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Old 12-17-2013, 03:25 AM   #1
bozmillar
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Default linker error when compiling AAX

I'm trying to compile an AAX version of a plugin in wdl-ol and I'm getting a linker error saying

Code:
Undefined symbols for architecture x86_64:
  "___bzero", referenced from:
      AAX_CEffectParameters::ResetFieldData(int, void*, unsigned int) const in libAAXLibrary.a(AAX_CEffectParameters.o)
      AAX_CChunkDataParser::GetChunkData(AAX_SPlugInChunk*) in libAAXLibrary.a(AAX_CChunkDataParser.o)
ld: symbol(s) not found for architecture x86_64
I'm using xcode 4.

Any ideas?
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Old 08-30-2017, 09:14 AM   #2
1eqinfinity
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Boz, have you found out the reason for "Undefined symbols for architecture x86_64" ?
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Old 08-30-2017, 09:29 AM   #3
bozmillar
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sorry, I don't remember what the issue was here.
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Old 08-30-2017, 09:35 AM   #4
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No problem.
Is it me or is the development on Mac really chaotic? I get all sorts of errors depending on the SDK version I try. I even got the build, but for some reason it does not include any resources
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Old 08-30-2017, 09:38 AM   #5
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I spend a vast majority of my time developing on windows, and just turn on my mac to compile for mac. Because of that, my instincts don't fare me very well on mac and it's always more work to get everything up and running. It's hard for me to differentiate if the issue is mac is crazy, or I just don't know what I'm doing on mac as much. I don't know xCode that well, so I always feel like I'm fumbling through it.
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Old 08-30-2017, 09:39 AM   #6
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I know what you mean.
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Old 08-30-2017, 12:32 PM   #7
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I'll just leave this printscreen here.
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