self->Facepalm(Massive);
I just fixed this and it had nothing to do with chunks.
I have been creating new knob controls that have different settings (e.g., min, max, default, scale, etc.). For some reason, the knobs were resetting the default values of the IParam with the incorrect settings. Like most problems, the fix took one line of code.
The weird thing is that it only impacted AAX. I guess that it depended on the order of instantiation.
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