TakeFX_SetOffline() creates instant undo points
The TakeFX_SetOffline() function creates an undo point every time it is called which is problematic in deferred scripts that rely on it.
Currently to work around the issue I have to use SetItemStateChunk() which does help but it is not the best approach for items/takes with multiple heavy effects, especially when only one FX needs to be onlined/offlined.
Could you please tweak TakeFX_SetOffline() to not create undo points automatically similarly to how TakeFX_AddByName() and some other functions work? That would help a lot. Thanks!
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