11-25-2023, 08:27 AM | #1 |
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Integrated Dolby Atmos
Hi Everyone,
I've been using Reaper with Dolby Atmos now for 2 1/2 years. I use the Dolby Renderer with the Dolby Audio Bridge and it's seemless and I've done some really big studio and live projects using Atmos. My question is - by using the renderer and bridge, I'm having to render in realtime. Given that ADM is an open model and Dolby want as many people creating content as possible when will Reaper be catching up with the other DAW manufacturers and offering native ADM renders offline within Reaper? I've loved the fact that from day 1 I could use 128 objects with LTC on 129 using the bridge, which was a larger channel count than many DAWs (including PT to begin with), but the realtime render occasionally causes me issues with time, and I'm just wondering when Reaper will address this? Ignoring Avid PT,...... Cubase, Nuendo, Logic, Resolve, Pyramix, even PreSonus Studio One (6.5) have the integration, so the last two DAWs I'd consider professional tools are Ableton and Reaper. Who's coming in last? |
11-28-2023, 02:32 PM | #2 |
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yes, much needed.
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12-12-2023, 01:21 PM | #3 |
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pro tools got an integrated atmos renderer with the new 2023.12 update
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12-12-2023, 10:10 PM | #4 |
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Yes, and for studio and ultimate...I guess I have to eat my hat on that one.
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12-18-2023, 10:49 AM | #5 | |
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Quote:
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01-04-2024, 03:04 AM | #6 |
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An interesting video from AudioBrewers to compare Dolby Atmos production in six DAWs.
The good part is that Fiedler Audio's Dolby Atmos Composer plugin is always better than integrated Atmos renderer, so Reaper is already in the top rank ;-) https://www.youtube.com/watch?v=-0r_52cpgqY
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01-04-2024, 03:09 AM | #7 |
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Hi JM ! Best wishes !
Dealing now with Fiedler integration, it’s very valuable, working on some bugs, and metadata adjustments ! Last edited by Berg; 01-04-2024 at 01:17 PM. |
01-04-2024, 05:42 AM | #8 |
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I had been watching lots of videos of people using Logic, and other DAWs. I only had Fiedler's Atmos Composer. Other than the no post-fader inserts, I felt like everything doing in Reaper was more flexible. I just got the 6.5 update to Studio One, and tried working with it for a bit. I still felt more limited there, than with Reaper + Fiedler.
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01-04-2024, 09:42 AM | #9 | |
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I agree completely about post-fader inserts. Because of licensing, Reaper will probably never have its own native Atmos integration, and Fiedler might be the only solution. But post-fader inserts would make it everything I want.
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01-18-2024, 06:16 AM | #10 |
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This news has already spread in other posts, but the Essential version of Fiedler Dolby Atmos Composer is now free!
So it could mean that Atmos can be everywhere, thus why not in Reaper, OR that it doesn't have anymore to be integrated since it is already free to use... https://fiedler-audio.com/dolby-atmo...ser-essential/
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05-07-2024, 05:23 AM | #11 |
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Post fader insert point to fully enable the Fielder Atmos plugin please
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05-19-2024, 04:03 AM | #12 |
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05-19-2024, 06:45 AM | #13 | |
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So if you're mixing levels with the faders, and then insert Beams as an attempt to add Atmos to an already mixed project, you end up disregarding the faders and resetting the mix. The work around everyone is doing in this case is to send the (post-fader) mixed track to another track with the Beam inserted there. This works perfectly, except it doubles the number of tracks in your project. |
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05-19-2024, 08:54 PM | #14 | |
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For example, if I want to send an object to other tracks as a sidechain or as an additional input trigger, the send from the child track will not affect the parent track (Beam), and the routing will be clearer. Multiple groups of audio can be sent to the same object. The envelope of the spatial coordinates will be clearly displayed on the parent track, while the child tracks focus on audio processing. |
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