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01-12-2018, 09:21 AM
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#1
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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v5.71pre11 - January 12 2018
v5.71pre11 - January 12 2018
- + Solo: improve behavior with routing and folders [t=199396]
- + VST: avoid incorrect offline-processing notifications on plug-in load
- # Grid: fix track divider lines in certain themes [p=1938081]
- # MIDI: minor tweaks when drawing peaks edges [p=1938984]
- # ReaControlMIDI: fix MIDI learn [p=1938515]
- # Video: add undocumented refresh_ms= ini file tweak
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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01-12-2018, 09:31 AM
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#2
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Something changed in how edges on MIDI events are drawn. Color changed compared to previous versions (in my theme it was all white, now it's gray).
pre10 and before:
pre11:
Which one is supposed to be more correct? (Also sorry, I shouldn't have included the audio items there, I have draw edges on peaks option disabled.)
It looks like in pre11, the "media item peaks" colors are completely disregarded if peak edges are enabled, whereas before that was not the case.
Last edited by EvilDragon; 01-12-2018 at 09:43 AM.
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01-12-2018, 12:11 PM
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#3
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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Quote:
Originally Posted by EvilDragon
Something changed in how edges on MIDI events are drawn.
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Could you post your .reapertheme file please?
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01-12-2018, 12:12 PM
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#4
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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01-12-2018, 12:27 PM
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#5
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Administrator
Join Date: Mar 2007
Location: NY
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OK, the issue is what happens when the media item pixel height is small enough relative to the range of notes in the MIDI item that each note is only 1 or 2 pixels. high. Previously we used the peak body color for those pixels, and pre11 uses the peak edge color. Either choice will make notes potentially disappear, depending on the particular theme settings.
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01-12-2018, 12:28 PM
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#6
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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OK. I guess I'll make the edge colors the same as body color, then.
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01-12-2018, 12:34 PM
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#7
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,239
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Quote:
Originally Posted by EvilDragon
OK. I guess I'll make the edge colors the same as body color, then.
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Why do you use edges then if it is the same color?
in your screenshot, I like pre10 more.
what about displaying the note colors as in the MIDI editor(by pitch, channel etc) in MIDI peaks? or maybe only if peaks display is set to spectral peaks.
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01-12-2018, 12:38 PM
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#8
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Yeah, just disabled edges, actually. Tweaked the edge highlight colors so they're not TOO different, in case the option gets enabled at some point. It's fine now. Actually it's better without the edges.
Quote:
Originally Posted by heda
what about displaying the note colors as in the MIDI editor(by pitch, channel etc) in MIDI peaks? or maybe only if peaks display is set to spectral peaks.
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THIS IS A BRILLIANT IDEA!
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01-12-2018, 12:42 PM
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#9
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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I think what we'll do is ensure the both the peak body and edge colors are always drawn, meaning notes will be a minimum of 3 pixels high if edges are enabled.
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01-12-2018, 12:46 PM
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#10
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Otherwise (if option disabled), minimum height of note peaks would be 1 px?
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01-12-2018, 02:02 PM
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#11
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Banned
Join Date: Aug 2007
Location: Too close to Charlotte, NC
Posts: 3,554
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Quote:
Originally Posted by EvilDragon
# Video: add undocumented refresh_ms= ini file tweak
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I'm guessing this affects "video" video and not refresh rate of meters and playhead etc.?
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01-12-2018, 02:12 PM
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#12
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Human being with feelings
Join Date: Jul 2009
Posts: 1,071
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# ReaControlMIDI: fix MIDI learn [p=1938515]
Thank you! works as expected now cheers
Any chance the refresh rate of the ReaControlMIDI GUI Faders can be increased graphically as it feels and looks a bit sluggish.
Again all other plugs are fine in this respect.
Many thanks.
J.
Oh and loop item source envelope obeys. sorry to keep on about that but it will be so cool
There's a bug when recording TakeFX Automation in that points seem to be randomly collected and clogged around
the start and end of a loop cycle.
I have experimented with settings and media buffering etc but seems to make no difference.
Last edited by J Reverb; 01-12-2018 at 02:33 PM.
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01-12-2018, 02:40 PM
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#13
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Human being with feelings
Join Date: Dec 2008
Posts: 2,111
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Quote:
Originally Posted by EvilDragon
[*] # Grid: fix track divider lines in certain themes [ p=1938081]
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Somewhat related to this fix, would it be possible to make Z order and visibility of vertical grid lines, track divider lines, and envelope lane divider lines more consistent?
Some of those issues might have become more obvious now when using "Divide arrange view vertically".
jnif
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01-12-2018, 02:57 PM
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#14
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Human being with feelings
Join Date: Jul 2014
Posts: 3
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Take FX goes silent after the first playthrough for this 32-bit plugin in its internal offline mode:
https://www.kvraudio.com/product/tapestop_by_tbt
Worked well up until Reaper 5.70
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01-12-2018, 03:18 PM
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#15
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Human being with feelings
Join Date: Jan 2008
Location: Vancouver, BC
Posts: 3,793
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Quote:
Originally Posted by EvilDragon
v5.71pre11 - January 12 2018
+ Solo: improve behavior with routing and folders
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I'd really love the option for non-soloed tracks to be treated like muted tracks. "Do not process unsoloed tracks" or something similar.
I often solo tracks or folders to work on parts individually, but it's not any easier to work on 20 tracks, when 100 others are needlessly chomping resources.
-It's way easier to solo the tracks I want to hear than all the ones I don't. Also it's a hassle to remember which tracks were originally muted, and which were muted just to save CPU as a 'reverse-solo' technique.
Alt-clicking solo is a quick way to return playback to normal, but the same can't be done with Alt-clicking mute since it will unmute all tracks including those I want to remain muted.
I understand there are probably reasons for the current behavior, but for me, it seems to be all downsides.
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FRs: v5 Media Explorer Requests, Global Quantization, Session View
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Last edited by PitchSlap; 01-12-2018 at 03:25 PM.
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01-12-2018, 09:53 PM
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#16
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Human being with feelings
Join Date: Apr 2011
Location: Germany
Posts: 1,185
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Quote:
Solo: improve behavior with routing and folders
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Thanks, it seems the bug has been fixed!
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01-13-2018, 05:39 AM
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#17
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,239
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Quote:
Originally Posted by EvilDragon
[*]# Video: add undocumented refresh_ms= ini file tweak
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I don't know how to test this or what it does.
In windows 7 I see videos ok.. but in a laptop with Windows 10... there is a lot of screen tearing in full screen. I have tried all options for Vsync in nvidia control panel.
In REAPER I have disabled EVR enhanced render in windows 10 and restarted REAPER and then it works ok without tearing. In win7 it works well with or without EVR
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01-13-2018, 11:18 AM
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#18
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Human being with feelings
Join Date: Feb 2017
Location: Portugal
Posts: 54
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+ VST: avoid incorrect offline-processing notifications on plug-in load
the problem still happend , some vst dont load (64) , if the vst is on the project it loads fine another instance, if is not in the project and you try add , they go offline .
in a blank project all vst work fine.
so i load a vst (problematic/new vst) in one track in a blank project and save .
And i copy the track info (txt) and paste in my project and the vst works fine and open another instances fine.
Sorry my ingles
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