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06-13-2020, 02:43 PM
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#9521
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Human being with feelings
Join Date: Aug 2019
Location: UK
Posts: 65
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Quote:
Originally Posted by Funkybot
Try the other MCU modes and see if those buttons transmit data there.
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OK, so in the different MCU modes, different combinations of buttons work or don't work. I also noticed that pressing the same button in different modes sends a different midi code to Reaper.
E.g. the "Solo" button sends 90 08 00 in Cubase mode and 90 09 00 in Live mode. I assume this is how the device maps to different software.
From my point of view, I assume I'll just have to plump for one of them and suffer the fact that not all buttons work in that mode?
THanks
Simon
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06-13-2020, 03:16 PM
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#9522
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Human being with feelings
Join Date: Aug 2019
Location: UK
Posts: 65
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Quote:
Originally Posted by Pompeysie
OK, so in the different MCU modes, different combinations of buttons work or don't work. I also noticed that pressing the same button in different modes sends a different midi code to Reaper.
E.g. the "Solo" button sends 90 08 00 in Cubase mode and 90 09 00 in Live mode. I assume this is how the device maps to different software.
From my point of view, I assume I'll just have to plump for one of them and suffer the fact that not all buttons work in that mode?
THanks
Simon
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OK, I think I have made some progress. I have switched back to Logic mode and am using the Faderport 16 mst (FP16) as my starting point.
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06-14-2020, 04:34 AM
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#9523
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,690
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Quote:
Originally Posted by mschnell
Maybe stuffmidi(1, ...) to set the action context, directly followed by a ...command() API call to fire the action would do the trick.
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Does not seem to work in a script
Maybe for CSI it makes sense to allow sending a Midi CC by stuffmidi(1, ...) and have the user learn it to the appropriate functionality manually.
-Michael
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06-14-2020, 05:13 AM
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#9524
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Human being with feelings
Join Date: Sep 2009
Location: Poland
Posts: 592
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Quote:
Originally Posted by Geoff Waddington
There a few quantize Reaper actions (more if you add SWS), can you do it that way, by mapping a button to a Reaper action ?
Code:
Zone "aZone"
someButton Reaper 40444 // not a real number, substitute the right number
ZoneEnd
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Well, yes, there are quantization actions in main window, but I thought that I will be able to assign action ID number from MIDI editor to X-Touch button but it does not work. It's not only quantization, I would also map note properties, some note lenth actions, etc. But now it is impossible I guess, correct me if I am wrong
if you need further explanations what I am trying to do:
1. I want to assign my F5 button to open Midi editor in Reaper via CSI and it works, so far so good
2. I select all notes in the item and want to press F6 to quantize them, but assigned action ID does not work - it invokes some Main window action (because main window actions and midi editor actions share the same IDs)
so the question is - how I can let know my X-touch that after pressing F6 it should run "quantize" action from MIDI editor that has ID 40406 in MIDI editor section instead of "Toggle track FX envelope visible" that has the same ID 40406 in Main actions section?
Last edited by dr_After; 06-14-2020 at 05:28 AM.
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06-14-2020, 06:13 AM
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#9525
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by dr_After
Well, yes, there are quantization actions in main window, but I thought that I will be able to assign action ID number from MIDI editor to X-Touch button but it does not work. It's not only quantization, I would also map note properties, some note lenth actions, etc. But now it is impossible I guess, correct me if I am wrong
if you need further explanations what I am trying to do:
1. I want to assign my F5 button to open Midi editor in Reaper via CSI and it works, so far so good
2. I select all notes in the item and want to press F6 to quantize them, but assigned action ID does not work - it invokes some Main window action (because main window actions and midi editor actions share the same IDs)
so the question is - how I can let know my X-touch that after pressing F6 it should run "quantize" action from MIDI editor that has ID 40406 in MIDI editor section instead of "Toggle track FX envelope visible" that has the same ID 40406 in Main actions section?
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Ahh, got it.
I've been programming for Reaper for over 10 years and always thought those IDs were unique to Reaper, not unique to a Window, first time I've encountered this
So, yes, I now see your problem, CSI will need another Action "ReaperMidiEditor".
I'll put it on the to do list.
That may mean we need some more like this for other Windows
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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06-14-2020, 06:35 AM
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#9526
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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Hey Geoff,
Still mulling over my options for controllers, and feeling like the Console 1 Will work well for me, so what fader module to put with it is my dilemma (or trilemma?)
1) Console 1 Fader - good quality faders and neat physical match for Console 1, but no Scribble Scrip/display and only one pan knob.
2) X-touch - cheap and cheerful, but bigger than above and has displays and a rotary per channel
3) My existing X32 Compact - No cost, 17 faders and loads of knobs. But is CSI (imminently) at a stage where it can be made to work via OSC?
Is there a difference in fader resolution between any of these options, does anyone know?
Cheers
Andy
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06-15-2020, 02:14 AM
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#9527
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Human being with feelings
Join Date: Sep 2009
Location: Poland
Posts: 592
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Quote:
Originally Posted by Geoff Waddington
Ahh, got it.
I've been programming for Reaper for over 10 years and always thought those IDs were unique to Reaper, not unique to a Window, first time I've encountered this
So, yes, I now see your problem, CSI will need another Action "ReaperMidiEditor".
I'll put it on the to do list.
That may mean we need some more like this for other Windows
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Hah, I am surprised that I am the first who asked for that Glad that you will address this issue, thanks!
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06-15-2020, 04:06 AM
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#9528
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by andyp24
Hey Geoff,
Still mulling over my options for controllers, and feeling like the Console 1 Will work well for me, so what fader module to put with it is my dilemma (or trilemma?)
1) Console 1 Fader - good quality faders and neat physical match for Console 1, but no Scribble Scrip/display and only one pan knob.
2) X-touch - cheap and cheerful, but bigger than above and has displays and a rotary per channel
3) My existing X32 Compact - No cost, 17 faders and loads of knobs. But is CSI (imminently) at a stage where it can be made to work via OSC?
Is there a difference in fader resolution between any of these options, does anyone know?
Cheers
Andy
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Sorry, don't know about the X32 resolution, but the other 2 are likely the standard 1024 steps of an ALPS fader or equivalent.
As far as CSI, it's already working for phones and tablets using OSC, however, there is some work to do to get an .ost file for the X32, need someone who has one and can spend the time to make the .ost file
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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06-15-2020, 11:41 AM
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#9529
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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Haha yeah I know 😁
I can pass one of those two requirements.....
Seriously, if I get a chance to figure out what to do and how long it'd take, I'd love to help out.
But right now, I'm so overwhelmed with work I can barely keep all my business admin up to date, let alone do non-essential stuff 😒
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06-16-2020, 11:03 AM
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#9530
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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That said, how would I even start to map out the ost file for the X32?
Can someone explain in really simple terms how to do this?
What connection do I use? MIDI? USB? Ethernet?
What software do I need to use to talk to the mixer and see what happens when I move a control?
How would I possibly know what messages to send in the other direction to control lights/scribble strip etc?
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06-16-2020, 11:28 AM
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#9531
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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Quote:
Originally Posted by andyp24
That said, how would I even start to map out the ost file for the X32?
Can someone explain in really simple terms how to do this?
What connection do I use? MIDI? USB? Ethernet?
What software do I need to use to talk to the mixer and see what happens when I move a control?
How would I possibly know what messages to send in the other direction to control lights/scribble strip etc?
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All that is stated on the CSI wiki page: https://github.com/malcolmgroves/reaper_csi/wiki
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06-16-2020, 11:50 AM
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#9532
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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I'm going to be honest, I'm not sure if there's a ton of setup instructions for creating an .ost file in the Wiki. I've not used OSC myself just yet. Looking at some of the existing .ost files the syntax seems relatively simple, but I'm just not sure how that translates to a device that you didn't create yourself in something like the TouchOSC editor.
Is there documentation online about the X32's OSC implementation? If so, we can probably collectively help get this sorted.
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06-16-2020, 11:56 AM
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#9533
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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My apologies! I didn't see the ost -- I thought we were talking midi. Sorry!
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06-16-2020, 12:40 PM
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#9534
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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No problem. :-)
Yeah, I looked at the wiki, and I can't see anything about working out OSC.
Geoff said a while ago that the X32 would be much better suited to that than MIDI, but I've got no idea how to do it.
There's this, but I understand almost exactly none of it :-D
https://behringerwiki.musictribe.com...emote_Protocol
Last edited by andyp24; 06-16-2020 at 12:46 PM.
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06-18-2020, 01:24 PM
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#9535
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Human being with feelings
Join Date: Nov 2019
Posts: 9
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Quote:
Originally Posted by Funkybot
Please let me know where things look off. I may be able to explain or maybe you've found a bug. At some point I'll redo the documentation, but I have to start from scratch having swapped over to a new PC and realizing after the fact I hadn't backed up some files I thought I had.
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Hey Funkybot, I am not quite sure what is off, but maybe you can point me in the right direction.
Bank 1 and 2 are working as expected.
Bank 3 (Mixer Controls) kind of works, but I cannot change banks and the 5th-track fader doesn't work. Before I deleted the "homepage" mappings that came with CSI I could only control starting on track 10 for some reason.
I did not manage to control FX at all so far. I tried it with NI Raum and the stock plugins, but nothing happens.
On the other hand, I also could not get OSC (with my Ipad) working through CSI, while it works fine without. So maybe I have set something up wrong.
edit: after a reinstall of CSI now changing banks works, and only the left bottom knob does not want to work as a fader. One step forward.
Last edited by philippas; 06-18-2020 at 01:46 PM.
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06-18-2020, 02:49 PM
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#9536
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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philippas
Bottom Left Encoder Not Working
This was an error in the .mst file. Thanks for spotting this! I don't really use the surface for mixing duties, but missed this when I created the .mst.
Open the .mst file and change this:
Code:
Widget RotaryF5
Fader7Bit b0 2c 7f [ < 3f 3e 3d 3c 3b 3a 39 38 36 33 2f > 41 42 43 44 45 46 47 48 4a 4d 51 ]
FB_Fader7Bit b0 2c 00
WidgetEnd
to this...
Code:
Widget RotaryF5
Encoder b0 2c 7f [ < 3f 3e 3d 3c 3b 3a 39 38 36 33 2f > 41 42 43 44 45 46 47 48 4a 4d 51 ]
FB_Fader7Bit b0 2c 00
WidgetEnd
Effects Not Working
1. In the CSI Preferences for the MFTwister, make sure you have "Auto Map Focused FX" checked. My guess is this is the issue. Also, make sure the MFTwister is on Bank1 as this where the mapped FX all are in my .zon files.
2. If not, make sure you're using VST2 versions of the plugins, or edit the .zon files to go from "VST:" to "VST3:"
3. If not that, make sure I didn't rename the fx. Like, for instance, I renamed a bunch of UAD and T-Racks effects so they look cleaner in the insert bins.
Let me know if that fixes it!
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06-19-2020, 02:21 AM
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#9537
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Human being with feelings
Join Date: Nov 2019
Posts: 9
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Quote:
Originally Posted by Funkybot
philippas
Bottom Left Encoder Not Working
This was an error in the .mst file. Thanks for spotting this! I don't really use the surface for mixing duties, but missed this when I created the .mst.
Open the .mst file and change this:
Code:
Widget RotaryF5
Fader7Bit b0 2c 7f [ < 3f 3e 3d 3c 3b 3a 39 38 36 33 2f > 41 42 43 44 45 46 47 48 4a 4d 51 ]
FB_Fader7Bit b0 2c 00
WidgetEnd
to this...
Code:
Widget RotaryF5
Encoder b0 2c 7f [ < 3f 3e 3d 3c 3b 3a 39 38 36 33 2f > 41 42 43 44 45 46 47 48 4a 4d 51 ]
FB_Fader7Bit b0 2c 00
WidgetEnd
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That worked! Thank you.
The Settings for Auto Map Focused FX were correct, but I was using HeDa Track Inspector, which automatically creates hidden tracks. And as it turns out having a hidden track seems to make the Auto Mapping not work for me.
Now the FX Controls work! They seem a bit jittery, but I am not sure if that is normal.
However, after I close the plugin the normal Bank 1 controls do not function anymore. On the Wiki there is a Note (on the bottom) about having a way to get back to the Home Zone. I could not find anything in the MidiFigther zon-file, but also have no clue where this would go or if it is necessary.
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06-19-2020, 09:03 AM
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#9538
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Quote:
Originally Posted by philippas
Now the FX Controls work! They seem a bit jittery, but I am not sure if that is normal.
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Are you using the MFTwister settings included in that zip? That should set all the Encoders to being velocity sensitive in the device.
Now, if you are, then the next thing is: the scaling I chose for the knobs allows for very fine control at slow turns, and pretty big movements at fast turns, with some in-between speeds. I'm pretty comfortable with these settings, but they may not be to your taste. Guess what? CSI let's you customize them.
Read the Encoders page, particular around Custom Acceleration Curves to see how you can tweak the curve in the .zon files:
https://github.com/malcolmgroves/rea...h-acceleration
Quote:
Originally Posted by philippas
However, after I close the plugin the normal Bank 1 controls do not function anymore. On the Wiki there is a Note (on the bottom) about having a way to get back to the Home Zone. I could not find anything in the MidiFigther zon-file, but also have no clue where this would go or if it is necessary.
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That's one of the things Geoff is working on for the major rewrite. When you unfocus an FX, or when no mapped FX are focused, it should automatically jump right back. At one point, I feel like it was working ok (I remember getting back to the Home zone in the past by toggling that "ToggleFocusedFX" button/action), but as of late, it just doesn't seem to do that. I really only use my MFTwister for FX anyway, so it's not a huge deal for me, but in your case, I'd suggest just being patient and hopefully in another week or two whenever Geoff posts the update, this will get fixed.
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06-19-2020, 11:56 AM
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#9539
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Human being with feelings
Join Date: Nov 2019
Posts: 9
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Quote:
Originally Posted by Funkybot
Are you using the MFTwister settings included in that zip? That should set all the Encoders to being velocity sensitive in the device.
Now, if you are, then the next thing is: the scaling I chose for the knobs allows for very fine control at slow turns, and pretty big movements at fast turns, with some in-between speeds. I'm pretty comfortable with these settings, but they may not be to your taste. Guess what? CSI let's you customize them.
Read the Encoders page, particular around Custom Acceleration Curves to see how you can tweak the curve in the .zon files:
https://github.com/malcolmgroves/rea...h-acceleration
That's one of the things Geoff is working on for the major rewrite. When you unfocus an FX, or when no mapped FX are focused, it should automatically jump right back. At one point, I feel like it was working ok (I remember getting back to the Home zone in the past by toggling that "ToggleFocusedFX" button/action), but as of late, it just doesn't seem to do that. I really only use my MFTwister for FX anyway, so it's not a huge deal for me, but in your case, I'd suggest just being patient and hopefully in another week or two whenever Geoff posts the update, this will get fixed.
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Yes, I was using the included file. I think it is really just the sensitivity, or maybe even just how it translates to the GUI of the plugins. I will play around a bit and give it some time. And of course wait what the next update brings. Thanks again!
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06-21-2020, 09:08 AM
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#9540
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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Just found this Unofficial X32 OSC protocol document written by Patrick-Gilles Maillot.
https://sites.google.com/site/patrickmaillot/x32
It means virtually nothing to me (this stuff is way over my head), but does it help Geoff or any of the CSI contributors map out how to make this range of desks work as controllers?
I have the X32 Compact version, FWIW (8 channel faders, 8 group faders and Master fader) :-)
Cheers
Andy
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06-21-2020, 10:55 AM
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#9541
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by andyp24
Just found this Unofficial X32 OSC protocol document written by Patrick-Gilles Maillot.
https://sites.google.com/site/patrickmaillot/x32
It means virtually nothing to me (this stuff is way over my head), but does it help Geoff or any of the CSI contributors map out how to make this range of desks work as controllers?
I have the X32 Compact version, FWIW (8 channel faders, 8 group faders and Master fader) :-)
Cheers
Andy
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Cool, will have a look when I get time.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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06-21-2020, 11:54 AM
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#9542
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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Amazing, thanks Geoff
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06-22-2020, 11:31 AM
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#9543
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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Hmmm ...
Why does the following work ...?
Code:
Zone Home
Rewind Rewind
FastForward FastForward
Stop Stop
Play Play
Record Record
ZoneEnd
... when the following does not?
Code:
Zone Home
IncludedZones
"Extended Transport"
IncludedZonesEnd
ZoneEnd
/ **********************
/ Extended Transport handles transport, markers, regions, zoom and scroll
/ ***********************
Zone "Extended Transport"
Rewind Rewind
FastForward FastForward
Stop Stop
Play Play
Record Record
ZoneEnd
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06-22-2020, 11:41 AM
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#9544
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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... Because the included zone has to a sub zone, and therefore have the | character
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06-22-2020, 11:57 AM
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#9545
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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What might be the problem here? None of the widgets in "Track Control|" works
Code:
Zone Home
IncludedZones
"Extended Transport|"
"Track Control|"
IncludedZonesEnd
ZoneEnd
/ **********************
/ Extended Transport handles transport, markers, regions, zoom and scroll
/ ***********************
... CUT
/ **********************
/ Track Control handles everything about a track
/ ***********************
Zone "Track Control|"
TrackNavigator
Arm TrackRecordArm
Solo TrackSolo
Mute TrackMute
Fader TrackVolume
FaderTouch TrackTouch
Rotary TrackPan
ZoneEnd
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06-22-2020, 12:05 PM
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#9546
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Quote:
Originally Posted by cemark
Hmmm ...
Code:
Zone Home
IncludedZones
"Extended Transport"
IncludedZonesEnd
ZoneEnd
/ **********************
/ Extended Transport handles transport, markers, regions, zoom and scroll
/ ***********************
Zone "Extended Transport"
Rewind Rewind
FastForward FastForward
Stop Stop
Play Play
Record Record
ZoneEnd
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How about this?
Code:
Zone Home
IncludedZones
"Extended Transport|"
IncludedZonesEnd
ZoneEnd
/ **********************
/ Extended Transport handles transport, markers, regions, zoom and scroll
/ ***********************
Zone "Extended Transport|"
Rewind Rewind
FastForward FastForward
Stop Stop
Play Play
Record Record
ZoneEnd
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06-22-2020, 12:11 PM
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#9547
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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Sorry, posted the wrong version!
I already changed to what you suggested. No go
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06-22-2020, 12:13 PM
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#9548
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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or wait .... Did you REMOVE the vertical bar?
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06-22-2020, 12:15 PM
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#9549
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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I'm an idiot. Now I see that your reply was to a question that I already solved.
Man, I have moved on since then, ha ha
Now, I'm struggling with the Track Control
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06-22-2020, 12:24 PM
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#9550
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Ok...so regarding the TrackControls. I want you to do something first:
1. Open MIDIOx or whatever you use
2. Open the MIDI Logger to see the Faderport data
3. Move the Fader and note the MIDI address data
What is it? Now...
4. Press the next channel button on the surface and
5. Move the Fader and note the MIDI address data
What is it now? Did it change?
What I want to know is does the Faderport use 8 "virtual faders" in MCU mode? Probably does, but just want to confirm.
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06-22-2020, 12:27 PM
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#9551
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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The fader data does not change. I'm not in MCU -- I'm in Studio One mode. It's the only one where the surface is kind enough to be consistent.
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06-22-2020, 12:28 PM
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#9552
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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and NOTHING in the Track Control is working, so there is something off somewhere
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06-22-2020, 12:29 PM
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#9553
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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I don't know anything about Studio One mode. I think Reaper now has native FaderPort support, so if you just have the one surface and don't need to customize it with CSI, maybe that works better.
If you're going to use it in CSI because you want the customization options and some other features CSI includes, I'd suggest trying MCU mode. Studio One mode likely uses some proprietary features.
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06-22-2020, 12:35 PM
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#9554
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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Been there, done that :-)
In MCU mode, the surface operates with a certain built-in logic. That is, button X outputs a certain midi msg. However, if you press butt Y, button X will change its msg to something else.
It gets extremely hard to customize it in this mode. You have to intruduce a gazillion widgets for all the crazy combinations.
In default mode (S1), the unit is stable and consistent. Button X output the same msg whatever you do with the other buttons.
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06-22-2020, 12:39 PM
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#9555
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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Is there really no debug mode or something in CSI?
Is there ANY way I don't have to edit a line, re-start Reaper, test, close Reaper, rinse and repeat...?
Sorry if I come across as the grumpy old man I really am
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06-22-2020, 12:50 PM
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#9556
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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I even tried the following, but it seems like Track Control gets ignored completely:
Code:
Zone Home
IncludedZones
"Extended Transport|"
"Track Control|1-1"
IncludedZonesEnd
ZoneEnd
/ **********************
/ Extended Transport handles transport, markers, regions, zoom and scroll
/ ***********************
--- CUT
/ **********************
/ Track Control handles everything about a track
/ ***********************
Zone "Track Control|"
TrackNavigator
Arm| TrackRecordArm
Solo| TrackSolo
Mute| TrackMute
Fader| TrackVolume
FaderTouch| TrackTouch
Rotary| TrackPan
ZoneEnd
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06-22-2020, 12:59 PM
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#9557
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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What's your Fader look like in the .mst file? Is it labeled just "Fader" or "Fader1." Let's assume the latter for the time being. Can you try something like this just to see if it will work with SelectedTrackNavigator?
Code:
Zone Home
OnTrackSelection MapSelectedTrackSendsToWidgets
IncludedZones
"SelectedChannel|"
"Buttons|"
IncludedZonesEnd
ZoneEnd
Zone "SelectedChannel|"
SelectedTrackNavigator
Fader1 TrackVolume
FaderTouch1 TrackTouch
VUMeter1 TrackOutputMeter
Rotary1 TrackPan "0"
RotaryPush1 GoZone PanWidth
ZoneEnd
Also has no one else done a FaderPort v2 .mst/.zon yet? I thought I saw one recently.
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06-22-2020, 01:06 PM
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#9558
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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You are a genious!
Of course I needed to put the number 1 in my mst file. Buttons work. Will ckeck fader next
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06-22-2020, 01:15 PM
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#9559
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Human being with feelings
Join Date: Jun 2014
Location: Sweden
Posts: 329
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Hmmm ... Why does fader work on channel 1 (which is correct), while Arm, Solo and Mute operate on the selected channel?
Code:
/ **********************
/ Track Control handles everything about a track
/ ***********************
Zone "Track Control|1-1"
TrackNavigator
Arm| TrackRecordArm
Solo| TrackSolo
Mute| TrackMute
Fader| TrackVolume
FaderTouch| TrackTouch
Rotary| TrackPan
ZoneEnd
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06-22-2020, 01:37 PM
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#9560
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Do you want everything to work on the selected track or do you want the surface channel and selected track to be able to be different?
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