arrange area of tracks work fine though.
any thoughts? thanks!
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It should work properly with the SWS v2.11 beta which adds support for the new TCP/MCP architecture in R6 (if it doesn't, please post back):
http://www.sws-extension.org/download/pre-release/
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08-21-2023, 09:08 AM
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#22
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Human being with feelings
Join Date: Apr 2018
Posts: 357
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unable to type in ReaConsole commands in cycle action editor
I feel like I must have done something here so apologies in advance, but I can no longer type in ReaConsole commands in the cycle action editor. I was doing this a couple weeks ago without fail and I have gone back a few versions in Reaper to make sure a dev didn't muck things up.
I can add steps and actions from the action list per usual but when I try to type in a ReaConsole command I am not allowed to type any info into the list. This is the only time I tend to type into the cycle action editor so there may be other reasons to type into the editor that I do not use and thus don't know.
I have made a practice of using this method for adding fx and quite like it.
I can still create these by editing the S&M_Cyclactions.ini file and it all works as expected.
Using
v2.13.2.0 a3693ad5
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08-21-2023, 12:08 PM
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#23
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 11,930
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This doesn't work for you?
What OS are you on?
Last edited by nofish; 08-21-2023 at 12:16 PM.
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08-21-2023, 01:41 PM
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#24
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Human being with feelings
Join Date: Apr 2018
Posts: 357
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Nevermind. I got the columns mixed up somehow.... Oy
Last edited by Swi; 08-21-2023 at 02:50 PM.
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08-22-2023, 03:01 AM
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#25
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Human being with feelings
Join Date: Oct 2012
Location: Merida, Spain
Posts: 357
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Envelope points within "Automation Items"
Hi.
I hope you are well.
I noticed that the following actions don't work anymore with points inside "Automation Items".
SWS/BR: Set selected envelope points to first selected point's value
SWS/BR: Set selected envelope points to last selected point's value
SWS/BR: Set selected envelope points to next point's value
SWS/BR: Set selected envelope points to previous point's value
Is there any chance to address it for future releases?
Thanks in advanced!
Javier.
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08-22-2023, 07:54 AM
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#26
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 11,930
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Quote:
Originally Posted by javiramallo
I noticed that the following actions don't work anymore with points inside "Automation Items".
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It's a known issue.
Honestly (and sadly) I wouldn't put too much hope that it gets fixed anytime soon as there are currently very few active SWS contributers (it's open since 2018...).
Last edited by nofish; 08-22-2023 at 08:11 AM.
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05-03-2020, 07:25 AM
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#27
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Human being with feelings
Join Date: May 2015
Location: Québec, Canada
Posts: 4,534
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Quote:
Originally Posted by Edison
Should these actions appear in the list of actions?
They were excluded in SWS version 2.12.0.0 beta. See pic.
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All 24 actions should be present by default. 2.12 adds the ability to customize how many are created. If they are missing, could you send me your S&M.ini?
(If you're using a langpack, the strings for "Save as snapshot n" have changed.)
Last edited by cfillion; 05-03-2020 at 08:12 AM.
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05-03-2020, 08:15 AM
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#28
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Human being with feelings
Join Date: Apr 2020
Location: Germany
Posts: 43
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Hi there - where can i submit a feature request / changes for an existing SWS Extensions Function?
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05-03-2020, 08:19 AM
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#29
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Human being with feelings
Join Date: May 2015
Location: Québec, Canada
Posts: 4,534
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Quote:
Originally Posted by Roland-Music
Hi there - where can i submit a feature request / changes for an existing SWS Extensions Function?
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https://github.com/reaper-oss/sws/issues
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05-04-2020, 12:55 PM
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#30
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Human being with feelings
Join Date: Jun 2018
Posts: 130
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Hi, I’ve just tried sws-2.12.0.0-Darwin-x86_64-23871fdc, and noticed that the following actions don’t seem to be working properly.
_SWS_MOVECURSAMPLEFT - SWS: Move cursor left 1 sample (on grid)
_SWS_MOVECURSAMPRIGHT - SWS: Move cursor right 1 sample (on grid)
The first one moves the cursor half a measure to the left, instead of one sample to the left, and the second one doesn't seem to do anything. They work fine with SWS v2.10.0 #1 in REAPER v6.09.
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05-04-2020, 01:11 PM
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#31
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Human being with feelings
Join Date: May 2015
Location: Québec, Canada
Posts: 4,534
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Quote:
Originally Posted by USR
Hi, I’ve just tried sws-2.12.0.0-Darwin-x86_64-23871fdc, and noticed that the following actions don’t seem to be working properly.
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Thanks for the report! It broke in 2.11, fixing.
Last edited by cfillion; 05-04-2020 at 01:31 PM.
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