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09-21-2018, 08:22 PM
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#1
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Human being with feelings
Join Date: Sep 2010
Location: Saint Paul, MN
Posts: 534
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v5.96pre8 - September 21 2018
v5.96pre8 - September 21 2018
+ API: InsertAutomationItem() trims behind new AIs according to preference
+ MIDI editor: duplicate notes octave down better handles notes that begin before start offset [t=209141]
+ MIDI editor: fix duplication of notes that start at negative project times
+ MIDI editor: fix issues with paste/duplicate notes and non-1.0 take rates
+ OSC: support receiving large (32KB) OSC bundles
# Keyboard: do not use global hotkey override for unmodified normal keys when in edit fields
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09-21-2018, 09:41 PM
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#2
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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# Keyboard: do not use global hotkey override for unmodified normal keys when in edit fields
Fantastic ! Works !
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09-21-2018, 10:08 PM
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#3
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
# Keyboard: do not use global hotkey override for unmodified normal keys when in edit fields
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ReaScript window not included?
If set single global key of say "B", then can't type "B" in ReaScript window and action still runs.
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09-21-2018, 10:15 PM
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#4
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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Quote:
Originally Posted by grayter1
# Keyboard: do not use global hotkey override for unmodified normal keys when in edit fields
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Much better. Would be good to have more actions than 8.
Here's a difficulty.
ENTER works in ReaEQ preset naming window to click OK button afterwards, but not in u-he synth preset naming window. Podolski is a free u-he synth that I tried, in addition to Zebra. ENTER triggers keyboard shortcut (say, Play/Pause) in Item Properties window. Ideally, I'd like it to click the OK button, but I realize this is a complication.
Is it absolutely necessary for it to be "Main" context, or could it be "last valid" context, i.e. MIDI editor too, including it's pass through keys? Reaper seems to have a record in place when MIDI Editor is docked. For example, which does not work in floating MIDI Editor:
Click note to focus docked editor
Click plugin
Hit ESCAPE
Hit Control+A (select all)
Result: MIDI Editor has focus after closing plugin, and all MIDI is selected
I guess it's a docker thing? Well, it's an observation. This new feature is a positive thing for sure. Maybe if it continues as is, we can have API access to that last context (Is it possible already?) and a means to trigger "repeat last action" (MIDI Editor) from arrange? Currently "repeat last action" is impossible in a script, because script becomes last action immediately. Repeat action PRIOR to most recent action would be helpful for that, as well as a stand alone action for MIDI Editor.
Last edited by FnA; 09-21-2018 at 10:22 PM.
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09-21-2018, 11:30 PM
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#5
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by FnA
Much better. Would be good to have more actions than 8.
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You don't need more than 8, you can assign any number of keys to global override to a single action... It's just like "Pass-through to arrange" action in MIDI editor.
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09-22-2018, 04:06 AM
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#6
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Justin, this is awesome! It even works in Kontakt text fields.
I agree with Edgemeal, would be great, if ReaScript text fields were also excepted.
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09-22-2018, 06:15 AM
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#7
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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Quote:
Originally Posted by EvilDragon
...It's just like "Pass-through to arrange" action in MIDI editor.
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Ah, I see. (I think. Can’t try atm) there’s 8 because it’s hard to review all the assignments to “pass through key to main window” in midi editor?
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09-22-2018, 08:40 AM
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#8
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by Edgemeal
ReaScript window not included?
If set single global key of say "B", then can't type "B" in ReaScript window and action still runs.
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Same goes for typing a global hotkey in Amplitube 4's preset 'Save As' dialog.
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09-22-2018, 11:28 AM
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#9
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
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Shouldn't the Action list filter be ignored when viewing the global hotkey list since you can't set a description name anyway? I was in Main list, had filter set to 'envelope', switched to Global list and it was totally empty, is a little confusing.
Last edited by Edgemeal; 09-22-2018 at 11:35 AM.
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09-22-2018, 12:39 PM
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#10
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Found a little bug. I assigned the Numpad Enter to "play".
When I change the track name, this one slips thru and triggers play.
The others (Numpad +, - and 0) perfectly ignore their commands while typing.
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09-22-2018, 03:43 PM
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#11
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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Quote:
Originally Posted by Edgemeal
ReaScript window not included?
If set single global key of say "B", then can't type "B" in ReaScript window and action still runs.
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You mean IDE edit window? I would say that should be exempt from being overridden. Maybe unused Control/Alt shortcuts can work there?
GFX is more complicated. I do want pass through for something like juliansader lfo tool, but other scripts may have text input. Not sure what to say about this one.
GetUserInputs and MessageBox seem ok here on Windows 7, in that Override shortcuts don't "work".
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09-22-2018, 04:02 PM
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#12
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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Quote:
Originally Posted by _Stevie_
Found a little bug. I assigned the Numpad Enter to "play".
When I change the track name, this one slips thru and triggers play.
The others (Numpad +, - and 0) perfectly ignore their commands while typing.
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Can't confirm this...
edit. Here it is the regular ENTER key that gets through. Num Enter doesn't.
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09-22-2018, 04:05 PM
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#13
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Hm, have to check again then. Maybe it'S because I'm using a German keyboard?
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09-22-2018, 04:07 PM
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#14
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by FnA
You mean IDE edit window?
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Ya, ReaScript Development Environment
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09-22-2018, 04:19 PM
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#15
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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And also in scripts that use Lokasenna's GUI (ReaLauncher).
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09-22-2018, 04:39 PM
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#16
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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Sorry _Stevie_, I f'd up. Must have deleted it from the overrides and forgot about it. It works the same as regular enter.
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09-22-2018, 05:10 PM
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#17
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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So, it will trigger play, even if renaming a track?
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09-22-2018, 05:24 PM
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#18
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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Yes, both in TCP and in Track Manager. It will trigger play in Parameter Modulation (text box cursor blinking) too. And works the same as ENTER in Item Properties and u-he "save preset" window, which I mentioned earlier.
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09-22-2018, 05:33 PM
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#19
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Ah, that's what you were referring to, gotcha!
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09-23-2018, 04:46 AM
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#20
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Human being with feelings
Join Date: Jul 2009
Posts: 3,294
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BUG:
project settings > advanced > pan mode > selecting "stereo pan" > save as default project settings.
open a new project and its back to "stereo balanced / mono pan" mode.
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09-23-2018, 06:02 AM
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#21
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Human being with feelings
Join Date: Dec 2017
Location: Quebec, Canada
Posts: 550
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awesome. thank you sirs!
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09-23-2018, 07:13 AM
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#22
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by Reflected
BUG:
project settings > advanced > pan mode > selecting "stereo pan" > save as default project settings.
open a new project and its back to "stereo balanced / mono pan" mode.
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The setting sticks as expected here (Win7/x64), REAPER.INI updates as well,...
stero pan: panmode=5
default: panmode=3
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09-23-2018, 07:15 AM
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#23
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Reflected
BUG:
project settings > advanced > pan mode > selecting "stereo pan" > save as default project settings.
open a new project and its back to "stereo balanced / mono pan" mode.
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Do you use a template project perhaps?
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09-23-2018, 07:22 AM
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#24
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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Enter/NumEnter can trigger override action when ReaEQ parameter text box is active with cursor blinking too.
I’ve always found it annoying in a nitpick kind of way that Enter/NumEnter doesn’t bring text input to an end in those kind of parameters.
Last edited by FnA; 09-23-2018 at 07:31 AM.
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09-28-2018, 12:44 PM
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#25
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Human being with feelings
Join Date: Jul 2009
Posts: 3,294
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Quote:
Originally Posted by Justin
Do you use a template project perhaps?
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yes
and I saved this project with these settings
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09-28-2018, 02:16 PM
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#26
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Reflected
yes
and I saved this project with these settings
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In your original post you say
Quote:
project settings > advanced > pan mode > selecting "stereo pan" > save as default project settings.
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So after setting that pan mode, you're updating the template project? The correct template project?
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